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What, For You Personally, Is Essential for KH3?

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What's something that as far as you're concerned is ESSENTIAL to KH3?

Whether it's a cutscene, a character, a combat mechanic, a piece of music, a frozen world or whatever. Even if it's something really petty, we're not here to judge

 

Personally, I think KH3 needs Traverse Town to come back. I've recently been thinking about KH1 and CoM, and how Hand in Hand sort of became the unofficial theme of KH... but that kinda got dropped. I think they need to bring things full circle, have Sora return to the first world he visited, now a seasoned badass, and with an awesome remix of both the normal and battle themes

 

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For Kingdom Hearts 3, it is a MUST to have multiple playable characters and I give all my reasoning here(I'm prepared this time xD):http://kh13.com/forum/topic/87758-why-kingdom-hearts-3-must-have-multiple-playable-characters/?do=findComment&comment=1675809

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The sense that the worlds you visit actually have people living in them and aren't just the ruins of an ancient civilization. It's excusable in the older games, but now that KHIII has made itself much more open, I think seeing more than one world with actual civilians walking around the cities should be required. KHII is the closest to achieving this effect, but given the PS2's processing power and the idea that the Heartless only show up in combat 'zones' walled off by loading screens, it doesn't entirely work.

 

So, what the idea that loading screens will be a rarity tells me is that we'll be seeing more instances of actual people walking around that you can interact with. I'm not asking for GTA levels of NPCs walking around, but I'd like for the worlds to not be barren, vacant stretches of land, either. 

Edited by Kaweebo

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A LOT of worlds imo, especially explorable versions of old original worlds. I need to see Castle Oblivion again, but with more Ven.

Well wish granted on the amount of worlds buddy cause Nomura himself said that KH3 will have more worlds than KH2 (more than 13). :D

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The thing that really makes me get into a game is post-game content or anything to make me continue playing the game after I finish the main story. In BBS it was the short story that made me replay it so many times to get a good time. The journal is also a key part in all KH games that I want to come back since I am a completionist and want to 100% every KH game and the journal helps that. Also secret bosses are awesome too. One of the reasons that I was so into KH1 was because of all of the secret bosses (Sephiroth, Ice Titan, Phantom, Kurt Zisa, Xemnas) and KH2 was a slight disappointment with only have a one-time fight with Sephiroth before Terra came out. 

 

So basically here is what I want in order

1. amazing secret/optional bosses that you can battle more than once

2. a list of challenges to complete (ex:Jiminy's Journal)

3. an amazing story mode that is enjoyable to replay

 

All of this in combination with the main game being amazing

Edited by Elbow Juice

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The sense that the worlds you visit actually have people living in them and aren't just the ruins of an ancient civilization. It's excusable in the older games, but now that KHIII has made itself much more open, I think seeing more than one world with actual civilians walking around the cities should be required. KHII is the closest to achieving this effect, but given the PS2's processing power and the idea that the Heartless only show up in combat 'zones' walled off by loading screens, it doesn't entirely work.

 

So, what the idea that loading screens will be a rarity tells me is that we'll be seeing more instances of actual people walking around that you can interact with. I'm not asking for GTA levels of NPCs walking around, but I'd like for the worlds to not be barren, vacant stretches of land, either. 

now that I think about it .. don't the heartless basically murder everyone? Or do they just search for the heart of the worlds and steal people's hearts that are in their path?

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It needs way more epic battles/animations/sequences. Stuff like the battle of 1000 heartless but better. One of my favorite things about KH is how easily crap hits the fan and how awesome the animations of all the attacks is. I want the reaction commands to be epic and better than it was in KH2. I want parts that will give me goosebumps and gets my heart pounding like every single KH game.

 

I also want amazing music, the story in the Disney worlds to have relevance to the main plot, as well as more character development. I just want to be amazed just like I was in every KH game. I know Nomura is going to deliver. He has to.

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Storywise, more MX character development. He's been such a cardboard cutout villain without any real personality for so long, it'd be nice to actually have a reason to give a shit about him. Same with Eraqus; he's too two-dimensional (and really kind of a dick).

 

In terms of gameplay, I want them to drop the Command Deck entirely. It was always a pale imitation of the Command Menu anyway and it was only used because the handheld games that used it had much more limited control schemes. Now that KH is back on home consoles, there's no reason not to go back to the great system the games used to have.

 

Personally, I think KH3 needs Traverse Town to come back. I've recently been thinking about KH1 and CoM, and how Hand in Hand sort of became the unofficial theme of KH... but that kinda got dropped. I think they need to bring things full circle, have Sora return to the first world he visited, now a seasoned badass, and with an awesome remix of both the normal and battle themes

 

I mean, that's basically what they did in DDD, remixed music and all, isn't it? (Except they also shoehorned in TWEWY.)

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Tie all the loose-ends,solve all the plotholes,give Sora a genuine character development and a better character arc,give the Disney worlds their own plot that ties to the overall stories like how KH1 did rather than being filler abridged versions of their movies,never be afraid to sacrifice a character against Xehanort if you need to,make the final battle with Xehanort as climactic as possible,make Xehanort a much more menacing and more competent villain and I will repeat again:TIE ALL THE LOOSE ENDS AND WRAP UP THE XEHANORT SAGA IN A NICE SATISFYING CONCLUSION AND LEAVE THE QUESTION LEADING TO THE NEXT SAGA LATER

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Voice actors. Obviously they'll have to replace some, nature of the business, but probably my biggest worry about the game right now is not having certain VAs reprise their roles, especially if this is the last game that some of them will appear in.

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Storywise, more MX character development. He's been such a cardboard cutout villain without any real personality for so long, it'd be nice to actually have a reason to give a shit about him. Same with Eraqus; he's too two-dimensional (and really kind of a dick).

 

In terms of gameplay, I want them to drop the Command Deck entirely. It was always a pale imitation of the Command Menu anyway and it was only used because the handheld games that used it had much more limited control schemes. Now that KH is back on home consoles, there's no reason not to go back to the great system the games used to have.

 

 

I mean, that's basically what they did in DDD, remixed music and all, isn't it? (Except they also shoehorned in TWEWY.)

I don't want Dream Traverse Town, I just want Traverse Town. And also not a dream remix, but a normal remix

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