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Spencer Ellis Norman

No Deck Commands:(((((((

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idk if BBS's deck commands were similar to DDD's, but the idea that you needed to wait for spells to refresh always felt wrong. I loved spamming fire in kh1 with a massive magic bar .. the memories.

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Hm, I think I'm gonna have to disagree with you there. The Deck Commands aren't bad by any means- in fact, they're pretty great- but I personally think KH2's (and therefore KH3's) style is superior. It offers a lot more options, imho. And the way the command decks were always implemented felt a little... I don't know, clunky? idk if that's even the right word for it, but let me explain:

 

In the second half of the game in Kingdom Hearts II, I could potentially use an attack to slide-dash up to an enemy, throw in a Slapshot or something, then finish with a guard break and/or a finishing leap which then lets me continue the combo in the air, leading into spinning flipping attacks, and finishing with an epic finisher and maybe a magic spell thrown in, right before going into Drive and starting another combo and wailing on everyone with stronger attacks, magic, or limits. It feels powerful. And it all smoothly flows together. 

 

You can't really pull off epic combos like that with the deck commands. Sure there were command styles, but there weren't any special combo tricks with them, and it was more or less watching the same animation every time without any variety. Again- I don't have a problem with this. In fact, I enjoy playing BBS and DDD. Otherwise, though, the commands kinda go: do this command. Maybe use Magnet. Use Thunder. Wash. Rinse. Repeat. And after each command, it didn't feel like you could just immediately follow it up and combo into something else. Also no magic bar. On top of that, the basic attack doesn't get upgraded in any way, so there's no feeling of being able to smoothly combo into stuff. The main reason behind this was (and I'm gonna use Smash Bros. terminology here) the ending lag of a lot of the attacks. Like, you'd use an attack, then you'd have to watch the character stand there for a moment before you could do anything else. Not to mention the camera would jump around during specific commands (example, watch it jump during the "Faith" command or "Ultima Cannon") making me feel like I was just watching the character do it instead of feeling like I did that myself. Maybe it's just a personal thing, but I love the feeling of pulling off epic things in KH2 through my own input.

 

 

But yeah, that's my two cents. Or geez, that was long now that I look over it O_o more like two dollars

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Hm, I think I'm gonna have to disagree with you there. The Deck Commands aren't bad by any means- in fact, they're pretty great- but I personally think KH2's (and therefore KH3's) style is superior. It offers a lot more options, imho. And the way the command decks were always implemented felt a little... I don't know, clunky? idk if that's even the right word for it, but let me explain:

 

In the second half of the game in Kingdom Hearts II, I could potentially use an attack to slide-dash up to an enemy, throw in a Slapshot or something, then finish with a guard break and/or a finishing leap which then lets me continue the combo in the air, leading into spinning flipping attacks, and finishing with an epic finisher and maybe a magic spell thrown in, right before going into Drive and starting another combo and wailing on everyone with stronger attacks, magic, or limits. It feels powerful. And it all smoothly flows together. 

 

You can't really pull off epic combos like that with the deck commands. Sure there were command styles, but there weren't any special combo tricks with them, and it was more or less watching the same animation every time without any variety. Again- I don't have a problem with this. In fact, I enjoy playing BBS and DDD. Otherwise, though, the commands kinda go: do this command. Maybe use Magnet. Use Thunder. Wash. Rinse. Repeat. And after each command, it didn't feel like you could just immediately follow it up and combo into something else. Also no magic bar. On top of that, the basic attack doesn't get upgraded in any way, so there's no feeling of being able to smoothly combo into stuff. The main reason behind this was (and I'm gonna use Smash Bros. terminology here) the ending lag of a lot of the attacks. Like, you'd use an attack, then you'd have to watch the character stand there for a moment before you could do anything else. Not to mention the camera would jump around during specific commands (example, watch it jump during the "Faith" command or "Ultima Cannon") making me feel like I was just watching the character do it instead of feeling like I did that myself. Maybe it's just a personal thing, but I love the feeling of pulling off epic things in KH2 through my own input.

 

 

But yeah, that's my two cents. Or geez, that was long now that I look over it O_o more like two dollars

lmao @ $2 but i get what youre saying, im just worried we wont be able to pull off a bunch of cool and different moves like DDD and BBS, it worries me terribly. i mean wha weve seen in trailers look beautiful dont get me wrong, but KH3 wont have reaction commands, or deck commands, what about moves like Sonic Rave or strike raid, will they all be like button combinations, or a specific menu for special moves? 

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lmao @ $2 but i get what youre saying, im just worried we wont be able to pull off a bunch of cool and different moves like DDD and BBS, it worries me terribly. i mean wha weve seen in trailers look beautiful dont get me wrong, but KH3 wont have reaction commands, or deck commands, what about moves like Sonic Rave or strike raid, will they all be like button combinations, or a specific menu for special moves? 

I think when Nomura said there would be no QTE's, my guess is that he meant things like the longer, cinematic ones such as Sora jumping all over Xemnas's buildings by just mashing triangle. Now granted, those were epic, but there wasn't a ton of control over Sora in those moments. I think we'd still see something like Sonic Blade's timing button presses, or quick reaction commands (like that Cyclone one against the Soldier Heartless or Reversal). That's just my guess though. I pretty much interpreted his statement as saying there's no QTE's like you'd see in, for example, God of War or FF13-2. 

 

As for the other part of your response, I'm sure we'll get a bunch of cool and different moves. Like, we already have:

  • cool combos
  • Keyblade Transformations (with apparently multiple transformations for each keyblade!)
  • Summons (confirmed!)
  • Drive Forms (considered)
  • Special uses of magic (firing blizzard magic out of the keyblade-guns or using the blizzard trail for...)
  • Flowmotion (which looks like it's not as clunky as DDD's, like the one flowmotion attack we saw seemed like it could potentially combo into into... well, a combo)
  • Attraction Flow (lel)
  • comboing Magic with regular attacks.
  • short reaction commands (just a guess. That attack with Goofy's shield in the trailer seemed like its use was specifically for breaking up those heartless that were in Tortoise formation, and not simply a limit or something like that.)

The key word here is "variety." BBS had a great variety of attacks, but so did KH2 and so does this, if what I've listed is anything to go by. And who knows, maybe there'll even be more!

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I'm actually pretty happy that deck commands won't be in KH3. Like Jim said, I have nothing against the deck commands at all, I loved both KH3D and BBS, but I'm excited to get the command menu back. I miss all of the awesome combos you could do with basic attacks. 

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I liked deck commands, but with all the stuff they are adding in for the new combat with keyblade transformations, they don't need them. Considering command styles were keyblade transformations that were universal, now each keyblade has its own command style.

 

I'm glad they won't be in there.

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Honestly, deck commands would have been more negatively received than the traditional commands as it is a numbered title.

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