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Arya Stark

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Have you ever had those times where you need to refer someone to one of your characters and how mighty they are? Where you reference something in your character's backstory, and somebody doesn't get it and it would take forever to explain it? Or you just want to impromptu battle someone and don't want to completely write out every little detail for them as a base rule? Perhaps you just want to reference something written down just in case you forget a minute detail?

It does not matter the reason! This thread exists for all of the aforementioned reasons and whatever else you could need it for.

Maybe I should explain some more. This thread is for posting character sheets of any OCs you have used or want to use for roleplays, and you want to compile them all into a single place. Procedure is pretty simple. Write or copy/paste a character sheet of a character you have already made from your head and post it.

I suppose one could talk about other's characters here as well. Just general talk, compliments and constructive criticism only. Maybe make some suggestions, or you have a character idea that you can't fulfill but someone else might. Everything roleplay character, all the time, is the motto of the First International Roleplay Character Bank.

There is no particular sheet that I have for you to fill out. Just put down whatever you think the essentials are.

As an example, I'll put down my strongest character here.

Name: Neena Mors
Age: Hundreds of Years Old if we're being technical.
Gender: Female
Appearance: Posted Image
Personality: Bitter, impatient, quick to temper, slightly cruel, good intentioned, fearless, cautious, confident, intelligent, holds grudges, sarcastic, caustic
Bio: this'll be lengthy. Don't put yourself through it if you're a casual.


Neena started life in a small village. She was born during a time when tensions leading up to the Keyblade War were just starting to become a problem. She grew up leading a regular life, not particularly affected by the War that had recently began. One day, a small patrol of Dark wielders came to the carefree village, and burned it all down, killed everybody. Neena escaped the massacre by being hidden in the cellar by her parents. There were no other survivors. After several long hours, she peeked out from her hiding spot, and became traumatized almost immediately. So many dead, nothing left. She caught sight of the few keybladers who had committed the crime. They were leaving, and as they did so, laughed and joked. At that moment, Neena's fate was sealed. She became enveloped in the flames of vengeance. She found a nearby village, and lived there. While she grew up, she trained relentlessly. She adapted her body and attitude to that of an assassin. And she joined in the Keyblade War, joining a little faction named the Decolor, whose goal was to kill all the Keybladers. She easily became the top operative, assassinating several hundred keybladers. Over the course of the war, she welcomed light into her abilities, and conquered the merciless embodiment of her light and darkness that had taken over her body as Neana by sealing them away into a pendant that still allowed her her powers.

Eventually, the war ended, and the Decolor became criminals, persecuted and on the run. Neena could not let up, constantly running from the law, until she received an invitation. An invitation to join the Omniverse Tournament. A Tournament for the best warriors from all across the multiverse. The prize was one wish. She joined, and throughout the course of the tournament, fought valiantly against several powerful warriors, including a few keybladers and the hero of a Keyblade War from another world. This hero taught her many things, including the value of care, and helped her to get over her hatred for Keyblade wielders. Also, through those trials, she gained a brand new power that gives her strength. After the tournament, which she won after a lot of hard fights, she got her wish. She wished that she could return to her home and not be hounded by the law again. She got her wish. She was returned to her home that had become the Keyblade Graveyard, and fell into a magical sleep. She was not bothered again.

Several hundred years later, she awoke, dazed and confused. A young man with silver hair and yellow eyes found her, and took her in, protecting her with a huge silver keyblade. Over time she learned his name Xehanort, but to call him Terry. It comforted him to some degree. The two of them fell in love, and ended up getting married and having a child, named Lyon. It seemed that they were going to live a happy and peaceful life, not going to be bothered by anything. One day, Terry left for work, saying he had something special to clean up. As soon as he had left, Neena and Lyon were ambushed by a few other people. Out of practice and without her weapon, Neena quickly fell to the mysterious men. She fell into another long sleep like state. She awoke several years later, with the world fallen to darkness. She sought out her husband and daughter and found them both, one fighting for light, and the other completely possessed by the darkness. She broke Terry out of his stupor, and they all fought, defeating Xehanort and the rest of his thirteen darknesses. The reunited family won, but Terry was forced to give up his heart and body in order to kill Xehanort once and for all. Neena got her heart stolen while she fought to keep Terry in the light because of her using her most powerful form, Twilight Form.

So, Terry was gone forever, and Neena was divided into three parts, scattered throughout the universe. Lyon led a safe life, but never forgot her parents sacrifices. Later, Neena's will was reawoken through some force, and finding her lacking both heart and body, sought out her nobody and heartless. She had lost all of her light and darkness when the split occurred, leaving her extremely weak. So, her will was forced to take on a new kind of power. Her light and darkness lost to her Nobody and Heartless respectively, she hunted other warriors, who held great power granted to them from magickal artifacts. She used only her physical skill, speed, and strength, to find and defeat these mighty warriors, and claim from them the magickal artifact that gave them their power. With her power increased, she began to seek out her Heartless and Nobody. All three perished in the battle, synthesizing once more, Neena.

However, instead of Neena being reborn as a whole person where she had died, her new whole body was taken to an arena, with an omnipotent being known as the Watcher in charge.

To be continued when The Amnesia Games RP is complete.



Weapons:
An Obsidian Ninjato
A Bow of blackwood with an enchanted quiver that never runs out of arrows
Magickal Artifacts:
Spellblade: An enchanted broadsword that can take on the power of spells and add them to it's own strength
Ichaival: A bow with extraordinary precision and the power to identify an opponent's weaknesses
Aredbhair: A spear that gifts the user extreme grace and aerial finesse, allowing for air combat to become a possibility
Carnwennan: A dagger that enhances the users speed and grants the user invisibility
Parashu: A battleaxe with extraordinary weight and gives the user extreme strength and manipulation over the earth
Ring of Dispel: A ring that can counter any spell and protect temporarily against physical attacks
Crescent Rose: A six foot scythe that absorbs hits and increases strength accordingly
Caduceus: A thin short rod that gives the user mastery over elemental magic

Abilities: Her abilities consist generally of a few forms that she can switch in and out of at will, that very her performance and appearance

Neutral Form: Neena's regular form, that she is normally in. In it, she has the capabilities of a Kingdom Hearts warrior trained to the fullest potential, focused on speed and acrobatics. She wields her bow and ninjato generally, occasionally switching to her artifacts. She can wield both light and dark magic in this form, but neither are boosted or negated.

Dark Form: Neena's form when she embraces the darkness. Her appearance changes slightly, her hair becoming longer and darker, and she wears a short black dress with lace trim. Her skin pales and her eyes turn yellow. Dark magic becomes much more powerful, but she cannot use light magic. Neena becomes much faster, but she loses a lot of strength and defense. She can only use the artifacts Ichaival, Aredbhair, Carnwennan, and Caduceus.

Light Form: Neena's form when she channels the light. Her appearance changes more dramatically, her hair becoming blonde and her skin becoming tanned, sun kissed, and her eyes are blue. She is encased in a suit of golden armor. Her ninjato changes to a golden broadsword, and her bow to a yellow wood crossbow. Light magic becomes much more powerful, but dark magic is completely negated. She becomes a bit slower, but with a boost in defense and strength. She can only use the artifacts Spellblade, Parashu, the Ring of Dispel, and Crescent Rose.

Will Form: Neena's form when she had lost her body and heart. Her hair turns white and becomes shorter. Her skin is sky blue and she is clothed in a white unitard. In this form she receives no boosts, and can use neither dark nor light magic. However, she can use all eight artifacts, not to mention able to use two at once, and they are all boosted, becoming stronger in whatever power they grant.

Twilight Form: Neena's ultimate form used only in desperation since it requires a lot of concentration. She is encased in a suit of black light armor, her skin pales matching her blonde hair. One eye turns yellow while the other becomes blue. Light and Dark magic becomes much more powerful, she becomes faster, stronger, better in every way short of beauty (not that she needs it). She can use all of her artifacts, and they become boosted in their potency and power.


There you go, Neena Mors in all of her glory. And she can only become more powerful.

Come at me Derik

 

Edited by Disgust

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Have you ever had those times where you need to refer someone to one of your characters and how mighty they are? Where you reference something in your character's backstory, and somebody doesn't get it and it would take forever to explain it? Or you just want to impromptu battle someone and don't want to completely write out every little detail for them as a base rule? Perhaps you just want to reference something written down just in case you forget a minute detail? 

 

It does not matter the reason! This thread exists for all of the aforementioned reasons and whatever else you could need it for. 

 

Maybe I should explain some more. This thread is for posting character sheets of any OCs you have used or want to use for roleplays, and you want to compile them all into a single place. Procedure is pretty simple. Write or copy/paste a character sheet of a character you have already made from your head and post it. 

 

I suppose one could talk about other's characters here as well. Just general talk, compliments and constructive criticism only. Maybe make some suggestions, or you have a character idea that you can't fulfill but someone else might. Everything roleplay character, all the time, is the motto of the First International Roleplay Character Bank.

 

There is no particular sheet that I have for you to fill out. Just put down whatever you think the essentials are.

 

As an example, I'll put down my strongest character here.

 

Name: Neena Mors

Age: Hundreds of Years Old if we're being technical.

Gender: Female

Appearance: Posted Image

Personality: Bitter, impatient, quick to temper, slightly cruel, good intentioned, fearless, cautious, confident, intelligent, holds grudges, sarcastic, caustic

Bio: this'll be lengthy. Don't put yourself through it if you're a casual. 

 

 

Neena started life in a small village. She was born during a time when tensions leading up to the Keyblade War were just starting to become a problem. She grew up leading a regular life, not particularly affected by the War that had recently began. One day, a small patrol of Dark wielders came to the carefree village, and burned it all down, killed everybody. Neena escaped the massacre by being hidden in the cellar by her parents. There were no other survivors. After several long hours, she peeked out from her hiding spot, and became traumatized almost immediately. So many dead, nothing left. She caught sight of the few keybladers who had committed the crime. They were leaving, and as they did so, laughed and joked. At that moment, Neena's fate was sealed. She became enveloped in the flames of vengeance. She found a nearby village, and lived there. While she grew up, she trained relentlessly. She adapted her body and attitude to that of an assassin. And she joined in the Keyblade War, joining a little faction named the Decolor, whose goal was to kill all the Keybladers. She easily became the top operative, assassinating several hundred keybladers. Over the course of the war, she welcomed light into her abilities, and conquered the merciless embodiment of her light and darkness that had taken over her body as Neana by sealing them away into a pendant that still allowed her her powers.

 

Eventually, the war ended, and the Decolor became criminals, persecuted and on the run. Neena could not let up, constantly running from the law, until she received an invitation. An invitation to join the Omniverse Tournament. A Tournament for the best warriors from  all across the multiverse. The prize was one wish. She joined, and throughout the course of the tournament, fought valiantly against several powerful warriors, including a few keybladers and the hero of a Keyblade War from another world. This hero taught her many things, including the value of care, and helped her to get over her hatred for Keyblade wielders. Also, through those trials, she gained a brand new power that gives her strength. After the tournament, which she won after a lot of hard fights, she got her wish. She wished that she could return to her home and not be hounded by the law again. She got her wish. She was returned to her home that had become the Keyblade Graveyard, and fell into a magical sleep. She was not bothered again. 

 

Several hundred years later, she awoke, dazed and confused. A young man with silver hair and yellow eyes found her, and took her in, protecting her with a huge silver keyblade. Over time she learned his name Xehanort, but to call him Terry. It comforted him to some degree. The two of them fell in love, and ended up getting married and having a child, named Lyon. It seemed that they were going to live a happy and peaceful life, not going to be bothered by anything. One day, Terry left for work, saying he had something special to clean up. As soon as he had left, Neena and Lyon were ambushed by a few other people. Out of practice and without her weapon, Neena quickly fell to the mysterious men. She fell into another long sleep like state. She awoke several years later, with the world fallen to darkness. She sought out her husband and daughter and found them both, one fighting for light, and the other completely possessed by the darkness. She broke Terry out of his stupor, and they all fought, defeating Xehanort and the rest of his thirteen darknesses. The reunited family won, but Terry was forced to give up his heart and body in order to kill Xehanort once and for all. Neena got her heart stolen while she fought to keep Terry in the light because of her using her most powerful form, Twilight Form. 

 

So, Terry was gone forever, and Neena was divided into three parts, scattered throughout the universe. Lyon led a safe life, but never forgot her parents sacrifices. Later, Neena's will was reawoken through some force, and finding her lacking both heart and body, sought out her nobody and heartless. She had lost all of her light and darkness when the split occurred, leaving her extremely weak. So, her will was forced to take on a new kind of power. Her light and darkness lost to her Nobody and Heartless respectively, she hunted other warriors, who held great power granted to them from magickal artifacts. She used only her physical skill, speed, and strength, to find and defeat these mighty warriors, and claim from them the magickal artifact that gave them their power. With her power increased, she began to seek out her Heartless and Nobody. All three perished in the battle, synthesizing once more, Neena.

 

However, instead of Neena being reborn as a whole person where she had died, her new whole body was taken to an arena, with an omnipotent being known as the Watcher in charge. 

 

To be continued when The Amnesia Games RP is complete.

 

 

Weapons:

An Obsidian Ninjato

A Bow of blackwood with an enchanted quiver that never runs out of arrows

      Magickal Artifacts:

            Spellblade: An enchanted broadsword that can take on the power of spells and add them to it's own strength

            Ichaival: A bow with extraordinary precision and the power to identify an opponent's weaknesses

            Aredbhair: A spear that gifts the user extreme grace and aerial finesse, allowing for air combat to become a possibility

            Carnwennan: A dagger that enhances the users speed and grants the user invisibility

            Parashu: A battleaxe with extraordinary weight and gives the user extreme strength and manipulation over the earth

            Ring of Dispel: A ring that can counter any spell and protect temporarily against physical attacks

         

Abilities: Her abilities consist generally of a few forms that she can switch in and out of at will, that very her performance and appearance

 

 Neutral Form: Neena's regular form, that she is normally in. In it, she has the capabilities of a Kingdom Hearts warrior trained to the fullest potential, focused on speed and acrobatics. She wields her bow and ninjato generally, occasionally switching to her artifacts. She can wield both light and dark magic in this form, but neither are boosted or negated.

 

 Dark Form: Neena's form when she embraces the darkness. Her appearance changes slightly, her hair becoming longer and darker, and she wears a short black dress with lace trim. Her skin pales and her eyes turn yellow. Dark magic becomes much more powerful, but she cannot use light magic. Neena becomes much faster, but she loses a lot of strength and defense. She can only use the artifacts Ichaival, Aredbhair, and Carnwennan.

 

 Light Form: Neena's form when she channels the light. Her appearance changes more dramatically, her hair becoming blonde and her skin becoming tanned, sun kissed, and her eyes are blue. She is encased in a suit of golden armor. Her ninjato changes to a golden broadsword, and her bow to a yellow wood crossbow. Light magic becomes much more powerful, but dark magic is completely negated. She becomes a bit slower, but with a boost in defense and strength. She can only use the artifacts Spellblade, Parashu, and the Ring of Dispel.

 

 Twilight Form: Neena's ultimate form used only in desperation since it requires a lot of concentration. She is encased in a suit of black light armor, her skin pales matching her blonde hair. One eye turns yellow while the other becomes blue. Light and Dark magic becomes much more powerful, she becomes faster, stronger, better in every way short of beauty (not that she needs it). She can use all of her artifacts, and they become boosted in their potency and power.

 

 

There you go, Neena Mors in all of her glory. And she can only become more powerful.

 

Come at me Derik

 

A challenge, you say. I would write up Derik, however, the full extent of his story must be witheld for reasons you know too well. Brooklyn's story, like the others, is being written, and Sandrew is part of Derik's story.

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A challenge, you say. I would write up Derik, however, the full extent of his story must be witheld for reasons you know too well. Brooklyn's story, like the others, is being written, and Sandrew is part of Derik's story.

Hm. So my favorite character of yours is actually part of Derik's bio.

 

How very interesting! 

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Hm. So my favorite character of yours is actually part of Derik's bio.

 

How very interesting! 

He shares a fate with the man above gods.

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Wow.
*Sells you my soul*
Drale Vay / Dr. Vay Lea

Name: Drale Vay
Age: Would appear to be 18.
Appearance: Tall, about 6', blue eyes, and brown hair. For clothes, he wears a black shirt, brown pants, blue shoes, and white gloves. He also carries around a broken pocket watch, which he never opens.
Personality: Is a kind person, and always ready to help some one he thinks is in need of it. He prefers talking to fighting, but will not hesitate to fight.
Bio: Drale doesn't remember much, but he knows not to open his pocket watch. He is always looking at the pocket watch, almost as if it was guiding him.
Power/Weapon: He can control shadows, but his strength depends on the time of day. During the daytime, he can only use his shadow, and not for very long. If he goes for too long with out his shadow, he will die. At night however, he can take the shadow from anything, and as many things as he wishes. However, the longer an object remains without it's shadow, the heavier the toll would be on him.



Name: Dr. Vay Lea.
Age: Unknown
Appearance: Tall, black hair, green eyes, fair skin. Wears a long black cloak normally, however when he fights, he throws it off, and reveals his clothes, a black shirt, with black pants. He carries around a broken pocket watch, which is jammed open.
Personality: As a being of pure evil, his personality reflects it. The only thing he cares for is what ever his current goal is. He lets nothing get in the way of it, and will not hesitate to do anything to complete it.
Bio: Vay was once an ordinary human, just one who desired power. One day, he found a pocket watch which contained an evil spirit. This evil spirit possessed him, and gave him his powers over shadows. However, Vay managed to fight back, and close the pocket watch, right after being possessed. This resulted in Vay losing his memory, and becoming Drale. He still retained his control over shadows as a remanent of his possession. However, when Drale one day opened the pocket watch, the spirit was released once more, and possessed him again. However, Drale had built up a resistance to being possessed after the first time. This resulted in him becoming Dr. Vay Lea. His power of shadows and his ability to weird a Masamune both come from the spirit, however, he retains his human appearance, and is not being controlled by the spirit.
Power/Weapon: He wields a Masamune, and has the same control of Shadows as Drale does.


Dr Atmos Hepre.

Name: Dr. Atmos Hepre
Age: 23
Appearance: Tall, windswept yellow hair, grey colored eyes, a small scar on the bridge of his nose, surprisingly white teeth, and nothing else of note about his body. He wears a white lab coat, which tends to billow in the wind. He wears glasses, but mostly for show, having no need for them. He has a small badge, in the shape of a cloud pinned to his lab coat. 
Personality: As almost befitting his name, Atmos is somewhat airy. At least, on the surface; in reality, he is very obsessed with getting results. He puts on the airy act, to get people to ignore him whilst he makes observations on them. His results, of course, are his observations on the people surrounding him. If he gets really angry, for example, should someone who he'd probably call an 'ignorant fool,' interrupt, or ask questions about, his experiments, he drops all pretense of airiness. He tries to distance himself from other people, but if someone does manage to get close to him, and know the side of him not obsessed with his results, would find him quite nice. Of course, not many people have ever managed this.
Bio: Born into a family of scientists, he was expected to become one when he was older. To reinforce this, his parents made him study science, sent him to the best schools and colleges, and basically gave him no other chance. However, he didn't like this. He didn't like it at all. But he had no choice in the matter. That is, until one day he developed his oddly relevant powers. His family had no idea what caused it, but they didn't get much of a chance to experiment on Atmos. This, mainly, because he took advantage of his powers, and flew far away from his parents, and made sure they could never find him again. However, as a memento, he kept a lab coat, given to him on his 23rd birthday. The cloud pin he wears to symbolize his powers, and his name.
Power/Weapon: Whilst not given to using a weapon beyond his powers, he isn't afraid to punch someone. His powers, on the other hand, are quite interesting. He has control over the weather, including atmospheric pressure. So, in summation, he could very easily cause a lightning bolt to strike someone, and inflict great atmospheric pressure upon someone. Don't get on his bad side.
 
Oh, and his degree is not in medicine. 


Anthony 'Razzmatazz' Timon


Name: Anthony Timon
Age: 21
Appearance: About 5' 6", black hair which turns whiter the more magic he absorbs, gold eyes which turn blacker the more magic he absorbs. Normally wears formal pants and a formal shirt. Also wears white gloves and sneakers.
Personality: Arrogant, haughty, can't bear to lose. Thinks he's better than everyone else. Laughs at anyone foolish enough to use magic on him. If anyone actually manages to get close to him, he is nice... but the chances of anyone getting close to him is pretty small. He doesn't like people, generally, mages especially.
Bio:  

The world in which Anthony was born, was a world filled with magic. Anyone who was a seventh son of a seventh son would become a mage, but they weren't allowed to have any children. Anthony's father, one of the greatest mages in his world, decided he was above such laws. Like father like son they say. So Anthony's father got married, and had seven sons. And Anthony was his seventh, making him the seventh son of a seventh son of a seventh son.
          And yet, he was born with no magic. Even when he turned 14, he showed absolutely no magical talent. Enrolled in a school made specifically for kids to harness their magical potential, he was mercilessly bullied. There were only two good things which came of that. The first, his collapsible pole-arm, made solely by himself. The second was that one day, his bullies decided to actually use magic on him. For, curiously enough, no one had ever used magic on him before. And in that moment, when those bullies hit him with a magic spell, he found his magic. That of null, that is to say being able to absorb magic, but never truly use it. He fired back a fireball back at the bullies. And from that day forth, he decided to start a campaign of revenge.
            This campaign lead him to his father, the most powerful mage there was, and thus his greatest enemy. It was with great sadness that Anthony finally struck down his father, but he had long since absolved himself of blame. He knew what he was doing was right. At least, he believed it. And it all lead to one day, the day before his birthday. He woke up that day in a land unfamiliar to him. It was a barren wasteland, with a single river flowing through it, but not creatures or plant life to be found. As Anthony watched, the entire river pooled up in one spot, and took the form of a man. He told Anthony that he was the personification of the entire magical-lifestream of the planet. A god, for what it's worth. He suggested that Anthony become his guardian, but he turned down the offer. Instead, Anthony absorbed all of his power, merging with the magicstream, removing his power restrictions.
             And now he goes throughout worlds, absorbing their power, and becoming ever stronger.


Power/Weapon: He is the ultimate anti-mage. If anyone uses any form of magical ability on him, he nullifies it, absorbs it, and can spit it back out at full power at the person who attacked him. Absorbing more than one spell causes it to deal twice as much damage, and change form into a big fireball esque thing. Absorbing more magic increases the fireball's power exponentially. But if he absorbs too much, and his eyes and hair go too black and white respectively, he expels it into a big explosion and becomes greatly weakened for a short period of time. And if he hits someone with his pole-arm, said person can't use any magic for a few seconds. However, he's not very good with it.
 
This changes, however, by the end of his bio. For absorbing the god of magic caused him to lose his restrictions. Thus, he can absorb infinite amounts of magic, and will never explode. His pole-am becomes able to channel all the magic he currently owns. And then he gained the power to absorb all forms of power, and convert it into magical power. So not only would dropping a nuke not kill him, it would make him stronger. To surmise, he currently had all the magical power of the god of magic, formed from the magic stream of his homeworld. And he can get stronger. 


Archer 

Real name is a MASSIVE Fate/Stay Night spoiler. Do you really want to know?

Emiya

 




Name: Archer.

Also known as Emiya. Yes, just Emiya.


Age: Around 20-30
Gender: Male
Appearance:

 Posted Image


Weapon(s):
Projection. He can summon weapons he has already seen and recreate them, and gaining the knowledge of how to fight with them, equal to the original user. He easily summons swords better than others, but can summon others with more mana/energy. He can also overload his weapons to cause them to explode. He can also rapidly project weapons similar to Gilgamesh's style of GoB.
Reinforcement.He can greatly strengthen his projections, along with normal objects. He cannot strengthen people, however.
 
His main weapon is dual wielding Kanshou and Bakuya, two swords that always return to the owner. He can even summon multiple of them and use them as boomerangs.
 
Unlimited Blade Works. After reciting a poem, He can alter reality to his inner world, a vast desert with swords on the ground. He projects with little difficulty here. It is from here that his knowledge is stored, allowing him to project the items he has seen in his life.
 
Without being deployed, the Reality Marble allows for projection and reinforcement in the real world. Weapons are produced within Unlimited Blade Works and then brought into the world, greatly lowering the cost of reproducing them and allowing for numerous weapons to be prepared at once to be projected. Weapons can be summoned directly to the user's hands, or they can be summoned to levitate within the air and fire upon the enemy as arrows much like the Gate of Babylon. Once the Reality Marble is deployed, all of the weapons are available for use, and any weapon can immediately be called to the user's hands or levitated even while the user is in direct combat.
 
He has access to a large number of Noble Phantasms that he has encountered during his lifetime, which includes Caladbolg II, DurandalHrunting, Kanshou and Bakuya, Rho Aias, and numerous weapons from the Gate of Babylon. Divine constructs, such as Ea and Excalibur, are unable to be replicated, though there may be degraded Noble Phantasms with similar abilities stored within the Reality Marble.
 
Even without activation, Unlimited Blade Works also increases his healing, covering his wounds with blades while he heals.


 

He shares a fate with the man above gods.

How very intriguing!

Edited by Nortanort

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All of my characters are unique in their own way, I never use the same character twice.

Thus, nothing shall be put here.

Characters are a fragment of the creativity of the mind and should be cherished.

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All of my characters are unique in their own way, I never use the same character twice.Thus, nothing shall be put here.Characters are a fragment of the creativity of the mind and should be cherished.

And posting their stories isn't a way of cherishing them? If sharing a story with the world that you love isn't a form of respect for that story, then might as well never repeat a nursery rime or a short story one makes up and loves.

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Wow.

*Sells you my soul*

Drale Vay / Dr. Vay Lea

 

Name: Drale Vay

Age: Would appear to be 18.

Appearance: Tall, about 6', blue eyes, and brown hair. For clothes, he wears a black shirt, brown pants, blue shoes, and white gloves. He also carries around a broken pocket watch, which he never opens.

Personality: Is a kind person, and always ready to help some one he thinks is in need of it. He prefers talking to fighting, but will not hesitate to fight.

Bio: Drale doesn't remember much, but he knows not to open his pocket watch. He is always looking at the pocket watch, almost as if it was guiding him.

Power/Weapon: He can control shadows, but his strength depends on the time of day. During the daytime, he can only use his shadow, and not for very long. If he goes for too long with out his shadow, he will die. At night however, he can take the shadow from anything, and as many things as he wishes. However, the longer an object remains without it's shadow, the heavier the toll would be on him.


Name: Dr. Vay Lea.

Age: Unknown

Appearance: Tall, black hair, green eyes, fair skin. Wears a long black cloak normally, however when he fights, he throws it off, and reveals his clothes, a black shirt, with black pants. He carries around a broken pocket watch, which is jammed open.

Personality: As a being of pure evil, his personality reflects it. The only thing he cares for is what ever his current goal is. He lets nothing get in the way of it, and will not hesitate to do anything to complete it.

Bio: Vay was once an ordinary human, just one who desired power. One day, he found a pocket watch which contained an evil spirit. This evil spirit possessed him, and gave him his powers over shadows. However, Vay managed to fight back, and close the pocket watch, right after being possessed. This resulted in Vay losing his memory, and becoming Drale. He still retained his control over shadows as a remanent of his possession. However, when Drale one day opened the pocket watch, the spirit was released once more, and possessed him again. However, Drale had built up a resistance to being possessed after the first time. This resulted in him becoming Dr. Vay Lea. His power of shadows and his ability to weird a Masamune both come from the spirit, however, he retains his human appearance, and is not being controlled by the spirit.

Power/Weapon: He wields a Masamune, and has the same control of Shadows as Drale does.

 

 

Dr Atmos Hepre.

 

Name: Dr. Atmos Hepre

Age: 23

Appearance: Tall, windswept yellow hair, grey colored eyes, a small scar on the bridge of his nose, surprisingly white teeth, and nothing else of note about his body. He wears a white lab coat, which tends to billow in the wind. He wears glasses, but mostly for show, having no need for them. He has a small badge, in the shape of a cloud pinned to his lab coat. 

Personality: As almost befitting his name, Atmos is somewhat airy. At least, on the surface; in reality, he is very obsessed with getting results. He puts on the airy act, to get people to ignore him whilst he makes observations on them. His results, of course, are his observations on the people surrounding him. If he gets really angry, for example, should someone who he'd probably call an 'ignorant fool,' interrupt, or ask questions about, his experiments, he drops all pretense of airiness. He tries to distance himself from other people, but if someone does manage to get close to him, and know the side of him not obsessed with his results, would find him quite nice. Of course, not many people have ever managed this.

Bio: Born into a family of scientists, he was expected to become one when he was older. To reinforce this, his parents made him study science, sent him to the best schools and colleges, and basically gave him no other chance. However, he didn't like this. He didn't like it at all. But he had no choice in the matter. That is, until one day he developed his oddly relevant powers. His family had no idea what caused it, but they didn't get much of a chance to experiment on Atmos. This, mainly, because he took advantage of his powers, and flew far away from his parents, and made sure they could never find him again. However, as a memento, he kept a lab coat, given to him on his 23rd birthday. The cloud pin he wears to symbolize his powers, and his name.

Power/Weapon: Whilst not given to using a weapon beyond his powers, he isn't afraid to punch someone. His powers, on the other hand, are quite interesting. He has control over the weather, including atmospheric pressure. So, in summation, he could very easily cause a lightning bolt to strike someone, and inflict great atmospheric pressure upon someone. Don't get on his bad side.

 

Oh, and his degree is not in medicine. 

 

 

Anthony 'Razzmatazz' Timon

Name: Anthony Timon
Age: 21
Appearance: About 5' 6", black hair which turns whiter the more magic he absorbs, gold eyes which turn blacker the more magic he absorbs. Normally wears formal pants and a formal shirt. Also wears white gloves and sneakers.
Personality: Arrogant, haughty, can't bear to lose. Thinks he's better than everyone else. Laughs at anyone foolish enough to use magic on him. If anyone actually manages to get close to him, he is nice... but the chances of anyone getting close to him is pretty small. He doesn't like people, generally, mages especially.
Bio:

The world in which Anthony was born, was a world filled with magic. Anyone who was a seventh son of a seventh son would become a mage, but they weren't allowed to have any children. Anthony's father, one of the greatest mages in his world, decided he was above such laws. Like father like son they say. So Anthony's father got married, and had seven sons. And Anthony was his seventh, making him the seventh son of a seventh son of a seventh son.

 
And yet, he was born with no magic. Even when he turned 14, he showed absolutely no magical talent. Enrolled in a school made specifically for kids to harness their magical potential, he was mercilessly bullied. There were only two good things which came of that. The first, his collapsible pole-arm, made solely by himself. The second was that one day, his bullies decided to actually use magic on him. For, curiously enough, no one had ever used magic on him before. And in that moment, when those bullies hit him with a magic spell, he found his magic. That of null, that is to say being able to absorb magic, but never truly use it. He fired back a fireball back at the bullies. And from that day forth, he decided to start a campaign of revenge.
 
This campaign lead him to his father, the most powerful mage there was, and thus his greatest enemy. It was with great sadness that Anthony finally struck down his father, but he had long since absolved himself of blame. He knew what he was doing was right. At least, he believed it. And it all lead to one day, the day before his birthday. He woke up that day in a land unfamiliar to him. It was a barren wasteland, with a single river flowing through it, but not creatures or plant life to be found. As Anthony watched, the entire river pooled up in one spot, and took the form of a man. He told Anthony that he was the personification of the entire magical-lifestream of the planet. A god, for what it's worth. He suggested that Anthony become his guardian, but he turned down the offer. Instead, Anthony absorbed all of his power, merging with the magicstream, removing his power restrictions.
 
And now he goes throughout worlds, absorbing their power, and becoming ever stronger.

Power/Weapon: He is the ultimate anti-mage. If anyone uses any form of magical ability on him, he nullifies it, absorbs it, and can spit it back out at full power at the person who attacked him. Absorbing more than one spell causes it to deal twice as much damage, and change form into a big fireball esque thing. Absorbing more magic increases the fireball's power exponentially. But if he absorbs too much, and his eyes and hair go too black and white respectively, he expels it into a big explosion and becomes greatly weakened for a short period of time. And if he hits someone with his pole-arm, said person can't use any magic for a few seconds. However, he's not very good with it.
 
This changes, however, by the end of his bio. For absorbing the god of magic caused him to lose his restrictions. Thus, he can absorb infinite amounts of magic, and will never explode. His pole-am becomes able to channel all the magic he currently owns. And then he gained the power to absorb all forms of power, and convert it into magical power. So not only would dropping a nuke not kill him, it would make him stronger. To surmise, he currently had all the magical power of the god of magic, formed from the magic stream of his homeworld. And he can get stronger. 

How very intriguing! 

I'm finally done! Anyone want to look over it?

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I do have a couple of regular characters i use here and there, but...they do differ from game to game. Maybe a brief character outline rather then a full character sheets?

Find the similarities between all of them, and use that as the general character archive post here.

As for me, I'll edit in my character archive post here eventually.

 

Master Template:

 

Please assess situational threat level:

>Can I play, Sora?

>I can hold a keyblade!

>Bring it on!!1!11!1!!!

>I AM DARKNESS INCARNATE

>>>Light? I remember the legends mentioning such a thing...<<<

 

Threat level assessed. Please enact appropriate solution from sub-list:

>Mail-order sprinkle donuts

>Call Yen Sid, ask for favor

>Call King Mickey, ask to return favor

>Hold until Tuesday

>>>Deploy Nocturnal Guardian<<<

 

Solution Verified…

>>>Invoking Guardian…

Response acquired. Downloading bios...

 

Nocturnal Guardian "Artemis" Zero-One: Temperance

Nocturnal Guardian "Aquila" Zero-Two. Patience.

Nocturnal Guardian "Estelles" Zero-Three: Kindness

Nocturnal Guardian "Nocturne" Zero-Four: Assigned to Princess Kairi. Diligence

 

I am the shadow that lurks in the night

For many, I don't exist

To others, a myth

For some, a legend

and for a few, a deadly reality

 

Posted Image

>Basic Bio

 

Birth Name: Cody Wasserland

Assigned Princess: Princess Kairi

[Princess] Given Name: Waffles

Age: 16

Gender: Male

Personality: With the restraining lens off, Cody is a kind-spirited boy with a fierce sense of dedication, which was what made him a prime candidate for the Nocturnal Guardian Program. With the restraining lens on, Cody becomes Zero-Four: a stoic, consummate professional with an undying loyalty to his assigned Princess of Heart and to the Oath of the Guardian. Selected and trained at an early age, Zero-Four is a hyper-lethal weapon for the light, and a nightmare for all those who threaten it. He is also oblivious when it comes to females; his innocence making him easily endearing to some, and a prime target for others...

 

Since isolation and loneliness [that comes with the duty of being a night time protector] is an easy breeding ground for darkness to manifest and take over, training the protector to be lonely and unfeeling while serving the light was top priority. The program was successful for the most part, making Zero-Four a stoic, no nonsense soldier/defender. Cody is for the most part what many call "an unemotional, logical... thing." What he lacks in joyous emotions is made up in a fierce determination in his oath, duty, and above all else, the protection and well being of his assigned Princess of Heart. However, underneath the cold and logical mentality is a shattered, broken hearted person who yearns for the feeling of sanctuary and to understand the concepts of emotions other than those related to combat, mainly comfort and happiness. 

 

Bio:

Taken up at a young age by Yen Sid, Zero-Four was selected to become a Nocturnal Guardian of Light because of his strong sense of dedication. Remaining faithful to his duties of being a Nocturnal Guardian, "Nocturne" knows nothing else about life when no clear objective or mission has been assigned to him. Deployed to Kairi at the age of 15 to guarantee her safe passage to Destiny Islands before being ordered to go 'dormant' for 9 years, he would have led a tragically lonely and unappreciated life had the Darkness not decided to intervene in the peaceful world of Destiny Islands. Stepping out of the shadows to be a friend in her time of need in CoM, his time with her had him questioning the creed that he so dutifully follows and the warm emotions that he had only begun to feel but what many had taken for granted. After a fateful stormy night and a break of discipline, she was finally able to talk him in to opening his heart and accept as well as cherish the more beautiful side and emotions of life, particularly happiness, love, and sanctuary.  

 

 

>Guardian Service Record:

 

Official Name: Zero-Four

Guardian Nickname: Nocturne

Rank: Commander [4-Stars]

Role: Combat Instructor, Pilot

 

>Character Statistics

 

Strength: 5/10

Dexterity: 10/10

Constitution: 9/10

Intelligence: 6/10

Wisdom: 6/10

Charisma: 3/10

 

>>General Skills

 

Acrobatics [Dex]: 2/5

Computers [int]: 3/5

Coordination [Dex]: 3/5

Discipline [Con]: 4/5

Dodge [Dex]: 2/5

Mechanics [int]: 4/5

Parry [Dex]: 4/5

Perception [Wis]: 3/5

Piloting [Dex]: 5/5

Stealth [Dex]: 4/5

Security [int]: 3/5

Vigilance [Wis]: 3/5

 

>>>Combat Armament

 

-Primary Weapon: Reversed-Gripped Keyblade: Guardian's Fortitude

Posted Image

-Secondary: Arrow Rifle: SABER-22 x2

Posted Image

 

The Service Arrow Bullpup Energy Rifle is the standard issued Special Operations peculiar Modification weapon system fielded by the Nocturnal Guardian Corps. Powered by energy from the heart [light or dark], the sub-rifle allows the operator to change the weapon to whatever needed to accomplish almost any task. It is because of the weapon's unique ammo type that it has absolutely no recoil. The arrows serve as energy reserves whenever the user decides to reload by charging the weapon with their heart energy. The energy cone in front of the weapon serves as a psudo-barrel for the sub-rifle, as well as an energy bayonet blade capable of cutting through almost all types of materials. The scope is computerized and is configurable by the user to suit whatever they need, with three discrete buttons that can store the user's customized zoom level. The weapon is usually assigned in pairs.

 

Above drawing: The arrow sub-rifle by itself.

SABER-22: The real life equivalent of an SMG, the sub-rifle is useful when the user needs to throw a lot of magic projectiles downrange really fast. A full charge of the six arrow reserves yields 30 light energy bolts that can be discharged in a matter of seconds. The single scope is capable of providing up to 17x for magnification, with the default magnification being 1x red-dot sight.

 

Below Drawing: Arrow Rifle: Combining two sub-rifles creates the rifle. All arrow charges are accessed by both sub-rifles, creating a powerful tool of destruction. The rifle can be configured to the following variations by a simple flick of the wrist; the movement determines the weapon beam type and power behind the attack.

 

SABER-22RC: Rifle Shot Configuration. Flicking the rifle off to the side configures the weapon into the assault rifle configuration. The rifle executes its namesake, combining the twelve arrow charge reserves into a link-fire system so the weapon can fire 12 standard energy bolts. The combined computerized scopes are capable of giving up to 34x magnification, with the default being 4x.

 

SABER-22SC: Sniper Shot Configuration. Pulling the rifle into the user's shoulders and then thrusting it back to the forward position [akin to the reloading action of a bolt-action system] will configure the weapon into the sniper configuration. All twelve arrow charges are accessed and discharged at once, allowing the weapon to fire off a single, powerful, anti-materiel capable heavy energy bolt. The combined computerized scopes are capable of giving up to 34x magnification, with the default being 8x.

 

SABER-22SSC: Scatter Shot Configuration. Swinging the rifle up while pushing the rear forward, then bringing the weapon back to level position will configure the weapon into the shotgun configuration. All twelve arrow charges are accessed in link-fire, with each charge capable of yielding up to 10 energy bolt 'fragments,' turning the weapon into a powerful, semi-auto CQC weapon. The combined computerized scopes are capable of giving up to 34x magnification, with the default being 1x red-dot sight.

 

The weapon can also serve as a shoulder-mounted weapon system, however the primary drawback is the sheer amount of heart energy needed to fuel the bolts fired by it. Accuracy is still maintained thanks to the design of the center-justified buttstock now turned shoulder platform for the user. Severe exhaustion is the norm after using the rifle in this configuration, and it is not uncommon for users to enter a comatose state after prolonged usage of the following configurations.

 

SABER-22DEC: Directed Energy Configuration. Nicknamed "beamo," "deck," or "daddy's laser pointer," holding the forward trigger grip of the weapon and having the rifle resting on the user's shoulders, pulling back on the forward grip until most of the weapon is behind the user, raising the forward barrel up, pulling almost vertically downward, then quickly pulling it back up followed by bringing the weapon back forward and leveling the weapon with the user's face configures the weapon into the Laser system. The weapon circumvents the arrow charge reservoirs and instead directly links to the user's heart via their trigger finger, tapping in to the raw heart energy of the user. So long as the trigger is pulled and the user has enough heart energy to fuel the attack, the weapon fires off an obvious, continuous and immensely powerful energy beam that is capable of decimating vehicles.

 

SABER-22PSS: Projected Singularity System. Affectionately nicknamed "piss mode," "moneyshot," or "thunderhead," reloading the weapon just like the DEC, with the main difference being bracing the barrel above the forward grip with their other hand, will configure the weapon into this highly devastating mode. The weapon circumvents the arrow charge reservoirs and instead directly links to the user's heart via their trigger finger and bracing hand, tapping in to the raw heart energy of the user. When the trigger is pulled, the weapon starts by firing a weak, faint, continuous energy beam that will quickly focus and narrow in width. After 1.8 seconds, the weapon draws in a huge amount of energy from the user and creates a singularity that explodes outward at the end of the beam. The resulting shockwave obliterates everything in its radius. Users who use this configuration are guaranteed to be rendered unconscious for a moderate period of time; there are no reports of anyone being combat-capable immediately after using such an attack.

 

SABER-22SRFS: Suppression Rapid-Fire System. Nicknamed "surfing" or more affectionately "His Majesty's Buzzsaw," holding the forward trigger grip of the weapon and having the rifle resting on the user's shoulders, outstretching their arm to the side, quickly pulling the arm in towards the body, bringing it back out, then swinging the weapon back until it is level with the user's face configures the weapon into the Rapid-Fire System. Again, the weapon circumvents the arrow charge reservoirs and instead directly links to the user's heart via their trigger finger, tapping in to the raw heart energy of the user. This transforms the weapon into a shoulder-mounted minigun. So long as the trigger is pulled, the weapon will shoot out a flurry of small light energy bolts at a rate of up to 800 RPM. The primary advantage to this configuration is the more easily controlled energy consumption experienced by the user.

-Tertiary: Armor-Mounted Energy Blades

-Vehicle: Generation IX Gummi Ship, Gunship Class - The Overwatch. Can be remotely controlled by a Tactical Pad

Crew:

Max: 4 + 1 [Pilot, Defense Officer, Port + Starboard Fire Control Officer, Passenger]

Min: 1 [Pilot. All other roles automated]

Length: 51m

Wingspan: 34m

Light-Based Armaments:

2x Gatling Cannon

2x Railgun

2x Omni-Directional Missile Pod

Port + Starboard Howitzer

Port + Starboard Autocannon

Port + Starboard Rotary Cannon

Defense:

Upper Fuselage: Turret 2x Autocannon

Optical Cloaking

Light Shield

Stealth Coating

 

-Armor: Medium Tactical Keyblade Armor

Modification: Commander Package Mark VII

-Forearm-Mounted Tactical Pad with Range Extender Antenna

-Commander Pauldron

-Tactical Holster Bag

-Restraining Lens

-Princess-of-Heart Linked Rapid Response Bracelet

-Specialized Handcuffs: Capable of detaining magic users by sapping mana from the detainee

>>>Declassified Combat Commands and Abilities

 

-Primary Combat Command Style: Dancing Defender

-Drive Form: Honor Guardian Form

 

Turning the keyblade against itself, the Guardian is capable of splitting into three weaponized, highly specialized entities that have been re-purposed to protect its assigned Princess of Heart against seemingly impossible odds. All entity mentalities are linked, allowing telepathic communications with one another. Their linked nature is also a weakness: should an entity fall in combat, the nearest entity will absorb it, along with its damage and effects. Should two entities fall, the Guardian becomes whole again with all damages compounded. The Guardian should be able to continue functioning, albeit at a very disadvantaged state. Entity information is as follows:

 

The Nobody: Sentinel

Primary Command: Aegis Wingblade

Primary Weapon: Twelve Aegis Wingblades plus Two in dual-wielding, reversed grip configuration.

>Salvo Striker: Modified form of Strike Raid, upon calling the wingblades, the entity can launch its wingblades at an enemy.

>Aegis Storm: Wingblade Ability. Throwing a wingblade directly at an enemy will trigger deployment of the eight recessed arrows in the keyblade, which will then seek out nearby targets.

>Aegis Web: Wingblade Ability. Similar to the Aegis Storm ability, upon throwing the wingblade, the wingblade itself disappears and instead materializes into magic string that spans between two arrows [for a total of four pairs]. Once the target is wrapped, the arrowheads will embed themselves into any solid surface, temporarily disabling the adversary.

>Aegis Thrust: Wingblade Ability. While in wingblade configuration, the four keyblades nearest the entity will rearrange into a makeshift 'maneuver pack,' providing short bursts of thrust forward or off to the sides while the remaining auxiliary wingblades provide for the other directions, or continuous thrust for powered flight. This gives the entity unparalleled maneuverability.

>Indirect Aegis Detail: Wingblade Ability. Every wingblade is capable of operating independently without direct handling, allowing the entity to focus on immediate objectives. This is also used for combat support roles.

>Enduring Overwatch: Wingblade Ability. The wingblade is capable of being independently assigned into overhead overwatch roles, where the Focused Light Projection System can be effectively used. Combining all 14 beams creates a devastating singularity explosion capable of decimating darkness.

>Aegis Rifle: Wingblade Ability. The wingblade is capable of being used as a traditional light-based laser weapon, allowing the entity to arm up to 14 individuals to assist with defensive objectives.

The Heartless: Striker

Primary Command: Dual Intervention

Primary Weapon: Dual Viper Striker Keyblades

>Piercing Fang: The bladed end of the keyblade is a viable threat to armor, allowing the entity to be effective against armored opponents. Armor penetrating capabilities can be enhanced by the Saber Blade ability.

>Venom Strike: Upon striking an enemy with the fanged end of the keyblade, the entity has the opportunity to inject either light or darkness into its adversary to deal a crippling amount of damage.

>Stinging Antidote: If any of the entity's limbs are corrupted by darkness and threatens to overtake its entire body, the entity can use the Light Venom ability on itself to prevent further corruption. Can also be used on others.

>Frenzied Spirit: Should the Stinging Antidote technique fail, the entity can attempt a last ditch effort to preserve control over its body by cutting off the corrupted limb. Obviously, the entity's service life will be severely reduced, but should allow enough time to execute its assigned objectives.

The Sentiment: Shielder

Primary Command: Enduring Resolve

Primary Weapon: Default Keyblade plus Arrow-Rifle

>Respite Barrier: The entity is capable of conjuring a bubble barrier around itself, and will always stand near its assigned Princess of Heart to protect her from adversaries while the other entities engage all nearby threats. Within the barrier, a healing mist is also conjured to heal the princess should she have taken damage, meaning that this is the only entity out of the trio that is capable of healing. However, the barrier can be broken with moderate damage, making the princess vulnerable once again.

>Command and Control: Due to the linked nature of the entity trio, the entity acts as an observer, relaying crucial information and orders to the others.

-Command: Aegis Wingblade. Calls upon Nobody specialization to summon fourteen Aegis Wingblades, increasing defensive capabilities. Wingblade abilities are accessible.

-Command: Dual Intervention. Calls upon Heartless specialization to summon dual Viper Striker keyblades, increasing offensive capabilities. Keyblade abilities are accessible.

-Command: Shock and Awe. Calls upon the Nobody and Heartless specializations to summon support keyblades without needing to activate drive form. This is primarily used for deterrence; combat is typically avoided due to the amount of energy needed by the Guardian to sustain this command during hostile encounters. Prolonged usage of this command typically results in the Guardian becoming incapacitated.

 

-2nd Tier offensive magic

-Counterguard

-Guard

-Guard Break

-Retaliating Slash

-Sliding Dash

-Zantetsuken

-Defender

-Once More

-Second Chance

-Support

-Synch Blade

-Parry

-Quick Run

-Dodge Roll

-Glide

 

-Aegis Sentry: The Guardian can drive a keyblade into the ground and have the weapon emit a calming, soft white glow around it. Although it has a slight repelling effect on the darkness, its true function is to act as a motion sensor for the Guardian should they need to be away from their assigned princess for any reason. They are notified of anyone or anything moving near the sentry via an aura they can feel. Useful for remote monitoring of the princess when she is sleeping.

-Battle Serenity: Being mentally capable to see time slow to a crawl during battle allows the Guardian to see almost every move and a chance to make an informed counter-maneuver.

-Saber Blade: Cutting edge of keyblade lights up with light, usually devastating darkness with one hit. Almost always paired with Zantetsuken.

-Final Overture: A literal ability of last resort, all keyblades are summoned [for a collective total of 17] and the arrow-rifle directly links to the Guardian's now fully weaponized heart. Used only if the princess is in dire trouble or if its elimination results in the long term failure of upholding the Prime Directive. Any further provocation will usually result in either...

-Angel's Nova: Catastrophic failure to contain emotions and destruction of restraining lens will result in the Guardian's weaponized heart exploding in a spectacular supernova. The resulting explosion sanitizes darkness in a super-large area and normally leaves the princess and everything else unharmed. This also destroys their very being and effectively marks the death of the Guardian.

-Anomalous Battle Angel: A very rare anomaly that results in the Guardian's weaponized entities to materialize and possess all abilities of each other. [The namesake stems from the inherited abilities of the Winged Sentinel being visibly present in all three entities]. It is super-rare for the Guardian to remain stable long enough to allow for such materialization. This skill is known thanks to Incident Documentation #01552, and is believed to apply to all Guardians. Documentation also shows records of an even more rare event in which the entities were able to remerge back into their former whole self. However, due to the rare nature of such an event, this event effectively serves as a marker for the death of a Guardian.

>>>Declassified Talents

 

[Tier 1]

-Keyblade Adept: Years of keyblade training has honed the Guardian’s bladed fighting skills to an aptitude comparable to actual Keyblade Masters.

-Ambidexterous: Optional Adverse Battle Conditions Training has allowed the Guardian to dual-wield weapons while in combat. Suffer no penalties for using two weapons.

-Blind Fighter: Optional Adverse Battle Conditions Training allows the Guardian to fight without the need for sight. Suffer no penalties when fighting in the dark or blinded.

-Deadeye Shooter: The Guardian’s rock-steady hand and hawk-like eyesight makes it a dreaded marksman. No target, however agile or small, can escape its crosshairs. Making a ranged called shot takes half as long.

-Disarm: The Guardian can attempt to wrest weapons from an adversary's hands, either making them drop the weapon or in some cases, actually take it from them. Allows opportunity to disarm enemy once per combat encounter.

-Quick Draw: Muscle memory has allowed the Guardian to draw its ranged weapons without much conscious thought. Draw weapons as a free action.

-Sleight of Hand: All Guardians are trained to be quick with their hands and minds, mainly to support their standing orders of protecting their assigned Princess of Heart.

-Stealth and Concealment: All Guardians possess stealth type knowledge thanks to Stealth Training, and helps to quiet their footsteps. Used for protecting the princess without being seen. Bonus difficulty to opposed Perception test.

-Takedown: The Guardian is capable of making a special attack to stun an adversary. Useful for capturing and interrogation. Allows opportunity to Stun an opponent once per combat encounter.

 

[Tier 2]

-Keyblade Dancer: [Requires Ambidextrous] Training with two blades instead of the usual one, this allows the Guardian to successfully utilize multiple keyblades into their fighting style. Their superior blade training also means that the wielder fights with such grace and finesse that it appears more like a dance, rather than a traditional melee weapon fight.

-Active Echolocation: An extended application of the Adverse Battle Conditions Training, the Guardian has honed their hearing to the point that they can use noise emitted by them to mentally map out their surroundings out to 5 feet around them. Useful for determining what is just around a corner. Perception bonus in close quarters environments.

-Blade Master: The Guardian possesses such a high degree of finesse with its keyblade that rather than relying on brute strength to defeat an adversary, the Guardian instead relies on skill and speed. Melee attack damage works off of Dexterity instead of Strength.

-Combat Reflexes: All Guardians are capable of reacting to ambushes and surprises with uncanny speed. Can make an attack without needing to wait for all enemies to attack first if ambushed or surprised.

-Crackshot: [Requires Deadeye Shooter] Compounding on Deadeye Shooter, the Guardian can place its shots where they will inflict more harm, such as at creases, gaps, or joints in armor. Allows ability to target more specific places on an enemy when not actively being engaged in melee combat.

-Independent Targeting: [Requires Ambidextrous, Active Echolocation] Superior training with dual-wielding ranged weapons allows the Guardian to target adversaries independently of each other, regardless of if the other targets have moved away from their immediate line of sight. Targets in peripheral vision can be engaged as normal.

-Relentless Assault: When fighting against a single adversary, the Guardian is capable of channeling its speed to allow multiple, almost simultaneous bladed attacks during the same time it takes for a normal combatant to make one. Suffer health damage to make an additional attack on an opponent. Cannot use if health is too low.

-Salvo-Master: The Guardian’s speed with the keyblade is unmatched, allowing them to engage more threats than normal without penalties. Enemies gain no advantage for outnumbering the character.

-Unarmed Combat Master: [Requires Ambidextrous, Keyblade Armor] Optional Adverse Battle Conditions Training allows the Guardian to still be a viable threat regardless of whether it is armed or not. Considered Armed even when using only fists.

 

[Tier 3]

-Armed to the Teeth: The Guardian is capable of fighting an adversary with its keyblade, even if the weapon is gripped with their teeth. Combined with dual-wielding, this allows the Guardian to field up to three keyblades simultaneously.

-Weapon Master: Due to the duties of being a Nocturnal Guardian, this talent allows them to utilize any weapon they can find at a basic level. All Weapon Skills are at level 1 [Trained].

-Distinguished Sharpshooter: [Requires Sleight of Hand, Deadeye Shooter, Combat Reflexes, Crackshot, Quick Draw] Due to chosen secondary weapon specialization, optional Advanced Ranged Weapons Training has allowed the Guardian to utilize their weapon to a hyper-lethal degree of skill, allowing immediate target acquisition of specific body parts on an adversary without the need to aim before firing. Useful for hostage situations involving the princess. Suffer moderate health damage in exchange for a ranged called attack as a free action without penalties for not aiming and bracing, and without chance for enemy to react. If health is too low, suffer a crippling injury to arm instead.

-Mirror Breaker: Following the old adage that "Knowing the enemy is only half the battle," all Guardians possesses certain knowledge and skills that allows them to effectively strike down an adversary that perfectly mirrors their own aptitude, much to the untold horror of the Guardian itself.

-To the Bitter End: All Guardians are capable of shrugging off most fatal attacks until their adversary has been defeated whenever fighting next to a princess of heart. However, they can still fall if they take enough fatal blows. Can receive Characteristic damage instead of health damage up to three times. Cannot be healed until specialized healer encountered.

 

[special]

-Child at Heart: The Guardian is good at interacting with children, allowing for some unique opportunities. With the restraining lens off, bonus charisma when interacting with children.

-Cold Hearted: Due to the restraining lens, the Guardian is immune to most temptations and fear. However, this also means that the Guardian is incapable of proper socialization during sensitive situations. As long as the lens is on the character, immune to seduction tests, higher resistance to opposed interrogation, intimidation, and charm tests. Bonus setback to all other charisma based skills. Suffer additional setbacks when interacting with people of the opposite gender.

-Countermaneuver: [Requires Affiliation: Nocturnal Guardian Corps.] All Guardians are trained in the Corps. signature fighting style, turning an enemy's superiority against themselves.

-Dum Dum: Either because of innocence or stupidity, the Guardian is incapable of understanding double entendres and will fail to recognize that it has committed one, usually to others amusement.

-Light's Departure: [Requires Affiliation: Nocturnal Guardian Corps.] All Guardians are capable of sending away a person of interest via a projected light beam from their keyblade to a distant world. This talent is typically used during a state of emergency when their princess is in imminent danger.

-Staunch Defender: [Requires Linked Rapid Response Bracelet] The Guardian is capable of teleporting to intercept any attack directed towards their assigned princess regardless of where they are, given that the princess is wearing a linked bracelet and is aware of the incoming attack.

 

 

Nocturnal Guardian "Luna" Zero-Five: Assigned to Princess Jasmine. Chastity.

Where there is uncertainty, I shall bring light.

Where there is doubt, I shall sow faith.

Where there is shame, I shall point atonement.

Where there is rage, I shall show its course.

My word in the light shall be as my keyblade in the field.

Posted Image

>Basic Bio

 

Birth Name: Luna

Assigned Princess: Princess Jasmine

[Princess] Given Name: Luna

Age: 16

Gender: Female

Personality: Luna is a very fragile and shy girl whose verbal stammering makes her adored by almost everyone she meets. As she becomes accustomed to those around her however, Luna's true side and capabilities become apparent. Aside from her endearing qualities, Luna possesses a very strong sense of sympathy, a trait that made her an ideal candidate for the Nocturnal Guardian program. Selected and trained at an early age, what she lacks in combat prowess is more than compensated by her magic capabilities. Almost unmatched by her peers in terms of power, her ability to utilize her emotions as a driving force behind her magic has made her an indispensable asset to the Guardian Corps.

 

>Guardian Service Record:

 

Official Name: Zero-Five

Guardian Nickname: Luna

Rank: Sergeant [3-Stars]

Role: Primary Healer, Adjuvant

>Character Statistics

 

Strength: 3/10

Dexterity: 5/10

Constitution: 4/10

Intelligence: 9/10

Wisdom: 10/10

Charisma: 6/10

 

>>General Skills

 

Acrobatics [Dex]: 2/5

Charm [Cha]: 4/5

Deception [Wis]: 2/5

Dodge [Dex]: 3/5

Discipline [Wil]: 5/5

Interrogation [Wil]: 3/5

Parry [Dex]: 2/5

Perception [Wis]: 5/5

Persuasion [Cha]: 4/5

Security [int]: 4/5

Seduction [Cha]: 4/5

Stealth [Dex]: 3/5

Vigilance [Wis]: 5/5

 

>>>Combat Armament

-Primary: Keyblade: Guardian's Respite

-Secondary: Magic Bombs

 

-Tertiary: Armor-Mounted Energy Blades

-Vehicle: Generation VIII Gummi Ship, Sanction Class - The Inquisitor

-Armor: Medium Tactical Keyblade Armor

Modification: Custom Support Package

-Tactical Holster Pouch

-

-Belt Communications Link

-Princess-of-Heart Linked Rapid Response Bracelet

-Specialized Handcuffs: Capable of detaining magic users by sapping mana from the detainee

>>>Declassified Combat Commands and Abilities

 

-Primary Combat Command Style:

-Drive Form: Valor Guardian Form

 

Turning the keyblade against itself, the Guardian is capable of splitting into three weaponized, highly specialized entities that have been re-purposed to protect its assigned Princess of Heart against seemingly impossible odds. All entity mentalities are linked, allowing telepathic communications with one another. Their linked nature is also a weakness: should an entity fall in combat, the nearest entity will absorb it, along with its damage and effects. Should two entities fall, the Guardian becomes whole again with all damages compounded. The Guardian should be able to continue functioning, albeit at a very disadvantaged state. Entity information is as follows:

 

The Nobody:

Primary Command:

Primary Weapon:

>

The Heartless:

Primary Command:

Primary Weapon:

>

The Sentiment:

Primary Command:

Primary Weapon:

 

-Command:

 

-3rd Tier offensive magic

-Counterguard

-Guard

-Guard Break

-Retaliating Slash

-Sliding Dash

-Once More

-Scan

-Second Chance

-Support

-Parry

-Quick Run

-Dodge Roll

-Glide

 

 

-Fighting from the Heart: The Guardian is able to use its emotions as fuel for magic, rather than relying on mana alone. This allows the Guardian to field more powerful magic spells and cast more magic than normal before needing time to recuperate.

 

-Nascent of Vehement Asperity: The Guardian is capable of channeling all of its negative emotions and focusing it into a singularity of seemingly endless darkness. Upon reaching a critical point, the singularity implodes, causing a visible wave of distortion to emanate from it. Anything caught within the expanding sphere is immediately eviscerated as the sheer violence of the distortion forces light and darkness to collide and cancel out, rendering any nearby adversaries to become a hallowed memory.

 

-Kiss of the Light:

 

>>>Declassified Talents

 

[Tier 1]

-Sleight of Hand: All Guardians are trained to be quick with their hands and minds, mainly to support their standing orders of protecting their assigned Princess of Heart.

-Stealth and Concealment: All Guardians possess stealth type knowledge thanks to Stealth Training, and helps to quiet their footsteps. Used for protecting the princess without being seen. Bonus difficulty to opposed Perception test.

 

[Tier 2]

-Combat Reflexes: All Guardians are capable of reacting to ambushes and surprises with uncanny speed. Can make an attack without needing to wait for all enemies to attack first if ambushed or surprised.

 

[Tier 3]

-Passive Echolocation: An extended application of the Adverse Battle Conditions Training, the Guardian has honed their hearing to the point that they can use noise emitted by them or objects to mentally map out their surroundings. This talent in particular allows the Guardian to attain a very broad aural sense of their environment, allowing them to detect general locations of objects in an area where sight is limited, but unable to determine what exactly the object in question is. Useful for sensing movement before an ambush.

-Mirror Breaker: Following the old adage that "Knowing the enemy is only half the battle," all Guardians possesses certain knowledge and skills that allows them to effectively strike down an adversary that perfectly mirrors their own aptitude, much to the untold horror of the Guardian itself.

-To the Bitter End: All Guardians are capable of shrugging off most fatal attacks until their adversary has been defeated whenever fighting next to a princess of heart. However, they can still fall if they take enough fatal blows. Can receive Characteristic damage instead of health damage up to three times. Cannot be healed until specialized healer encountered.

 

[special]

-Light's Departure: [Requires Affiliation: Nocturnal Guardian Corps.] All Guardians are capable of sending away a person of interest via a projected light beam from their keyblade to a distant world. This talent is typically used during a state of emergency when their princess is in imminent danger.

-Staunch Defender: [Requires Linked Rapid Response Bracelet] The Guardian is capable of teleporting to intercept any attack directed towards their assigned princess regardless of where they are, given that the princess is wearing a linked bracelet and is aware of the incoming attack.

 

 

 

Nocturnal Guardian "Stella" Zero-Six. Charity.

Nocturnal Guardian "Selene" Zero-Seven. Humility.

Nocturnal Guardian "Skylar" One-Seven

 

Legacy Guardians

Those who have faithfully served within His Majesty's Nocturnal Guardian Corps and were lucky enough to survive long enough to see the end of their service life will, whether they like it or not, be retired from the service by orders from His Majesty himself. The benefits package bestowed upon these 'Legacy Guardians' won't allow them to live like an aristocrat, but does secure them a decent home and a regular, fairly generous, munny stipend to allow them to live their lives comfortably and to raise a family. Almost all of these Legacy Guardians agree however, that the greatest gift they have ever received from their service life is not only the fighting skills that allows them to defend their family from almost all harm, but also the fire forged friendship of their squadmates, many of whom remain in contact with one another up until the very end of their lives, despite them returning to their own home worlds. It is not uncommon for squad members to rest in eternal slumber within seconds of each other, and such actions only cement the legend of relationships that seem to be forged only between Guardians.

 

Nightwing Squad: "You know what we always say. If they refuse to meet us halfway... Switch to high-powered optics. Engage."

Parker "Nightsparrow" Snider. The leader

Nathan "Shadowhawk" Wasserland. The Sniper

Dustin "Raven" Hawkins. The Hot Medic

Leon "Kiwi" Hunter. The Scout

 

Spooky Squad: “I'm telling you the truth. Aside from me and my buddy Spirit, there's no one else here... except for Ghosts and Shadows." ~Commander Spectre

Name: Connor "Spectre" Miles

Age: 17

Appearance: Short pale blonde hair, green eyes, pale skin tone. He wears a stark black with white trimming keyblade looking armor, but in reality it is just 'regular' armor in the sense that it is not tied to a keyblade. It can be summoned/unsummoned thanks to magic, and underneath the armor he wears a white and gold padded long sleeve shirt, black tactical pants with thigh holsters for his weapons and has a utility belt. Completely practical!

Keyblade: None

Other Weapon: SABER-22. Prefers the rifle configuration.

Powers: Immune to lust and the effects of alcohol. Has an acute sense of hearing. An uncannily accurate 'gut feeling' if he can decipher it. Stopra

Personality: Authoritative yet caring, Spectre has to be the level-headed member of the group since he is the leader of the team. Acting as the team 'dad,' he has an atmosphere of confidence and dominance about him. When he isn’t leading the team, he is concerned with their welfare, and this caring, nurturing behavior translates well when interacting with others. He’s down to earth, and very practical in his views and behavior.

Bio: Connor grew up in a normal, loving family on Radiant Garden. He met with and quickly became inseparable friends with Harper first, then Nate and Lucifer shortly after, all before the end of kindergarten. Upon hearing that Nate and Lucifer had no home to go to, he and Harper pledged to adopt one of them and chose Nate. His family happily accepted their newly adopted son, and all were devastated to learn that Nate has the ability to wield a keyblade and will be taken away for special training on one fateful day. Not wanting to be seperated, Connor asked to go along with him, and together they retrieved Harper and Lucifer. He trained alongside Nate and his friends and was noted for his leadership abilities, and focused on it as the years went by. The stress of keeping his friends together and not getting to see his family for long periods of time meant that he had to find ways to cope, which explains his immunity to alcohol. Having survived the rather brutal training regimen from the secretive organization that serves King Mickey, Connor graduated alongside Nate and the others and elected to call his team “Spooky Squad” after Lucifer’s history, wanting to transform his nickname into a point of pride rather than sadness. He took on the role of squad leader and is affectionately called ‘Commander Spectre’ by his friends.

 

Name: Nate "Ghost" Halvard

Age: 17

Appearance: Short white hair, green eyes and pale skin tone. He wears proper keyblade armor, usually without his helmet. Like the others, it is stark black with white trimmings. Underneath the armor he wears a white and blue padded long sleeve shirt, black tactical pants with thigh holsters for his weapons and has a utility belt. Completely practical!

Keyblade: Protector's Oath

Other Weapon: SABER-22. Prefers the shoulder mounted configurations when not using his keyblade.

Powers: Access to keyblade specific abilities, uncanny ability to pilot any vehicles he comes across with a high degree of proficiency. Has an acute sense of smell [for darkness!]

Personality: Nate is actually the timid, shy person of the group, and tends to let Connor do all the talking if possible. Fiercely loyal to his friends, he also knows that being a keyblade wielder and the unique gifts that come with it means he has certain duties to the defense and protection of the light.

Bio: Nate was born on Radiant Garden and was orphaned some time before his first birthday due to unknown reasons. He was picked on a lot by other kids; an easy target since he had no parents compared to the other ‘normal’ kids. It was only when Connor and his family adopted him that he finally started seeing the happier side of life. Having been sensed to being able to wield a keyblade, Nate was selected to train in a secretive organization that serves King Mickey. During training, it was noted that alone, he was considered average with no notable skills or traits. However, with his friends nearby but not contributing to his activities, it was noted that his capabilities equalled and in some areas exceeded the best candidates the organization was also training. Having survived the rather brutal training regimen, Nate graduated alongside his friends and agreed to the squad name, electing to call himself ‘Ghost’ because of having never knowing his parents, he might as well be one.

 

Name: Harper "Spirit" Gleipnir

Age: 17

Appearance: Short white hair, blue eyes and pale skin tone. He wears a stark black with white trimming keyblade looking armor, but in reality it is just 'regular' armor in the sense that it cannot be summoned/unsummoned with magic, and underneath the armor he wears a white and green  padded long sleeve shirt, black tactical pants with thigh holsters for his weapons and has a utility belt. Completely practical!

Keyblade: None

Other Weapon: SABER-22. Prefers the sniper configuration.

Powers: Immune to mental afflictions from poisons or magic. Has an acute sense of touch. Curaga

Personality: The smart one of the team, Spirit has a knack of being the understandable, amiable member of the team. As the squad medic and the brains of the group, Spirit acts as the team 'mom,' watching out for the rest of his squadmates by using his vast reserves of knowledge, usually in tandem with Connor. Outside the squad, he’s a total bookworm and naturally curious about the world.

Bio: Harper grew up in a normal, loving family on Radiant Garden. He met with and quickly became inseparable friends with Connor first, then Nate and Lucifer shortly after, all before the end of kindergarten. Upon hearing that Nate and Lucifer had no home to go to, he and Connor pledged to adopt one of them and chose Lucifer. His family also happily accepted their newly adopted son, and all were devastated to learn that Nate has the ability to wield a keyblade and will be taken away for special training on one fateful day. Not wanting to be seperated, Harper demanded to go along with him and dragged Lucifer along, and together they went to the academy. He trained alongside Nate and his friends and was noted for his knack of learning, and focused on healing first before learning other things as the years went by. The stress of keeping his friends together and not getting to see his family for long periods of time meant that he had to find ways to cope, and turned to books in order to help understand and address his own psyche, as well as his friends that he cares about deeply. Having survived the rather brutal training regimen from the secretive organization that serves King Mickey, Harper graduated alongside Nate and the others and agreed to Connor’s naming of “Spooky Squad” after Lucifer’s history, wanting to transform Lucifer’s nickname into a point of pride rather than sadness.

 

Name: Lucifer "Shadow" Arcuda

Age: 17

Appearance: Short jet black hair, blue eyes and pale skin tone. He wears a stark black with white trimming keyblade looking armor, but in reality it is just 'regular' armor in the sense that it cannot be summoned/unsummoned with magic, and underneath the armor he wears a white and red padded long sleeve shirt, black tactical pants with thigh holsters for his weapons and has a utility belt. Completely practical!

Keyblade: None

Other Weapon: SABER-22. Prefers the dual-wielding configuration.

Powers: Immune to physical poisons [like getting high/poison smoke bombs] and an acute sense of sight. Blizzara

Personality: The scout of the team, Shadow is bubbly and is generally the upbeat, constantly-on-sugar happy spirit of the team. However, underneath the cheerful exterior lies the shattered remains of his heart, having been picked on when he was just a child. It shows every now and then, but thankfully his friends are always there to remind him that they will always be together.

Bio: Lucifer was born on Radiant Garden and was orphaned some time before his first birthday due to unknown reasons. He was picked on a lot by other kids; an easy target since he had no parents compared to the other ‘normal’ kids. It was only when Harper and his family adopted him that he finally started seeing the happier side of life. Not wanting to be separated from his newfound family, he unquestioningly went along with Harper, Connor and Nate to the academy. He trained alongside Nate and his friends and was noted for his athletics and ability to seemingly ‘disappear;’ an unfortunate consequence of constantly running away and hiding from bullies. Having survived the rather brutal training regimen from the secretive organization that serves King Mickey, Lucifer graduated alongside Nate and the others and agreed to Connor’s naming of “Spooky Squad” in attempt to turn around his nickname of ‘Shadow’ when he was younger, acquiring it from bullies that chided that “no one likes you, but you always stay around, like an annoying shadow.”

Edited by Javelin434

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Oh boy *cracks neck*

 

Texsera

 

 

Roleplay Origins: Organization 13: The Forgotten Members

Status: MIA (Presumed dead)

Name: Texsera

Species: Nobody (formerly), Human

Appearance: 5'3, tanned skin, long chestnut colored hair that reaches to her hips, brown eyes, black tank top with jeans and boots, shoulder armor on both shoulders with straps crossing across her body, many scars decorating various parts of her skin.

Number: 20 (Former)

Gender: Female

Weapon: Stardust Keyboard (formerly), Stardust Keyblade, Neku and her Armor - Land Transformation, Reku and his Armor - Underwater/Water Transformation, Setu and her Armor- Sky Transformation

Discovered by: Demyx

Element: Stars

Bio: Formerly known as Teresa, she was the younger sister of three siblings who died while distracting Heartless away from her older brothers. Reborn as a Nobody, she was found by Demyx within the woods of Twilight Town and brought to the Organization as the 20th member. Within the organization she befriended other members, including Athxson, Dexter, and many others. However one night Athxson betrayed the Organization, and attempted to take control of Kingdom Hearts all for himself, causing rifts of space to start damaging the world. In the process of trying to stop him, Dexter and Texsera were absorbed by one of the rifts and teleported to Destiny Islands, where they soon discover the Organization has decided to consider them all traitors, forcing them to run away from the Organization, and Athxson. Texsera and Dexter went through many adventures. Through this adventure many things happened, including the lost and regain heart of Texsera, making her human again, the heartless infection of Dexter, and the many fights between them versus Athxson. In the end, Athxson did mend his ways, and begged for forgiveness. With hesitation, both Dexter and Texsera forgave him, and the three became friends once more. What happened to them in specific from here on is unknown. It is known that Texsera and Dexter fell in love and eventually got married, having twins, a boy and girl.

 

 

Azura Stargazer

 

 

Roleplay Origins: Return of the Keyblade

Status: Deceased

Name: Azura Stargazer

Species: Human

Appearance: 5'2. Fair skin. Brown hair that reaches to her shoulders with bangs that frame her face. Yellow eyes (formerly blue). Usually wears a blue T-shirt with black flower designs on it, jeans, blue and white sneakers. Black fingerless gloves.

Gender: Female

Weapon: Shooting Twilight Keyblade (formerly), Dawn Seeker (formerly), Light Seeker (formerly), Darkness Seeker (formerly), Twilight Seeker (formerly), Master Xehanort's Keyblade

Bio: Azura's parents both came from unique backgrounds. Her mother actually came from a very far away world, belonging to a family with the power of 'Angels'. Her father was a direct descendant from Xehanort from an unrecorded account. Their union gave birth to two children. First was Athxson, and only two years later, Azura. The family lived in Radiant Garden happily for many years. When Azura was the age of 7, however, there was an experiment going on within the Radiant Castle castle, as a result the family home was invaded, the parents killed and the siblings separated. It is unknown what happened to Athxson. Azura however was taken back to the castle along with other children to be subjected to darkness experiments, wanting to see if the innocent mind of a child was strong enough to contain the darkness without being corrupted by it. After multiple children died before her through the same experiment, it came here turn. She was forced into the chamber where darkness was released and attacked her from the inside out. However, due to Xehanort's bloodline being part of her, she managed to survive, the experiment causing a trigger to her ancestral abilities to wield darkness, making it active. However the darkness reacted to her emotions, and as a form of protection, it attacked everyone within the laboratory, killing the scientists and children alike before Azura ran away. She would come to slip and hit her head against the pavement in her run, causing amnesia from her past and everything that had happened to her, hiding the darkness away for years to come.

 

Many years later she became part of the events of the returning keyblade wielders, becoming a keyblade wielder herself. Throughout the journey she made friends, enemies, and frienemies. Even had fallen in love at one point, but such person disappeared from her life short after. The more she used her keyblade, the more it triggered the darkness inside of her, messing with her sense of logic, morality, and decisions, to which in turn, made her cause more trouble than she should have. By the time Athxson had revealed himself and brought back her memories, Azura was conflicted, as she had learned that darkness was means to evil and bad, and with the darkness growing inside of her, she was afraid to become the enemy. However as the time passed she proved to be able to control the darkness, at one point accepting it as part of her, allowing it to use her to its full potential, much to the dismay of the others. In the end she proved to become a Keyblade Master of Darkness, able to control it without being corrupted, and with the mix of her mother's heritage, she was able to discover her ANGEL form, Angel of Darkness, her wings being made out of blades that she could control for battle. It made her one of the strongest keyblade wielders of her time. She decided that she would stay at Land of Departure with the other Keyblade Masters in order to help keyblade wielders who had difficulty dealing with darkness such as her.

 

However with such power came a price, one directly from the past, a curse from Xehanort for his heritage to use his darkness to serve the light. The curse took the shape of a mark that covered Azura's back, damming her that if she were to expand their heritage in such a way, each generation will live shorter than the last. Azura remained an active Keyblade Master for a very long time, even when the others had decided to retire in order to create their own families. It was at this time that she met a man by the name of Kaito after saving him from a horde of heartless. In response he became interested in her, and despite Azura's lack of interest, he pursued, impressing Azura to the point where she finally accepted to go on a date. The two fell madly in love. Azura explained to him of her curse and warned him that were he to get close to her, he would get hurt in the long run. Despite the warning, Kaito proposed to her anyways, and accepted to take any consequences if it meant to be with her. The two promptly got married the next month. They eventually had a son, who they named Azure. However after his birth the side effects of the curse became more eminent. The mark spread across her body like a plague, each year covering her more not just from the outside, but from the inside as well. This caused for Azura to have multiple and violent outbursts, cursing Kaito for making her fall in love with him, but he would calm her down each time. When Azure discovered that he was a keyblade wielder, a mark similar to Azura's appeared on him, the cycle repeating itself just like Azura had been warned. Feeling every day weaker, she decided that she would train her son the proper ways of the keyblade as quick as she could, to make sure that he would be able to control the darkness were she to be gone. Her suspicions of how the mark was going to affect her further proved true as by the time Azure was 19, Azura's body had been covered in marks, the curse killing her from the inside and making her bedridden for the remaining few months of her life. In the end she forced her body to her limits to have her son preform the mark of mastery, and prove if he was ready. After a long and excruciating exam, Azura declared he was at the level of becoming a keyblade master, before her heart gave out and she died in her son's arms. To add insult to injury the curse proved itself to take all of the generation, as a similar mark appeared on Kaito the day after, killing him within a year, the curse bringing down the user along with their beloved.

 

Azura's soul and those of the generations that had died under the curse were trapped within a separate reality created by the curse, forcing them to stay in between and unable to pass on with their loved ones. It wasn't until the 4th generation, Rosalinda, broke the curse once and for all, relieving not only the future generations from the curse, but freeing Azura's spirit along with the rest, and finally, in over 100 years of waiting, Azura was finally reunited with Kaito and her old friends.

 

Theme Songs:

https://www.youtube.com/watch?v=8Uw8mIcQJn8

https://www.youtube.com/watch?v=ABom127FFgU

 

 

 

Rosalinda Stargazer Rocecrant

 

 

Roleplay Origins: This is our generation

Status: Alive

Name: Rosalinda Stargazer Rocecrant

Species: Human

Appearance: 5'5. Curvy figure, pale skin, silvery purple hair that reaches to her waist, usually wears a stripped t-shirt, black skirt, and white Mary Jane shoes with stripped socks. Her eyes are a honey brown color that change to a bright yellow when fighting.

Gender: Female

Weapon: Soundless Voice Keyblade (formerly), Master Xehanort's Keyblade

Bio: A descendent from Azura, she too was cursed with the family's curse. Her parents died when she was barely at the age of 12, leaving her all by herself. It wasn't until later on that she found out about the other keyblade wielders and joined them. Throughout the journeys many things happened, including her improvement and discovery of her ANGEL form, Angel of Depravity, and the breaking of the family curse. She fell deeply in love with a keyblade wielder named Nate. Years after the first events they were dragged once again into a war between good and evil, and in that time she discovered more friends and enemies, and was even visited by a boy named Runa, who turned out to be her son from a possible future. Such possibilities seemed shattered after Nate died in his final battle, leaving Rosalinda broken emotionally. A year passed before a miracle allowed Nate to return from the dead, to which almost had Rosalinda have a heart attack due to the flood of emotions. In the very end, the future was changed for the better, as Nate and Rosalinda married and had twins, a boy named Runa, and a girl named Riza.

 

Theme Song:

https://www.youtube.com/watch?v=d1v_RP1Funk

 

 

 

Marina Roberts Rocecrant

 

 

Roleplay Origins: Kingdom Hearts Civil War

Status: Alive

Name: Marina Roberts Rocecrant

Species: Human

Appearance: 5'4. Short brown hair with bangs that frame her face. Bright blue eyes. Usually wears a blue tank top, shorts, boots and black fingerless gloves. She has scars decorating different parts of her body.

Gender: FemalePosted Image

Weapon: Armada's Glory Keyblade

Bio: Marina was born into a bloody civil war between the KWU (Keyblade Wielding Union) and the WPA (World's Power Alliance). She wasn't directly involved in the war until the age of 10, when she was with her parents in a Twilight Town festival, when suddenly a WPA ship came down with its soldiers, and started to shoot and kill the civilians in an attempt to take control over the world for their side. By the time the KWU arrived to fight back, over one hundred innocent civilians were persecuted and killed. Marina was protected by her parents, who died while using their bodies as a shield to protectPosted Image her. Standing up from among the corpses, still wearing her festival mask, Marina watched in horror as the war had finally reached to her in the worst way possible. In a fit of anger, noticing a WPA soldiers, she ran straight at him, and with a keyblade suddenly appearing in her hand, she pushed the blade through the man's heart, killing him. She watched the body fall as it slid off her blade. Taking away her first life, and realizing what she had done, she started to cry. Later that day she was recruited and raised for the KWU. A few years later, the war was still going strong. Marina had made friends with a trouble-making fellow soldier, Alex Roberts. They eventually encountered two other soldiers, this time from the WPA and confronted against them multiple times in a battle of life and wills. Eventually the four were destined to meet over and over again, only to discover that not everything is what it seemed, and that both sides were hiding great secrets from them that none knew of. The group formed a side of their own, determined to end the Civil War once and for all. It was easier said than done. Though the KWU and the WPA did slowly vanished, it would only be replaced by a bigger power they had to fight against. It reached to a point where their growing group started to be eliminated rapidly, their numbers decreasing every day. In an attempt to even the odds, the original group of friends went on a mission to take over a fortress. The mission was a failure, three of them captured, and one of them shot dead. 10 years they were imprisoned in different areas of the same building. Marina was sealed in the deepest part of the facility after her numerous and almost successful escape attempts. One day the three of them saw the chance and took it to escape, and they ran away together to their original base, surprisingly still standing.

 

Throughout their new crisis as fugitives on the run and a war to re-enter into, many things happened, including the discovery of a high technology robot by the name of Lambda, and the discovery of a crystal that contained the power and memories of someone from the past. Marina, an avid inventor, was given permission to mess with the orb, and in the end turned the orb into two gloves that would give her a boost of power while fighting. However as she continued to use them, the crystals and gloves became attached to her, unable to take them off. The crystals started to influence her, affecting her memory, her fighting skills, and at one point her control over it, as it has happened more than once that the crystals had completely taken control, as if in the shape of another soul using Marina's body. They lived out and eventually won their war, at some point by it Marina and Alex confiding their feelings towards each other. It wasn't even a year later when they were called over to help with another situation, this time to help the keyblade masters of Land of Departure, and the enemies who were after something called The Keyblade of the Gods.

 

This was one of their toughest trials, as they almost got killed, Marina got her arm cut off and re-attached at one point, and were confronted by an annoying villain by the name of Athxson. In one confrontation Athxson revealed that he had impregnated Marina with his child through magic, only causing both Alex and Marina to retaliate in fits of fury and anger. This caused Marina to once again lose her control over the crystals, the rage becoming too strong for her to control. Athxson used this as an advantage, taking Marina and offering an exchange of her for the pieces of the Keyblade of the Gods, but not before ripping the small child out of her and taking it for himself. The encounter didn't go as he had planned, as Alex fought against a crazed Marina, and broke the crystals off her hands, finally breaking the connection and freeing her from their power. After a reunion with tears and apologies, Alex proposed to her to which she accepted. Not long after Athxson was defeated at his own game, when the Keyblade of the Gods was used against him. Finally at peace, Alex and Marina eventually got married and had twins, Damian and Alexia.

 

Theme Songs:

https://www.youtube.com/watch?v=fO4SsTesWHw

https://www.youtube.com/watch?v=d1v_RP1Funk

 

 

 

Mizu

 

 

Roleplay Origins: Return of the Keyblade

Status: Unknown (Presumed dead)

Name: Mizu

Species: Human

Appearance: Fair white skin, red eyes, curvy figure, short white hair with bangs that frame her face. She wore a white one piece suit.

Gender: Female

Weapon: Gun-Slider Keyblade

Bio: Was raised to be friends and protect a specific boy at all cost. She is agile, ruthless, and never misses a shot. Even though her role was strictly for protection, she did developed feelings for him. Not much else is recorded on what happened to her. It us suspected they are the ancestors of Tsuko and Tsuki from the This is Our Generation roleplay.

 

 

Vashle Stargazer

 

 

Roleplay Origins: The Civil War: Persona Non Grata

Status: Alive

Name: Vashle Stargazer

Species: Elemental Influenced Human

Appearance: Physically he looks like an average young man with a few changes. His skin is a dark purple, his eyes yellow like a heartless. His hair is a darker shade of purple than his skin, and he has horns with an even darker shade of purple than his hair. He wears a skin suit with pants, boots, and shoulder armor with straps.

Gender: Male

Weapon: Last Judgement Keyblade, Keyblade of the Gods (formerly)

Bio: Vashle is the third child of four siblings, from the world known as Nova, established long ago by his ancestor, Azura Stargazer (A different one than from the Return of the Keyblade one). When he was small his father took him to some ruins where they discovered a piece of the Keyblade of the Gods, but that they didn't know of the time what it was. They were confronted by Athxson, who killed Vashle's father. While holding the piece, Vashle started to cry, and the piece responded by spreading darkness and starting to tear the temple apart. Seeing an opportunity, Athxson sealed the piece within Vashle's heart for him to nurture, and took Vashle out of the collapsing ruins, leaving him outside with littel memory of what had happened. Many years later, as a young man of 18, he traveled all the way to Land of Departure in hopes that he could be taught how to control his powers and use his keyblade properly, and hopefully find and tame any darkness that he might have in him. Thought not good at first, he eventually came around to become a good student. It was later revealed that Vashle wasn't a being of darkness at all, despite his appearance. That in fact he was a Shadow Elemental, and that the element had shown a side effect by making him look the way he is. With more training, and many situations, he came to hone his skills. He found himself determined after his home world went under attack, claiming the lives of his mother and older sister along with many others. In the end Vashle was chosen by the Keyblade of the Gods, and used the power to banish Athxson from this universe into another one made up to keep him happy for the rest of his sorry life. Vashle couldn't destroy the pieces and instead spread them across the universe, in case there was a need for it again. Many years passed and he met a beautiful circus performer by the name of Katherine. It was love at first sight, and after saving her from a heartless within the performances, he caught her eye and the two fell in love. They got married and the two adopted a young child, Malik, who Vashle suspected to be a blood elemental, and just about two years later Katherine gave birth to their own biological child, Dante, who inherited Vashle's shadow elemental abilities and his keyblade wielding ones. By the time that Vashle decided to bring his boys over to Land of Departure for inspection of their abilities, Katherine was pregnant with their second biological child. It was when they were attacked after leaving that they discovered something known as Barians. It was later revealed that Katherine herself was a pure-blooded Barian of royal bloodline, and that made Dante and the expecting child a tri-breed. A mix of Barian, Elemental and Keyblade Wielders. After being dragged to the Barian world across the dimensions, it was forced upon them that Katherine would have to become the queen of the world, much to Vashle's dismay. Shortly after Katherine gave birth to their daughter, Astrid. After everything was settled, and all of the troubles were taken care of, Vashle returned to his beloved wife and accepted his place with Katherine as King and Queen of the Barians. Malik, their oldest adopted son, didn't go with them, however. Rumors say he fell in love with the child that Athxson had forced upon Marina before taking it away.

 

Theme song:

https://www.youtube.com/watch?v=vEeOLYwiTz8

 

 

 

Kira/Lira

 

 

Roleplay Origins: The Keyblade War

Status: Deceased

Name: Kira/Lira

Species: Human

Appearance: Petite stature, short brown hair and brown eyes (Kira) blue eyes (Lira). Wears a pair of glasses, black t-shirt, jeans, sneakers and a hoodie.

Gender: Female

Weapon: Loner Howl Keyblade

Bio: Born in Destiny Islands, Kira was born with two separate personalities ruled by darkness and light influences respectively. Always in constant battles against the other, Kira became a reserved and quiet girl who became interested in the small shadow Heartless that would appear around the island. One day she brought a heartless home and it ended in the death of her parents. Witnessing the event weakened her light, and the darkness counterpart took over. It wouldn't be until years later when the myths of the X-Blade began to surge around that the light inside her would begin to stir again. Thanks to the interference of a keyblade wielder by the name of Joe, Kira's personalities split into two different bodies. The original Kira of darkness, and the light counterpart that would come to call herself Lira. Kira would try to defeat the keyblade wielders of light, only to be killed in the long run. Lira on the other hand went on an adventure with numerous other keyblade wielders, trying to find the X-blade, and fighting against a particular villain named Yuto. Despite their efforts the war known as the Keyblade War broke out. After numerous attempts to stop it, and to keep the X-blade away from Yuto, Lira ended up sacrificing herself to end the war. In a last attempt, she used all of her energy to create an explosion that covered the world, leaving nothing but the keyblades behind.

 

 

 

Yuri

 

 

Roleplay Origins: <<-REWIND: Kingdom Hearts Civil War-<<

Status: Alive

Side: Keyblade Wielders Union

Name: Yuri

Species: Human

Appearance: Petite build, pale skin, bright red hair and red colored eyes, wears a red hoodie, jeans, and some sneakers. Wears aviation goggles.

Gender: Female

Weapon: Blood Borne Keyblade

Bio: Daughter of the KWU's leader before the murders occurred. Her brother has come to be in charge in her mother's stead. Though friendly and of small stature, she is a leader by nature. She sneaked into the front lines against her brother's orders, and was captured. After experimented with a serum from the opposite team, she was rescued and recruited by a third party who's goal was to discover the truth behind the murders and stop the war.

 

 

 

Yuri Rossatto

 

 

Roleplay Origins: Memento Mori: The Mafioso Trials

Status: Alive

Family: Simon Family

Name: Yuri Rossatto

Species: Human

Appearance: Petite build, pale skin, short bright red hair and red colored eyes, wears a white long sleeved shirt, a black hoodie, jeans, and some sneakers.

Gender: Female

Weapon: Simon Ring/Gauntlets

Bio: Daughter of Simon Diciassettesimo (Simon XVII). Her mother dying in an accident under suspicious circumstances, she was raised by her father to be the next in line for the Simon ring. Cheerful, clumsy and charming, Yuri is able to keep a magnificent facade despite being trained since she could first walk with a brutality that is considered inhumane (Leaving her with scars all over her body). Despite her small build and clumsiness, her training comes to be shown in battle, where she holds a power who's strength only compared to that of the Vongola family heir. However even in her best efforts, she knows she is not up for the challenge of becoming the new heir, and wishes to leave the Simon family despite being tied to them by blood. Last time we saw her she was chained to the ankle of Vongola XVIII.

 

 

 
 
Edited by Stardustblade358

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Here on the main two (well, three).

 

Lacuna

 

 

Name: Lacuna

Age: Generally a few weeks old when first encountered, but can live for an indefinite period.

Gender: All known versions are female (for now)

Appearance: Medium sized female with pale to pure white skin. Black hair of various lengths and styles. Usually has unusually colored eyes, some sort of rainbow pattern is prevalent.

Personality: Chaotic and temperamental. Every Lacuna is born with equally powerful desires to experience life and bring about the end of the universe. Some manage to make rules that balance her directives, though some simply go mad.

Bio: Created intentionally or unintentionally by someone messing with something they shouldn't, Lacuna is literally something that shouldn't exist. Her connection to Nothingness and the material world make her unstable at the best of times. Some manage to gain enough humanity to try to defend the worlds in their own way, while others become vengeful destroyers of all they touch.

Weapons: Void Blade fueled by the power of Nothingness (More powerful version of Xemnas's Etherial Blades). It is not unknown for Lacuna to take up another weapon, if the situation calls for it.

Abilities: Powers over Nothingness ranging from a skilled human practitioner to an avatar of Nothingness. While more often the latter, she rarely uses her full power, as it does not provide a challenge doing so.

Theme: I Survive by Lacuna Coil

 

 

 

The Nexus

 

 

Twins

 

 

Names: Annistha and Zather (sometimes Zale)

Age: generally early to mid teens

Gender: Annistha; female. Zather; male

Appearance: the Nexus body is a blank replica body of short statute and variable weight, looking like an incomplete puppet. It wears a black and white Organization Coat similar to that of Xemnas's final form. The body takes on the features of who ever is in direct control at the time.

Annistha; Slight build, but with a wiry strength. Pale skin with freckles dusting the bridge of her nose and cheeks. Auburn colored hair done up into dreadlocks that are kept tied back from her face, though some get free. Light grey eyes (previously blue)

Zale; lean, muscular build. Dark skin with white freckles. Spiky dark red hair with a long pony tail down his back. Dark grey eyes (previously blue).

Personality: Annistha; nice, random, joking, kind, loyal and caring. Zale; devious, harsh, cruel when need be, sarcastic, loyal and patient.

Bio: years ago, a wandering Keyblade Master found orphaned twins abandoned outside Twilight Town, with a note simply stating their names; Annistha and Zale. Sensing great power in them both, the master took the twins back to the Keyblade Academy for observation. Four years later, on their 6th birthday, Annistha and Zale astonished everyone by summoning their Keyblades for the first time, though everyone was sure they had never been given the blades. They were immediately put into training. Some worried about Zale's dark personality, but Annistha always kept him from going too far, and vice versa. Both twins excelled in their training, and were considered for the master test at the age of 13. As part of a preliminary test before their master exam, Annistha and Zale were sent out to check on some strange reports of creatures roaming the Keyblade Graveyard. After a week with no word, the masters sent out search parties for the twins. No sign of them were found till a month after their disappearance, when a master checking Twilight Town was attacked by a large Heartless. After he had weakened it, the Heartless head changed into two heads, Annistha's and Zale's. After confirming that the creature was them, the master got them to a lab and started to find out what was wrong with them. He found that their hearts had been irreparably fused together some how and that they're bodies were long gone. With their heartless form proving difficult to control for the twins and unstable, the masters used old data found in Xehanort's archives and made Annistha and Zale a blank replica body that they could control. It turned out better then any one could have hoped as the replica body changed to look like which ever one of them was in control. With Annistha and Zale stabilized, they were questioned as to what happened, but it was soon evident that their memories were in shambles. That was a year and a half ago. The now combined twins retrained to get back their lost skills, apparently adapting to their new situation well. They have taken to using the name "Nexus" when signing their name and when introducing themselves in a pinch.

Weapons:

Annistha; New Dawn Keyblade. Looks like the Oblivion Keyblade, but with a white and silver color scheme. The wings that form the hand guard are angelic and the teeth form the Kenji for light. The gem on the hand guard remains purple.

Zather; Oblivion Keyblade.

Both; Gladius Gunblade

Abilities: master level swordsmanship and magical powers. Annistha has great powers over Light while Zather displays control over Darkness.

Theme: Evolution by DreamState

 

 

 

Trinity

 

 

Name: Annistha, Marcus, & Drave

Age: late teens to middle twenties.

Gender:

Annistha; Female

Marcus; Male

Drave; Male

Appearance: the Nexus body is a blank replica body of short statute and variable weight, looking like an incomplete puppet. It wears a black and white Organization Coat similar to that of Xemnas's final form. The body takes on the features of who ever is in direct control at the time.

Drave; Tall, with dusky skin. His hair is dark brown and kept at collar length and lose. He's handsome in a chiseled stone kind of way. He has dark brown, almost black, eyes.

Annistha; Small, but with a wiry strength. Pale skin with freckles dusting the bridge of her nose and cheeks. Auburn colored hair done up into dreadlocks that are kept tied back from her face, though some get free. Greenish-brown eyes.

Marcus; medium size and build. Short cut dirty blond hair with a goatee started on his chin. He has tanned skin with general features that manage to look pretty good but don't stand out. He has blue eyes.

Nexus Form; the blank body is covered in swirling mist of Darkness. Light slashes hovering above the face make ghastly eyes and mouth.

Personality:

Drave; Blunt, tends to take a direct approach to problems. Tends to be violent and brutal when need be. Very patient, like a hunter.

Annistha; nice, random, joking, kind, loyal and caring.

Marcus; intelligent, cunning, devious, curious, witty, and willing to do whatever it takes.

Bio: A Master Melerd became an ally of Master Xehanort, sharing the curiosity about the Keyblade War and the X-Blade. He reasoned that you could take A heart strong in Darkness and a heart strong in Light and add in a third heart that was balanced of the two and summon the X-Blade. He trained three students with this in mind. Darkness was taught to Drave, Light was taught to Annistha, while Marcus was taught to walk in between. When they were strong enough, Master Melerd had them try to summon the X-Blade, with Master Xehanort's blessing, by uniting their hearts. The ceremony went wrong from the start. The three student's hearts were fused together and became a monster. Their hearts would have been permanently lost, had not Master Melerd sacrificed himself to destroy there combined, corrupted body and set their fused heart free. Master Xehanort took the new Nexus heart and imprisoned it for further study and possible use. Till that time, the Nexus remains dormant till awakened.

Weapons:

Drave, Total Eclipse Keyblade.

Annistha, True Light's Flight Keyblade.

Marcus, Rejection Of Fate Keyblade.

Abilities:

Drave; Master of darkness. Limited spell pool, all with the Dark modifier. Uses brute strength and his size in physical combat. Can enter a Dark Rage to increase his strength and durability.

Annistha; Master of Light. Limited spell pool, all with the Light modifier. Uses speed and finesse in physical combat. Can enter Lightspeed to go even faster.

Marcus; A user of both light and dark. Master of Magic. Uses telekinesis to control his Keyblade in combat.

Nexus; Avatar of Balance with vast powers in Light, Darkness, Twilight, and traditional magic.

Theme: Nexus by Amaranthe

 

 

 

 

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When I'm done with my test, I'll be writing the full-power Gilgamesh sheet here for reference so people will have an idea on how much I need to nerf him for normal RPs.

You mean the whole "Practically unlimited amount of swords to be summoned, to be used as arrows, and his nigh invulnerability" thing? 

Edited by Lelouchanort Vi Nearamoto

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