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mistydolphin

No more card battle system, PLEASE!

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Its safe to assume that theyll be bringing backncastle oblivion in kh3. how else are they supposed to wake ven? but heres a dreadful thought... I SERIOUSLY hope they dont try bringingthe card system back, even if its just for that one world.

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Card system is the best in the series

But no, I doubt they'll bring it back just for Castle Oblivion, it doesn't look like CO is going to be important so much as the Land of Departure

not that CO requires card, when they brought it back in Re:Coded it didn't use the card system

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Card system is the best in the series

 

That is absolutely not true. I love CoM, but it's battle system is wonky as hell; it's not terrible once you get used to it, but most other games in the series have much more intuitive battles systems.

 

I agree with them not bringing it back just for KH3 though, there's no way they'd radically change the battle system just for what would probably be one world. Although they'll probably have some sort of reference to cards, like in Re:Coded, where you have to collect them to progress the story, and if they'd want to take that chance to maybe explain what the hell cards have to do with Castle Oblivion/Land of Departure in the first place, that'd be swell.

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That is absolutely not true. I love CoM, but it's battle system is wonky as hell; it's not terrible once you get used to it, but most other games in the series have much more intuitive battles systems.

 

I agree with them not bringing it back just for KH3 though, there's no way they'd radically change the battle system just for what would probably be one world. Although they'll probably have some sort of reference to cards, like in Re:Coded, where you have to collect them to progress the story, and if they'd want to take that chance to maybe explain what the hell cards have to do with Castle Oblivion/Land of Departure in the first place, that'd be swell.

everything about Chain of Memories is like fine wine, you appreciate it more with age. The card system is the best most versatile system in all of KH

 

cards are a part of Castle Oblivion because Namine used them as a medium for the memories she stole

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everything about Chain of Memories is like fine wine, you appreciate it more with age. The card system is the best most versatile system in all of KH

 

cards are a part of Castle Oblivion because Namine used them as a medium for the memories she stole

 

Eh, I never liked wine much anyway. And so long as KH1, KH2, and Re:Coded all continue to exist, I'll never be able to consider CoM as being most versatile.

 

And is that the actual official explanation, or just a fan theory? Because it still makes no goddamn sense, but that doesn't mean it isn't necessarily canon.

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everything about Chain of Memories is like fine wine, you appreciate it more with age. The card system is the best most versatile system in all of KH

 

cards are a part of Castle Oblivion because Namine used them as a medium for the memories she stole

well, cross wine analogies off mylist of things i never thought id see here. :lol: it is fun at times, but its more annoying to me, personally.

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Eh, I never liked wine much anyway. And so long as KH1, KH2, and Re:Coded all continue to exist, I'll never be able to consider CoM as being most versatile.

 

And is that the actual official explanation, or just a fan theory? Because it still makes no goddamn sense, but that doesn't mean it isn't necessarily canon.

It's canon that the cards were created by Namine using Sora's memories. Beyond that we don't really know if CO has some other affinity for cards and Namine was merely using it, but it seems to be a Namine thing, much like Castle Oblivion's so called ability to make people lose their memories

 

KH2 and Re:Coded have fun combat, i prefer it more than CoM, but they're like junk food while CoM is something finer. It's okay to not like it, I don't, but you should appreciate it. I've already written long pieces about the gameplay of CoM, but stuff like delegating your block to card numbers is brilliant in that it eliminates the guesswork involved with 3D cameras. It's also the ONLY game where you could be a pure caster, filling your deck with magic cards rather than attack, and you can also focus on special attacks, and if you want to get really advanced, you can set it up so that each time you use a sleight, your deck reformats into a new type of deck based off the cards that didn't get used up

It's a brilliant system, all in all... it's just that junk food like KH2 tastes better :P

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Cards system was used for Chain of Memories and it will only be for that title. If we went to the cards sytem and it's connection to the story, the idea was that Namine turned Sora's memories into cards and since Namine will no longer do that, you won't have the cards system back in KHIII. Besides, even Coded didn't have the cards system when visiting Castle Oblivion. 

 

If we actually look at the cards system from an honest and truthful angle, it has the top system of variety of attacks and abilities to create in KH series. Even BBS, Re: Coded and 3D failed to reach to Chain of Memories level of number of attacks to create. But as what the others said, you won't appreciate the system until a late stage. 

Edited by Master Keeper

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It's canon that the cards were created by Namine using Sora's memories. Beyond that we don't really know if CO has some other affinity for cards and Namine was merely using it, but it seems to be a Namine thing, much like Castle Oblivion's so called ability to make people lose their memories

 

KH2 and Re:Coded have fun combat, i prefer it more than CoM, but they're like junk food while CoM is something finer. It's okay to not like it, I don't, but you should appreciate it. I've already written long pieces about the gameplay of CoM, but stuff like delegating your block to card numbers is brilliant in that it eliminates the guesswork involved with 3D cameras. It's also the ONLY game where you could be a pure caster, filling your deck with magic cards rather than attack, and you can also focus on special attacks, and if you want to get really advanced, you can set it up so that each time you use a sleight, your deck reformats into a new type of deck based off the cards that didn't get used up

It's a brilliant system, all in all... it's just that junk food like KH2 tastes better :P

 

I guess it's more another unexplained Namine power than an unexplained CO thing then, huh? Either way, I don't like that it's never been properly addressed, though that's the way i feel about like 90% of KH story in general, so whatever.

 

And oh god, believe me, I really do appreciate CoM's battle system (trust me, I get plenty of shit from my brother for liking it). It's creative, it's fun, it allows you to do things you can't usually do in other games, it's awesome, I think it's great. It's also slow, hard to understand, takes all the strategy out of blocking, makes certain huge bosses needlessly difficult to fight, focuses most of your attention on the bottom of the screen, and basically boils down to a few powerful sleights at the end of the game. I like the battle system, but that doesn't prevent me from seeing it's immensely flawed in ways other games in the series aren't.

 

Using the snack analogy, CoM is a lot like pizza rolls- clever, unique idea and one could even be forgiven for calling them brilliant- but they're also kind of a disgusting mess, and if I eat them all the time I'll just end up vomiting a lot.

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First off, the card system wasn't that bad. It was a new different way to approach the battle system of Kingdom Hearts, it was the first system to prioritize on strategy and smart decisions, was closer in spirit to an RPG based style of gameplay, and was one of the fundamental predecessors to the Deck Commands for Birth by Sleep. It could be a little annoying sometimes due to how it limited things, but it introduced abilities like Mega-flare and Magnet Spiral and basically gave you a more direct access to special moves.

 

That being said though, I doubt they are going to seriously break the flow of the game by making you use the card system in Castle Oblivion. If you would recall, the card system was never necessary for CO in the first place. The Organization just decided to implement it, most likely for the sake of making the task of transferring Sora's memories a lot easier. When you go to CO in Re:Coded, the cards are only used to open doors and unlock alternate endings to each room. Data-Sora NEVER has to rely on the cards for combat, that's what the Deck Commands are for. And Aqua or Eraqus never once stated that the world would be ruled by cards either, again, it's all just stuff the Organization said to keep Sora and Riku traveling further and further through the castle without having the slightest idea what was really going on. With that in mind though, the idea of making everything based off of cards makes me really wonder why Luxord was never assigned there. I mean, he wasn't a trader or anything, but neither were half of the members that were sent there. Dude would have loved the place. Maybe it was him that suggested the idea in the first place...?

 

Anyway, odds are, unless they are trying to go for a MGS4 style nostalgia trip where key moments of the series make you use previous gameplay styles from each game, they probably aren't going to make you play with cards just because you are in Castle Oblivion. Nobody is in charge of the castle anymore, and even if cards did play some role in that part of the game, it probably wouldn't affect gameplay at all. But even if it did, if it was in a way that worked just as well as it did in Re:Chain of Memories, I wouldn't mind. As I stated before, it's not that big of a problem. But if they are willing to go that far, then I would at least hope that they do the same thing for other previous gameplay styles depending on the part of the game and the character you are playing as. It would make for a very interesting trip down memory lane. <3

That is absolutely not true. I love CoM, but it's battle system is wonky as hell; it's not terrible once you get used to it, but most other games in the series have much more intuitive battles systems.

 

I agree with them not bringing it back just for KH3 though, there's no way they'd radically change the battle system just for what would probably be one world. Although they'll probably have some sort of reference to cards, like in Re:Coded, where you have to collect them to progress the story, and if they'd want to take that chance to maybe explain what the hell cards have to do with Castle Oblivion/Land of Departure in the first place, that'd be swell.

Ever heard of *GASP* other people's opinions? OoO

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It's canon that the cards were created by Namine using Sora's memories. Beyond that we don't really know if CO has some other affinity for cards and Namine was merely using it, but it seems to be a Namine thing, much like Castle Oblivion's so called ability to make people lose their memories

 

KH2 and Re:Coded have fun combat, i prefer it more than CoM, but they're like junk food while CoM is something finer. It's okay to not like it, I don't, but you should appreciate it. I've already written long pieces about the gameplay of CoM, but stuff like delegating your block to card numbers is brilliant in that it eliminates the guesswork involved with 3D cameras. It's also the ONLY game where you could be a pure caster, filling your deck with magic cards rather than attack, and you can also focus on special attacks, and if you want to get really advanced, you can set it up so that each time you use a sleight, your deck reformats into a new type of deck based off the cards that didn't get used up

It's a brilliant system, all in all... it's just that junk food like KH2 tastes better :P

Maybe it was Namine that made it all card based, but I'm still pretty sure that it was under the instruction of the Organization. Namine's medium was DRAWINGS. That's why you never see any cards in KH2 and so on. Nothing officially says who made the cards reign supreme in that castle, but odds are it was either one of these two. It makes more sense if it was the Organization though, because that way they could manipulate Sora's memories as data much more easily (remember that Vexen altered a card of Sora's memories of Destiny Island to turn into a card of Roxas' memories of Twilight Town. They have direct control over those cards too).

 

And while I can see how some people might take the calling KH2 "junk food" thing the wrong way, I still see your point. There's something to love and appreciate about each title in the series, even if you don't love every single one of them. It just shows how much better of a person and a fan you are if you can find some way to balance what you personally feel and what you can analytically see in each one, despite your preferences. More fans could stand to learn from people like you.

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My only wish is that the card battling system had been built more like in Baten Kaitos, which had the same sort of idea of linking cards together to create combos, as well as sacrificing some of the m for the use of defense, was was generally faster paced and more streamlined to use.

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Its safe to assume that theyll be bringing backncastle oblivion in kh3. how else are they supposed to wake ven? but heres a dreadful thought... I SERIOUSLY hope they dont try bringingthe card system back, even if its just for that one world.

Well, The Card system was odd at first, but i actually eventually took a slight liking to it, the battles were more drawn out, and seemed a bit more intense since it wasn't just hack n' slash. It takes time, but you get used to it. But no I do not believe they would add the card system just for one world

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If they did brought back Castle Oblivion, I would think Aqua would be the only one to travel in there. She's the only one that knows where to go, to find Ventus. I would probably guess if Sora, Donald, Goofy, Lea, would travel in there "again", they will be lost. (Although, Lea was Axel at the time and Sora, Donald, and Goofy's memory of traveling in there is gone). 

 

As for the card system, I'm ok with it. It was kinda a challenge, but as I grow up playing Re:CoM, I did things that I didn't do when I first had the GBA version. I don't think the card battle system will come back though. If it did, aw well. 

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The card system is only bad for those who don't know how to use it.

 

I think that system made the Org XIII Nobodies look much more badass.

Or was it the atmosphere of the game? It was way darker back then.

 

CoM is one of the best games out there, both for the Story and Gameplay.

 

You can counter your opponent, you can be countered and get caught in a freaking powerful combo, you can summon Dolan to finish of Axel with ice farts lol

 

Being able to choose which ability you want to use reather than button mashing and getting tons of random abilities being activated (oh, hi there II) is much better.

 

But I don't think it'll be back for III, as Nomura stated, we'll have something that feels like flowmotion, or has some inheritance from it.

Edited by SkyKeybladeHero

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