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Exiblade7

Is it weird not to like open world games?

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Keep in mind that this is my opinion. I don't really like open world games because they MAKE me explore when I don't like to explore. I really like Skyward Sword because it gave me a sense of direction of where I am going until I finished the game. That's just me

Edited by Toon Link

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it depends on how the open world is built around and sense of direction, by the way what games have you played from loz series?

I have played all of them except for zelda 2 and four swords adventures. 

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I have played all of them except for zelda 2 and four swords adventures. 

Wait hold on, your confusing me so you don't like how the a majority of loz games had open world elements or were open ended like you know the wind waker? 

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Wait hold on, your confusing me so you don't like how the a majority of loz games had open world elements or were open ended like you know the wind waker? 

yes, but I don't mind open world elements, as long as it doesn't interfere on how I play the game like forcing you to explore a lot The wind waker didn't do that a lot. It also didn't interfere on how I play it. 

Edited by Toon Link

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yes, but I don't mind open world elements, as long as it doesn't interfere on how I play the game like forcing you to explore a lot The wind waker didn't do that a lot. It also didn't interfere on how I play it. 

I've never heard of a open world game like that, it sounds strange could you name a few examples? 

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I've never heard of a open world game like that, it sounds strange could you name a few examples? 

A Link to the past, A Link Between Worlds,  and Twilight Princess. There are more I have , but that would take like forever to type. 

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A Link to the past, A Link Between Worlds,  and Twilight Princess. There are more I have , but that would take like forever to type. 

a link to the past had open direction in where you went, so is that what your implying? as for link between worlds i can't say as i haven't played the game, but for twilight princess it had mini games and side activities with a linear path just like most of the successful titles like oot, majora's mask, and skyward sword. 

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a link to the past had open direction in where you went, so is that what your implying? as for link between worlds i can't say as i haven't played the game, but for twilight princess it had mini games and side activities with a linear path just like most of the successful titles like oot, majora's mask, and skyward sword. 

I'm trying to say that I prefer more direction in zelda games. Sorry if I didn't get to the point earlier. 

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Its not weird, and I respect your opinions and everything, but like, Sky ward Sword was more Linear than Super Mario Bros. on the NES

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Its not weird, and I respect your opinions and everything, but like, Sky ward Sword was more Linear than Super Mario Bros. on the NES

so what? It's not as linear as FF13. I would be complaining if it was that linear. 

Edited by Toon Link

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Keep in mind that this is my opinion. I don't really like open world games because they MAKE me explore when I don't like to explore. I really like Skyward Sword because it gave me a sense of direction of where I am going until I finished the game. That's just me

It's not a weird thing and it's perfectly understandable

 

For me I prefer a balance between open world and linear progression

 

 

Sure give me a huge world to explore and see but make it clear where should I go to next to progress the plot and make traveling through said world fun instead of having it being a chore(looking at you Skyrim and Dragon's Dogma)

 

Don't make it too open with no clear direction like Skyrim nor a linear hallway like Final Fantasy XIII

 

For me games like the Zelda series,classic Final Fantasy games from 4 to 9 and Xenoblade Chronicles did the job well enough for me

Edited by Smash Mega Koopa

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