Sora96 17,256 Posted July 2, 2014 Tai Yasue stated this in regards to the capes. We're doing a lot of experimentation with the cape system, but it's a very costly and difficult process. Apparently adding capes to a cutscene is very costly and difficult for the Osaka team.... 5 143436611Xxcc, Sendou Aichi, Nero Kunivas and 2 others reacted to this Quote Share this post Link to post Share on other sites
Jake 1,488 Posted July 2, 2014 wow.... They can make an entire game, but can't add something as simple as capes? what is this now... 2 Cucco and 143436611Xxcc reacted to this Quote Share this post Link to post Share on other sites
『R』 570 Posted July 2, 2014 I wonder how it's costly. Quote Share this post Link to post Share on other sites
Sora96 17,256 Posted July 2, 2014 wow.... They can make an entire game, but can't add something as simple as capes? what is this now... Back in the old structure, the Osaka team was #5 in Square Enix.... Quote Share this post Link to post Share on other sites
Danex Darkfire + 1,712 Posted July 2, 2014 Well, couple things 1.Tai Yasue said it's hard to do, and I'm pretty sure he knows what he's talking about a lot more than you do when it comes to this kind of stuff, so I'm gonna assume he's right 2. Capes are big and floppy, if you've ever seen a cape before, you'd know they don't move around like a person does. The physics of a cape are just a little different than that of a character Jus sayin 8 Silent, mgmkidKH, Robbie the Wise and 5 others reacted to this Quote Share this post Link to post Share on other sites
Dr. Shimo 202 Posted July 2, 2014 Back in the old structure, the Osaka team was #5 in Square Enix.... #5 out of how many teams? Quote Share this post Link to post Share on other sites
Jake 1,488 Posted July 2, 2014 Well, couple things1.Tai Yasue said it's hard to do, and I'm pretty sure he knows what he's talking about a lot more than you do when it comes to this kind of stuff, so I'm gonna assume he's right2. Capes are big and floppy, if you've ever seen a cape before, you'd know they don't move around like a person does. The physics of a cape are just a little different than that of a characterJus sayin 1. Tai Yasue says a lot of things, I'm pretty sure that an entire team with programmers and such can develop costumes on a cutscene. 2. We're talking about a video game here, it shouldn't take that much time. Quote Share this post Link to post Share on other sites
Justin3613 36 Posted July 2, 2014 What are capes? Quote Share this post Link to post Share on other sites
Skhyatze 165 Posted July 2, 2014 (edited) Capes from what I know are pretty hard to make. Ya know, in the development of Batman: Arkham City one person took 2 years to make and program Batman's cape. Even though it is just one person, 2 years is quite awhile. Just all the movements you would have to program is just insane. Edited July 2, 2014 by Skhyatze 3 Robbie the Wise, SkullMajora and atheist123 reacted to this Quote Share this post Link to post Share on other sites
Sora96 17,256 Posted July 2, 2014 #5 out of how many teams? #1 Kitase, Toriyama, Nomura and Hashimoto. (FFX, FFXIII along with their sequels and KH and KH2) #2 Crystal Chronicles #3 FFXI #4 FFXII and Tactics #5 Osaka #6 Front Mission #7 & #8 small teams on small projects #9 and #10 were Enix stuff Quote Share this post Link to post Share on other sites
Dr. Shimo 202 Posted July 2, 2014 #1 Kitase & Toriyama (X & XIII along with their sequels) #2 Crystal Chronicles #3 FFXI #4 FFXII and Tactics #5 Osaka #6 Front Mission #7 & #8 small teams on small projects #9 and #10 were Enix stuff At first glance that seems like they're decent being in the middle. But with the others being smaller teams, they don't seem too terribly big. I've enjoyed what I've played by the Osaka team, though. Quote Share this post Link to post Share on other sites
Sora96 17,256 Posted July 2, 2014 At first glance that seems like they're decent being in the middle. But with the others being smaller teams, they don't seem too terribly big. I've enjoyed what I've played by the Osaka team, though. They had 100 employees back in 2003 when they were working on All Star Pro-Wrestling III. The #1 team had about 300 but they were working on both FF and KH at the same time. Quote Share this post Link to post Share on other sites
143436611Xxcc 1,105 Posted July 2, 2014 I garuntee a fan could add a firetrucking cape.. 1 Cucco reacted to this Quote Share this post Link to post Share on other sites
atheist123 583 Posted July 2, 2014 I remember when Ubisoft talked about their trench coat physics in Watch Dogs, they had to do dozens of hours of motion capture to make it look right. Adding a cape would be a similar situation, unless they don't even try to aim for realism. Maybe for KH3 we will see capes but it's not worth all the hassle for an HD remaster. Quote Share this post Link to post Share on other sites
Guest Posted July 2, 2014 (edited) Lemme tell you, I recently did a game design course, I didn't do more than put a air plain onto a map in Unity and make it fly, but it was hard as HELL to do. It's not that easy to do things that seem simple like "making capes move". They have to add an entire rig to it, animate it, make sure that it dosen't get in the way of view or combat or other elements of the game, make sure it dosent spaz out, make it look semi-natural in terms of movement, then actually textureing the model, making the model, attaching it properly to the character model, making sure the engine will accept the architecture and run it without causing lag, and more. Making a ball bounce is hard to do in a game, so just saying that it should be easy is an understatement so great I would easily be able to say it's one of the top understatement of the year. Edited July 2, 2014 by Guest Quote Share this post Link to post Share on other sites
Sora96 17,256 Posted July 2, 2014 I remember when Ubisoft talked about their trench coat physics in Watch Dogs, they had to do dozens of hours of motion capture to make it look right. Adding a cape would be a similar situation, unless they don't even try to aim for realism. Maybe for KH3 we will see capes but it's not worth all the hassle for an HD remaster. We aren't talking about that sort of thing, we're talking about a simple cutscene. Quote Share this post Link to post Share on other sites
Kaneki Ken 1,516 Posted July 2, 2014 2 SkullMajora and VeNate13 reacted to this Quote Share this post Link to post Share on other sites
atheist123 583 Posted July 2, 2014 We aren't talking about that sort of thing, we're talking about a simple cutscene. The context of the quote from Yasue was about adding capes fully into the game. I don't know where you got this one cutscene idea from. Quote Share this post Link to post Share on other sites
Sora96 17,256 Posted July 2, 2014 The context of the quote from Yasue was about adding capes fully into the game. I don't know where you got this one cutscene idea from. Birth by Sleep Final Mix mate. Armour isn't used that much. Quote Share this post Link to post Share on other sites
atheist123 583 Posted July 2, 2014 Birth by Sleep Final Mix mate. Armour isn't used that much. It's still used in gameplay situations (Mirage Arena, Lingering Sentiment vs Terra-Xehanort, etc). Yasue was talking about adding capes to all variants of the Keyblade Armour. Sure, they could ignore gameplay but then the capes would magically appear and disappear between cutscenes and gameplay, which would be stupid. 1 Robbie the Wise reacted to this Quote Share this post Link to post Share on other sites
Sora96 17,256 Posted July 2, 2014 It's still used in gameplay situations (Mirage Arena, Lingering Sentiment vs Terra-Xehanort, etc). Yasue was talking about adding capes to all variants of the Keyblade Armour. Sure, they could ignore gameplay but then the capes would magically appear and disappear between cutscenes and gameplay, which would be stupid. They look pretty stupid in cutscenes right now anyway. 3 SkullMajora, Cucco and atheist123 reacted to this Quote Share this post Link to post Share on other sites
atheist123 583 Posted July 2, 2014 They look pretty stupid in cutscenes right now anyway. All the more reason for them not to be included Quote Share this post Link to post Share on other sites
Sora96 17,256 Posted July 2, 2014 All the more reason for them not to be included They look cool in KH2FM. 1 Cucco reacted to this Quote Share this post Link to post Share on other sites
Isamu Kuno 2,512 Posted July 2, 2014 I don't know anything about developing a game, but I would imagine just animating the motion of a flowing garment, like a cape, frame by frame, would be incredibly time consuming. I've been using DAZ studio and just getting a single character in a specific pose can take hours. Granted Square has much more experience, but I can see how posing a cape for each frame, especially in battle, would take a long time. Quote Share this post Link to post Share on other sites
Robbie the Wise 5,050 Posted July 2, 2014 The process of making capes isn't simplistic at all. It's easy They look cool in KH2FM.Just because they look cool doesn't mean that it easy or even practical to apply to an entire game. Quote Share this post Link to post Share on other sites