MDSVeritas 299 Posted June 16, 2014 (edited) Humanity is the greatest group of fools the world has ever known. You crawl in the mud and dub yourselves kings and queens of the dirt. You play at power as if you have any idea what the word means. You think your magic makes you strong? You think your kingdoms make you safe? We could sweep away your cities. We have. And yet you dare to send your emissaries to stop us, as if they have any chance of doing so. Know this, though: Evraius is our domain. This is our realm, and the moment they enter it they are ours. They cannot stop us. You cannot stop us. You shall watch them climb our mountain but as you wait in vain for them return it shall slowly become clear to you who the gods of this world truly are. Introduction Hey there folks, MDSVeritas here. I've been known for some of my previous original RPs The Experiment and Echoes and Ash. I like original ideas and RPs that push strong character involvement and development with a solid setting and plot to boot. As such I've developed a new RP concept in the way of Evraius. There's a plot intro below you can read, but for a quick explanation, Evraius is an original fantasy RP focusing on magic and godhood.For those familiar with my RPs it is my hope to return to more of the open-ended possibilities of The Experiment while still maintaining a sense of direction so that we can tell an awesome story together. You can read the plot intro and rules below and apply as soon as possible! Plot The world has always had magic since as early as any person can remember or any book will tell. Many cannot make great use of it, but some people are able to funnel their magic potential into elemental abilities, brute force, at-will-creation and much more. With these abilities as a baseline human civilization has flourished all over the world. The greatest example of this is in the largest kingdom in the world: Teragren, which has lived in relative peace for decades. Teragren takes up most of the primary continent that makes up the world, with the other two major forces being the smaller-but-tough Republic of Fenduril and the notorious and closed off Military State of Vedik. Through magic human civilization has flourished. Magic is not the only thing that has existed for as long as one can remember, however. Within the borders of Teragren, in a closed off no-entry zone is the singular mountain known as Evraius. Evraius is, from appearance, an absolutely normal mountain, with forests, rocky outcroppings, and sheer cliffs. The significance of Evraius is those who live there: the Kamyn. Meteor storms, floods, sudden destruction on the scale of an entire city; the Kamyn are capable of all of these, and they have done each at least once. Some call the Kamyn gods, but their power has only ever brought destruction. Villages, cities, and sometimes small countries can be wiped out easily by the Kamyn. Their actions come only every few years, but like clockwork they return. Some hail them, but every major country has stuck to neither acting against them nor commending them. What the Kamyn want, how they came about, and even just who they are is mostly unknown. The Kamyn have only communicated to the human countries through their supposed leader: Adriev, who has appeared as a fully robed humanoid figure who proclaims the actions of the Kamyn just before they occur. It is speculated there are only 3 or 4 Kamyn total if that. In the past year, though, one of the main cities of Teragren, was completely leveled with a meteor storm brought about by the Kamyn. Now for the first time humanity is acting out against them. Teragren's king has called out for any volunteer to step forward to try to bring an end to the Kamyn. Due to the uneasy terrain of Evraius no army can traverse it, so it must be adventurers who step forward to attempt the task. These people have assembled from various places and for various reasons, but to defeat to the Kamyn they must come to know each other, and trust each other through the trials ahead. One problem though. Among the traveling party is suspected to be one or more assassins hired by the Military State of Vedik to steal the powers of the Kamyn and kill all who get in the way, including the other adventurers. The Kamyn have their own ideas too... Summary: In a fantasy world of magic potential a group of volunteer soldiers climbs the mountain of the gods to topple the cruelest deities you've ever known. Rules --One character per person is recommended, two characters is the max. This is a story about character's interacting in a story that involves them all, so I'm trying to keep the interaction between players, not just between characters of one player. --Romance is totally fine, just nothing above a PG-13 level. --The potency of your magic power is up to your discretion but I have final say and powers needs to be balanced. --No assuming any action for another player. Leave every attack you do open to whether it hits or not. On the same vein, do not make your character super strong, fast, or powerful that they cannot be beaten. Take some hits sometimes. --You may only post three times in the RP between when I post. For example; if I make a post about what goes on, you may only post three times until I post again. This is to keep the RP at a fair pace for everyone. --Try to keep out of character discussion in this thread so the RP thread won't get too bogged down. Character Creation Sound interesting? Good, because it gets better. More than just having all players against an NPC character I control, I wanted to get more player-to-player interaction, even in the story. So along with being one of the few who is set to climb Evraius, you can also choose two other options: to be one of the Kamyn or on of the Vedik spies. Here's some simple parameters for the three possibilities. Kamyn Slots open: 0 Left (With enough signups, I will add another Kamyn slot) Role Description: You will work with me and other Kamyn players to impede the climbers through direct combat, environment challenges, or impossible choices. You will also get the top-secret info on who the Kamyn truly are and why they have their powers immediately as opposed to learning it through the RP like the others do. Spy Slots open: ??? Role Description: You will act as a climber until the time you feel it is right to make your move against the Kamyn and Climbers. If you want to be a spy, please put "Climber" as your role and message me, that way you won't be sure who to trust. I also won't reveal how many, if any, spies there are Climber Slots open: Infinite Role Description: You are one of the volunteers who will attempt to climb Evraius and topple the Kamyn who have ruled the world with fear for too long. Your reasons are your own. I've created on original fantasy world here, so feel free to get creative when designing your character's backstory, don't be afraid to think outside the box. Template Name: Magic Ability: (Get creative and I'll work to keep it balanced. Feel free to step up the power level for a Kamyn) Backstory: (Leave blank for a Kamyn) Appearance: Role: (Climber or Kamyn. Write Climber and message me to possibly be a Spy) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Well there you have it. I know this is by far by longest RP OP, but I wanted to try something unique, different, and interesting, and I felt like it could use some world building to do so. I'm hoping this RP will be an awesome story that I can help to tell with a lot of input and surprises from you guys! Hope to see you all soon! -MDS Edited June 20, 2014 by MDSVeritas 7 NatronSpore, Arya Stark, CloakedSchemerX and 4 others reacted to this Share this post Link to post Share on other sites
Guest DEADACCOUNT2333 Posted June 16, 2014 Name: Efenton Magic Ability: Healing of the gods. Can open up fissures in a error in the world E.g: If you have a gash on your arm, he can heal it or expand to the point where your arm explodes. And you feel all the pain. He can also open up the earth, creating earthquakes or fissures Role: Kamyn Share this post Link to post Share on other sites
MDSVeritas 299 Posted June 16, 2014 Name: Efenton Magic Ability: Healing of the gods. Can open up fissures in a error in the world E.g: If you have a gash on your arm, he can heal it or expand to the point where your arm explodes. And you feel all the pain. He can also open up the earth, creating earthquakes or fissures [Picture] Role: Kamyn Accepted. Just so everyone knows, there's still one more spot open for a Kamyn now. Share this post Link to post Share on other sites
Guest Posted June 16, 2014 (edited) After Echoes and Ash, I basically am subscribed to any RP you post MDS. I'm hooked and strapping in. Now, who to use...? Maybe it's time for me to actually use Sandrew. I didn't really get to last time I tried because there were too many charater's around and the RP just got nuts in general... Name: Sandrew (his last name will be here, for some reason I forgot it...) Magic Ability: (Get creative and I'll work to keep it balanced. Feel free to step up the power level for a Kamyn) he has transformations based off multiple diffrent elements (the four classic elements, sub elements of ice, ash, metal, and Sky (atmosphere stuff, like Deflection of radiation and being able to breathe under water because be can convert the area around him into a small atmosphere and turn the water into air) as well as darkness and light(KH sense). He has general control over each of these. With each transformation, a unique magical sword to each one is assigned and comes forth from the large iorn blade he has on his back. It's a plain iorn sword with silver edges. It's enchanted to not dull or break. Now, for an in-depth to each form and it's sword counter part. Fire- a bright red flame symbol appears across his whole body, and his eyes and hair turn a yellow orange color. The area around him becomes intensely hot, so much so that when he focuses it to a point, he can begin to melt down earth. It's accompanying sword is Detonater. Produces flames and explosions upon contact with another object of any kind, depending on the wish of the user and their emotion, the type of attack is used, and it gives off more heat and damage. When held by another person, the blade, unless Sandrew wishes for them to hold it, heats so hot that it can cook one's entire arm in an instant, specifically cooking it so well that any carnivorous creatures around will be drawn to the person. It looks like a large, black and redish orange longsword. With a amber gemstone in the hilt and top of the blade that look like fire. Water- Sandrew's skin becomes clear as fresh water, so dose his blood, muscle, bones, ect. And he becomes bathed in a bluish light. He takes less damage in this form and normally lethal blows won't kill him, unless he is severely weakened first. The pairing sword is called Blue Passion, a blade that has a similar appearance of Sandrew in this form, it looks like a long, thin sword, much like a rapure. This sword can move and flex like water, or cut through things like water can. It hydrates areas, and in fact emits a very powerful spray of water from the blade. It can be used to heal slightly, but not on himself. When someone else he dosent want to touch it tries to, their hands become do slippery/wet that thy cannot grip onto it, let alone anything until they are dried off. Earth- Sandrew turns into a light brown, almost dirt-like color, and bits of rock/sand stick to him and his skin is now hard as bedrock. The area around him shakes like a small earthquake. (Just about a 6.0 max normally, just a little above noticeable and can cause property damage, only if he is really angry) it's accompanying sword is a large, black claymore he wields one-handed. It's blunt, but heavy and strong. It can fire and manipulate rocks and earth just like an extention of Sandrew's arm. When someone other than someone he wants to hold it tries to, it will not move, it will become a fixed to the ground or the point in space it's at, becoming too heavy for anyone but Sandrew to lift. Ice: Sandrew becomes covered in a dark blue glow, a mist veil also surrounds him, and he becomes covered in a set of ice armor stronger that any average metal. He can freeze things at will, but the bigger/stronger the person or thing he freezes is, the faster it thaws. This sword, Iciy Crimson, looks like a long stalagmite or stalagtite, but when the outer shell breaks or gets removed, a much sharper straitsword becomes present. If someone attempts to hold this and Sandrew dose not want them to, it will give the person frostbite instantly. Ash: Sandrew becomes black and grey, giving off a faint smoke around him. In this form, he can clone himself, move silently, quickly, cause one to choke from lack of air. His sword converts to a black dagger and a set of kunai which can explode into ash, thus making the area harder to see in. If someone tries to wield or hold the knife or daggers, they will turn to dust and return to Sandrew. Metal- his body becomes covered in armor, which can vary each time, and can be changed or repaired if Sandrew uses enough energy to repair it. His sword becomes a very long broadsword he wields one-handed. It can be molded and changed to diffrent shapes, howecer.If Sandrew pours his energy into it, the metal can be powered into a electric-style weapon (like chainsaw). If someone tries to use it but he dosent approve, it transforms into a pair of very large handcuffs that lock on the person's wrists and cannot be removed unless Sandrew gives the OK. Sky: he becomes blue like the sky itself, save his hair, which turns into clouds, and his eyes, which look like a sun and a moon. He can't be phisicaly struck in this form, but Majin becomes more deviating to him in this form. He can't attack, either, but he can affect the weather and atmosphere itself in this form. (Yall Maddafakkas wanot cancer?). This form has a "sword" but it can only strike non phisical tjings, like other magic blasts, and destroy/seam them away. When used on someone, it can temporarily stop an ability they have from working, but only if they're bin the process of using it. Since its not phisical, and has no form, someone else cannot use it. Darkness/light- he becomes cloaked in the aforementioned thing and gains intense phisical or special (phisical for light, dark for magic/energy) buffs, as well as slight flight ability. The blade he has in each form is Dawn to Dusk, a set of blades made of pure darkness and light. They get buffs and phisical shapes that resemble the version of the form he is in at that time. They are phisicaly bound to his body and cannot be removed. Each form can be freely interchanged between, but Sandrew needs a brief intermission between them, and when he switches it takes a large amount of his energy. And can leave him drained intensely quickly. He can't keep them up forever, as well, unless others share their energy with him, but even then that will eventually run out. Backstory: a boy who was always born hating violence. He never wanted war or combat to ever happen, always being inquisitive of the world around him, he would wander between fields and mountains of many kinds. He hated no season, nor element, but his personality all comes from his past. His father was drafted into war, as well as killed in combat, and his mother was killed protecting him from ruthless soldiers who were trying to occupy their house. Because of this, he hates to see combat of any kind. He dosent want to watch others die around him. It wasn't until he was forced to join in on this expadition that he did anything since his childhood but wander around aimlessly enjoying whatever peace he could. Though he disliked combat heavily, he learned his way around with a scythe and magic in order to protect himself, he's never killed a person before with this ability, however. He's too afraid to kill, and if he had his choice, would never have joined this expidetion. Appearance: a short, light-brown haired kid with emerald eyea. He wears a long black cloak and a small amount of armor on his chest. He wears long, brown knight boots. Role: (Climber or Kamyn. Write Climber and message me to possibly be a Spy) climber. Edited June 17, 2014 by Guest Share this post Link to post Share on other sites
Silvia Kuroi 1,480 Posted June 16, 2014 (edited) Name: Varion Hain Magic Ability: Varion's magic works remarkably similar to the Alchemy in Fullmetal Alchemist. He can, with only his body, bend both Earth and Water to his will. He can fashion weapons from dirt, explosives from water, powerful shields from stone, and sharp ice from vapor. Backstory: A lonely soul who hails from the now-destroyed city from Teragren. According to him, he used to live with a fairly wealthy uncle; as his parents were killed by bandits early-on. His uncle, the esteemed Alchemist Alexander V. Dimanche Esq., was the one who trained him in the ways of Alchemy, and as such paid for Varion's attendance to the High Alchemical University. He was on a trip with his Private University when the attack struck his home town--and returned to see the entire city nothing more that charred ground and dust. When he heard that the world leaders planned to do something about this, Varion knew he had to join up. He loved his uncle and home dearly--and plans to use his power to show the Kamyn that the humans are not just mere apes playing in mud. (Tossing in personality:) Varion is a kind soul, willing enough to aid anyone who needs it. Of course, he gets jealous quickly and tends to act rather arrogantly when things get hot. Eventually he regains his composure and shows just how quick, cold, and calculative he can be from the years of intense training he suffered. Appearance: Role: Climber I hope the lore I put in for Varion's background is okay! Hopefully it doesn't conflict with the story at all. Edited June 16, 2014 by Silver Kuroi Share this post Link to post Share on other sites
Arya Stark 1,337 Posted June 16, 2014 (edited) My sisters are looking at me weird because I am like shrieking in excitement right now. I literally haven't even read the opening post yet and I'm still thrilled. Edited June 16, 2014 by Yuffie Kisaragi Share this post Link to post Share on other sites
WakingDawn96 1,166 Posted June 16, 2014 Name: Alice Thornsberry Magic Ability: Fire, can do a lot of fire related things, but not fully as there are some abilities she can't control with fire. So may think of catching things on fire, making a flame in her hand, and making fireballs appear from her hands. Backstory: She keeps quite about her past enough that it seems like she has none. She doesn't look at her past as she keeps going through life never thinking of what has happened. (Will update throughout the story) Appearance: long reddish brown hair, green eyes, has freckles, and wears a black robe shirt without sleeves and black long pants. Role: Climber Share this post Link to post Share on other sites
Josuke Higashikata 2,141 Posted June 16, 2014 (edited) Name: Drale Vay Magic Ability: His power varies depending on the time of day. In the morning, all he can do is take his shadow, and mold it into different shapes. However, at night, he can form things from all the darkness that surrounds him. Backstory: When both his parents died in Teragren, Dale vowed vengeance against the Kamyn, and decided to volunteer when the king asked. Appearance: Drale is tall, about 6', blue eyes, and brown hair. For clothes, he wears a black shirt, brown pants, blue shoes, and white gloves. He also carries around a pocket watch. Role: Climber I really like the looks of this, so I think I'm going to join. So, did I do everything correctly? Edited June 18, 2014 by Frogmyre Share this post Link to post Share on other sites
Sora's Baby 729 Posted June 16, 2014 Name: Unknown but calls herself Fairy Magic Ability: (Get creative and I'll work to keep it balanced. Feel free to step up the power level for a Kamyn) Healing (By touch or thinking about, it can heal and LIVING thing) Repair(She was trained by many different smiths meaning she can repair weapons,or clothes also make them) Cooking(cooking isn't her best skill but she's pretty good at it,also knows a lot of herbs and roots and plants in the wild safe to eat) Quick learner(helpful in battle,good at making plans,can do a wide about of assorted skills and learns new ones everyday.) (Sorry,I just wanted to list her skill set rather than just magic) Backstory: (Leave blank for a Kamyn) ~~~~A traveler,having lost her parents in a fire she now travels the would learning whatever she can.(During the fire (she was there and got out) she ended up getting hit by something so her memories are foggy at best) Appearance: http://www.theanimegallery.com/data/thumbs/790px/0167/tAG_167209.jpg Role: (Climber or Kamyn. Write Climber and message me to possibly be a Spy) Climber Share this post Link to post Share on other sites
MDSVeritas 299 Posted June 16, 2014 Name: Unknown but calls herself Fairy Magic Ability: (Get creative and I'll work to keep it balanced. Feel free to step up the power level for a Kamyn) Healing (By touch or thinking about, it can heal and LIVING thing) Repair(She was trained by many different smiths meaning she can repair weapons,or clothes also make them) Cooking(cooking isn't her best skill but she's pretty good at it,also knows a lot of herbs and roots and plants in the wild safe to eat) Quick learner(helpful in battle,good at making plans,can do a wide about of assorted skills and learns new ones everyday.) (Sorry,I just wanted to list her skill set rather than just magic) Backstory: (Leave blank for a Kamyn) ~~~~A traveler,having lost her parents in a fire she now travels the would learning whatever she can.(During the fire (she was there and got out) she ended up getting hit by something so her memories are foggy at best) Appearance: http://www.theanimegallery.com/data/thumbs/790px/0167/tAG_167209.jpg Role: (Climber or Kamyn. Write Climber and message me to possibly be a Spy) Climber Accepted! Name: Varion Hain Magic Ability: Varion's magic works remarkably similar to the Alchemy in Fullmetal Alchemist. He can, with only his body, bend both Earth and Water to his will. He can fashion weapons from dirt, explosives from water, powerful shields from stone, and sharp ice from vapor. Backstory: A lonely soul who hails from the now-destroyed city from Teragren. According to him, he used to live with a fairly wealthy uncle; as his parents were killed by bandits early-on. His uncle, the esteemed Alchemist Alexander V. Dimanche Esq., was the one who trained him in the ways of Alchemy, and as such paid for Varion's attendance to the High Alchemical University. He was on a trip with his Private University when the attack struck his home town--and returned to see the entire city nothing more that charred ground and dust. When he heard that the world leaders planned to do something about this, Varion knew he had to join up. He loved his uncle and home dearly--and plans to use his power to show the Kamyn that the humans are not just mere apes playing in mud. (Tossing in personality:) Varion is a kind soul, willing enough to aid anyone who needs it. Of course, he gets jealous quickly and tends to act rather arrogantly when things get hot. Eventually he regains his composure and shows just how quick, cold, and calculative he can be from the years of intense training he suffered. Appearance: Role: Climber I hope the lore I put in for Varion's background is okay! Hopefully it doesn't conflict with the story at all. I'm a huge fan of FMA, and you seem to be working it in really well for the world design I have in mind, so you're definitely accepted! Name: Alice Thornsberry Magic Ability: Fire, can do a lot of fire related things, but not fully as there are some abilities she can't control with fire. So may think of catching things on fire, making a flame in her hand, and making fireballs appear from her hands. Backstory: She keeps quite about her past enough that it seems like she has none. She doesn't look at her past as she keeps going through life never thinking of what has happened. (Will update throughout the story) Appearance: long reddish brown hair, green eyes, has freckles, and wears a black robe shirt without sleeves and black long pants. Role: Climber You're accepted! Name: Drale Vay Magic Ability: He has the ability to shape pure darkness into weapons when he needs them. Backstory: When both his parents died in Teragren, Dale vowed vengeance against the Kamyn, and decided to volunteer when the king asked. Appearance: Drale is tall, about 6', blue eyes, and brown hair. For clothes, he wears a black shirt, brown pants, blue shoes, and white gloves. He also carries around a pocket watch. Role: Climber I really like the looks of this, so I think I'm going to join. So, did I do everything correctly? Everything looks good, you're good to go! After Echoes and Ash, I basically am subscribed to any RP you post MDS. I'm hooked and strapping in. Now, who to use...? Maybe it's time for me to actually use Sandrew. I didn't really get to last time I tried because there were too many charater's around and the RP just got nuts in general... Name: Sandrew (his last name will be here, for some reason I forgot it...) Magic Ability: (Get creative and I'll work to keep it balanced. Feel free to step up the power level for a Kamyn) he has transformations based off multiple diffrent elements (the four classic elements, sub elements of ice, ash, metal, and Sky (atmosphere stuff, like Diflucan radiation and being able to breathe under water because be can convert the area around him into a small atmosphere and turn the water into air) as well as darkness and light) Backstory: a boy who was always born hating violence. He never wanted war or combat to ever happen, always being inquisitive of the world around him, he would wander between fields and mountains of many kinds. He hated no season, nor element, but his personality all comes from his past. His father was drafted into war, as well as killed in combat, and his mother was killed protecting him from ruthless soldiers who were trying to occupy their house. Because of this, he hates to see combat of any kind. He dosent want to watch others die around him. It wasn't until he was forced to join in on this expadition that he did anything since his childhood but wander around aimlessly enjoying whatever peace he could. Though he disliked combat heavily, he learned his way around with a scythe and magic in order to protect himself, he's never killed a person before with this ability, however. He's too afraid to kill, and if he had his choice, would never have joined this expidetion. Appearance: a short, light-brown haired kid with emerald eyea. He wears a long black cloak and a small amount of armor on his chest. He wears long, brown knight boots. Role: (Climber or Kamyn. Write Climber and message me to possibly be a Spy) climber. Accepted, and thanks, good to have ya back around! Share this post Link to post Share on other sites
Saber Lily 1,543 Posted June 16, 2014 (edited) Name: Sanya Bishop Magic Ability: Strike Witch- By choosing different familiars, she canuse different abilities. -Cat form - cat ears and a cat tail appear. Enhanced balance and sprinting. -Wolf Form - wolf ears/tail. Enhanced tactical thinking and smelling. Strength increase. -Fox form - fox ears/tail. IQ increase, as well as evasion and manipulation. -Hawk form - feathers from the spots where the other ears appear and hawk tail. Enhanced eyesight as well as ability to fly. -Rabbit form - rabbit ears/tail. Enhanced speed (fastest form) and better hearing. -Mermaid form - two fins where the ears would appear. No tail. Can breathe underwater and manipulate water or ice. -Phoenix Form - same as Hawk. Ability to manipulate fire and fly. Her ear tufts are constantly on fire and she is able to rebirth herself if killed (automatically happens no matter what. Typemof death dictates how long it takes to be reborn. Old age doesnt work well). All her forms have a sort of cooldown, especially Phoenix. Backstory: A wanderer who is lost to time it seems, Sanya knows no one. All she has loved is come and gone, and she goes to fight to Kamyn, looking for death. Personality (had to join the bandwagon): She is detached. She is looking for death but seems to want someone to break the walls she built around herself. She tends to not care for people, even if she helps them. Her coldness and detachment is not who she really is, but it is what she uses to beg for help. But no one has ever tried to break her shell. Appearance: PICTURE Role: Climber Edited June 17, 2014 by Oathkeeper136 Share this post Link to post Share on other sites
Arya Stark 1,337 Posted June 17, 2014 (edited) Name: Doctor Pellinore Warthrop (often simply called the Doctor)Magic Ability: The Doctor has an affinity towards animals. Only certain ones though. Your cats and dogs and canaries he has no interest in. But other ones, ones that most of the populace prefers to call monsters, those are the ones that hold his interest. And that is where his ability comes into play. He can summon anything he has profiled in detail in his notebook. Basically, Warthrop has written in excellent detail several monstrous beasts, a few weapons, and several tools into his notebook, and can now summon them at will. However the level of detail required is the work of days at a time, preventing him from adding anything on a whim. Is also limited to one at a time. Here is a list of things in his book:-A Bow and Quiver-A Spear-A Lantern-A Pocket Knife-A Dissecting Knife-A Box of Matches-Bread-Cheese-Water-An Anthropophagi(headless man eating humanoid double the size of a typical adult male human)-A Phoenix (eternal bird of flames, wingspan: 6 ft., sharp talons)-A Vukodlak (a wolf the size of a horse, has been known to eat humans, sharp three-inch claws and vicious teeth)-A Jorogumo (a human sized spider, poisonous fangs, can shapeshift into a woman)-A Romanian Serpent (a snake the length of a bus, venomous fangs, can un hinge it's jaw, and has strong muscles to strangle things)-A Chimera (a three headed lion, one head snake, one head goat, one head lion, with wings)-A Ciful (four winged insect, the size of a car, powerful pincers, venom, and a tail with a club of sorts on the end)-The Beast (The Doctor's strongest creature, he refuses to say anything about this species, and has not published any writings on it. Nothing is known.)Backstory: The Doctor has had a hard life. Descended from a long line of scholars, the Doctor has always had to study hard. His parents would pull surprise tests on him, and punish him severely if he failed. The Doctor grew up smart, and was able to skip several grades. When he entered college, the Doctor chose to study biology. He graduated with a degree in the subject, but found himself wanting more. He found out about the obscure science of monstrumology, and began to pursue it. After additional research, the Doctor realized how dangerous this task would be, and began to study magic as well. He chose to use book magic, and grew skilled in the use of his weapons so that he may defend himself against the creatures he wished to study. After several years of work the Monstrumologist has brought the study of monsters into the light of normal science once more, and Warthrop is a leading scientist. However, since he began his studies of monstrumology, he heard of creatures that lived only on Evraius. Finally given the chance to find these monsters and document them, the Doctor as volunteered to climb the mountain.Personality(added in if you don't mind): The Doctor is intelligent, which shows in his speech patterns and dialogue. He hates stupidity, and will not tolerate ignorant company. When interacting with others, the Doctor is a cool and confident individual, the awkwardness of other scholars either effectively covered up or not there at all. He prefers verbal sparring to physical fights, but is not afraid to fight physically.Appearance: http://38.media.tumblr.com/544e1636fb737eba0ca823f3cff65a88/tumblr_n4lxythArZ1r8s71do1_500.jpg Role: Climber I'll probably make another. Oh, and anyone who gets the reference of the character gets all of my adoring attention. Edited February 16, 2015 by Mine Share this post Link to post Share on other sites
CloakedSchemerX 1,011 Posted June 17, 2014 Name: Doctor Pellinore Warthrop (often simply called the Doctor)Magic Ability: The Doctor has an affinity towards animals. Only certain ones though. Your cats and dogs and canaries he has no interest in. But other ones, ones that most of the populace prefers to call monsters, those are the ones that hold his interest. And that is where his ability comes into play. He can summon anything he has profiled in detail in his notebook. Basically, Warthrop has written in excellent detail several monstrous beasts, a few weapons, and several tools into his notebook, and can now summon them at will. However the level of detail required is the work of days at a time, preventing him from adding anything on a whim. Is also limited to one at a time. Here is a list of things in his book:-A Bow and Quiver-A Spear-A Lantern-A Pocket Knife-A Dissecting Knife-A Box of Matches-Bread-Cheese-Water-An Anthropophagi(headless man eating humanoid double the size of a typical adult male human)-A Phoenix (eternal bird of flames, wingspan: 6 ft., sharp talons)-A Vukodlak (a wolf the size of a horse, has been known to eat humans, sharp three-inch claws and vicious teeth)-A Jorogumo (a human sized spider, poisonous fangs, can shapeshift into a woman)Backstory: The Doctor has had a hard life. Descended from a long line of scholars, the Doctor has always had to study hard. His parents would pull surprise tests on him, and punish him severely if he failed. The Doctor grew up smart, and was able to skip several grades. When he entered college, the Doctor chose to study biology. He graduated with a degree in the subject, but found himself wanting more. He found out about the obscure science of monstrumology, and began to pursue it. After additional research, the Doctor realized how dangerous this task would be, and began to study magic as well. He chose to use book magic, and grew skilled in the use of his weapons so that he may defend himself against the creatures he wished to study. After several years of work the Monstrumologist has brought the study of monsters into the light of normal science once more, and Warthrop is a leading scientist. However, since he began his studies of monstrumology, he heard of creatures that lived only on Evraius. Finally given the chance to find these monsters and document them, the Doctor as volunteered to climb the mountain.Personality(added in if you don't mind): The Doctor is intelligent, which shows in his speech patterns and dialogue. He hates stupidity, and will not tolerate ignorant company. When interacting with others, the Doctor is a cool and confident individual, the awkwardness of other scholars either effectively covered up or not there at all. He prefers verbal sparring to physical fights, but is not afraid to fight physically.Appearance: http://38.media.tumblr.com/544e1636fb737eba0ca823f3cff65a88/tumblr_n4lxythArZ1r8s71do1_500.jpgRole: ClimberI'll probably make another. Oh, and anyone who gets the reference of the character gets all of my adoring attention. It's Isaac 1 Lady Aleister reacted to this Share this post Link to post Share on other sites
Guest Posted June 17, 2014 Name: Doctor Pellinore Warthrop (often simply called the Doctor)Magic Ability: The Doctor has an affinity towards animals. Only certain ones though. Your cats and dogs and canaries he has no interest in. But other ones, ones that most of the populace prefers to call monsters, those are the ones that hold his interest. And that is where his ability comes into play. He can summon anything he has profiled in detail in his notebook. Basically, Warthrop has written in excellent detail several monstrous beasts, a few weapons, and several tools into his notebook, and can now summon them at will. However the level of detail required is the work of days at a time, preventing him from adding anything on a whim. Is also limited to one at a time. Here is a list of things in his book:-A Bow and Quiver-A Spear-A Lantern-A Pocket Knife-A Dissecting Knife-A Box of Matches-Bread-Cheese-Water-An Anthropophagi(headless man eating humanoid double the size of a typical adult male human)-A Phoenix (eternal bird of flames, wingspan: 6 ft., sharp talons)-A Vukodlak (a wolf the size of a horse, has been known to eat humans, sharp three-inch claws and vicious teeth)-A Jorogumo (a human sized spider, poisonous fangs, can shapeshift into a woman)Backstory: The Doctor has had a hard life. Descended from a long line of scholars, the Doctor has always had to study hard. His parents would pull surprise tests on him, and punish him severely if he failed. The Doctor grew up smart, and was able to skip several grades. When he entered college, the Doctor chose to study biology. He graduated with a degree in the subject, but found himself wanting more. He found out about the obscure science of monstrumology, and began to pursue it. After additional research, the Doctor realized how dangerous this task would be, and began to study magic as well. He chose to use book magic, and grew skilled in the use of his weapons so that he may defend himself against the creatures he wished to study. After several years of work the Monstrumologist has brought the study of monsters into the light of normal science once more, and Warthrop is a leading scientist. However, since he began his studies of monstrumology, he heard of creatures that lived only on Evraius. Finally given the chance to find these monsters and document them, the Doctor as volunteered to climb the mountain.Personality(added in if you don't mind): The Doctor is intelligent, which shows in his speech patterns and dialogue. He hates stupidity, and will not tolerate ignorant company. When interacting with others, the Doctor is a cool and confident individual, the awkwardness of other scholars either effectively covered up or not there at all. He prefers verbal sparring to physical fights, but is not afraid to fight physically.Appearance: http://38.media.tumblr.com/544e1636fb737eba0ca823f3cff65a88/tumblr_n4lxythArZ1r8s71do1_500.jpgRole: ClimberI'll probably make another. Oh, and anyone who gets the reference of the character gets all of my adoring attention.It's so glaringly obvious that someone would have to he blind not to see it <.<Also, just a quick question, since Oath's charater has a phoenix form, is is possible for your charater to summon another version of Oath's by some sort of magic BS? Share this post Link to post Share on other sites
MDSVeritas 299 Posted June 17, 2014 Name: Sanya Bishop Magic Ability: Strike Witch- By choosing different familiars, she canuse different abilities. Cat form - cat ears and a cat tail appear. Enhanced balance and sprinting. Wolf Form - wolf ears/tail. Enhanced tactical thinking and smelling. Strength increase. Fox form - fox ears/tail. IQ increase, as well as evasion and manipulation. Hawk form - feathers from the spots where the other ears appear and hawk tail. Enhanced eyesight as well as ability to fly. Rabbit form - rabbit ears/tail. Enhanced speed (fastest form) and better hearing. Mermaid form - two fins where the ears would appear. No tail. Can breathe underwater and manipulate water or ice. Phoenix Form - same as Hawk. Ability to manipulate fire and fly. Her ear tufts are constantly on fire and she is able to rebirth herself if killed (only in this form). All her forms have a sort of cooldown, especially Phoenix. Backstory: A wanderer who is lost to time it seems, Sanya knows no one. All she has loved is come and gone, and she goes to fight to Kamyn, looking for death. Appearance: PICTURE Role: Climber Accepted! Good to have ya! Name: Doctor Pellinore Warthrop (often simply called the Doctor)Magic Ability: The Doctor has an affinity towards animals. Only certain ones though. Your cats and dogs and canaries he has no interest in. But other ones, ones that most of the populace prefers to call monsters, those are the ones that hold his interest. And that is where his ability comes into play. He can summon anything he has profiled in detail in his notebook. Basically, Warthrop has written in excellent detail several monstrous beasts, a few weapons, and several tools into his notebook, and can now summon them at will. However the level of detail required is the work of days at a time, preventing him from adding anything on a whim. Is also limited to one at a time. Here is a list of things in his book:-A Bow and Quiver-A Spear-A Lantern-A Pocket Knife-A Dissecting Knife-A Box of Matches-Bread-Cheese-Water-An Anthropophagi(headless man eating humanoid double the size of a typical adult male human)-A Phoenix (eternal bird of flames, wingspan: 6 ft., sharp talons)-A Vukodlak (a wolf the size of a horse, has been known to eat humans, sharp three-inch claws and vicious teeth)-A Jorogumo (a human sized spider, poisonous fangs, can shapeshift into a woman)Backstory: The Doctor has had a hard life. Descended from a long line of scholars, the Doctor has always had to study hard. His parents would pull surprise tests on him, and punish him severely if he failed. The Doctor grew up smart, and was able to skip several grades. When he entered college, the Doctor chose to study biology. He graduated with a degree in the subject, but found himself wanting more. He found out about the obscure science of monstrumology, and began to pursue it. After additional research, the Doctor realized how dangerous this task would be, and began to study magic as well. He chose to use book magic, and grew skilled in the use of his weapons so that he may defend himself against the creatures he wished to study. After several years of work the Monstrumologist has brought the study of monsters into the light of normal science once more, and Warthrop is a leading scientist. However, since he began his studies of monstrumology, he heard of creatures that lived only on Evraius. Finally given the chance to find these monsters and document them, the Doctor as volunteered to climb the mountain.Personality(added in if you don't mind): The Doctor is intelligent, which shows in his speech patterns and dialogue. He hates stupidity, and will not tolerate ignorant company. When interacting with others, the Doctor is a cool and confident individual, the awkwardness of other scholars either effectively covered up or not there at all. He prefers verbal sparring to physical fights, but is not afraid to fight physically.Appearance: http://38.media.tumblr.com/544e1636fb737eba0ca823f3cff65a88/tumblr_n4lxythArZ1r8s71do1_500.jpgRole: ClimberI'll probably make another. Oh, and anyone who gets the reference of the character gets all of my adoring attention. Hey there, you're in! Share this post Link to post Share on other sites
Silvia Kuroi 1,480 Posted June 17, 2014 Name: Doctor Pellinore Warthrop (often simply called the Doctor)Magic Ability: The Doctor has an affinity towards animals. Only certain ones though. Your cats and dogs and canaries he has no interest in. But other ones, ones that most of the populace prefers to call monsters, those are the ones that hold his interest. And that is where his ability comes into play. He can summon anything he has profiled in detail in his notebook. Basically, Warthrop has written in excellent detail several monstrous beasts, a few weapons, and several tools into his notebook, and can now summon them at will. However the level of detail required is the work of days at a time, preventing him from adding anything on a whim. Is also limited to one at a time. Here is a list of things in his book:-A Bow and Quiver-A Spear-A Lantern-A Pocket Knife-A Dissecting Knife-A Box of Matches-Bread-Cheese-Water-An Anthropophagi(headless man eating humanoid double the size of a typical adult male human)-A Phoenix (eternal bird of flames, wingspan: 6 ft., sharp talons)-A Vukodlak (a wolf the size of a horse, has been known to eat humans, sharp three-inch claws and vicious teeth)-A Jorogumo (a human sized spider, poisonous fangs, can shapeshift into a woman)Backstory: The Doctor has had a hard life. Descended from a long line of scholars, the Doctor has always had to study hard. His parents would pull surprise tests on him, and punish him severely if he failed. The Doctor grew up smart, and was able to skip several grades. When he entered college, the Doctor chose to study biology. He graduated with a degree in the subject, but found himself wanting more. He found out about the obscure science of monstrumology, and began to pursue it. After additional research, the Doctor realized how dangerous this task would be, and began to study magic as well. He chose to use book magic, and grew skilled in the use of his weapons so that he may defend himself against the creatures he wished to study. After several years of work the Monstrumologist has brought the study of monsters into the light of normal science once more, and Warthrop is a leading scientist. However, since he began his studies of monstrumology, he heard of creatures that lived only on Evraius. Finally given the chance to find these monsters and document them, the Doctor as volunteered to climb the mountain.Personality(added in if you don't mind): The Doctor is intelligent, which shows in his speech patterns and dialogue. He hates stupidity, and will not tolerate ignorant company. When interacting with others, the Doctor is a cool and confident individual, the awkwardness of other scholars either effectively covered up or not there at all. He prefers verbal sparring to physical fights, but is not afraid to fight physically.Appearance: http://38.media.tumblr.com/544e1636fb737eba0ca823f3cff65a88/tumblr_n4lxythArZ1r8s71do1_500.jpgRole: ClimberI'll probably make another. Oh, and anyone who gets the reference of the character gets all of my adoring attention. Ah, isn't that from the Monstrumologist book? I read it back in like Eighth Grade. Also, I would think this would be interesting for Dr. Warthrop and Varion, as they both follow fields of sciences..in a way. 1 Arya Stark reacted to this Share this post Link to post Share on other sites
Saber Lily 1,543 Posted June 17, 2014 Accepted! Good to have ya! Hey there, you're in! I edited my character a bit. Mind rechecking it? (You quoted the older version) Share this post Link to post Share on other sites
Arya Stark 1,337 Posted June 17, 2014 Ding ding ding! Silver got it right. I ADORE the Monstrumologist books, and I've been wanting to RP as a version of the Doctor for ages. In any case, this'll be loads of fun. Share this post Link to post Share on other sites
MDSVeritas 299 Posted June 17, 2014 Name: Sanya Bishop Magic Ability: Strike Witch- By choosing different familiars, she canuse different abilities. -Cat form - cat ears and a cat tail appear. Enhanced balance and sprinting. -Wolf Form - wolf ears/tail. Enhanced tactical thinking and smelling. Strength increase. -Fox form - fox ears/tail. IQ increase, as well as evasion and manipulation. -Hawk form - feathers from the spots where the other ears appear and hawk tail. Enhanced eyesight as well as ability to fly. -Rabbit form - rabbit ears/tail. Enhanced speed (fastest form) and better hearing. -Mermaid form - two fins where the ears would appear. No tail. Can breathe underwater and manipulate water or ice. -Phoenix Form - same as Hawk. Ability to manipulate fire and fly. Her ear tufts are constantly on fire and she is able to rebirth herself if killed (automatically happens no matter what. Typemof death dictates how long it takes to be reborn. Old age doesnt work well). All her forms have a sort of cooldown, especially Phoenix. Backstory: A wanderer who is lost to time it seems, Sanya knows no one. All she has loved is come and gone, and she goes to fight to Kamyn, looking for death. Personality (had to join the bandwagon): She is detached. She is looking for death but seems to want someone to break the walls she built around herself. She tends to not care for people, even if she helps them. Her coldness and detachment is not who she really is, but it is what she uses to beg for help. But no one has ever tried to break her shell. Appearance: PICTURE Role: Climber Still accepted, sounds good! Share this post Link to post Share on other sites
Daniel Black 1,981 Posted June 17, 2014 (edited) Name: Lance Alburght Age: 22 Magic Ability: He can use wind-elementary magic, like Aero, Aeroga etc (In FF argot). With the help of his lance and bow, he can combine magic and weapons to do multiple options of attacks. This power is greater in open field, however is limitated in close areas. He also can cure people, however, this also cause his health to decrease, depending of the amount of damage the person has received. In resume he can cure but is a double edge knive. Backstory: An adventurer who looks for something lost. When he was 15, his father died, leaving him aone. Abandoning his old house in a village in Teragren, he left on a journey to search for a reason to live, a reason to keep going. That was 7 years ago. During that time he began to develop his magic little by little trying to combine it with the use of his weapons, he always carries a shard of green crystal, given by his passed mother, as a good luck charm. After hearing stories about the Kamin and the request of the kingdom of Teragren, he joined the group to fight and stop the KAmin, in hopes to find what he´s looking for. Appearance: (it´s a sketch don´t kill me T_T I though I would have more time ) Role: Climber Edited June 17, 2014 by Daniel Black 1 Hazimie reacted to this Share this post Link to post Share on other sites
Sora's Baby 729 Posted June 17, 2014 I suddenly feel weak. Share this post Link to post Share on other sites
Silvia Kuroi 1,480 Posted June 17, 2014 I suddenly feel weak. Hey, every group isn't complete without a White Mage. I wouldn't have survived Bravely Default without a White Mage (and those shields that cast Cura) in my party! Share this post Link to post Share on other sites
heartless-phil 0 Posted June 17, 2014 (edited) Name: Averain Magic Ability: Elemental sword: may take most elements and substances to form a type of sword. Backstory: Lived as a orphan, his parents were killed some years ago by bandits. He was abused by the Caretakers and children. However, one day while being beaten by the his fellow orphans, something inside him snapped. When the caretakers found him he was crying in the corner of the room,blood covering his clothes as he stood over the corpse of most of the children in the orphanage holding a Bloody Sword made from his tears. He left the orphanage and trained himself, learning about his special ability. he also vowed to never kill the innocent again, the past still haunting him. He heard about the great climb of a mountain named Evraius. He decides to take part in the grueling task, attempting to make a new start. (i hope this is ok) Role:climber Edited June 17, 2014 by heartless-phil Share this post Link to post Share on other sites
Sora's Baby 729 Posted June 17, 2014 Hey, every group isn't complete without a White Mage. I wouldn't have survived Bravely Default without a White Mage (and those shields that cast Cura) in my party! How much is that game?! Name: Averain Magic Ability: Elemental sword: may take most elements and substances to form a type of sword. Backstory: Lived as a orphan, his parents were killed some years ago by bandits. He was abused by the Caretakers and children. However, one day while being beaten by the his fellow orphans, something inside him snapped. When the caretakers found him he was crying in the corner of the room,blood covering his clothes as he stood over the corpse of most of the children in the orphanage holding a Bloody Sword made from his tears. He left the orphanage and trained himself, learning about his special ability. he also vowed to never kill the innocent again, the past still haunting him. He heard about the great climb of a mountain named Evraius. He decides to take part in the grueling task, attempting to make a new start. (i hope this is ok) Role:climber Yay you joined! Share this post Link to post Share on other sites
NatronSpore 92 Posted June 17, 2014 This looks like it will be an absolutely fantastic RP! I can't believe you can come up with these things, MDS. I have actually decided to use a different character than the one I mentioned earlier. This one is based off of the game Transistor. Name: Ferro Nonkendas (naturally, a Ferro) Magic Ability: Ferro is in possession of three sentient, magical artifacts. The first is a shield named Chips. In the center of it is a red, glassy, circular disk which acts as Chips's eye. The rest of the shield is made up of overlapping plates of white metal. The plates can shift around to change the area the shield protects, as well as completely detach from the shield and fly around close to Ferro. There is one central, larger plate that is always attached to the eye (and is the part that Ferro holds). Blasts of white-hot energy can be projected from the central eye. The second artifact consists of a short grey staff with a white blade on each end. At the base of each blade is imbedded an eye just like the one in the shield, although smaller. The artifact's name is Birgitte. The magical abilities of this weapon are that the blades heat up in combat and it will return to Ferro's hand when cast. The last artifact is a crossbow named Vell. The crossbow is made of the same white metal as the other two artifacts. It loads automagically and fires bolts of white-hot flame semi-automatically. It has a scope that floats above the main body. There are four of the red eyes spaced evenly around the scope. Backstory: Ferro left Teragren a long time ago when his mother died. She was the only family he had left, and he could not bear to remain with other people after her death. He travelled for many years in the wilderness of the world. It was out there he found the only three people he knows: Chips, Birgitte, and Vell. It was simple coincidence that took his wanderings into the path of the climbers. (Ferro actually doesn't know about the mission to end the Kamyn. The first people he meets once the RP starts will be the first contact he has with the whole expedition. Be prepared to do some explaining to him.) Appearance: Ferro is of medium height and build, with brown eyes and short brown hair. He has a baritone voice, and likes to sing (it was one way he passed the time in his wanderings). He wears plates of that white metal a few places on his body (Not a full suit. Ferro has hypothesized that a fourth artifact used to exist, a suit of armor, and these pieces might be the remnants of it. The other three artifacts do not know, however, as they had lain dormant since their creation until he found them.) Beneath the plates are worn but well-cared-for traveller's clothes. Ferro does not carry food or water; he has learned to hunt and forage, as well as become hardened to hunger, thirst, and the elements. Role: Climber Share this post Link to post Share on other sites