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SoraBlade

Zelda U: What do YOU want to see?

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https://www.youtube.com/watch?v=T5q4hHrZFhE

 

 

Sit down. Listen to this theme, as we discuss this. Yes. The epic music will stimulate your brain. DON'T ASK ME HOW I KNOW!

 

 

 

 

I want about at least 6 main dungeons. 8 is alright, 10 is cool, but 12-16 is too much.

 

I would like the items to be gotten in dungeons again.

 

A few bonus dungeons would be cool.

 

And... I want the bosses to be bigger, and have smarter A.I. :P

 

 

This is kinda all I want. You?

 

 

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bonus dungeons would be kinda cool like just have them be optional with challenging bosses. like instead of a pit of a hundred trials just make a challenging dungeon that only the daring or completionists would do and have them give you awesome items

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bonus dungeons would be kinda cool like just have them be optional with challenging bosses. like instead of a pit of a hundred trials just make a challenging dungeon that only the daring or completionists would do and have them give you awesome items

 

 

If they make a pit, have 15-20 floors be like a bottle, 100 Rupees, 300 Rupees, a heart CONTAINER...I think that'd be cool.

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An actual challenge. I prefer the traditional Zelda. ALBW posed no challenge due to short, easy dungeons (each was as difficult as the first). I'd like to see all items getting used a fair amount. Optional sword and tunic upgrades as sidequests would be fun.

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More sidequests! Like Majora's Mask! More dungeons would be nice, I would like an overworld like ALBW's but in 3d Zelda style that would be amazing and yes harder boss fights! Also try to mix up the story a bit that would make it even better!

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An actual challenge. I prefer the traditional Zelda. ALBW posed no challenge due to short, easy dungeons (each was as difficult as the first). I'd like to see all items getting used a fair amount. Optional sword and tunic upgrades as sidequests would be fun.

I like how I suck at Zelda games...so...to me, ALBW was hard, but not as hard as the others. (Still playing BTW)

 

Also, technically speaking, traditional Zelda is 2D, if you weren't hinting at that already.

Edited by SoraBlade

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Something I've wanted Zelda to do for a while is to give you all the tools near the beginning, and then throw a wide variety of puzzles at you. Because the formula is usually to use the weapon or tool you find in the dungeon to solve that dungeon's puzzles, and it sort of tips its hand as far as figuring things out goes. If you had all the tools to begin with, then you wouldn't necessarily have that same tip off automatically. It would also open the way to try and create more elaborate puzzles.

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An actual challenge. I prefer the traditional Zelda. ALBW posed no challenge due to short, easy dungeons (each was as difficult as the first). I'd like to see all items getting used a fair amount. Optional sword and tunic upgrades as sidequests would be fun.

Exactly. As much as I loved ALBW the dungeons and bosses (especially the final boss) was far too easy. And Hero Mode didn't make the game feel that much challenging either. I'd also like Nintendo to make a Master Quest for the Wii U Zelda game just like they did for both the GameCube and 3DS versions of OoT. Master Quest made the standard dungeons in OoT (except for the Water Temple surprisingly) a lot harder. 

Edited by Tails

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