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What do you think KH3 needs to be one of the best entries in the series?

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Forms

Reaction Command

Trinities

Limits

Duel-Wielding

No cheap facial expressions in both gameplay and cut scenes

More Worlds

Multiplayer both offline and online

 

More may be added

Edited by The Rocky Shoe

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Whats so funny? -__-

The bosses in BBS do not require any strategy at all to be defeated.Just spam your strongest commands. They require even less strategy since no command interact with each other. Even KH2 required you to use a little bit of strategy if you wanted to activate the reaction command, and since combos and magic interacted with each other in KH2 it added a lot more depth than anything you did in BBS.

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The bosses in BBS do not require any strategy at all to be defeated.Just spam your strongest commands. They require even less strategy since no command interact with each other. Even KH2 required you to use a little bit of strategy if you wanted to activate the reaction command, and since combos and magic interacted with each other in KH2 it added a lot more depth than anything you did in BBS.

Fair enough. But still if you try to mash X and just heal most of the way, it doesnt work. Thats what this guy did in his proud mode playthrough of BBSFM: http://www.youtube.com/playlist?list=PL12lgGVog3HvB_lRqcmExzyF86GZKbV0G

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This is what i think it needs:

 

First off, the game needs to FRICKING COME OUT. ITS BEEN 6 YEARS SINCE KH2FM;S RELEASE.

 

1. Multiple characters playable throughout the story, not just Sora:

 

Even though the previous numbered title games featured mainly Sora playable for the majority of the story, THIS IS THE LAST GAME OF THE SAGA. US FANS WANT CHARACTERS LIKE LEA, KAIRI, RIKU, THE BBS TRIO AND MORE PLAYABLE IN THE STORY, SO GIVE IT TO US NOMURA.

 

2. LESS MASHING X/TRIANGLE TO WIN ALL THE TIME, MORE STRATEGY IN BATTLE:

 

KH1 and KH2 mostly comprise of mashing a single button to beat most bosses and enemies(taht aren't secret bosses), while games like BBS and COM require more strategy to beat bosses, and feels more rewarding, at least in my opinion. I would like KH3 to make enemies harder to deal with, so we are forced to use strategy more often, and it makes the game feel more like an RPG rather then just a hack and slash.

 

3. We only go to each world once, for story progression, not having to revisit it twice for story purposes:

 

It should be like KH1, where there are so many worlds that we only go to each world once before the final world is available to go to and finish off the game. I dont want it to be like KH2 where you have to beat all the worlds once then have to beat them all again before the final world is unlocked.

 

4. More NEW WORLDS, less old worlds:

 

We want more new worlds on disney movies that havent been done yet, like Lilo and Stitch(IN HAWAII WITH LILO, NOT THE PREQUEL WHERE STITCH ESCAPES), The sword in the stone, and Jungle book and MORE! We've seen worlds like Olympus Coliseum and Agrabah WAYYYY TOO MUCH. Theyve been in every game more or less, so they should be retired for now.

 

5. Extra FM content should be handled better so everyone in the world can enjoy it:

 

With all the time its taking to make KH3, Nomura has these options:

 

1) Think things through and add all possible FM exclusive content in the FIRST AND FINAL VERSION OF THE GAME, RATHER THEN MAKING A JAPANESE EXCLUSIVE VERSION WITH THE NEW STUFF THAT THE REST OF THE WORLD CAN'T GET WITHOUT IMPORTATION OR OTHER METHODS.

 

2) Make a new FM copy seperate from the original BUT MAKE IT SO IT IS DISTRIBUTED TO THE REST OF THE WORLD, SO EVERYONE CAN ENJOY IT.

 

3) Make the FM content DLC that is release over time, so that people in japan and the rest of the world can get it.

 

I would honestly prefer option 1, but any of them will do.

 

6. Multiplayer:

 

BBS pulled off the multiplayer in Mirage Arena pretty well, and since PS4 is a next gen console, they can definitely implement this into it. If they made it like BBS's mirage arena, it would do just fine. As long as they add MANY CHARACTERS FROM THE KH GAMES TO BE PLAYABLE, LIKE IN 358/2 DAYS MULTIPLAYER.

 

7. Many secret bosses to be fought in the game, not just one or two like KH3D and BBS:

 

I would prefer if KH3 had many hard secret bosses to fight for us, with rewarding materials. I would like it to be like KH1FM with 5 secret bosses or BBSFM with 4 secret bosses.

 

That's what i think is needed to make KH3 one of the best entries in the series.

That sounds great and all, but what it needs to make it the greatest title ever is something hard to pin down exactly. What the single thing that will make it the greatest title and make it legendary in video game history is something Nomura knows and we have yet to discover.

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Fair enough. But still if you try to mash X and just heal most of the way, it doesn't work. That's what this guy did in his proud mode playthrough of BBSFM: http://www.youtube.com/playlist?list=PL12lgGVog3HvB_lRqcmExzyF86GZKbV0

So ? If the player like mashing X and healing most of the way , shouldn't he/she get the option to do so ?

 

The reason why mashing the attack button doesn't work in BBS is because of the combo system is crap. The longest combo you can throw is slow 3 hit combo, which gives plenty of time for the enemy to attack you. Just because mashing the attack button doesn't work, doesn't mean you don't mash any other button. In BBS, you can mash the dodge roll button, not even look at the screen and be sure to not get hit . In KH2, the battle system is built around combos so of course you're gonna be pressing X a lot but the devs added plenty of abilities on the square button for you to alternate between X and square.Which makes for lengthy powerful attacks. If you didn't use them that's your loss because you get plenty of powerful finishers on it. At least in KH2, they give you the option not to button mash. It's not my fault most people don't choose it.

Edited by baptiscool19

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So ? If the player like mashing X and healing most of the way , shouldn't he/she get the option to do so ?

 

The reason why mashing the attack button doesn't work in BBS is because of the combo system is crap. The longest combo you can throw is slow 3 hit combo, which gives plenty of time for the enemy to attack you. Just because mashing the attack button doesn't work, doesn't mean you don't mash any other button. In BBS, you can mash the dodge roll button, not even look at the screen and be sure to not get hit . In KH2, the battle system is built around combos so of course you're gonna be pressing X a lot but the devs added plenty of abilities on the square button for you to alternate between X and square.Which makes for lengthy powerful attacks. If you didn't use them that's your loss because you get plenty of powerful finishers on it. At least in KH2, they give you the option not to button mash. It's not my fault most people don't choose it.

You have a point there. :)

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I think if they do reuse worlds then they have to have a lot of new areas. 

I also want more characters to be playable but not in the way that BBS and 3D were. It's hard to explain what I want. 

Online multiplayer all the way.

A LOT of side quests and things to do like the dalmations in KH1

A Final Fantasy world. I think being able to play in just one world with a mix of the final fantasy game areas would be amazing.

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More playable characters would be amazing as long as that meant that the game went for waaaay longer than the other games so we still get a full Sora story as well as a bunch of other playable characters :)

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