Cucco 1,907 Posted September 3, 2013 (edited) It was way too easy. I kind of feel like ventus armor was tacked on and ansem was meant to be the final boss. Edited September 3, 2013 by Cuccojenkins Quote Share this post Link to post Share on other sites
Master Juan 574 Posted September 3, 2013 Actually, besides the Ventus armor battle, the last boss would technically be Xemnas and Young Xehanort (YX after Xemnas of course). Quote Share this post Link to post Share on other sites
HarLea Quinn 26,501 Posted September 3, 2013 The armor was added on last minute . YMX was meant to be the final boss at first then Nomura decided it needed the armor fight . 1 Reyn reacted to this Quote Share this post Link to post Share on other sites
MasterXemnas 2,285 Posted September 3, 2013 Fool. Kind of a final fantasy element. The very very last boss isn't very hard. It's usually the boss right before it that's hard. This probably isn't the case in all FFs, I've only played a few. Quote Share this post Link to post Share on other sites
xxClouDxxmoon 901 Posted September 3, 2013 FFX AHEM. Quote Share this post Link to post Share on other sites
Dave 5,715 Posted September 3, 2013 I actually found all the final bosses in DDD a little to easy. With the exception of Ansem SoD. I think the problem is that it's almost too easy to grind to get to the point where you can just hack away at them. Not to mention that a lot of the abilities you have are broken (Spam Balloonaga, and voila). I think the main thing is the sort of dueling aspect of it. On the one hand, I do like the concept of going one-on-one with the big bad and using your skills as a swordman. But as I said, DDD's play mechanic makes it all to easy to button mash and stack up your abilities, and then it becomes a bit of a breeze. I think I prefer something in KH1 or 2, where you have to clear hurdles, puzzle solve, and really bust your gut in order to get to the boss before you're even allowed to button mash on them, and even then it's for a shorter time. It keeps you on your toes a bit more, and makes it feel like more of a prolonged obstacle to overcome. 2 xoblivionx13 and Zola reacted to this Quote Share this post Link to post Share on other sites
jorrell3946 70 Posted September 3, 2013 It was pretty easy. It might be the easiest boss to beat in the series. Quote Share this post Link to post Share on other sites
Reyn 1,755 Posted September 3, 2013 I actually found all the final bosses in DDD a little to easy. With the exception of Ansem SoD. I think the problem is that it's almost too easy to grind to get to the point where you can just hack away at them. Not to mention that a lot of the abilities you have are broken (Spam Balloonaga, and voila). I think the main thing is the sort of dueling aspect of it. On the one hand, I do like the concept of going one-on-one with the big bad and using your skills as a swordman. But as I said, DDD's play mechanic makes it all to easy to button mash and stack up your abilities, and then it becomes a bit of a breeze. I think I prefer something in KH1 or 2, where you have to clear hurdles, puzzle solve, and really bust your gut in order to get to the boss before you're even allowed to button mash on them, and even then it's for a shorter time. It keeps you on your toes a bit more, and makes it feel like more of a prolonged obstacle to overcome. I dont know about that Dave. KH2 is pretty easy when you think about it. Mostly you can just mash X and Triangle to win, and heal when neccessary, and you'll win most fights easy. You can't do that with the secret bosses obviously, but with the story bosses, you can use the method to really beat anyone. I know, ive seen TealGameMaster do that SOOOO MANY TIMES. Thats his main play style. :mellow: Thats why i prefer the harder games like BBSFM. That game is a wake up call game. You can't spam X to win every fight, enemies do alot of damage, and you have to strategize with your Command deck and when to dodge and that stuff to win. I think thats why i also like FF, since you have to strategize. Quote Share this post Link to post Share on other sites
Velvet Scarlatina 607 Posted September 3, 2013 I dont know about that Dave. KH2 is pretty easy when you think about it. Mostly you can just mash X and Triangle to win, and heal when neccessary, and you'll win most fights easy. You can't do that with the secret bosses obviously, but with the story bosses, you can use the method to really beat anyone. I know, ive seen TealGameMaster do that SOOOO MANY TIMES. Thats his main play style. :mellow: Thats why i prefer the harder games like BBSFM. That game is a wake up call game. You can't spam X to win every fight, enemies do alot of damage, and you have to strategize with your Command deck and when to dodge and that stuff to win. I think thats why i also like FF, since you have to strategize. You are awesome for watching him. 1 Reyn reacted to this Quote Share this post Link to post Share on other sites
Fierce Deity Link 925 Posted September 3, 2013 The only bosses I had trouble with were Ansem, Xemnas (before I learned about Drop-me-nots), annnnnd... well, that's it actually. Ven Armor was pretty easy, and even Julius wasn't that hard. Quote Share this post Link to post Share on other sites
Reyn 1,755 Posted September 3, 2013 You are awesome for watching him. Im assuming you watch him aswell, so you are awesome too. The only thing that annoyed me about him is in his BBSFM playthrough, he used Cure and attack instead of doing what he did in DDD and using Commands and Attacking in conjunction. IT wouldve made it easier for him, especially if he used D-links but he didnt. Thats why he ended up not liking it as much as the first 2 KH games, because you cant mash X and heal to win. He also decided to use Terra for the secret bosses, and caused alot of aggravation on himself, and blamed the bosses for being cheap, while if he had used Aqua or Ventus, he wouldve easily breezed through them. He was being kinda dumb honestly. Quote Share this post Link to post Share on other sites
Rob 5,571 Posted September 3, 2013 Ventus armor was added because the ending of TWTNW was anticlimatic. Quote Share this post Link to post Share on other sites
mikethegamer 53 Posted September 4, 2013 All the boss fights were pretty easy because I overleveled myself Quote Share this post Link to post Share on other sites
Hero of Winds 2,576 Posted September 4, 2013 I dont know about that Dave. KH2 is pretty easy when you think about it. Mostly you can just mash X and Triangle to win, and heal when neccessary, and you'll win most fights easy. You can't do that with the secret bosses obviously, but with the story bosses, you can use the method to really beat anyone. I know, ive seen TealGameMaster do that SOOOO MANY TIMES. Thats his main play style. :mellow: Thats why i prefer the harder games like BBSFM. That game is a wake up call game. You can't spam X to win every fight, enemies do alot of damage, and you have to strategize with your Command deck and when to dodge and that stuff to win. I think thats why i also like FF, since you have to strategize. Well those games were built around the Command Deck, which I honestly found unsatisfying in everything after BBS as it was repetitively and poorly used in all games after BBS. The command deck is meant to be used. You dun have magic, or quick commands, it was all put in a small deck that you HAD to use. Quote Share this post Link to post Share on other sites
xoblivionx13 1,133 Posted September 12, 2013 I actually found all the final bosses in DDD a little to easy. With the exception of Ansem SoD. I think the problem is that it's almost too easy to grind to get to the point where you can just hack away at them. Not to mention that a lot of the abilities you have are broken (Spam Balloonaga, and voila). I think the main thing is the sort of dueling aspect of it. On the one hand, I do like the concept of going one-on-one with the big bad and using your skills as a swordman. But as I said, DDD's play mechanic makes it all to easy to button mash and stack up your abilities, and then it becomes a bit of a breeze. I think I prefer something in KH1 or 2, where you have to clear hurdles, puzzle solve, and really bust your gut in order to get to the boss before you're even allowed to button mash on them, and even then it's for a shorter time. It keeps you on your toes a bit more, and makes it feel like more of a prolonged obstacle to overcome. I agree, the bosses felt like they were a bit too easy (and I usually fail horribly when playing bosses) except Ansem SoD; YMX was challenging too. The whole battle system was more like button smashing. I liked the older battle systems and puzzles, for example fighting the Samurai Nobodies and waiting for the right button to light up. Quote Share this post Link to post Share on other sites
xemnasbane 71 Posted October 4, 2013 Well, in my opinion, I enjoyed the final Ventus armor battle just because of how awesome it was, but it was a little too easy. The 3D effect was really cool in that battle, just like the Ansem battle. Quote Share this post Link to post Share on other sites