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waffle

my reaction to hearing about kh3 being like kh3d

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Personally, I hate haveing to traverse a large map on foot, so Flowmotion was a God send. I never used it for battle so the game wasn't rediculously easy. And the game never once glitched in my over 100 hrs of playtime. Remember, for both this and FF XV they're going for a Final Fantasy VII Advent Children like feel in terms of movement and fast-paced action, like the final battles of KH II stretched out through the whole game. Flowmotion would facilitate that.

 

I wish they would combine the BbS system with the KH II system too though, like have each command, Atack, Magic, ect have it's own command deck.

Edited by Isamu_Kuno

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I really don't see what's so special about the battle system in KH3D that they'd want to put it in KH3. If you take out flowmotion you have the same battle system that BBS has but with a way of entering and leaving command styles ( Dream Eater Links). Basically, the only innovative mechanic about KH3D's battle system is Flowmotion.

Edited by baptiscool19

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I'm cool with some form of parkour like Sora jumping off walls in the trailer, but I REALLY don't want it has a big part, especially like glowing purple and moving extreme distances, it's too easy. I do hope wall jumping and rail grinding is used though, but it better not be the gimmick. Good thing overall though it appears KH3 will keeps a lot of KH2's fighting engine and command screen.

Edited by projecttank

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SHUT UP.

 

RE:CODED WAS WORSE THEN 3D, BE GRATEFUL KH3 WONT BE LIKE RE:CODED AND WILL BE LIKE KH3D INSTEAD.

 

Dummy, thinking 3D is worse the Re:Coded. -__-

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I'm actually pretty happy about it, KH3D was fun to play. Besides, if we look at the faux gameplay in the KH3 trailer, though that's not actual real-time footage but meant to look like it, Sora doesn't seem as overpowered (he's no longer zipping between walls in the blink of an eye, etc.) so I think it'll be really toned down.

Edited by J. Severe

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SHUT UP.

 

RE:CODED WAS WORSE THEN 3D, BE GRATEFUL KH3 WONT BE LIKE RE:CODED AND WILL BE LIKE KH3D INSTEAD.

 

Dummy, thinking 3D is worse the Re:Coded. -__-

 

 

DDD was worse than reCoded.  :P

 

 

On topic, the flowmotion kind of gets a mixed reaction from me. On one hand, I have always liked how every title tries something a little different, and gives you something new to play with, and I can definitely respect them for trying the flowmotion mechanic. For my personal tastes, while I don't mind playing it once, I wouldn't want to play it again, or at least not in the form it was implemented here. As some other people have said, I think it makes things a little too easy, both in battle and in exploring. Now, if they were to work it where you get these moves in Drive Forms, or if they were abilities that you had to earn, or just did something to put a limit on it, it might work better. 

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