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Villi1997

Image What is wrong with them

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Drop off violent video games...? It's not the dropping video games that throws me off, but the "Violent part"...Uh say what now?

 

I actually see it as the opposite. If they're concerned about violence in the world, why limit drop offs to just video games? Why not violent movies or comics? Their cause is rendered ineffective by implying that video games make the world more violent, not entire media cultures centered around violence itself. And the only way to stop that from existing is to stop buying such material in the first place, which will never happen.

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I actually see it as the opposite. If they're concerned about violence in the world, why limit drop offs to just video games? Why not violent movies or comics? Their cause is rendered ineffective by implying that video games make the world more violent, not entire media cultures centered around violence itself. And the only way to stop that from existing is to stop buying such material in the first place, which will never happen.

 

Because, unlike movies and comics, games put you in control and in perspective (what/who you kill/shoot, what/who kills you and with what and how graphically). Don't get me wrong I see your point, slasher films can give people just as much as an idea as anything else but video games put you in the action. You're the one pulling the trigger. Question is is it in video fantasy or in live reality?

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Better to have the simulation than the real thing.People who feel the violent urge can satisfy their urge without hurting others (there are levels to which this works)And people who don't can get some realism in their fun.Afterall:-you don't see tonnes of people joining the army because of Call of Duty -you don't see legions of Guitar Hero fans learning to play the instrumentObviously there are exceptions to these + other examples - but that's thanks to people being different to a variety of degrees, which will never change...

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Because, unlike movies and comics, games put you in control and in perspective (what/who you kill/shoot, what/who kills you and with what and how graphically). Don't get me wrong I see your point, slasher films can give people just as much as an idea as anything else but video games put you in the action. You're the one pulling the trigger. Question is is it in video fantasy or in live reality?

I figured that might be their reasoning, but their logic is still faulty in my opinion.

 

Seeing anything that happens in a video game as "real" only damages their development as a form of expression; nothing in a video game is real, and should not have anymore influence on a real-life person than those other mediums. I'm not pulling a trigger, I'm pressing a button. Yes it's shaped like a trigger and fires a gun, but I, and millions others, know it's not anything beyond a controller and a screen. The problem happens when impressionable or psychologically damaged minds meet these simulations of violence and take away something the rest of us don't. This is an incredibly small fraction of the population that has existed before violent video games and will exist after, god forbid there should be an "after video games", haha.

 

We can agree that video games are the most immersive media, but the immersion is still a fantasy. They'd do better to educate people about the difference between Call of Duty and Journey and to celebrate the widening scope of video game genres than to imply through omission of other violent materials that reducing the number of violent games would have some magical impact on society.

 

Also, I believe I'm reading way too much into this whole issue, but hey, it's a forum. Plus having worked at a library for several years I'm annoyed that one would attempt to 'collect' any form of expression no matter what the subject matter.

Edited by Columned-Munny

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I figured that might be their reasoning, but their logic is still faulty in my opinion.

 

Seeing anything that happens in a video game as "real" only damages their development as a form of expression; nothing in a video game is real, and should not have anymore influence on a real-life person than those other mediums. I'm not pulling a trigger, I'm pressing a button. Yes it's shaped like a trigger and fires a gun, but I, and millions others, know it's not anything beyond a controller and a screen. The problem happens when impressionable or psychologically damaged minds meet these simulations of violence and take away something the rest of us don't. This is an incredibly small fraction of the population that has existed before violent video games and will exist after, god forbid there should be an "after video games", haha.

 

We can agree that video games are the most immersive media, but the immersion is still a fantasy. They'd do better to educate people about the difference between Call of Duty and Journey and to celebrate the widening scope of video game genres than to imply through omission of other violent materials that reducing the number of violent games would have some magical impact on society.

 

Also, I believe I'm reading way too much into this whole issue, but hey, it's a forum. Plus having worked at a library for several years I'm annoyed that one would attempt to 'collect' any form of expression no matter what the subject matter.

Agree 100% Just giving my piece since everybody keeps saying it's ridiculous. Not saying video games will make everybody killers but some, unfortunately, fall through the cracks and become 'out of it'. Trying to make a point. Just glad to see we're on the same page.

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Agree 100% Just giving my piece since everybody keeps saying it's ridiculous. Not saying video games will make everybody killers but some, unfortunately, fall through the cracks and become 'out of it'. Trying to make a point. Just glad to see we're on the same page.

Whew, I'm glad too. I never try to sound abrasive, but I worry that's how it comes off. Good discussion :))

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