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Lalalablah

KHCoM What was your gameplay experience like?

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  On 6/29/2013 at 8:12 PM, Lalalablah said:

I haven't played this game yet, only seen cutscenes on YouTube, but I was wondering, what is the fighting with cards thing like? Annoying or do you get used to it?

Its cool. You can still dodge roll and jump in battle, so thats the same. You can't guard anymore though. And its fun to make sleights and think about what you'll do next.

 

Its really nice to card break enemies when they're about to attack you, so you can make it so they can never hurt you in the whole battle.

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I also having played it yet (living in EU) and am waiting for 1.5 to fully enjoy it (refrained myself from watching let's plays or cutscenes cause I know I'm getting it) but I figure the card system will be something you'll just get used to, at first it'll be irritating but if you played through the game twice back to back the second time wouldn't be so annoying since you have a grasp of the controls.  A lot of people don't like it, for one game in the series I see no problem with it.

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It's fun if you know what you're doing. However, once you get to a certain point, it becomes difficult and tedious. I had to rely on a deck made from Sonic Blade sleights, cures, and Hi-Potions after "reaching" Neverland. The final boss isn't exactly fun if you don't know what you're doing. If you're terrible at the game, then you could use a deck made from alternating 0s and 9s. Reverse/Rebirth is really fun and in some ways easier.

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At first it was very irritating because of all the combos and card limits but as you progress through the game it becomes much easier. You have to learn how to mold the right deck for certain tasks and battles as well as quickly make a good combo move. Hey it can't be all that bad, my addition skills and reaction time got better by the end xD Now that I look back on it, the gameplay was quite unique and enjoyable ^^

Edited by xoblivionx13

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i personally felt it was one of the most innovative rpg game battle styles i had ever seen, but certain bosses like the riku replica card break you so much you throw your hat down and stamp on it.

 

i only played the gba version, i'm from europe, but from what i've seen the two games play pretty much the same.

Edited by EternalReckoning

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  On 7/17/2013 at 8:54 PM, Lalalablah said:

Great so I'll be looking forward to snapping my controller in half when I play this game :)

People won't even recognize their controller after they play a little bit of their new game ;)

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Chain of memories was the first KH game i played, my older brother some gameboy games for it, and ended up not liking it, so i picked it up, and loved it, i loved the disney charecters, and since CoM is all a lie, it kinda revealed a MindF*ck kind of thing when i first heard about the other kh games

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  On 7/4/2013 at 1:48 PM, EternalReckoning said:

i personally felt it was one of the most innovative rpg game battle styles i had ever seen, but certain bosses like the riku replica card break you so much you throw your hat down and stamp on it.

 

i only played the gba version, i'm from europe, but from what i've seen the two games play pretty much the same.

I played both versions, and for the most part some sleights become more useful in true 3D and some become less useful. Similarly with boss battles some became easier, others became harder. Also there are some fun new sleights. Though two changes are annoying. Instead of just having to leave and reenter rooms to get moogle points again, you have to make new rooms. Another minor announce is what I think is a glitch,imagine a grid with 4 rooms (numbered clock wise) you go from room 1 to 2 to 3 to 4. Now the door from 4 to 1 isn't open and you have to remake room one to get that pathway open. (in the GBA version the doorways auto opened)And yeah, I agree with a lot of people in this thread that the battle-system was pretty good once you got used to it.

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