Web
Analytics Made Easy - StatCounter
Jump to content
  • Sign Up
KHLegendIII

Final Fantasy XV Needs Next-Gen to Run Properly

Recommended Posts

According to Tetsuya Nomura, FFXV can only be a seamless gaming experience on next-gen systems like the PS4 or Xbox One.
 
If you only know about about Final Fantasy XV from its E3 demo, you may not understand why people are so worked up about its previous name, Final Fantasy Versus XIII. To get up to speed, all you really need to know is that the game was announced in 2006, which means gamers have been waiting seven freaking years to get their hands on it. According to FFXV director Tetsuya Nomura, there's actually a very good reason for the delay: The game Square-Enix wanted Versus to be simply wasn't possible with PS3 hardware, so the entire development cycle had to be pushed into the next console generation.
 
"With current-gen systems, we couldn't fully express what we wanted to do in this project," Nomura explained. "There were more and more things that we would've had to change the form of. However, the assumption was that we'd go ahead with a current-gen release, so went through a trial-and-error process to do as much as we could. So we built an alpha version about a year ago, and the company response was 'If you remained bound to the current generation, will it will be the product you envisioned?' They suggested shifting fully to next-gen, and that was the spark that led to the move."
 
It's a little mind-boggling when you think about it. When FF Versus XIII was first announced in May 2006, the PlayStation 3 hadn't even reached store shelves yet. That means either Square-Enix's expectations for Versus shot through the roof during development, or Nomura was literally imagining a game two generations ahead of its time. "I wanted FF15 to be as seamless as possible, and to achieve that, we needed to have all the actions you could potentially do always be available in memory," Nomura said. "Keeping this massive amount of RPG character data around, and having them fight all kinds of monsters on a large map, is a lot of stuff. To that we're adding light sourcing, physics, filters, and other graphical elements, but there's only so much we could display at once, so we were forced to go through a weeding process."
 
Square-Enix's criticisms of prolonged console generations make more sense now, since Nomura notes this was the main thing keeping Versus from being available sooner. "[The] lifespan of the current generation of consoles was starting to pose a problem to us. If we were a year later, other companies will have more time to research the next generation, and releasing the game against their products on the older generation could have caused us to look inferior when people inevitably compared us."
 
So apparently Versus' delayed release was the fault of slow-moving console manufacturers the entire time. Nice job, industry.
 
Source: Polygon, via Joystiq
 
 
 
 
 
 
 
 
 
So, this is WHY Versus didn't come out sooner... What do you think?
 
 
 
 
 
 

Share this post


Link to post
Share on other sites

Thank you for this post, I didn't know that. Now I am going to try it :PHOPEFULLY they do the same with KH3, I want it to be better than FFXV xD

 

 

KH3 was announced at E3 2013, in case you didn't know. They are releasing it for the PS4 and Xbox One.

Share this post


Link to post
Share on other sites

As long as next hardware doesn't mean 40 hours cutscenes and 10 hours gameplay like most games from last gen...then I'll be fine

 

 

But I still think a Ps3 version could be possible  

Edited by Metal Snake

Share this post


Link to post
Share on other sites

That's a cool article, thanks for sharing!

I guess it's true in most of points: They wanted to make a game, but wanted it in a level that didn't exist in the previous generation. I honestly think it grew into that with with time. I'm not entirely convinced by all this "imagining a game two gen ahead", but if anyone can do that, it's Nomura i guess.

Edited by AntonioKHT

Share this post


Link to post
Share on other sites

But,come to think of it:HOW MUCH MONEY DID THEY SPEND DEVELOPING IT FOR AN ENTIRE GEN OF CONSOLES???

 

The game needs to sell like crazy in order to compensate for the development costs,otherwise it would be a disaster for every Square fan everywhere as the losses of the game would make the company go bankrupt,which is nothing that anyone of us want

Share this post


Link to post
Share on other sites

 

According to Tetsuya Nomura, FFXV can only be a seamless gaming experience on next-gen systems like the PS4 or Xbox One.
 
If you only know about about Final Fantasy XV from its E3 demo, you may not understand why people are so worked up about its previous name, Final Fantasy Versus XIII. To get up to speed, all you really need to know is that the game was announced in 2006, which means gamers have been waiting seven freaking years to get their hands on it. According to FFXV director Tetsuya Nomura, there's actually a very good reason for the delay: The game Square-Enix wanted Versus to be simply wasn't possible with PS3 hardware, so the entire development cycle had to be pushed into the next console generation.
 
"With current-gen systems, we couldn't fully express what we wanted to do in this project," Nomura explained. "There were more and more things that we would've had to change the form of. However, the assumption was that we'd go ahead with a current-gen release, so went through a trial-and-error process to do as much as we could. So we built an alpha version about a year ago, and the company response was 'If you remained bound to the current generation, will it will be the product you envisioned?' They suggested shifting fully to next-gen, and that was the spark that led to the move."
 
It's a little mind-boggling when you think about it. When FF Versus XIII was first announced in May 2006, the PlayStation 3 hadn't even reached store shelves yet. That means either Square-Enix's expectations for Versus shot through the roof during development, or Nomura was literally imagining a game two generations ahead of its time. "I wanted FF15 to be as seamless as possible, and to achieve that, we needed to have all the actions you could potentially do always be available in memory," Nomura said. "Keeping this massive amount of RPG character data around, and having them fight all kinds of monsters on a large map, is a lot of stuff. To that we're adding light sourcing, physics, filters, and other graphical elements, but there's only so much we could display at once, so we were forced to go through a weeding process."
 
Square-Enix's criticisms of prolonged console generations make more sense now, since Nomura notes this was the main thing keeping Versus from being available sooner. "[The] lifespan of the current generation of consoles was starting to pose a problem to us. If we were a year later, other companies will have more time to research the next generation, and releasing the game against their products on the older generation could have caused us to look inferior when people inevitably compared us."
 
So apparently Versus' delayed release was the fault of slow-moving console manufacturers the entire time. Nice job, industry.
 
Source: Polygon, via Joystiq
 
 
 
 
 
 
 
 
 
So, this is WHY Versus didn't come out sooner... What do you think?

Alright i forgive them for pushing it to PS4 for this. I STILL DON'T FORGIVE THEM FOR NOT PUTTING KH3 FOR PS3. But i will forgive them for that if they put 2.5 on PS3.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...