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advfox

Game Mechanics

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I think that they should add some depth to enemies. What I mean is that every enemy should be unique (not just by the looks) and have their own abilities and fighting styles and you should think always different approach for every enemy you encounter. Currently normal enemies don't give really challenge or anything and you just can attack them head on without thinking any strategy. 

 

Please more exploration and possibly better level design. And smoother platforming. Nothing is as obnoxious as platforming with sticky controls

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