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SSGoten

Am I the only one bothered by...

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Am I the only one bothered by the lack of NPCs in worlds? When you go to a world, let's say Traverse Town in KH, there are almost no NPCs there. I understand it's where you go when your world disappears or whatever, but let's look at Twilight Town from II. Yes, there are more NPCs here, but you can still probably count the amount of NPCs on your hand. It's understandable in some worlds (Tarzan's world, Alice's world, Beast's castle, etc.) but some worlds SHOULD have more NPCs. It just kinda bugs me. What do you guys think?

Edited by SSGoten

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I thought 1 and 2 did fine with that, I mean, as well as they could. 

BBS was ok with it, but I thought it could use improvement, not to mention NPCs seemed to cause lag. 

3D was awful in that aspect. Like literally, the only NPC besides the moogles was Mickey, for all of ten seconds in Country of the Musketeers. RoxSox makes an interesting point about that though, so maybe I'll cut them a bit of slack

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I agree. I miss the environment of KH1 Traverse Town, where there were always people... (at least in the first district). The worlds nowadays just feel... empty...

 

I mean, in DDD, it makes sense, because it is all a dream. And in coded it makes sense, because it's all data.

This

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It really comes down to:Are they necessary to the story

Is it worth the time to render

Can we afford to give out space/memory on the cartridge/disc for them instead of other features

 

KH3D was the worse for it but tbh I barely expected any NPCs on a DS system.  I hope to see more in the future, but I don't want areas overrun with them 'cause then you won't be able to fight in those areas.  

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Actually i don't think 3D can get away with it

It's indeed a dream but it's a whole world sleeping, all of it's habitants sleeps with it, that's how we find characters as pinnochio and mickey around there, so there shouldn't be a reason not to have sleeping NPCs around too

 

Also it would be gold if the NPCs were flowmotion'ing around

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Yeah, I imagined some of it was due to the systems' specs, and maybe it would've caused the game to lag when trying to load all them, but I never thought about the space or money problem. Like Sora96 said, hopefully KHIII will have more, and I think they should, because the PS3 can handle it, and the discs can hold 50gb (Thank God for dual-layered discs!). 

 

Yes! Agrabah should be loaded with shoppers! And when a fight breaks out...

I'm really hoping this gets fixed in KHIII. I feel a bit too much like I'm on an empty set rather than a brought-to-life Disney world. Agrabah should be bustling with street shoppers, Land of Dragons should have a full city of citizens, and the Colosseum shouldn't be home to a crowd of invisible spectators.

 

Let's just hope they flood the worlds with more NPC's so there won't be much room to use your keyblade!

... The NPCs flee the area, like in the Favela level in MW2. They all just run away. 

 

i kinda want the worlds of KH3 to be sorta like final fantasy where there are npcs everywhere no matter how useless they are or have Traverse Town and Twilight Town seem like Academia in FFXIII-2

It's funny that you mention FF, because I was watching gameplay from Versus XII or whatever it's called and I saw TONS of NPCs in an area and I remembered how KH lacks that :P

 

I agree. I miss the environment of KH1 Traverse Town, where there were always people... (at least in the first district). The worlds nowadays just feel... empty...

 

I mean, in DDD, it makes sense, because it is all a dream. And in coded it makes sense, because it's all data.

Yeah, I mean those worlds are understandable. But many others weren't. I even feel like Disney Castle should have had more people. 

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The lack of NPCs is the biggest thing that game critics latch on to when it comes to Kingdom Hearts

Is it really? I've never heard of anyone complain about it haha.

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