Like, what things will you do in the beginning to make it easier?
For me, im starting in Proud Mode for my first run, as ill clear out most of the trophies in it.
Im going to start with the Shield for the first and probably last time ever , so i start with extra defense and i can get Lucky Strike for Sora faster, which will help immensely with the synthesis. Ill give up the staff(For reasons ill explain later in this comment) so i can keep a balanced amount of Offense. I'll try grinding for awhile in DI(this'll lessen my chances of getting Speedster, but im not thinking ill get it anyway in the Proud playthrough), because if you lose there, you only lose the battle but don't get a game over.
What are your strategies you have planned?
Here is why, im giving up the staff:
(IMHO, KH 1 is the only KH game in which Magic is way more limited than in the others.
I mean, most spells in the game take up 1 block of MP by the end of the game, not to mention the special moves(Ars Arcanum, Strike Raid) which take up more, and you end up using all of your MP and Elixirs/Ethers up quickly in the harder fights. Sure, there's always MP rage, but its not like it restores a block of MP per hit, its not as useful as other abilities are for the other KH games.
In the other games like KH2, you get abilities to refill your MP alot faster, and in COM, where with Elixirs(which you keep in your deck permanently if you don't edit them out, and even if you use them you still have them for other fights) will restore everything, and you can reload commands.
In BBS and DDD, by the end of the game, you will have a ton of Magic/Attack hastes equipped(At least, i assume most of you would) and the commands recharge alot faster. Im just saying, KH 1 is the one KH game where Magic is more limited than the others. :mellow: )
Like, what things will you do in the beginning to make it easier?
For me, im starting in Proud Mode for my first run, as ill clear out most of the trophies in it.
Im going to start with the Shield for the first and probably last time ever
, so i start with extra defense and i can get Lucky Strike for Sora faster, which will help immensely with the synthesis. Ill give up the staff(For reasons ill explain later in this comment) so i can keep a balanced amount of Offense. I'll try grinding for awhile in DI(this'll lessen my chances of getting Speedster, but im not thinking ill get it anyway in the Proud playthrough), because if you lose there, you only lose the battle but don't get a game over.
What are your strategies you have planned?
Here is why, im giving up the staff:
(IMHO, KH 1 is the only KH game in which Magic is way more limited than in the others.
I mean, most spells in the game take up 1 block of MP by the end of the game, not to mention the special moves(Ars Arcanum, Strike Raid) which take up more, and you end up using all of your MP and Elixirs/Ethers up quickly in the harder fights. Sure, there's always MP rage, but its not like it restores a block of MP per hit, its not as useful as other abilities are for the other KH games.
In the other games like KH2, you get abilities to refill your MP alot faster, and in COM, where with Elixirs(which you keep in your deck permanently if you don't edit them out, and even if you use them you still have them for other fights) will restore everything, and you can reload commands.
In BBS and DDD, by the end of the game, you will have a ton of Magic/Attack hastes equipped(At least, i assume most of you would) and the commands recharge alot faster. Im just saying, KH 1 is the one KH game where Magic is more limited than the others. :mellow: )