Master Keeper 687 Posted March 1, 2013 This is a bad thing? I don't see any problem with that. Well, comparing him with Xemnas, No Heart, Armor of the Master, Red Eye, Vanitas Remnant, Mysterious Figure and Lingering Sentiment, then for sure Julius would be a disappointing secret boss. Quote Share this post Link to post Share on other sites
Weiss 8,279 Posted March 1, 2013 Well, comparing him with Xemnas, No Heart, Armor of the Master, Red Eye, Vanitas Remnant, Mysterious Figure and Lingering Sentiment, then for sure Julius would be a disappointing secret boss. I'd say that Julius was a lot easier compared to the other secret bosses but still enjoyable. Didn't really ruin the game imo but that's just me. Quote Share this post Link to post Share on other sites
dusk 910 Posted March 1, 2013 The flowmotion wasn't bad, it was nice and fast way to move, but took out all challenge from platforming though.. There is also huge frame rate drops from time to time in gameplay which is very bad thing in fast paced battles. Also the game has more glitches than other KH games. But I like that it tries something new. What really was bad thing about game was story and empty worlds and how disney characters and their stories were ignored Quote Share this post Link to post Share on other sites
_The Door To Light_ 1,507 Posted March 1, 2013 I don't know why Flowmotion would have been a problem. The worlds were huge and enemies were wide-spread. And to put it even more simply, it just looked awesome. Quote Share this post Link to post Share on other sites
Honjx 3 Posted March 1, 2013 The only good my Dream Eaters did me was my flowery one (I called it Daisy. No clue on its real name) used Protect and Shell. I was completely self-sufficient on everything else. That's cool, I'm not far in the game but the Bat uses zero gravity a lot for me. It makes killing them easier Quote Share this post Link to post Share on other sites
xoblivionx13 1,133 Posted March 2, 2013 (edited) I sorta like Flowmotion, mostly because it saved my rear when in tight spots and looking for certain treasure chests. It worked for this game but I'd rather walk/run around normally for future KH games ^^ What made DDD not as fun as it could be was the story and the new fancy extras. For me, the story felt rushed and kinda empty; from the end of TWEWY characters and Traverse Town until about halfway through the final world, it felt meh. The new stuff felt like it was just there. I dunno, I could've done without Diving and Dream Eaters. I think it should be simple, yet fun enough to pull you into the story and gameplay....like KH1 ^^ It was pretty awesome that they tried so many new things though :DD Edited March 2, 2013 by xoblivionx13 Quote Share this post Link to post Share on other sites
jtshiro 14 Posted March 2, 2013 Flowmotion was a fine addition to the franchise and would like to see it incorporated into future games. The retcon of the story, the bigger emptier maps, and lack of compelling post game content were the problems. Quote Share this post Link to post Share on other sites
AxelRoxasXionKH 105 Posted April 2, 2013 The only good my Dream Eaters did me was my flowery one (I called it Daisy. No clue on its real name) used Protect and Shell. I was completely self-sufficient on everything else.Ohmy, I called that flowery one Daisy too!! FunneeyThe only good my Dream Eaters did me was my flowery one (I called it Daisy. No clue on its real name) used Protect and Shell. I was completely self-sufficient on everything else.Ohmy, I called that flowery one Daisy too!! Funneey Quote Share this post Link to post Share on other sites
Britipinojeff 95 Posted April 4, 2013 I liked flowmotion and the bigger maps, but the worlds felt generally empty. IMO, the game would have been much better if there were more NPCs to talk to. I sorta think they should start making the kh worlds a bit more like final fantasy worlds where there are random people to talk to. The games are supposed to be a mix of Final Fantasy and Disney so they should start bringing more final fantasy mechanics into it. I sorta like Flowmotion, mostly because it saved my rear when in tight spots and looking for certain treasure chests. It worked for this game but I'd rather walk/run around normally for future KH games ^^ What made DDD not as fun as it could be was the story and the new fancy extras. For me, the story felt rushed and kinda empty; from the end of TWEWY characters and Traverse Town until about halfway through the final world, it felt meh. The new stuff felt like it was just there. I dunno, I could've done without Diving and Dream Eaters. I think it should be simple, yet fun enough to pull you into the story and gameplay....like KH1 ^^ It was pretty awesome that they tried so many new things though :DD well the story was rushed wasnt it? Nomura wasnt originally planning on making this game, but then the 3ds came out and Square was asked to make something for it i think. so he went with it. I heard he was orignially gonna make a BBS Volume 2 like the secret eneding of BBSFM showed Quote Share this post Link to post Share on other sites