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AxelRoxasXionKH

KH3D Did the game ruin itself?

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so people are saying the game ruined itself because of flow motion, and especially wall jump.but I don't agree, the maps are really big and they look great. with flow motion it already takes me a lot of time to find all the treasure chests. Imagine having to find them all without flow motion. I love exploring the worlds with flow motion cause it shows you all the things a map has to offer, and they have a lot to offer.so talking about maps, I loved the court of Miracles. I'm always afraid they'll put in some cutscenes of a lot of cool maps and only make you able to go to a couple lame ass maps. But they really did create the catacombs and the court of Miracles and I love it :) 

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I personally liked flow motion, I think it added a nice touch to the game. Flow motion allowed players to interact more with the environments of the various worlds. I hope they continue to implement flow motion into future Kingdom Hearts games. To be quite honest I was playing Kingdom Hearts 2 the other day and I was trying to bounce off a wall. :P

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U kidding?! Flow motion was one of my fav things in the game. It really improved the gameplay and added something new and fun and useful. I can't imagine the game without it! I wish they would put it in future games but isnt it exclusive to the dream worlds?

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I liked flowmotion and the bigger maps, but the worlds felt generally empty. IMO, the game would have been much better if there were more NPCs to talk to.

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I liked flowmotion and the bigger maps, but the worlds felt generally empty. IMO, the game would have been much better if there were more NPCs to talk to.

I don't think more NPC's would have fit well with the dream world setting though. Think about your dreams, how many of them do you actually talk to people? Not much outside the select few important people in your dream, which is illustrated well in 3D, where you have your main story people, but besides them, you dont interact with other people.

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I liked flowmotion and the bigger maps, but the worlds felt generally empty. IMO, the game would have been much better if there were more NPCs to talk to.

I totally agree with you!! I was playing today and I thought like, wow the maps are awesome but the characters are missing. 

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With the size they made the rooms, flowmotion was basically a necessity when I think about it.  Other you'll feel like you're snail-pacing through them, or the rooms would have had to have been made smaller.  

I like it for this game, and yes it can be abused, then again in difficult situations it's your savior, personally though I don't want it in KH3, I like the idea of boosting speed as you run or travel, but it's easy to miss things when you're flowmotioning all over the place so I wouldn't really want to use it, maybe a powerdered down/command version of it.  

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 What ruined the game!!??

The OVER care of Dream Eaters? turning the cool tournaments in Mirage Arena and Olympus Coliseum into Flick Rush!? a Disney secret boss!? replacing the whole party members with Dream Eaters!? still want more?

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I enjoyed Flowmotion. I don't know that I want it in every game, but I actually like it when every title has something unique about its gameplay. I like when it's not afraid to try new things, and gives you more of a reason to at least try every game.

 

If anything ruined DDD, it was the story.

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It is the most glitched KH game.

I know what you mean, the other day i was playing aroudn with flowmotion outside of Yen Sid's castle(Symphony of Sorcerer world) with Sora, and then i went really high up and ended up actually FALLING OFF THE FLOATING ISLAND WHERE THE CASTLE WAS ON and literally FREE FALLING THROUGH THE CLOUDS for a whole minute. After a minute of falling, i instantly reappeared in front of the castle. I've tried to duplicate that glitch, but to no success.

 

Another glitch(But is EXTREMELY USEFUL, and is the only reason i best Julius) was when you fight Julius(this works with Sora or Riku) and he goes into his thunder mode, you can use flowmotion to go over to one of the pathways(the one that is open for Sora and leads to the Post Office) and use flowmotion to continually wall jump on the pathway, and if you go high enough and stay there, Julius WON'T DO ANYTHING. Then once his Lightning mode wears off, you can go back down and fight him.

 

Also i heard of another glitch in the Jap. version, where if you drop during a boss fight, the boss has full health, but you still have the same amount of damage that you had before you dropped. I actually tried this, and its been fixed in the US version for all but one boss fight, the battle with Sora against Xemnas, when i dropped over to Riku and went back to Sora, Sora still had the amount of damage that he had taken from Xemnas before the drop.

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I liked flowmotion in Dream Drop Distance but it makes other skills like High Jump and Glide useless, It was like a cheat code almost.

 

Flowmotion was great, but it gave you too much maneuverability around the maps.

 

What ruined the game for me were the lack of worlds and the useless Dream Eater allies.

the Dream eaters were not Useless when you level up their abilities they give you the spell and skill to use and they could use it to. Exp. Meow Wow had cure. When Meow Wow unlocks the spell cure you get one in inventory and Meow Wow can now heal you.

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the Dream eaters were not Useless when you level up their abilities they give you the spell and skill to use and they could use it to. Exp. Meow Wow had cure. When Meow Wow unlocks the spell cure you get one in inventory and Meow Wow can now heal you.

 

The only good my Dream Eaters did me was my flowery one (I called it Daisy. No clue on its real name) used Protect and Shell. I was completely self-sufficient on everything else.

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Flow motion made the game...well, flow better. So no, it didn't ruin it. It's so much better than the regular (and terrible) platforming of the games before it.

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