Honjx 3 Posted February 25, 2013 I'm what I like to call a treasure hunter, I look around the map till i find all the chests before moving on and this drop system causes me to backtrack. I also hate the fact that if you drop in battle you come back and the fight is still going on. Don't get me started on dropping during a boss battle. I know they have Drop Me Nots but they get in the way when using skills in a battle. I prefer BBS having two different story lines or have it happen at certain check points like when when Sora and Neko first encounter the hooded man and it switch to Riku and Joshua . Note: I got the game the day it came out and only could get threw the first two worlds before it drove me nuts. 2 kh Memories Skyskraper and coolwings reacted to this Quote Share this post Link to post Share on other sites
Silent 824 Posted February 25, 2013 (edited) i didn't really like it either but it can be easily solved with those "drop me not" items. You just have to pay attention to the meter. Edited February 25, 2013 by Silent Hero 3 Caity, Kurama and coolwings reacted to this Quote Share this post Link to post Share on other sites
Weiss 8,279 Posted February 25, 2013 Use drop me nots. I think the only time I ever had that much of a problem with dropping was in crit level 1. As long as you take out the boss in a good time and use drop me nots you shouldn't drop during those. 1 coolwings reacted to this Quote Share this post Link to post Share on other sites
OthersiderME 614 Posted February 25, 2013 I actually liked this system. As I believe Nomura said, It adds a touch of urgency with a time limit. Even if I'm the only one, I still like it. 5 Dave, coolwings, Moni_22 and 2 others reacted to this Quote Share this post Link to post Share on other sites
Rob 5,571 Posted February 25, 2013 I didnt even use drop-me-nots when I played. 3 coolwings, OthersiderME and FireRubies1 reacted to this Quote Share this post Link to post Share on other sites
Indecypher 495 Posted February 25, 2013 I didnt even use drop-me-nots when I played. Thought I was the only one. Quote Share this post Link to post Share on other sites
Master Keeper 687 Posted February 25, 2013 Is it me or am I seeing the first Drop system complaint? Quote Share this post Link to post Share on other sites
Saber Lily 1,543 Posted February 25, 2013 After every drop get that time limit extension thing. Helped me enough. While I still got annoyed when I dropped during a boss battle, it did t really affect me besides me foing "NOOOOOOOOO" Quote Share this post Link to post Share on other sites
Setrex 1,031 Posted February 25, 2013 To be honest when I saw the drop gauge going into "Bonus Time" I was pretty relieved sometimes because I found myself wanting to change to the other character. Sure the Drop mechanic was troublesome in parts especially if you dropped against a boss but for me personally I never dropped during a fight. I think people don't like it because it's different to what they are used to and not because it's a flawed mechanic in any way, just look at Chain of Memories' gameplay as a perfect example. Quote Share this post Link to post Share on other sites
Girgi Girgin 38 Posted February 25, 2013 It's not my favorite, but i grew to get used to it. I'm a treasure hunter too. So, i can understand where you are coming from. Quote Share this post Link to post Share on other sites
advfox 698 Posted February 25, 2013 I always have a bunch of drop me nots in stock, and one is always in my deck. You can stay as a character as long as you want if you're willing to use a few of them. Quote Share this post Link to post Share on other sites
Dave 5,715 Posted February 25, 2013 I actually liked this system. As I believe Nomura said, It adds a touch of urgency with a time limit. Even if I'm the only one, I still like it. Me too. I actually liked that the game was keeping you on something of a time limit: it kept you more engaged and kept the game constantly moving. I also loved having the two stories going at once, so you didn't have to restart the game three times, and could just experience it all with more momentum and perpetual interest. Quote Share this post Link to post Share on other sites
Honjx 3 Posted February 25, 2013 To be honest when I saw the drop gauge going into "Bonus Time" I was pretty relieved sometimes because I found myself wanting to change to the other character. Sure the Drop mechanic was troublesome in parts especially if you dropped against a boss but for me personally I never dropped during a fight. I think people don't like it because it's different to what they are used to and not because it's a flawed mechanic in any way, just look at Chain of Memories' gameplay as a perfect example. I wouldn't call it a flaw either, I just don't like time limits. It took me forever to beat Demyx in KH2 because of the time limit. 2 B honest I didn't have trouble with COM cause it was the first KH game I played. Quote Share this post Link to post Share on other sites
RoxSox 3,593 Posted February 25, 2013 I actually didn't mind it. Only.time it frustrated me was.when it dropped Sora right in the middle of fighting Julius. Quote Share this post Link to post Share on other sites
AxelRoxasXionKH 105 Posted February 26, 2013 I tend to neglect the treasure chests during the story so after I finish a world that's when I go back to get them all.That's also when I use the drop me not's, there aren't any important battles and accidently taking one isn't to bad either cause you can always drop whenever you want.I actually like the drop system and especially the last 30 seconds when you get to beat lots of items and money out of your enemies. Quote Share this post Link to post Share on other sites
Reyn 1,755 Posted February 27, 2013 I just stock up on Drop Me Nots and keep them in my inventory. Then later in the game when im grinding, and my meter is close to getting to the 30 seconds, i just go to the menu, equip one(i usually replace one of my Cure spells with a drop me not for the moment) use 2(to completely fill it back up) then go back to the menu and reequip whatever i had replaced with Drop Me Not, and get back to the game. Its really simple. Quote Share this post Link to post Share on other sites
Junko 2,815 Posted February 28, 2013 i got used to it over time, but yeah make sure you have a lot of drop-me-nots (even though i hardly used those...) Quote Share this post Link to post Share on other sites
KH4Real 749 Posted February 28, 2013 I found a good system for training but yeh not for boss battles. I remember Prankster Paradise. For Julius I had no problem I was fully prepared. Quote Share this post Link to post Share on other sites
Kurama 171 Posted March 4, 2013 Is it me or am I seeing the first Drop system complaint? Yes i think you are. Anyway i think that the drop system sort of makes me play better cause it makes me want to complete certain things before i move on to the next character. Thats what i think :mellow: 1 Indecypher reacted to this Quote Share this post Link to post Share on other sites
Ajexmi 446 Posted March 4, 2013 I actually liked this system. As I believe Nomura said, It adds a touch of urgency with a time limit. Even if I'm the only one, I still like it. You are not alone. I liked it after a while as it made the story and training ect. a little more challenging - coupled with the fact that to stop a drop you have to sacrifice a command slot. Plus it was kinda handy dropping back into a boss fight where you left off as opposed to doing all the mundane travelling and repeating cutscenes to get back to the fight. Thought I was the only one. I didn't really need them until The World That Never Was as I was SERIOUSLY under-levelled for the final fights (Riku: 29, Sora: 32, PROUD mode) Quote Share this post Link to post Share on other sites
Tilia 8 Posted March 5, 2013 I agree with OthersiderME and Dave. The drop gauge gives more of a challenge to the players. Plus it makes the game unique. Quote Share this post Link to post Share on other sites
tysonrss 38 Posted March 5, 2013 I didnt even use drop-me-nots when I played. Oh the agony you must have went though. Quote Share this post Link to post Share on other sites
Indecypher 495 Posted March 5, 2013 You are not alone. I didn't really need them until The World That Never Was as I was SERIOUSLY under-levelled for the final fights (Riku: 29, Sora: 32, PROUD mode) I know that feel, TWNTW was the first place I actually took the nightmares seriously. 1 Ajexmi reacted to this Quote Share this post Link to post Share on other sites
Mystics Apprentice 2,397 Posted March 5, 2013 There were some times that I found it annoying, but not really in a bad way. Dream Drop Distance was a relatively easy game, and I actually enjoyed the challenge that the drop system provided. As many said previously, it gave you a sense of urgency and offered something to compete with. It was a very unique system, one that I thought wasn't half bad. 1 Indecypher reacted to this Quote Share this post Link to post Share on other sites