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Which is a Better Game?  

55 members have voted

  1. 1. Which is a Better Game?

    • Birth By Sleep
      39
    • Dream Drop Distance
      16


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If it makes sense 3D was probably the better "game," but BBS was my choice.  BBS was just a more satisfying game to play and was easier to get emotionally invested in the story and characters, while 3D meandered along and teased things that never got paid off despite having my favorite iteration of the combat system in the series

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Thing is... BBS's story is muuuch better than DDD's. But I felt the controls and gameplay of DDD were better than that of BBS. 

One thing I feel is that just watching all of the cutscenes of BBS is better than playing through it. It kinda drags out playing it after a while :/ I think I feel this way because of how lacking the PSP is. On the PS3 BBS could've been sooo much more in pretty much every way. By the looks of things KH III won't be for PS3 :/ Which means all the PS3 will probably get is the 1.5 HD Remix. BBS could've been the only KH game originally made for the PS3 only. Yet we're stuck playing it on a small screen :(  BBS had a much more emotional ending than that of DDD. Even though DDD had a lot more twists and surprises... it didn't tick the box on emotions you normally get in KH. I cry at pretty much every game :') But not DDD. So I guess overall BBS beats DDD. Still, at least it'll be on 2.5 with hopefully improved controls.

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Goods things about each

BBS: Multiple chracter story mode, Mirage Arena,Challenging secret bosses, great story

 

DDD: Multiple character story mode, continued story after KH2, flowmotion

 

There are obviously more but the's are what I think are the main best things IMO so BBS got my vote

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Hm...really hard to choose, they were both really great. I honestly don't think flowmotion is all that, so that's not really a factor...I'd have to go with DDD. It was good to finally be Sora again, and to have Riku finally get over himself and become badass once again. I missed command melding a lot, but getting abilities through the dream eaters was a very interesting direction that added a nice difficulty to the game. Having said that, I'd probably prefer command melding in the future, or something entirely different, which it will probably be. Also the ending for DDD, and enemies that actually have large health bars. BBS was too much of a cakewalk most of the time, especially when you got to the final bosses (true for most Kingdom hearts games...). Ansem was a pretty good challenge, as was YX (I have yet to get to them on critical mode, almost there^^ but they were pretty good at normal, which is rare when I play KH games). I do miss shotlocks...but perhaps they helped make things a little too easy (I shamelessly spammed prism rain at times...probably why I breezed through tbh...). DDD did lack...something because the were taking their test in the dream world; I can't quite put my finger on what was missing though...I loved all of the worlds and stories, even if they didn't quite make sense (Mysterious Tower is dubious at best, apparently existing and not existing at once; Nomura said in-between worlds like that were unstable, and the tower supposedly changes a lot...and Land of the Musketeers makes literally no sense whatsoever. Every inhabitant of Disney Castle is on some other world at once? Yeah, okay.)

 

Also, the greatest ending ever by trollanort and Lea's heroic rescue. TAV had great endings, but...they were sad, sacrificial endings that were kind of mute. Terra's wasn't even sacrifical. Always sort of takes a bit of the power away...though they were still sad and awesome. Yeah I'm done.

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