hatok 6,413 Posted November 22, 2012 Just like Winner's Proof says, plenty of things are ridiculous if you examine them deep enough and with a certain mindset. I don't mind how convoluted the plot is since things add up in the end, even if more questions are raised in the process, but that's part of the reason I keep up with the series (the other is how I haven't been with it for 10+ years like most everyone here so it hasn't had the time to run out of its "magic"). I wanna see where things lead, I wanna know. Also like Winner's Proof said, the keyblade has always just been a cool weapon to me; I'm glad there's finally some explanation on where they come from. And that's where you and I differ, hatok, because in my book, "mysticism" is code for "I'm too lazy to think of the reason so I'll just keep it a mystery." I happen to enjoy the concept of the man-made keyblade. I like it when concepts are explained and I like knowing how things work. And if you don't like the reasons they give, then that's really your problem, isn't it? Stop spending money on their games, stop following the story, and stop wasting your time. But I do agree KH would've fared much better had it been better planned out. I'm a meticulous planner when it comes to my stories and the KH Method ™ of storytelling is a big no-no for me. Had KH been told completely chronologically (I think most people are in agreement that the KH1-CoM-KH2 part was the strongest batch) and things planned out more in advance then the series would probably be much stronger. Things may add up but it was messily put together. But the story is interesting enough to me to keep me wanting more, and the fact is that it's too late to go back now and correct its mistakes. Complaining about it won't do anything because we're too far in, which is why I'm able to let things slide. Mystery is one of the most engaging emotions a human can feel. That's why cliff hangers and such exist. Not knowing about something will always be cooler than knowing, because you have limitless personalized imagination to draw on.When the keyblade mysteriously appears and gives Sora the power to hurt previous invulnerable enemies, it's dramatic However, the great thing about the keyblade was that it was pretty much an unknown. An elegant weapon from a more civilized time. A few people reference it, but the whole thing is a mystery. Here's the thing, a mystery has to be explained at some point, otherwise it's, like you said, lazy writing. But something as important as the keyblade should be explained with much ado. They explain the keyblade in a optional report, and they give it a very bland explanation at that. Next they'll tell us that keyblades 'choose' their wielder through an onboard computer, and the 'destiny' was actually just time travelling Ventus or something. Explaining everything just removes from the story. Explaining too little makes it vague and hard to follow. Somehow, KH is doing both. But there's two things that I have to, yet again clear up. First of all, I don't hate KH. I'm aware of its flaws, and enjoy analyzing it. Second, I don't have a hard time following the plot at all. And when I say something is silly, I'm not talking about the concept of a talking duck. I'm talking about the same character being almost killed off in each game and being saved at the last moment. I'm talking about giving everybody a keyblade. I'm talking abotu silly plot decisions, not a ludicrous scenario. While I do think KH1 is by far the best in the series I don't mind what KH has become. Keyblades were always just a weapon to me, a cool weapon, but a weapon. I couldn't care less if they were man made, mystical or extracted from dog crap. The revival of key characters and time travel just makes me anticipate a grand final battle and a bringing of better closure to all since it ties all the games together and some characters really weren't given proper send-offs. I think Nomura's doing a great job. Yeah, KH is silly perhaps even stupid but the best games are e.g. Mario: A fat plumber who collects stars to defeat a dinosaur-tortoise hybrid for a woman way out of his league. Oh, and he occasionly goes Go-Karting. Who ever heard of anything so silly? Sonic: A talking blue hedgehog...that says it all. Final Fantasy: Ragtag bunch of misfits with clothing you wouldn't be caught dead in going against the odds and saving the world. Every single game from VI-XIII has the same plot "Rebel against more poweful force and make new friends" (Except for XII maybe, haven't played it). Then the earlier FFs and their crystal obsession... GTA:Glorification of everything you wish you could do and get away with but can't. The concpet of KH is silly. Most things are. Real life is a couple billion people who force their young to go to special buildings to learn skills vaguely related to work so that they can then proceed to work for the rest of their lives before repeating the cycle. I'm not talking about the scenario. I'm talking about stupid decisions for the plot. axel was supposed to die in CoM. Then the beginning of 2. Ten the end of 2. Now he's back, and he has a keyblade. It's silly fan pandering that severely damages the plot. KE is going through the steps that a fanfic author takes given a position of power. Like I said, I think think the multi-verse is far off. KH is being overly explained, and is reveling in its own 'complexity' when it's really just bad writing and planning Quote Share this post Link to post Share on other sites
Dracozombie 4,554 Posted November 22, 2012 Mystery is one of the most engaging emotions a human can feel. That's why cliff hangers and such exist. Not knowing about something will always be cooler than knowing, because you have limitless personalized imagination to draw on. When the keyblade mysteriously appears and gives Sora the power to hurt previous invulnerable enemies, it's dramatic However, the great thing about the keyblade was that it was pretty much an unknown. An elegant weapon from a more civilized time. A few people reference it, but the whole thing is a mystery. Here's the thing, a mystery has to be explained at some point, otherwise it's, like you said, lazy writing. But something as important as the keyblade should be explained with much ado. They explain the keyblade in a optional report, and they give it a very bland explanation at that. Next they'll tell us that keyblades 'choose' their wielder through an onboard computer, and the 'destiny' was actually just time travelling Ventus or something. Explaining everything just removes from the story. Explaining too little makes it vague and hard to follow. Somehow, KH is doing both. But there's two things that I have to, yet again clear up. First of all, I don't hate KH. I'm aware of its flaws, and enjoy analyzing it. Second, I don't have a hard time following the plot at all. And when I say something is silly, I'm not talking about the concept of a talking duck. I'm talking about the same character being almost killed off in each game and being saved at the last moment. I'm talking about giving everybody a keyblade. I'm talking abotu silly plot decisions, not a ludicrous scenario. It still doesn't matter how much you complain about the stupid decisions KH took because it's just too late. I don't care how many people have keyblades since to me it was never more than a weapon that kills Heartless and does other heart-related stuff. And the "not knowing is always better" is a definite Your Mileage May Vary; I'm frustrated if I never find out. We're not the ones writing the story so I'm not gonna bitch about the bad decisions someone else made, especially when we have every option to not spend time or money following it. I'll pay attention to my own works instead of wanting something undone that can't be undone without an entire overhaul. And your analyses of KH thus far has pretty much been you pointing out every single thing done wrong ever, and if I wanna be honest, I'm clueless about why you like it. You're taking things apart and you're not liking what you find, so I don't get it. I can only assume you're as masochistic as sporking crews that tear shitty fanfiction to shreds. Quote Share this post Link to post Share on other sites
hatok 6,413 Posted November 22, 2012 It still doesn't matter how much you complain about the stupid decisions KH took because it's just too late. I don't care how many people have keyblades since to me it was never more than a weapon that kills Heartless and does other heart-related stuff. And the "not knowing is always better" is a definite Your Mileage May Vary; I'm frustrated if I never find out. We're not the ones writing the story so I'm not gonna bitch about the bad decisions someone else made, especially when we have every option to not spend time or money following it. I'll pay attention to my own works instead of wanting something undone that can't be undone without an entire overhaul. And your analyses of KH thus far has pretty much been you pointing out every single thing done wrong ever, and if I wanna be honest, I'm clueless about why you like it. You're taking things apart and you're not liking what you find, so I don't get it. I can only assume you're as masochistic as sporking crews that tear shitty fanfiction to shreds. KH has great gameplay. Endearing characters. Unique concepts, and is just plain fun. I'm not playing it for depth. I enjoy the absurdity, but I'm forseeing a nosedive, and I want people to be aware of KH's problems. I worry that people on this forum might grow up thinking KH is a good way to tell a story, and follow suit. There's so much blind faith running around here, an I want to at least throw a crack in it.And no, not knowing is better. Never knowing is not. Read my whole post When something is mysterious, it's interesting and can keep us engaged in something. Humans are naturally curious creatures. Knowing something negates a lot of the interest in something, unless done properly, or done in a way that raises more questions. And saying you can't complain about something just because you didn't make it is just stupid Quote Share this post Link to post Share on other sites
MyDixieRect 2,061 Posted November 22, 2012 I happen to enjoy the concept of the man-made keyblade. I like it when concepts are explained and I like knowing how things work. And if you don't like the reasons they give, then that's really your problem, isn't it? Stop spending money on their games, stop following the story, and stop wasting your time. I love this woman. The concpet of KH is silly. Most things are. Real life is a couple billion people who force their young to go to special buildings to learn skills vaguely related to work so that they can then proceed to work for the rest of their lives before repeating the cycle. I'm not talking about the scenario. I'm talking about stupid decisions for the plot. axel was supposed to die in CoM. Then the beginning of 2. Ten the end of 2. Now he's back, and he has a keyblade. It's silly fan pandering that severely damages the plot. KE is going through the steps that a fanfic author takes given a position of power. Like I said, I think think the multi-verse is far off. KH is being overly explained, and is reveling in its own 'complexity' when it's really just bad writing and planning Yeah, bringing back Lea/Axel may be fan pandering but the keyblade part definitely is (I mean, Roxas is MUCH stronger than him, so Sora, Riku definitely are too, if Terra's skills are anything like the Lingering Sentiment then he's a lot stronger than Sora, Aqua's triumped over Terranort and it's likely Ven was the one of the three who took on the Mysterious figure. They are all much stronger than Lea and I'm supposed to believe he's gonna be one of the lights that can aid in the final fight?) but the reasons seem good to me. Since KHII we had Axel and Saix acting as rivals, then Days hints they knew each other in the past then BBS gave us the scene that showed they were best friends, so obviously somewhere down the line they've had this massive fallout and it needs to be resolved otherwise it's a plot point that goes nowhere and that's horrible writing. So they brought Lea back for the bridge to KHIII (DDD), and they brought Isa back and now KHIII will settle it once and for all between them. Then there's also the declaration that Axel will always be there to bring his friends back. Even if we forget Xion, when Roxas comes back and Axel's not there what does he have? It would make Days even more useless to the plot than people say it already is. Yeah, Lea's been brought back several times but DDD brought the entire organization back and he's barely even in KHII after the prologue so it doesn't exactly sway the plot in some far off direction that completely ruined KHs storytelling for good. Quote Share this post Link to post Share on other sites
Dracozombie 4,554 Posted November 22, 2012 KH has great gameplay. Endearing characters. Unique concepts, and is just plain fun. I'm not playing it for depth. I enjoy the absurdity, but I'm forseeing a nosedive, and I want people to be aware of KH's problems. I worry that people on this forum might grow up thinking KH is a good way to tell a story, and follow suit. There's so much blind faith running around here, an I want to at least throw a crack in it. And no, not knowing is better. Never knowing is not. Read my whole post When something is mysterious, it's interesting and can keep us engaged in something. Humans are naturally curious creatures. Knowing something negates a lot of the interest in something, unless done properly, or done in a way that raises more questions. And saying you can't complain about something just because you didn't make it is just stupid I don't know anyone who follows the KH Storytelling Method and I can't picture them following suit, especially since a lot of KH's weirdness came from working around production and development issues. Blind faith is different from people who don't mind, for one reason or another, what KH has done wrong. This doesn't mean they're going to blindly copy that style of telling a story or pretend it's okay to do, so much as let it slide because they can't do anything about it. You should give more people faith. And the reason I'm annoyed by your "complaining" when I don't is because it seems that's all you do. These days I know you as the guy who does nothing but say "This is everything [X] did wrong," in KH or otherwise. I didn't mind before because they were (usually) insightful, but now you come across as someone who can't be satisfied with anything and it's just getting grating. Geez, man, how 'bout some positives? You are a Negative Norbert, a Debbie Downer, a... some other alliteration about wet blanket-ness. Quote Share this post Link to post Share on other sites
Rob 5,571 Posted November 24, 2012 Yeah, I agree. I've seen people say they want Sora and Riku to get armor. Quote Share this post Link to post Share on other sites
Smithee 327 Posted November 24, 2012 I want a Light-based threat in KH3. Quote Share this post Link to post Share on other sites