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marluxiaflower123

KHCoM who feels like the game chain of memories would had been better with out the cards

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They were experimenting. I find it difficult to criticize them for that. I think CoM's real problems were pacing and variety. The main levels were cut and paste jobs that went on for far too long due to level/ card grinding (except for floor 13, which was appropriately lengthy for a final level if you ask me) and the storyline didn't have a big enough payoff for me feel like it was worth it.

Edited by Spectrum of Life

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I thought they were very innovative and a good idea, fitting them into the combat while having them canon to the story made sense. Better than mentioning them then just throwing all that out the window when it comes to combat...

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Not at all, they made the game a lot more strategic so you'd need to think on your feet and be able to pull the right cards in an instant, making the battles very heated. It also made the gameplay relative to the story so I have to give huge props for that. Pulling of sleights successfully was also tons of fun too.

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Chain of Memories has the single most versatile combat system in KH history, because of cards.

It's one of the best systems in the franchise

 

Amen to that. I really liked to use those sleights, you had to have some kind of strategy with them and it felt extremely satisfying to defeat enemies with no damage once you made some really good combinations.

Also it's nice to have game where I don't have to abuse my X button to death

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The cards made it very hard for me to keep playing. I of course finished the game but I was so desperately waiting for any cutscenes. I wish they would just do the same gameplay for all the games.

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Spin Offs are always supposedto show new gameplay mechanics, so that the programmers can learn from that and improve next games.

 

I LOVED the card system, but BBS was the best battle system for me. Even though, I wanna see classical, however improved, battle system gameplay com KH3 asmuch everyone does.

And I guess that BBS and CoM did just well for the programers and game designers ofthe series find out ways to put SOME strategy,difficulty and thinking to the games without losing the appeal to the most "simple-minded" (kids and whatelse) public.

 

That's all, in theory, done to improve the main series.

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