XIIISwords 1,059 Posted September 29, 2012 In the beginning of the Mark of Mastery exam, Yen Sid said the following to Sora and Riku: "Both of you are self-taught Keyblade wielders, an impressive feat. However, the time has come for you to let go of preconceived notions. Forget what you know about the Keyblade, and begin your training again with a clean slate." So this explains why they were at Lv 1 in 3D. But this could also explain why they are using Command Decks now. So are Command Decks the way of the future for KH? Look at it this way- it debuted in BBS, appeared again in Re:coded, and was back in 3D. In BBS, the protagonists, the officially taught Keyblade wielders, used the Command Deck style of fighting. Data-Sora gets a pass for being just data. But Sora and Riku suddenly are fighting in a completely different way now. Why? Because they were using the Keyblade wrongly. I guess it would compare to learning tennis. If a person just picks up a racket and plays, they could be very good and win. When it comes to their actual technique though, they must relearn all of their old ways when being taught by a professional. This could be like Sora and Riku. The playstyle of KH 1 and 2 could have been the equivalent of just learning as they go, without proper instruction. Now that they are being formally taught, and use the more traditional Command System. When it comes down to it, the main question is what the battle system will be in KH3. I tend to think that it will use Commands, because they have been taught the "proper" way. But this leads to a problem- will this upset the feel of the main series KH games by being so different from KH 1 and 2? Thoughts? Quote Share this post Link to post Share on other sites
Joker 1,560 Posted September 29, 2012 KH never was ment to have a part two.the command deck is KH style of gameplay.kh1 and 2 is more final fantasy style then its own game Quote Share this post Link to post Share on other sites
VanitasTheBest 196 Posted September 29, 2012 Yasue stated that KH3D is for Nomura and his Team the Future of KH, so I think Command Decks will stay and the whole action-packed gameplay will be evolved til KH3 ;o For me, there was a big change in the gameplay from KH1 to KH2 already, but it was still KH-like ... can't explain, but I don't think this "KH-feeling" will be gone in KH3 Quote Share this post Link to post Share on other sites
hatok 6,413 Posted September 29, 2012 Personally, I want them to combine the deck system with the magic system from previous KHs. Have the command deck consume MP, so you can use moves consecutively KH never was ment to have a part two.the command deck is KH style of gameplay.kh1 and 2 is more final fantasy style then its own game I assume "Final Fantasy" is something you've only heard myths of, but never actually seen? 2 Xail and XIIISwords reacted to this Quote Share this post Link to post Share on other sites
Wyle 123 Posted September 29, 2012 I really like the command deck style. It's sort of hard to picture not playing KH without a command deck now. ;~; (At least to me because I haven't played KHI and II in years.) I don't think it'll mess up the feel of it not being like the original two. Quote Share this post Link to post Share on other sites
Joker 1,560 Posted September 29, 2012 (edited) Personally, I want them to combine the deck system with the magic system from previous KHs. Have the command deck consume MP, so you can use moves consecutively I assume "Final Fantasy" is something you've only heard myths of, but never actually seen? no i ment how kh1 and 2 are attack magic items Drive thts like ff set up.command deck makes it more unique Edited September 29, 2012 by venquaerra Quote Share this post Link to post Share on other sites
Kishira 2,854 Posted September 29, 2012 Yen Sid didn't teach them squat. They learned as they went in the 1st KH, and they learned as they went in DDD. All Yen Sid did was give them some important info and done; now be off with you, go, go and learn new techniques and find a new power! o3o He's not much of a hands-on/'watch me and then you try it' kinda teacher, huh? He loves his chair too much to leave it for long. :Þ 4 Robbie the Wise, teh lazy prince Xylek, XIIISwords and 1 other reacted to this Quote Share this post Link to post Share on other sites
teh lazy prince Xylek 1,559 Posted September 29, 2012 thats what happened to me...damn tennis people Quote Share this post Link to post Share on other sites
hatok 6,413 Posted September 29, 2012 Yen Sid didn't teach them squat. They learned as they went in the 1st KH, and they learned as they went in DDD. All Yen Sid did was give them some important info and done; now be off with you, go, go and learn new techniques and find a new power! o3o He's not much of a hands-on/'watch me and then you try it' kinda teacher, huh? He loves his chair too much to leave it for long. :Þ Yeah, Yen Sid is actually pretty terrible"You have taught yourself how to use the keyblade before, and defeated Xehanort multiple times doing it that way... therefore I must take away all of your abilities and have you teach yourselves how to use those exact moves again" "Instead of an actual Mark of Mastery test, I tricked Sora and Riku into visiting a dangerous realm they may not return from" "What's that Sora? You were kidnapped by Xehanort on account of my terrible foresight? Well I guess you can't be a Master then... serves you right for trusting me!" "What's that? You want a keyblade? WHY DIDN'T YOU SAY SO, OF COURSE YOU CAN HAVE ONE. HERE! IF YOU BUY NINE, THE TENTH ONE'S FREE!" "I'm going to send Sora and Riku into the past with only the vaguest means to locating them!" Yen Sid is the single greatest threat to the heroes of light since Pluto 9 Kishira, XIIISwords, Ritinha and 6 others reacted to this Quote Share this post Link to post Share on other sites
Kishira 2,854 Posted September 29, 2012 Yeah, Yen Sid is actually pretty terrible "You have taught yourself how to use the keyblade before, and defeated Xehanort multiple times doing it that way... therefore I must take away all of your abilities and have you teach yourselves how to use those exact moves again" "Instead of an actual Mark of Mastery test, I tricked Sora and Riku into visiting a dangerous realm they may not return from" "What's that Sora? You were kidnapped by Xehanort on account of my terrible foresight? Well I guess you can't be a Master then... serves you right for trusting me!" "What's that? You want a keyblade? WHY DIDN'T YOU SAY SO, OF COURSE YOU CAN HAVE ONE. HERE! IF YOU BUY NINE, THE TENTH ONE'S FREE!" "I'm going to send Sora and Riku into the past with only the vaguest means to locating them!" Yen Sid is the single greatest threat to the heroes of light since Pluto Pfffffttt, oh god...my lungs! xDDDD -awards you the 'Comment of The Week' award- 3 hatok, XIIISwords and Xail reacted to this Quote Share this post Link to post Share on other sites
xoblivionx13 1,133 Posted September 29, 2012 So.....all my Keyblade training has been a lie?!?! 8@ Lol jokes aside, I'm not sure. The Command Decks are awesome but I liked KH1 and KH2's fighting style as well. Either one would be fine. I have a feeling the Command Deck will be in KH3....but then again, like you mentioned, the main games have had the other type of fighting....O.O....all this uncertainty!! On a side note, I like Yen Sid and all, but I think his butt is glued to his chair and he's unable to pry himself from it unless he needs to turn around or meet a new person...which isn't often. Maybe he has the kind of chair that has super comfy cushions as well as the ability to recline.....and a secret compartment under his desk where he hides the x-blade and a book called Correct Keyblade Wielding and Wizardry for Dummies Quote Share this post Link to post Share on other sites
Khmatrix 21 Posted September 29, 2012 I don't understand why are you mixing the Battle Mechanics of the game with the Storyline. Very confusing and makes no sense. Sora and Riku is not gonna be walking saying Sora: HEY RIKU! Whats that? Riku: I don't know, touch it. Sora: OK! *Sora presses on the Deep Freeze Command* Sora: WTF?! *Riku is frozen by Sora's Keyblade* Sora: RIKUUUUUUUUUU!!!!! ;O; Quote Share this post Link to post Share on other sites
MrSanderss 80 Posted September 29, 2012 I hope not, I despise the command style. Though I may just hate it because of the poor designs of the games that utilize it. Quote Share this post Link to post Share on other sites
Weiss 8,279 Posted September 29, 2012 I want a fusion of the two styles honestly. I have thought that command style was what they were supposed to actually use storywise, tho. Quote Share this post Link to post Share on other sites
hatok 6,413 Posted September 30, 2012 I hope not, I despise the command style. Though I may just hate it because of the poor designs of the games that utilize it. You're gonna have to back that one up there.How exactly is BBS poorly designed? 2 XIIISwords and Xail reacted to this Quote Share this post Link to post Share on other sites
Caity 3,946 Posted September 30, 2012 I like the command deck, but hope some form or reincarnation of Drives is involved, with summons for disney characters again. A mixture and blend of the best fighting aspects of both games would be neat, or something completely new and revolutional.. 1 Khmatrix reacted to this Quote Share this post Link to post Share on other sites
hatok 6,413 Posted September 30, 2012 I like the command deck, but hope some form or reincarnation of Drives is involved, with summons for disney characters again. A mixture and blend of the best fighting aspects of both games would be neat, or something completely new and revolutional.. Ooh! Ooh! Ooh!Picture this: You have a command deck And when you drive into a form, your the commands change to suit that form. So like, fire would become fire dash, or something, in Valor Form, but in Wisdom Form, it might become, say, triple fire. Eh? Eh? 4 Xail, XIIISwords, Weiss and 1 other reacted to this Quote Share this post Link to post Share on other sites
Caity 3,946 Posted September 30, 2012 Ooh! Ooh! Ooh! Picture this: You have a command deck And when you drive into a form, your the commands change to suit that form. So like, fire would become fire dash, or something, in Valor Form, but in Wisdom Form, it might become, say, triple fire. Eh? Eh? STUPID QUOTA-I will be back tomorrow to like this. That would be the perfect mix of both battle systems Quote Share this post Link to post Share on other sites
MrSanderss 80 Posted September 30, 2012 You're gonna have to back that one up there. How exactly is BBS poorly designed? Well I realize this doesn't really have to do with the command system, but for one: Invincible if you spam dodge. Takes away any potential skill needed to actually time your dodges ( unless you're Terra, which is why he remains my favorite character.) For two: Shotlocks. They're too overpowered and too spammable, but at least they're optional (for the most part) For three: Commands are just cheap. If you have 4 curagas it becomes very hard to die, I think they should limit your amounts of specific commands or perhaps increase reload times. There's other problems too, just as being able to keep enemies infinitely in the air with magnet commands, etc. 4. The gaurding. There's no delay upon using guard so you don't even need to time your guards really, and you'll block attacks for the entire animation, even when the keybblade is no longer in front of them, which just makes no sense. Just adds onto the over powered dodges. I also might as well add in that I didn't much care for some of the fights, mainly the ones that invloved a ton of dodge spam, and the lack of flinching to basic attacks, but that could just be me. Don't get me wrong though, I still love BBS, KH2FM just set my expectations incredibly high so I was a bit disappointed. (To end this complaint, let me just say that level one critical was the worst. In KH2FM you could still do decent damage at level one, and the fights weren't too long, and it was difficult thanks to the amount of damage everything did. You have to actually practice and hone your skills on the bosses/game, but in this game you did almost no damage with whatever you used so the fights took forever, and it wasn't actually hard thanks to second chance/once more/infinite dodge.) Sorry for the long post http://kh13.com/forum/public/style_emoticons/default/smiley-confuse.png Quote Share this post Link to post Share on other sites
hatok 6,413 Posted September 30, 2012 Well I realize this doesn't really have to do with the command system, but for one: Invincible if you spam dodge. Takes away any potential skill needed to actually time your dodges ( unless you're Terra, which is why he remains my favorite character.) For two: Shotlocks. They're too overpowered and too spammable, but at least they're optional (for the most part) For three: Commands are just cheap. If you have 4 curagas it becomes very hard to die, I think they should limit your amounts of specific commands or perhaps increase reload times. There's other problems too, just as being able to keep enemies infinitely in the air with magnet commands, etc. 4. The gaurding. There's no delay upon using guard so you don't even need to time your guards really, and you'll block attacks for the entire animation, even when the keybblade is no longer in front of them, which just makes no sense. Just adds onto the over powered dodges. I also might as well add in that I didn't much care for some of the fights, mainly the ones that invloved a ton of dodge spam, and the lack of flinching to basic attacks, but that could just be me. Don't get me wrong though, I still love BBS, KH2FM just set my expectations incredibly high so I was a bit disappointed. (To end this complaint, let me just say that level one critical was the worst. In KH2FM you could still do decent damage at level one, and the fights weren't too long, and it was difficult thanks to the amount of damage everything did. You have to actually practice and hone your skills on the bosses/game, but in this game you did almost no damage with whatever you used so the fights took forever, and it wasn't actually hard thanks to second chance/once more/infinite dodge.) Sorry for the long post http://kh13.com/forum/public/style_emoticons/default/smiley-confuse.png Well, on the point about the dodging... the thing is, BBS IS designed around having those invincibility frames; many enemies attack in a way that makes timed dodging impractical. That said, that is one of my foremost complaints about BBS, most bosses are just a series of attacks, where you spam dodge, followed by an opening where you can attack.But for the rest, I just have to point out that it IS optional. Sure, you CAN have a deck full of curagas, and pretty much never die, but you're not going to have a very versatile arsenal of attacks... see, regular attacks aren't all that powerful because the game is designed with the idea that you'd use them in conjunction with the deck commands. And the cool thing about BBS is that if you're not feeling challenged enough, you can pretty much do whatever you want. If you feel like it, you can literally play the game with just the attack and high jump commands. You can remove guarding, dodging... literally every bell or whistle. I think it's a very effective way at giving a wider range of possibility on the difficulty curve. (Also, a guard that doesn't lag is NOT a flaw. A good game should let you use what you want, when you want it) I would definitely say KH1 and 2 are better in regards to giving you technical options, but nothing gives you variety like BBS, and it's by no means a poorly designed game Quote Share this post Link to post Share on other sites
Zenithia 305 Posted September 30, 2012 (edited) tutti frutti. Much like what Kishira stated, Yen Sid didn't really teach Sora and Riku anything major about the Keyblade. They were sort of just thrown into the Dream Realm in order to become true Keyblade Masters. They were given important information about why they were given the exam, such as preparing for MX, and that those, such as Terra, Aqua and Ven, among others, need help. I didn't really feel as though they were given any special training, history on the Keyblade, or anything else major, outside of the MoM exam, that would have helped them in the manner that Terra, Aqua and Ven had received under Eraqus, and Mickey under Yen Sid. Granted they are pretty hard pressed for time due to being more prepared for MX, but that's still something that Sora and Riku could have received, especially since they are self taught. I would think that at some point and time, Yen Sid would at least give more information, such as the Keyblade War and events on BBS, and some actual training like what he put Mickey through in the future. But I don't really think that there is a right or wrong way to wield the Keyblade, especially since people in general have their own viewpoints about things in the world. MX may find using his Keyblade to reach his goals for the Keyblade War and harming others in order to do so to be right, while Sora, Mickey and co. have that viewpoint that helping and protecting others to be the way to use the Keyblade. Edited September 30, 2012 by zhill05 Quote Share this post Link to post Share on other sites
XIIISwords 1,059 Posted September 30, 2012 thats what happened to me...damn tennis people Yeah, Yen Sid is actually pretty terrible "You have taught yourself how to use the keyblade before, and defeated Xehanort multiple times doing it that way... therefore I must take away all of your abilities and have you teach yourselves how to use those exact moves again" "Instead of an actual Mark of Mastery test, I tricked Sora and Riku into visiting a dangerous realm they may not return from" "What's that Sora? You were kidnapped by Xehanort on account of my terrible foresight? Well I guess you can't be a Master then... serves you right for trusting me!" "What's that? You want a keyblade? WHY DIDN'T YOU SAY SO, OF COURSE YOU CAN HAVE ONE. HERE! IF YOU BUY NINE, THE TENTH ONE'S FREE!" "I'm going to send Sora and Riku into the past with only the vaguest means to locating them!" Yen Sid is the single greatest threat to the heroes of light since Pluto I could have disagreed with your entire post, but this last line would still make me love it!!! I was going to rag on Yen Sid too, but I decided against it. When I listened to the cutscene from 3D that I took the quote from, Yen Sid said, "It takes years of training and an expert teacher to become a Keyblade Master." WTF? You didn't give them either, yet you dubbed Riku a Master and almost sent Sora to his death! I don't understand why are you mixing the Battle Mechanics of the game with the Storyline. Very confusing and makes no sense. The battle mechanics could be symbolic of a storyline change- like how Snagging Pokémon was symbolic of the Shadow Pokémon story arc. Ooh! Ooh! Ooh! Picture this: You have a command deck And when you drive into a form, your the commands change to suit that form. So like, fire would become fire dash, or something, in Valor Form, but in Wisdom Form, it might become, say, triple fire. Eh? Eh? Beautiful. I'd like to see a system where you had the spells for MP, and used commands for things like Strike Raid and Triple Firaga. But your idea was great. Well, on the point about the dodging... the thing is, BBS IS designed around having those invincibility frames; many enemies attack in a way that makes timed dodging impractical. That said, that is one of my foremost complaints about BBS, most bosses are just a series of attacks, where you spam dodge, followed by an opening where you can attack. But for the rest, I just have to point out that it IS optional. Sure, you CAN have a deck full of curagas, and pretty much never die, but you're not going to have a very versatile arsenal of attacks... see, regular attacks aren't all that powerful because the game is designed with the idea that you'd use them in conjunction with the deck commands. And the cool thing about BBS is that if you're not feeling challenged enough, you can pretty much do whatever you want. If you feel like it, you can literally play the game with just the attack and high jump commands. You can remove guarding, dodging... literally every bell or whistle. I think it's a very effective way at giving a wider range of possibility on the difficulty curve. (Also, a guard that doesn't lag is NOT a flaw. A good game should let you use what you want, when you want it) I would definitely say KH1 and 2 are better in regards to giving you technical options, but nothing gives you variety like BBS, and it's by no means a poorly designed game Wow, what a beautiful post. I think I would be singlehandedly be bringing you closer to Whore status, hatok, if you weren't already there. Quote Share this post Link to post Share on other sites
MrSanderss 80 Posted September 30, 2012 Well, on the point about the dodging... the thing is, BBS IS designed around having those invincibility frames; many enemies attack in a way that makes timed dodging impractical. That said, that is one of my foremost complaints about BBS, most bosses are just a series of attacks, where you spam dodge, followed by an opening where you can attack. But for the rest, I just have to point out that it IS optional. Sure, you CAN have a deck full of curagas, and pretty much never die, but you're not going to have a very versatile arsenal of attacks... see, regular attacks aren't all that powerful because the game is designed with the idea that you'd use them in conjunction with the deck commands. And the cool thing about BBS is that if you're not feeling challenged enough, you can pretty much do whatever you want. If you feel like it, you can literally play the game with just the attack and high jump commands. You can remove guarding, dodging... literally every bell or whistle. I think it's a very effective way at giving a wider range of possibility on the difficulty curve. (Also, a guard that doesn't lag is NOT a flaw. A good game should let you use what you want, when you want it) I would definitely say KH1 and 2 are better in regards to giving you technical options, but nothing gives you variety like BBS, and it's by no means a poorly designed game Yeah I get what you're saying. I think you can look at it a couple of different ways. The way I see it, being able to have enough cures to almost never die is a flaw in design, but the way you see it, it causes you to lose versatility and just lower the difficulty in a sense (and though things like this are optional, they are within the boundaries of the game and are incredibly easy and logical to utilize. It's cool to have things like this to make the difficulty vary more, but isn't that what other difficulty levels are meant for? and they probably 100% expect you to utilize this in some fights. I'm looking at you MF.). I do consider it a flaw to be able to just 100% dodge most bosses attacks without any skill, and have no problem getting a couple hits in. It's just not that difficult y'know? But ah well, it's a good topic to discuss regardless. I do sometimes think I judge BBS too harshly based on certain things like the MF fight, and I do like KH2FM a good deal more than the others so my opinion is probably pretty biased Quote Share this post Link to post Share on other sites
Robbie the Wise 5,050 Posted October 1, 2012 Yen Sid didn't teach them squat. They learned as they went in the 1st KH, and they learned as they went in DDD. All Yen Sid did was give them some important info and done; now be off with you, go, go and learn new techniques and find a new power! o3o He's not much of a hands-on/'watch me and then you try it' kinda teacher, huh? He loves his chair too much to leave it for long. :Þ This in fact if you ask me the proper way to use the keyblade is complete bogus. Quote Share this post Link to post Share on other sites