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hatok

KH3D DDD, basically a Chunk of the Plot from KH3?

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Been thinking about this for a while lately... DDD doesn't actually ACCOMPLISH anything, when it comes down to it, and the framing device is friolous at best... then I realized something.

ALL DDD did was set things up. The new Org, Young Xehanort, Tiem Travel, Lea's keyblade.

The more I think about it, the more I think DDD was created to remove some of the stress from KH3 in terms of plot points, by not having them all come out of nowhere in KH3, but rather be established in DDD.

Thoughts?

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Well, it is a bridge game. What more did you expect?

 

Well, Bridge Game is a fan term, and the only game besides DDD considered one is CoM, which had its own purpose, story, and characters...

 

Its basically KH3 part 1, I thought everyone knew that already...

 

Not so unnecessary is it now huh. :P

 

Well that's the thing... it kind of makes the entire game useless. It's just a chunk of KH3 they made into a game instead

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Well, Bridge Game is a fan term, and the only game besides DDD considered one is CoM, which had its own purpose, story, and characters...

 

Well that's the thing... it kind of makes the entire game useless. It's just a chunk of KH3 they made into a game instead

 

But it's still a bridge game weather its a "fan term" or not. It was there t set things up for the next main Kingdom hearts title just like CoM did for KH2.

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I wouldn't find the plot useless to be honest. Its true the that they introduced vital plot points to carry over for the next big title so no one will be confused when Kingdom Hearts 3 is finally here.

 

Dream Drop Distancw was a bit more focused on Riku's character development and his redemption he had with the darkness, while Sora was more of a decoy protagonist.

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Well that's the thing... it kind of makes the entire game useless. It's just a chunk of KH3 they made into a game instead

 

Its not so useless unless you enjoying waiting for KH3 to release. At least be grateful your getting a taste of KH3 at all, but knowing you and many others you all would have rather had it all included into a "console" game like KH3, am I right? ;)

 

Hell you guys based on your reactions these past couple of days are rather satisfied with getting old KH titles in HD than getting new ones. So yeah maybe DDD does deserve to be considered unnecessary, useless, worthless, not needed after all. (*sigh…) http://kh13.com/forum/public/style_emoticons/default/smiley-neutral.png

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Dream Drop Distancw was a bit more focused on Riku's character development and his redemption he had with the darkness, while Sora was more of a decoy protagonist.

 

But Riku already did that. Reverse/Rebirth. And he did it again between KH1 and 2. And then again during 2. Riku has stopped developing at this point. He's just repeating the shtick at this point.

Its not so useless unless you enjoying waiting for KH3 to release. At least be grateful your getting a taste of KH3 at all, but knowing you and many others you all would have rather had it all included into a "console" game like KH3, am I right? ;)

 

Hell you guys based on your reactions these past couple of days are rather satisfied with getting old KH titles in HD than getting new ones. So yeah maybe DDD does deserve to be considered unnecessary, useless, worthless, not needed after all. (*sigh…) http://kh13.com/forum/public/style_emoticons/default/smiley-neutral.png

 

The thing is, this ISN'T a taste of KH3. It's plot points from KH3 with an excuse plot wrapped around it. And honestly, I'd rather replay old KH games than have bits and pieces of a game thrown at me and treated as a full game

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I wouldn't find the plot useless to be honest. Its true the that they introduced vital plot points to carry over for the next big title so no one will be confused when Kingdom Hearts 3 is finally here.

 

Sorry, but wouldn't that make people more confused when the go to play kh3. Not playing a game usually makes the next installment more confusing you know.

 

I feel that they are setting up kh3 to be far too grandiose a title. Had it been simply a revived Terra-Xehanort alongside some other plot complications, namely Sora rescuing those in torment with Ansems data, I think they could have made a full, perfectly well made game. Now between the Thirteen Dakrnesses and Seven Lights, and Time-travel (not to mention Maleficents new scheme with the data worlds) with none of the problems involving Aqua or Ven or Xion or Roxas or Terra etc. resolved, I fear that the plot will feel disproportionate. The only thing that KH3D managed to relieve from the plot of kh3d was discovering the data and even that is still a little iffy. Really imagine what kh3 will have to acomplish:

-relatively frequent encounters with the new organization

-as usual visiting the disney worlds, yet again with maleficents intervention

-rescuing Aqua (and Ansem the Wise) and discovering how to wake people from sleep

-the relation of the two chambers has to be explained.

-rescuing Ven, and alongside this episode I would imagine rescuing everyone else

-Everyone, and I mean everyone, goes to the Keyblade Graveyard for a final battle.

-and from here a five hour+ sequence of boss fights and cutscenes ensue to finish of the Xehanort saga.

 

Agh, the more I go on, the more I wish kh3d finished off more of these plot points.

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Sorry, but wouldn't that make people more confused when the go to play kh3. Not playing a game usually makes the next installment more confusing you know.

 

I feel that they are setting up kh3 to be far too grandiose a title. Had it been simply a revived Terra-Xehanort alongside some other plot complications, namely Sora rescuing those in torment with Ansems data, I think they could have made a full, perfectly well made game. Now between the Thirteen Dakrnesses and Seven Lights, and Time-travel (not to mention Maleficents new scheme with the data worlds) with none of the problems involving Aqua or Ven or Xion or Roxas or Terra etc. resolved, I fear that the plot will feel disproportionate. The only thing that KH3D managed to relieve from the plot of kh3d was discovering the data and even that is still a little iffy. Really imagine what kh3 will have to acomplish:

-relatively frequent encounters with the new organization

-as usual visiting the disney worlds, yet again with maleficents intervention

-rescuing Aqua (and Ansem the Wise) and discovering how to wake people from sleep

-the relation of the two chambers has to be explained.

-rescuing Ven, and alongside this episode I would imagine rescuing everyone else

-Everyone, and I mean everyone, goes to the Keyblade Graveyard for a final battle.

-and from here a five hour+ sequence of boss fights and cutscenes ensue to finish of the Xehanort saga.

 

Agh, the more I go on, the more I wish kh3d finished off more of these plot points.

 

The scary thing?

Your list is short. You're missing a lot of stuff

o.o

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Well, Bridge Game is a fan term, and the only game besides DDD considered one is CoM, which had its own purpose, story, and characters...

 

Well that's the thing... it kind of makes the entire game useless. It's just a chunk of KH3 they made into a game instead

 

"Useless" is a strong word. Even if these things could have been part of KH3, they were still shown to us and given to us in a game, exactly how KH3 would be handed to us. Everything still would have had to be played and learned, just on a different console. And that's a same, because KH3D looks amazing as is.

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But Riku already did that. Reverse/Rebirth. And he did it again between KH1 and 2. And then again during 2. Riku has stopped developing at this point. He's just repeating the shtick at this point.

 

I agree with you. I feel like mostly the ending of the game was important. Kind of like re:Coded. But Riku's development was a bit different this time. In each of the other games Riku kept trying to "redeem" himself. Each time he did, but he still felt like he needed to do more. This time he seemingly came to terms, himself, with his own past. I guess the only way we'll know for sure if he's finally gotten over what he did will be once they continue the story, but I felt like it seemed as though Riku's whole redeeming shtick is over after this exam.

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I personally think that the command in KH3D is just a copy of BBS with milking flowmotion and Reality Shift.

To change the weather they replaced heartless and nobodies with Dream Eaters, also they felt that we need to take care of pets so they made dream eaters split into Spirits and Nightmares.

They felt that making the whole game as Mark of Mastery exam would be impossible so they just milked everything to have Sleeping worlds.

They couldn't put Focus or Drive options cuz of the space, so they add drop system.

There wasn't enough space to have d-link or summon, so they added more spirits to reach 50.

They realized the repetitive places mistake in BBS so they made Riku and Sora go to some different paths.

They simply couldn't add more fitting trinity attacks with Two spirits so they just put it as meteor shower.

They realized the small paths in BBS, so they understood it wrong and expanded the places more than what it was suppose to be.

They felt that not having some problems in reaching a world in BBS was a bit boring, so they made dive.

They said that there is no need for making a design for only 7 worlds so they made it as pictures in a ball.

They simply took the flowmotion idea from Sonic the Hedgehog.

They didn't decide which title would be the next, so they made J***** instead of an actual secret boss character in future titles.

They took the idea of naming the finishing attacks from BBS into naming Spirits.

The Dream Eaters fulled their eyes completely so they added more nightmares to fight instead of talking to people.

They felt that the commands that were shown in Re:Coded were big in the screen so they made it smaller so it became two.

They said that there is no repetitive disney world, but they found out that having Riku in the amusement park like Sora would repeat the same mistake in BBS, so they simply break their words and put Riku in Monstro like nothing was said.

Edited by Master Keeper

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Well, Bridge Game is a fan term, and the only game besides DDD considered one is CoM, which had its own purpose, story, and characters...

 

Well that's the thing... it kind of makes the entire game useless. It's just a chunk of KH3 they made into a game instead

 

But still an enjoyable game

 

I personally think that the command in KH3D is just a copy of BBS with milking flowmotion and Reality Shift.

To change the weather they replaced heartless and nobodies with Dream Eaters, also they felt that we need to take care of pets so they made dream eaters split into Spirits and Nightmares.

They felt that making the whole game as Mark of Mastery exam would be impossible so they just milked everything to have Sleeping worlds.

They couldn't put Focus or Drive options cuz of the space, so they add drop system.

There wasn't enough space to have d-link or summon, so they added more spirits to reach 50.

They realized the repetitive places mistake in BBS so they made Riku and Sora go to some different paths.

They simply couldn't add more fitting trinity attacks with Two spirits so they just put it as meteor shower.

They realized the small paths in BBS, so they understood it wrong and expanded the places more than what it was suppose to be.

They felt that not having some problems in reaching a world in BBS was a bit boring, so they made dive.

They said that there is no need for making a design for only 7 worlds so they made it as pictures in a ball.

They simply took the flowmotion idea from Sonic the Hedgehog.

They didn't decide which title would be the next, so they made J***** instead of an actual secret boss character in future titles.

They took the idea of naming the finishing attacks from BBS into naming Spirits.

The Dream Eaters fulled their eyes completely so they added more nightmares to fight instead of talking to people.

They felt that the commands that were shown in Re:Coded were big in the screen so they made it smaller so it became two.

They said that there is no repetitive disney world, but they found out that having Riku in the amusement park like Sora would repeat the same mistake in BBS, so they simply break their words and put Riku in Monstro like nothing was said.

 

Nomura used Dream Eaters cause he wanted a game where you could have enemies on your team, but thought randomly making nobodies and heartless sudden potential allys wouldn't fit/make sense, so he invented dream eaters

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Sorry, but wouldn't that make people more confused when the go to play kh3. Not playing a game usually makes the next installment more confusing you know.

 

I feel that they are setting up kh3 to be far too grandiose a title. Had it been simply a revived Terra-Xehanort alongside some other plot complications, namely Sora rescuing those in torment with Ansems data, I think they could have made a full, perfectly well made game. Now between the Thirteen Dakrnesses and Seven Lights, and Time-travel (not to mention Maleficents new scheme with the data worlds) with none of the problems involving Aqua or Ven or Xion or Roxas or Terra etc. resolved, I fear that the plot will feel disproportionate. The only thing that KH3D managed to relieve from the plot of kh3d was discovering the data and even that is still a little iffy. Really imagine what kh3 will have to acomplish:

-relatively frequent encounters with the new organization

-as usual visiting the disney worlds, yet again with maleficents intervention

-rescuing Aqua (and Ansem the Wise) and discovering how to wake people from sleep

-the relation of the two chambers has to be explained.

-rescuing Ven, and alongside this episode I would imagine rescuing everyone else

-Everyone, and I mean everyone, goes to the Keyblade Graveyard for a final battle.

-and from here a five hour+ sequence of boss fights and cutscenes ensue to finish of the Xehanort saga.

 

Agh, the more I go on, the more I wish kh3d finished off more of these plot points.

 

Yes, but we don't know how KH3 will turn out. For all we know we could get all of this on a much bigger and more satisfying scale. Considering KH3D was about their exam it was more about their development leading up to that battle. Don't get me wrong, I do feel like KH3D could have been better. The basic plot-set up was like re:Coded. Not much happened and then the ending was the only real important part and all it really did was lead into the next game. But the game still had its importance and that moreso had to do with character development than actual story.

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Here's how I see it.

DDD is not a filler. It is not much of a big story accomplishing game. It is the "setup". Now that we know pretty much everything that is going on and Xehanort's true plans, we can truly begin the story of Kh3 when it comes.

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I'm starting to think you guys are missing my point.

This isn't about whether DDD sets up KH3, but rather if it is literally part of KH3 that they decided to make into its own game

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I'm starting to think you guys are missing my point.

This isn't about whether DDD sets up KH3, but rather if it is literally part of KH3 that they decided to make into its own game

 

I don't know. I think this would be too much to add into Kingdom Hearts 3. It would be like making a game and three quarters.

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I don't know. I think this would be too much to add into Kingdom Hearts 3. It would be like making a game and three quarters.

 

Would it? Think about it, there are only a few vital scenes in he game, which seem almost disconnected from what's actually going on. Basically, the scenes you get for completing a world, and he stuff that happens in TWtNW.

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Would it? Think about it, there are only a few vital scenes in he game, which seem almost disconnected from what's actually going on. Basically, the scenes you get for completing a world, and he stuff that happens in TWtNW.

 

True, don't get me wrong. I think you have a point. I feel like the ending was the only majorly important part, but overall the character development and the Mark of Mastery Exam were fairly important, too. I just don't feel like this could've been added into KH3. The most I could see is maybe they should've added more to KH3D to make it seem more important.

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True, don't get me wrong. I think you have a point. I feel like the ending was the only majorly important part, but overall the character development and the Mark of Mastery Exam were fairly important, too. I just don't feel like this could've been added into KH3. The most I could see is maybe they should've added more to KH3D to make it seem more important.

 

I dunno, I feel like with a few context changes, they could have easily put those cutscenes in KH3

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I dunno, I feel like with a few context changes, they could have easily put those cutscenes in KH3

 

Maybe so. I think it would really depend on how KH3 turns out. If it's big enough on it's own, maybe they might not be able to. I'm not sure we can truly know if they could until we know what all is dealt with in KH3.

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