Nafees Rahman 35 Posted September 26, 2012 Alright so sixth play through critical beaten twice and proud four and im doing critical again so im used to everything and in a world like the hunchback of notre dame the characters feel really worse and the world feels really small and I also feel the same with pranksters paradise and even musketeer land this MAY be because of flowmotion but what are YOUR THOUGHTS? Yes you the sexy guy or girl looking at this thread Quote Share this post Link to post Share on other sites
Weiss 8,279 Posted September 26, 2012 I felt this mainly with traverse town where they blocked every door with a box. It feels kinda like that for some worlds while others have these INSANELY large rooms. It seems to be that the worlds are small but the rooms are giant IMO. But it didn't bother me that much. 3 Caity, Master Keeper and _The Door To Light_ reacted to this Quote Share this post Link to post Share on other sites
Hei 3,233 Posted September 26, 2012 Musketeers world feels the smallest to me, the other 2 feel just as big as The Grid or Traverse Town . And thanks for calling me *puts sunglasses on* Sexy~ Quote Share this post Link to post Share on other sites
Nafees Rahman 35 Posted September 26, 2012 Musketeers world feels the smallest to me, the other 2 feel just as big as The Grid or Traverse Town . And thanks for calling me *puts sunglasses on* Sexy~ Damn straight (.___.) I felt this mainly with traverse town where they blocked every door with a box. It feels kinda like that for some worlds while others have these INSANELY large rooms. It seems to be that the worlds are small but the rooms are giant IMO. But it didn't bother me that much. I wonder what the smallest kh world is hmm Quote Share this post Link to post Share on other sites
Snow 1,800 Posted September 26, 2012 (edited) Damn straight (.___.) I wonder what the smallest kh world is hmm Atlantica. Only had 6 maps. Edited September 26, 2012 by Snow Quote Share this post Link to post Share on other sites
Weiss 8,279 Posted September 26, 2012 (edited) I wonder what the smallest kh world is hmm Atlantica in kh2. It only had two (medium sized) rooms. Edited September 26, 2012 by Keysofblades 3 ventus914, Master Keeper and Snow reacted to this Quote Share this post Link to post Share on other sites
WakelessDream 2,282 Posted September 26, 2012 Well they're small in the sense that the population ranges from like 3-5 people in each world, and only one in Symphony of Sorcery :0 except for a whopping 13 in TWTNW, but as far as area and space go I felt they were actually pretty large. Quote Share this post Link to post Share on other sites
Nafees Rahman 35 Posted September 26, 2012 (edited) Well they're small in the sense that the population ranges from like 3-5 people in each world, and only one in Symphony of Sorcery :0 except for a whopping 13 in TWTNW, but as far as area and space go I felt they were actually pretty large. Stupid retardely awesomely sexy flowmotion made everything feel small and insignificant. and slow for that matter. Edited September 26, 2012 by Nafees Rahman Quote Share this post Link to post Share on other sites
Caity 3,946 Posted September 26, 2012 I didn't think there were enough nooks and crannies to get into (like the wee alcove in Neverland in KHBBS, I missed that with my first 2 characters) In 3DS you just have to rape the flow motion and jump up then you could see everything around you... Quote Share this post Link to post Share on other sites
Kinode 3,056 Posted September 26, 2012 Yes you the sexy guy or girl looking at this thread HelloActually, I felt the worlds were really big in this game. Hell, we got an underwater area in Prankster's Paradise! The rooms are huge for the purpose of Flowmotion. I thought the worlds' stories were really short, though, but the worlds themselves are huge, although empty. Quote Share this post Link to post Share on other sites
Rob 5,571 Posted September 26, 2012 The worlds were pretty spacious in this game. Quote Share this post Link to post Share on other sites
hatok 6,413 Posted September 26, 2012 the problem is, the rooms are bigger, but they have just as much content as previous games, so now the worlds seem empty and insignificant. There needs to be rarity for an area to seem to have value, that's why KH1 has the most worthwhile worlds 1 ZLGNF reacted to this Quote Share this post Link to post Share on other sites
_The Door To Light_ 1,507 Posted September 26, 2012 The Grid and Prankster's Paradise were huge. The world sizes have definitely improved, in my opinion. Quote Share this post Link to post Share on other sites
Tails 6,692 Posted September 26, 2012 The worlds didn't feel small to me in KH3D. I think there was big enough space to explore and look around new areas. Quote Share this post Link to post Share on other sites
mikethegamer 53 Posted September 26, 2012 The only world that didn't feel small to me was The Grid because I kept getting lost in there so many times. Or maybe it was because everything was the same color...But anyways the worlds didn't feel small at all, but they felt very empty. Quote Share this post Link to post Share on other sites
Epic KH Fan_13 64 Posted September 26, 2012 No... Quote Share this post Link to post Share on other sites
JoshArgentine 1 Posted September 27, 2012 I don't think the worlds were small as such, but they were very underpopulated. That's pretty common in most of the kh games though. Quote Share this post Link to post Share on other sites
LordOfTheCastle 92 Posted September 28, 2012 The only world that didn't feel small to me was The Grid because I kept getting lost in there so many times. Or maybe it was because everything was the same color...But anyways the worlds didn't feel small at all, but they felt very empty. I agree, the Grid felt HUGE to me, while the Country felt really small. I didn't think there were enough nooks and crannies to get into (like the wee alcove in Neverland in KHBBS, I missed that with my first 2 characters) In 3DS you just have to rape the flow motion and jump up then you could see everything around you... Took me a while to figure this out, but I ended up using this to my advantage. During a boss fight i would constantly dash at a wall and do the flowmotion jump, and stay in the air until my Curaga recharged Atlantica in kh2. It only had two (medium sized) rooms. What about Destiny Islands in BBS? That's just a cutscene! OR a more serious example: The World That Never Was in 358/2 Days when you're doing missions is just one tiny room, and when you're not doing missions it's just one kinda-normal-sized room I suppose it widens up a bit near the end, but still ^^ Quote Share this post Link to post Share on other sites
Caity 3,946 Posted September 28, 2012 I agree, the Grid felt HUGE to me, while the Country felt really small. Took me a while to figure this out, but I ended up using this to my advantage. During a boss fight i would constantly dash at a wall and do the flowmotion jump, and stay in the air until my Curaga recharged What about Destiny Islands in BBS? That's just a cutscene! OR a more serious example: The World That Never Was in 358/2 Days when you're doing missions is just one tiny room, and when you're not doing missions it's just one kinda-normal-sized room I suppose it widens up a bit near the end, but still ^^ That's what I did during boss battles and stuff, but people complain about it making the game too easy I think after a while, flow motion just becomes boring, and now when I go back to old games i'm gonna feel constantly slow.. Quote Share this post Link to post Share on other sites
Nafees Rahman 35 Posted September 28, 2012 That's what I did during boss battles and stuff, but people complain about it making the game too easy I think after a while, flow motion just becomes boring, and now when I go back to old games i'm gonna feel constantly slow.. Erg I played kh1 after ddd.... needless to say sonic the hdgehog is allowed to use his taunt Atlantica in kh2. It only had two (medium sized) rooms. I dont want to remember that world.. remembered.. I don't think the worlds were small as such, but they were very underpopulated. That's pretty common in most of the kh games though. Huh that IS true.. wow.. le cites des cloches has the LEAST amount of people right? I agree, the Grid felt HUGE to me, while the Country felt really small. Took me a while to figure this out, but I ended up using this to my advantage. During a boss fight i would constantly dash at a wall and do the flowmotion jump, and stay in the air until my Curaga recharged What about Destiny Islands in BBS? That's just a cutscene! OR a more serious example: The World That Never Was in 358/2 Days when you're doing missions is just one tiny room, and when you're not doing missions it's just one kinda-normal-sized room I suppose it widens up a bit near the end, but still ^^ I liked the world that never was since I didnt play kh 2 yet but chain of memories so it was pretty cool to me during the before before last mission Quote Share this post Link to post Share on other sites
Weiss 8,279 Posted September 28, 2012 (edited) I agree, the Grid felt HUGE to me, while the Country felt really small. Took me a while to figure this out, but I ended up using this to my advantage. During a boss fight i would constantly dash at a wall and do the flowmotion jump, and stay in the air until my Curaga recharged What about Destiny Islands in BBS? That's just a cutscene! OR a more serious example: The World That Never Was in 358/2 Days when you're doing missions is just one tiny room, and when you're not doing missions it's just one kinda-normal-sized room I suppose it widens up a bit near the end, but still ^^ In 358/2 days the world that never was has several rooms. It has the white room, the stairway down to the room where you fight xigbar in kh2, (can't remember the name) that room also, the elevator and the room at the beggining where you have to fight Saix. So the world that never was is actually a very decent size. Edited September 28, 2012 by Keysofblades Quote Share this post Link to post Share on other sites
John TheDon Horton 40 Posted September 28, 2012 They should have expanded the seven worlds Like La Cite Des Cloches, Traverse Town, Monstro, The Grid, Country of the Musketeers, Symphony of Sorcery and the World That Never Was. Sora should had gone to the Windmill if they would expand Hunchback World, Sora should have go to Backstage and Green Room and Sora should have gone to the Back Streets just like Riku did in his part in Traverse Town. 1 Mystics Apprentice reacted to this Quote Share this post Link to post Share on other sites
Zestyrios 0 Posted September 29, 2012 What if they added civilians with side quest in the new game, because personally Riku's worlds felt too short, I was hoping for the kh2 thing, beat the world then go back again. Quote Share this post Link to post Share on other sites
ventus914 1 Posted October 4, 2012 i think the game was pretty short cause i beat it in 19 days (beginner) ;now im trying critical mode Quote Share this post Link to post Share on other sites
Nafees Rahman 35 Posted October 5, 2012 i think the game was pretty short cause i beat it in 19 days (beginner) ;now im trying critical mode Beginner? O.O Wow I could never even play proud after I beat critical it was WAY TO EASY What if they added civilians with side quest in the new game, because personally Riku's worlds felt too short, I was hoping for the kh2 thing, beat the world then go back again. agreed .. Quote Share this post Link to post Share on other sites