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Ursalink

KH3D More data about the Spirits

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Let's see, I keep looking for info of the Dream Eaters, and now I'm interested in their attacks. I have read about moves of some of them, but I don't find any info about them. Let's see if any of you can help me.

 

For what I have read in another forum, it seems that depending of their mood, the Spirits use one attack or another. I'm trying to find a description of those attacks, but no luck until now. I have a list with some of those data, but it needs to be completed. By the way, can anyone please tell me what means the (P)-(Y)-(B)-(G) next to the moods? Well, here you got it:

 

1º) Aura Lion:

(P) Lion Heart - Right/Left Claw, Right/Left Maul, Aura Lunge/Dive, Powerful Lunge/Dive, Drain, Stop.

(Y) Paragon - Right/Left Claw, Aura Lunge/Dive, Dive Warp, Curaga, Protect, Shell.

(B) Clear Mind - Right/Left Claw, Right/Left Maul, Aura Lunge, Curaga, Sparkga, Protect, Shell, Drain, Stop.

(G) Noble - Right/Left Maul, Powerful Lunge/Dive, Dive Warp, Sparkga.

 

2º) Cera Terror:

(P) Demolisher - Cera Uppercut, Spike Bounce, Space Bender, Bender Slam.

(Y) Buster - Cera Uppercut, Spike Bounce, Spike Spin, Space Bender.

(B) Drill Sarge - Cera Uppercut, Space Bender, Bender Slam.

(G) Roll Meister - Cera Uppercut, Spike Bounce, Spike Spin.

 

3º) Woeflower:

(P) Bag of Tricks - Propeller Strike, Poison Whip, Moustrap, Degen Moon, Sleepga

(Y) Shrinking Violet - Force of July, Poison Whip, Blackout, Confuse

(B) Meddler - Toxic Doomdelion, Moustrap, Drain, Combo Assist, Blackout, Sleepga

(G) Natural - Propeller Strike, Force of July, Degen Moon, Drain, Combo Assist

 

4º) Yoggy Ram:

(P) Powerhouse - Yoggy Hook, Yoggy Slice, Yoggy Strike, Hindquarter Kick, Yoggy Burst

(Y) Trailblazer - Yoggy Fire, Yoggy Burst, Spirit Roar

(B) Leader - Yoggy Strike, Yoggy Fire, Yoggy Sonic, Esuna, Protect, Shell, Spirit Roar

(G) Jumper - Yoggy Hook, Yoggy Slice, Hindquarter Kick, Yoggy Sonic, Esuna, Protect, Shell

 

5º) Zolephant:

(P) Fighter - Snout Combo, Quake Rush, Boulder Smash, Torrent, Beserker Rush

(Y) Nozzle-nose - Torrent, Berserker Rush

(B) Mastermind - Snout Combo, Boulder Smash, Torrent

(G) Mountain - Quake Rush, Boulder Smash, Berserker Rush

 

6º) Tyranto Rex:

(P) Tyrant - Dino Bite, Dino Tap, Dino Breath, Blast Orb, Sonic Roar

(Y) Roadkiller - Dino Bite, Dino Tail, Dino Breath, Blistering Orb

(B) Missile - Dino Bite, Dino Tail, Dino Tap, Sonic Roar

(G) Flametongue - Dino Breath, Blistering Orb, Blast Orb, Time Bomb

 

7º) Ursa Circus:

(P) Knucklehead - Panda Punch, Tea Table Flip, Rear-ender

(Y) Strongman - Kooma Tackle, Rear-ender

(B) Heavyweight - Tea Table Flip, Rear-ender

(G) Hugger - Panda Punch, Kooma Tackle

 

8º) Wheeflower:

(P) Keeper - Propeller Strike, Thorn Whip, Doomdelion, Cura

(Y) Multi-tasker - Force of July, Vine Bender, Regen Sun, Esuna, Protect, Shell

(B) Spell Slinger - Propeller Strike, Cura, Esuna, Protect

(G) Green Thumb - Force of July, Thorn Whip, Doomdelion, Vine Bender

 

9º) Tatsu Steed:

(P) Scatterbrain - Bubble, Bubble Mk-II, Bubble Bomb

(Y) Show-off - Bubble Spray, Bubble Bomb, Bubble Mine, Deep Freeze

(B) Tactician - Bubble, Bubble Mk-II, Bubble Brane, Deep Freeze, Protect, Shell

(G) Trap Jockey - Bubble, Bubble Mine, Bubble Brane

 

10º) Thunderaffe:

(P) Live Wire - Reverse Kick, Lightning Dash, Refract Beam, Thundaga

(Y) Photon Don - Retract Beam, Thundaga

(B) Smasher - Headlong Dash, Protect, Shell, Haste, Combo Assist

(G) Blue Streak - Headlong Dash, Lightning Dash, Protect, Shell, Haste, Combo Assist

 

11º) Toximander:

(P) Hunter - Talfin Slap, Poison Tongue, Poison Mine, Spitfire

(Y) Loose Cannon - Tailfin Slap, Spitfire

(B) Basilisk - Miasmic Maul, Poison Mine, Confusion Gas

(G) Bane - Miasmic Maul, Poison Tongue, Poison Mine

 

12º) Staggerceps:

(P) Heavy Hitter - Capture Shot, Lockdown Shot, Mortar, Mine Control

(Y) Grenadier - Torso Shot, Mortar

(B) Launcher - Capture Shot, Torso Shot, Magic Shot

(G) Backup - Torso Shot, Lockdown Shot, Support Shot, Mine Control

 

13º) Tama Sheep:

(P) Picker-upper - Right/Left Boomerang, Stumble Pow, Yawn Starter, Balloonga

(Y) Snooze Maker - Right/Left Boomering, Twin Boomerang, Yawn Starter, Slow, Stop

(B) Mumbler - Twin Boomerang, Balloonga, Slow, Stop

(G) Pillow Fluffer - Stumble Pow, Yawn Starter, Regen, Drain

 

14º) Tatsu Blaze:

(P) Go-getter - Fireball, Fireflood, Firestorm

(Y) Detonator - Firebomb

(B) Deadeye - Fireball, Firebomb

(G) Two-face - Fireflood, Firestorm

 

15º) R & R Seal:

(P) Sea Lion - Bombardier, Danger Slide, Agile Bump, Icicle Dice

(Y) Driftwood - Bombardier, Danger Slide, Ball Bump, Danger Dice

(B) Show-Off - Bombardier, Danger Slide, Ball Bump, Agile Bump, Bomb Roll, Balloonga

(G) High Roller - Bombardier, Danger Slide, Danger Dice, Icicle Dice

 

16º) Ryu Dragon:

(P) Fafnir - Bi-slice, Tri-slice, Quadra-slice, Dragon's Fire, Dragon Blast, Dragon's Breath, Time Bomb

(Y) Wyvern - Bi-slice, Tri-slice, Dragon's Fire, Dragon Blast, Dragon Death

(B) Tiamat - Quadra-slice, Quinti-slice, Dragon's Fire, Dragon Blast

(G) Bahamut - Bi-slice, Dragon's Fire, Dragon Blast, Dragon's Breath, Dragon Death, Time Bomb

 

17º) Sir Kyroo:

(P) Warrior - Ribbit Blade, Ribbit Strike, Ribbit Spin, Ribbit Tornado, Sleepga

(Y) Knight - Ribbit Blade, Ribbit Strike, Aqua Raid, Ribbit Assault, Shell, Protect, Poison

(B) Paladin - Ribbit Spin, Ribbit Tornado, Ribbit Assault, Cura, Shell, Protect, Combo Assist, Spirit Roar, Poison

(G) Guardian - Ribbit Tornado, Aqua Raid, Ribbit Assault, Cura, Combo Assist, Spirit Roat

Edited by Ursalink

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Actually, the eye colour things isn't universal for all spirits when changed between dispositions. The disposition does change, however and is usually spilt into Purple/Blue/Green/Yellow and is affected by the treats you give them and how you interact with them (nudging or petting).

 

Confetti Candy = Purple

Shield cookie = Blue

Block-it Chocolate = Green

Ice Dream Cone = Yellow

Petting seems to result in Green/Yellow, and Nudging results in Blue/Purple.

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For anyone wondering, this comes Gfaqs where myself and a couple of others are working on compiling a list of attacks, it takes some time changing every spirits disposition so much which is why it's incomplete, I'll have it finished today. :)

 

Please, post the complete list here as soon as you can, Swordsaintscool.

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Sword I've looked at your guide for what spirit uses what support spell but ever since I got to Critical Mode my spirits no longer use Combo Asssit or Spirit Roar, do you know if this is a limitation of Critical Mode?

 

I'm doing a Level 1 Critical Mode run and the bosses are in states that make them run away a lot more and with how little damage I do even with Don't Drop Me Items I barely have enough time or don't have enough time to kill the bosses.

 

Side Note: When in the proper disposition they will use things like Protect and Shell but never any offensive support spells when in the proper disposition.

 

Edit: I noticed that after a certain part in the game (I think it's more after my Lord Kyroo reached a certain level but I think either might could be the reason), he started using haste on the same disposition I've been waiting for him to use offensive support spells on.

 

If it was after he reached level 13 he should have started using it during the battle he reached level 13 but he never did. After that battle (which happened to be after I finished going through Traverse Town a second time in the storyline), he started using haste but still has yet to use Spirit Roar.

 

Edited by Rayne the Relentless

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Did you check his attacks in the stats menu by tapping the bottom screen? They learn more attacks as they level up, but the game never tells you that. Aura Lion doesn't learn faith until mid 40's for example, but honestly there'd be way too much work to figure all that out.

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