animemylove 439 Posted August 9, 2012 (edited) I've been seeing a few reviews and people love the game, which isn't an issue since it was a great game .. probably even the best in the series, but lets see what you guys have to say that went wrong in this game. For me there were a few thing that irritated me: One being you couldn't just run up walls .. now this would be fantastic for The World That Never Was since the buildings took like 2 minutes each to scale and every now and then the freeflow would just say "nope" and forced you to watch as Sora dropped like a glowing turd back to the city streets ughh Two was the sound effects in fantasia whenever you hit an enemy .. The BGM was decent until your own skill in bashing enemies was the culprit for single handedly killing the beautiful scores that took place behind the backgrounds. Now I dont know if they could've just had the background silent and make every step and swing follow to the rhythm, but anything on those lines could've worked better for that. Three has been said a few times around me and I came to see it's true .. A lot of the areas in the worlds were un-interactive for no real reason, you would ricochet off a nearby building and the the neighboring ones that look the exact same would just kick you off which doesn't seem a too bad but it really takes away from that 'free-feeling' Oh and at the end when Sora went back .. for some reason that cutscene got awesomely pixelated and it was a shame, idk if that happened to you guys after you beat the game or not but yea, that sucked. Edited August 9, 2012 by animemylove 1 Terranort9406 reacted to this Quote Share this post Link to post Share on other sites
MegaNeku 14 Posted August 9, 2012 (edited) my main gripe was how short the story was. running up the walls might have been a cool addition... 2 minutes is a bit of an exaggeration lol i didn't mind jumping off of walls a few times to get to the top of stuff x) didn't really enjoy being dropped so often and especially during boss fights. also the game's worlds didn't really affect the storyline that much. you saw a short 30 second cut scene after completing the world with both characters, but that was it. also the tournaments feature never really interested me that much after trying it a few times. all in all though there were many more positives definitely the best 3DS game, maybe even kingdom hearts game seeing as it wrapped together so many loose ends in the story together Edited August 9, 2012 by MegaNeku 2 lizzie1238 and DarkRealm20 reacted to this Quote Share this post Link to post Share on other sites
Queen Tery 4,591 Posted August 9, 2012 i felt like the game too k a while to get going. I didnt feel genuinly interested in the story or gameplay until after la cite de cloches. Also, i wish it focused a little less on the disney aspect and more on its own story. Other than that, its a great game. Quote Share this post Link to post Share on other sites
Terranort9406 288 Posted August 9, 2012 (edited) I dont like at all the big areas, some of them have horrible textures like the one of The Grid with orange style and ships, they want to make bigger areas but they need to compress the textures, Thats why I prefer small areas than ridiculously giant. Edited August 9, 2012 by Terranort9406 Quote Share this post Link to post Share on other sites
animemylove 439 Posted August 9, 2012 my main gripe was how short the story was. running up the walls might have been a cool addition... 2 minutes is a bit of an exaggeration lol i didn't mind jumping off of walls a few times to get to the top of stuff x) didn't really enjoy being dropped so often and especially during boss fights. also the game's worlds didn't really affect the storyline that much. you saw a short 30 second cut scene after completing the world with both characters, but that was it. also the tournaments feature never really interested me that much after trying it a few times. all in all though there were many more positives definitely the best 3DS game, maybe even kingdom hearts game seeing as it wrapped together so many loose ends in the story together it was exaggerated, but I died like 5 times against those damn dinosaurs so I had to scale that one building like 8 time because I either fell off or died and had to get the chest again and at that point it felt like forever lol Quote Share this post Link to post Share on other sites
lizzie1238 538 Posted August 9, 2012 The story was too confusing. It was especial difficult to keep track of what was going on in each world, since you kept switching between Sora and Riku, who each had a different story in each world. I also would've liked to explore the sections of TWTNW from KH2. The only places that you could go to were Memory's Skyscraper and the Brink of Despair, but there weren't any enemies and you could only go there as Riku. And I definitely didn't like being dropped during the middle of a fight. Quote Share this post Link to post Share on other sites
DarkLightning14 4 Posted August 9, 2012 I feel like this was a short game and the only thing that made it long was all the cutscenes. I hear about people already being at The World That Never Was at levels 18-22 which is way too low. Other than that, I agree with the above complaints. Plotwise, I feel like the entire plot of the game didn't happen until the last world which seemed to make the first 6 pointless. But, with all those complains in mind, which are really minor, I thought this game was great and is still one of the best available on the 3DS. Best in the series? Close, but I'd have to think about it more since Birth by Sleep holds that title for me. Quote Share this post Link to post Share on other sites
Elijah Gravenhorst 480 Posted August 9, 2012 I've been seeing a few reviews and people love the game, which isn't an issue since it was a great game .. probably even the best in the series, but lets see what you guys have to say that went wrong in this game. For me there were a few thing that irritated me: One being you couldn't just run up walls .. now this would be fantastic for The World That Never Was since the buildings took like 2 minutes each to scale and every now and then the freeflow would just say "nope" and forced you to watch as Sora dropped like a glowing turd back to the city streets ughh Two was the sound effects in fantasia whenever you hit an enemy .. The BGM was decent until your own skill in bashing enemies was the culprit for single handedly killing the beautiful scores that took place behind the backgrounds. Now I dont know if they could've just had the background silent and make every step and swing follow to the rhythm, but anything on those lines could've worked better for that. Three has been said a few times around me and I came to see it's true .. A lot of the areas in the worlds were un-interactive for no real reason, you would ricochet off a nearby building and the the neighboring ones that look the exact same would just kick you off which doesn't seem a too bad but it really takes away from that 'free-feeling' Oh and at the end when Sora went back .. for some reason that cutscene got awesomely pixelated and it was a shame, idk if that happened to you guys after you beat the game or not but yea, that sucked. They did have jumpy buildings that boosted you up there in like two seconds so that you could just air dash or flow mo boost from building to building. Quote Share this post Link to post Share on other sites
Nathan Hatton 274 Posted August 9, 2012 My only complaint is changing deck commands. It is near impossible to do while moving because you actually have to change where your thumb is. Other than that, I think it's the best game in the series. Quote Share this post Link to post Share on other sites
ApulApul3000 14 Posted August 9, 2012 Mine is the difficulty, I'm literally level 1 at the world that never was on CM, no bosses killed me too. I also hate the drop. Quote Share this post Link to post Share on other sites
lizzie1238 538 Posted August 9, 2012 My only complaint is changing deck commands. It is near impossible to do while moving because you actually have to change where your thumb is. Other than that, I think it's the best game in the series. Yeah, sometimes I actually find myself moving my right hand over to press a button on the d-pad so I can change my command while running away. I assume it would be easier with the circle pad pro, because maybe you could do it like in KH2 where you hold down one of the shoulder buttons and use the right stick to select a command. Quote Share this post Link to post Share on other sites
tothecikpah 230 Posted August 9, 2012 (edited) the main story starts in TWTNW..before that...only some short cutscenes..yes..the story is too short. drop system..i don't like it..luckily I have a lot of Drop-me-not..so it's okay..the area is too large.. why riku have 5 bosses! damn Edited August 9, 2012 by tothecikpah Quote Share this post Link to post Share on other sites
ApulApul3000 14 Posted August 9, 2012 (edited) I use circle pad pro, and I still have the dpad thing, I really hate the 3DS dpad compared to the PSP, the PSP dpad has not as much distance and feels better, I also wish the 3DS had the PSP triggers. I wish you could refight chernabog but it was riku's wargoyle style, I would have liked that much more. And also a ansem refight, I really liked that battle but it sucks you can't replay it. Edited August 9, 2012 by ApulApul3000 Quote Share this post Link to post Share on other sites
Bigbadcloud 12 Posted August 9, 2012 THE FLICK RUSH CHEATS!!! nuff said Quote Share this post Link to post Share on other sites
Nathan Hatton 274 Posted August 9, 2012 Yeah, sometimes I actually find myself moving my right hand over to press a button on the d-pad so I can change my command while running away. I assume it would be easier with the circle pad pro, because maybe you could do it like in KH2 where you hold down one of the shoulder buttons and use the right stick to select a command. Oh my goodness i do the same thing! And i'm hoping the circle pad pro does give that option. Im just waiting out for the NYKO version that is smaller and triples battery life that comes out november! That will be for my critical mode playthrough. haha 1 lizzie1238 reacted to this Quote Share this post Link to post Share on other sites
ApulApul3000 14 Posted August 9, 2012 Oh my goodness i do the same thing! And i'm hoping the circle pad pro does give that option. Im just waiting out for the NYKO version that is smaller and triples battery life that comes out november! That will be for my critical mode playthrough. haha I'll have to check if it does. Quote Share this post Link to post Share on other sites
keystrike 145 Posted August 9, 2012 I assume plot spoiler are included, but just in case, beware of spoilers. I guess I have two main gripes (sorry to steal your word MegaNeku) about the story and gameplay. As far as the story goes, the whole time travel thing felt a bit iffy. By that I mean we were sorta told how it works, but not really why, and in the end I didn't know what didn't matter and what we simply didn't know. It also nearly came out of know where, so naturally it felt more like a plot device than something than existed since the beginning. Aside from the time travel, I found it a bit hard to keep track of the story as well in the Disney worlds. The gameplay was true to what they were going for back when we first heard about it, bold. However, under the limited development time it was understandable that some aspects ended up being a bit messy or not optimal. There were areas that you should have been able to jump up to but couldn't and with all the freedom given, you only had so much area to exercise it. I also found it annoying how you couldn't cancel long commands or actions which put me in a pickle a number of times, but once again, I think it was merely an effect of quick development time. Quote Share this post Link to post Share on other sites
Kishira 2,854 Posted August 9, 2012 It took me a while to get used to the D-Pad, I don't have long fingers, so it was annoying when trying to get to my Cure's. The glitches and pixelation that happens in this game was the worst of any in the series...which is really a shame. The game couldn't decide how long it wanted its story to be, it starts of fast and ends slowly. That kinda threw me for a loop. 1 lizzie1238 reacted to this Quote Share this post Link to post Share on other sites
Iamkingdomhearts1000 1,170 Posted August 9, 2012 The least few numbers of Worlds. Quote Share this post Link to post Share on other sites
LightningXIII 310 Posted August 9, 2012 NOTHING. I HAVE ABSOLUTELY NO COMPLAINTS WHATSOEVER. Srsly though. I don't. Quote Share this post Link to post Share on other sites
Rob 5,571 Posted August 9, 2012 Oh and at the end when Sora went back .. for some reason that cutscene got awesomely pixelated and it was a shame, idk if that happened to you guys after you beat the game or not but yea, that sucked. Glad I'm not the only one that noticed. Also, it's in the opening, too. Square ran out of high quality graphics. Quote Share this post Link to post Share on other sites
Terranort9406 288 Posted August 9, 2012 (edited) It took me a while to get used to the D-Pad, I don't have long fingers, so it was annoying when trying to get to my Cure's. The glitches and pixelation that happens in this game was the worst of any in the series...which is really a shame. The game couldn't decide how long it wanted its story to be, it starts of fast and ends slowly. That kinda threw me for a loop. Agree, the pixelation it is very notable specially in The Grid, another problem that I have is that you can see 3 Sora/Riku if you put the 3D bar at maximum also the prerendered cutscenes that decrease the video quality with the exception of the opening the others after the ending sucks (credits, secret ending etc) Edited August 9, 2012 by Terranort9406 Quote Share this post Link to post Share on other sites
Silent Fantasy 43 Posted August 9, 2012 (edited) The game was a bit short. It wasn't hard to keep up with due to how I just let it drop whenever it wanted. It made it feel fluid to me and I never lost track. There also isn't much to do besides the story that actually matters either, though I am glad it doesn't have a bunch of boring useless crap like BBS did. The combat and everything was perfect to me, and the bosses were easy and entertaining, which I actually love after being beat down so much at the end of BBS (after playing 3D, BBS and Days feel terribly stiff and slow). So besides being too short, I guess I woulod have to say that it didn't feel like it took the story anywhere interesting. The story in this game, or whats there, really didn't need it's own full game. It's like Coded. The little bit of good info is at the very end, and that's it. The rest is filler. Days was just an excuse to introduce Xion, but they could've done something else for that. Flashbacks or something. Not an entire useless game. CoM and BBS actually give alot of info and introduced quite a few plot points that carry heavy weight even in the main titles. (especially BBS now) So, why make a game revolved around...well, nothing, to setup like 2 plot points that could have been done in a main title that would have much more meat to it? Oh, and the game didn't have any emotionally resonant scenes like BBS, Days, KH1 and 2, and even CoM did. Nor did it ever feel epic really. More like a secret movie made into a game. Oh yeah, the secret movie was kinda pointless too, but atleast much easier to unlock. (which I approve of ) Anyways, those are my complaints. lol I did enjoy the game though, but I still like KHII more all around, and BBS more for the story and everything. (kinda hated the gameplay) So I would still put it about 2nd or 3rd place in the series for me, even with my complaints. Edited August 9, 2012 by Silent Fantasy Quote Share this post Link to post Share on other sites
Xail 113 Posted August 9, 2012 After the secret portals there nothing to do in the game anymore. Quote Share this post Link to post Share on other sites
hatok 6,413 Posted August 9, 2012 For me I'd say it's the lazy balancing. The Dream Eaters are the worst enemy in the game. They rarely flinch, yet have moves that are literally the same as the players... except there are swarms of them. If they don't use player moves, they have their own, even more overpowered moves (Aura Lion's teleport attack) Additionally, because of the camera, getting hit offscreen isn't just common, it's expected. Meanwhile, most bosses are pushover, while the hard ones have the balance problems of the Dream Eaters Agree, the pixelation it is very notable specially in The Grid, another problem that I have is that you can see 3 Sora/Riku if you put the 3D bar at maximum also the prerendered cutscenes that decrease the video quality with the exception of the opening the others after the ending sucks (credits, secret ending etc) Uhh... that's a 3DS thing. You need to find the right angle to look at it. After the secret portals there nothing to do in the game anymore. You're complaining that the game eventually ended? 1 Xail reacted to this Quote Share this post Link to post Share on other sites