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Do you prefer the Drop System to that of Birth by Sleep's character system?

Do you prefer the Drop System to that of Birth by Sleep's character system?   

207 members have voted

  1. 1. Do you prefer the Drop System to that of Birth by Sleep's character system?

    • Yes, I like to switch between characters after a certain amount of time so I have a better understanding of the story!
      74
    • No, playing each character's story individually is way better.
      41
    • I like both of them...
      66
    • Can't answer since I haven't played KH3D.
      21
    • Another option? Tell us below!
      5


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I actually enjoy the drop system. It not only helps tie the stories together more closely at once, but it actually provides a challenge, knowing you only have certain amount of time to beat a boss. I've watched people play Birth by Sleep and spend like 10 minutes on a boss, 8 of which were spent running around taunting the thing.

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I prefered the Drop System, it was fun going back and forth between the two, and the rare times the gauge would count down during boss battles was a rush. >xD That, and it made me feel more in control and let me have Sora and Riku progress at the pace I wanted. :3

 

But thanks to Drop-Me-Not *cough*Riku*cough*,, some time would go by, and I tended to be confused as to what happend when I did finally drop again. Like, "............Oh yeah, I was doin' that!" xDDD

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i kinda like the drop system Ik sometimes when the drop timer is out when you switch back to the charecter who was in a boss fight you have to start over that what blows me and also i comepleted the game in 2 days stayed up all night playin

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tutti frutti. I prefer the method that BBS has, you don't feel rushed when in the middle of a battle, more so one that you just started. Plus, I would think that those that decide to challenge themselves in KH3D, such as those that use Zero EXP (assuming it's in KH3D), you would be more hard pressed for time. BBS and previous KH games, you could take your time in beating whomever the enemy was without having to worry about being forced in starting from the beginning of the fight. I liked how you could get one characters perspective of what they were going through at your own pace in BBS, as opposed to being forced to stop halfway through Sora or Riku's experience through a world and kind of left on a cliffhanger unless you manually did the drop option.

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I think it's better if characters would have switched automattically after reaching a certain point in the game depending on the story and by that you won't have to worry about the time/drop gauge. Like just for an example - If something happens with Sora then you automatically switch to Riku and then saves Sora.

 

For me drop system is not bad but it started getting annoying after story mode because I was finding treasures and in the middle of finding treasures the drop gauge finishes and you switch characters. So I think after the story it should have been like you could choose any character and play with it and you could switch between characters anytime.

 

But you can. You have the option to drop early.

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I absolutely loved the drop system. It adds an extra layer of strategy to progressing through the game, and forces you to use efficient strategies to take down bosses. Also, I don't need to do a soft reset to play as another character.

 

But I still liked BBS too.

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But you can. You have the option to drop early.

 

You mean the option "DROP"? Of yes then that option is limited. The option is fine but I would have preferred changing characters without any worry of time or pressing drop every time.

Edited by AaySquare

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My only problem with it is in boss fights. Even if it adds more awareness to how long you're taking. But at Any other time, it works great. Being able to have two very different experiences at the same time is a nice addition. But as other people have pointed out, it gets annoying when exploring.

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The drop system can be a bit annoying and hard to figure out how you want to work with it, but I guess it's nice to be able to keep their levels & progress about even, and to use the same commands (rather than starting at Level 1 + nothing three times in a row).

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I like both of them. Maybe the Drop very slightly more, but not by much.

 

& to anyone sat there complaining about the drop gauge running out, there are these handy little things called 'Drop Me Nots'... You should probably make some use out of them. The Drop gauge becomes almost irrelevant if you have them.

Edited by Xalaru

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It would of been perfect if in every boss fight there was a tiny spot somewhere that if you held a button it would grant you access to your Drop-Me-Nots/Nevers. In Traverse Town I was so confused. For hours I'd search for treasures and focus on leveling up and play with the incredibly adorable Spirits! Four or five Drops later when i get back to the story I had the nagging feeling that I'd already been here and that I was going the wrong way. Luckily the Information button is a life saver! After Traverse Town it got a lot easier to remember, and it became exciting to be rushed against the clock!

 

Starting off in BBS I was a bit confused when a character visited a place when, but after i found out there was a timeline i was saved. :D I was so focused and enthralled with the story i kept at it instead of getting treasures. I think the curiosity of wondering what the other characters did before or after you and what was going to happen next in BBS was a bit more suspenseful altogether than DDDs Sleeping worlds with Riku and Sora there at the same time.

 

Sora and Riku are together and helping eachother out, If the play-through was like BBS the sense of connection between the two is lost.

Terra, Aqua, and Ventus are more torn apart in their friendship, so it was appropriate to view their stories in a separated sense.

so yeah, both are perfect for there stories, i chose both. :)

Edited by Ven_Kagamine

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I like the drop system. But i would have LOVED it, if when you dropped during a boss battle and you drop back, that you DONT NEED TO RESTART THE BOSS. Especially when hes/she/it is one hit away from death,

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What I dislike about the Drop System is that neither stories piece together until the ending, which makes for a very confusing playthrough. I would have liked them to stick to the BBS formula where the plot-lines of the worlds that either character visit would actually connect, even if not simultaneously.

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