Web
Analytics Made Easy - StatCounter
Jump to content
  • Sign Up
Lu Xun

Do you prefer the Drop System to that of Birth by Sleep's character system?

Do you prefer the Drop System to that of Birth by Sleep's character system?   

207 members have voted

  1. 1. Do you prefer the Drop System to that of Birth by Sleep's character system?

    • Yes, I like to switch between characters after a certain amount of time so I have a better understanding of the story!
      74
    • No, playing each character's story individually is way better.
      41
    • I like both of them...
      66
    • Can't answer since I haven't played KH3D.
      21
    • Another option? Tell us below!
      5


Recommended Posts

Do you prefer the Drop System to that of Birth by Sleep's character system?

 

I like both of them, because each game has a different story, and both systems match each one... So yeah, both of them are great! :)

 

Vote in the option that best fits your opinion and share your thoughts with us! Everybody's welcome to take part in the discussion! :D

Share this post


Link to post
Share on other sites

I only watched a Lets Play KH3D, so I don't have personal experience with the Drop Gage system, however, I can understand why they did so. In dreams, our minds are constantly switching Points of Views, from first to third, even to different people. And KH3D showed all of that. It was really interesting.

 

However, for convince sake, I think it was kind of cool/preferable to play each character individually. But that's just me.

Share this post


Link to post
Share on other sites

I'd like something along the lines of the BBS character system but with a tweak. For example, Sora would do Traverse Town from start to finish, then Riku from start to finish. But, you wouldn't be able to move on to say La Cite des Cloches for example until both characters were done in their previous world. I think this way would have been better because while at times there's overlap between the two characters' stories, for the most part, they're separate. Plus, when you finish a world with the second character in each world, you get a big cutscene that moves the story forward. I would have preferred that to the drop system.

Share this post


Link to post
Share on other sites

It's different. The drop system works in KH3D because Sora and Riku's stories are completely separate, they don't interact with each other much at all. In BBS it would be weird if you defeated Trinity Armour and then went through the whole confrontation scene and then dropped and did it all again from a slightly different point of view.

Share this post


Link to post
Share on other sites

I actually like the drop system, but I also like BBS's, too. I guess the drop system is better since I don't have to restart the game.

Share this post


Link to post
Share on other sites

I like it because you can do it whenever!~

In BbS, you either have to turn it off or finish the ending to play as another character so that's why I like it better then BbS's!~

Share this post


Link to post
Share on other sites

I think it's better if characters would have switched automattically after reaching a certain point in the game depending on the story and by that you won't have to worry about the time/drop gauge. Like just for an example - If something happens with Sora then you automatically switch to Riku and then saves Sora.

 

For me drop system is not bad but it started getting annoying after story mode because I was finding treasures and in the middle of finding treasures the drop gauge finishes and you switch characters. So I think after the story it should have been like you could choose any character and play with it and you could switch between characters anytime.

Share this post


Link to post
Share on other sites

I'd like something along the lines of the BBS character system but with a tweak. For example, Sora would do Traverse Town from start to finish, then Riku from start to finish. But, you wouldn't be able to move on to say La Cite des Cloches for example until both characters were done in their previous world. I think this way would have been better because while at times there's overlap between the two characters' stories, for the most part, they're separate. Plus, when you finish a world with the second character in each world, you get a big cutscene that moves the story forward. I would have preferred that to the drop system.

 

Agreed. That's exactly what I would have preferred. Much better than Drop gauge and playing story individually with every character.

Share this post


Link to post
Share on other sites

Agreed. That's exactly what I would have preferred. Much better than Drop gauge and playing story individually with every character.

 

Exactly. That way there's no breakup during each world. While I love KH3D, it's annoying to worry about if I'm going to drop at any given moment. Thankfully they came up with drop-me-nots, or else I definitely wouldn't have liked the system at all.

Share this post


Link to post
Share on other sites

I like the drop system a lot coz of the chronological order of the story.....in BbS I sometimes forgot what happened in another character's story that's why I'm sometimes confused xD for me doin both of the characters story at the same time seems easier for me

 

the only problem that a lot of people are saying about the drop is dropping in the middle of a boss fight....I don't have problems on this coz I just started my game x_x

 

but to avoid dropping in the middle of a boss fight...I'll just drop in advance BEFORE the fight http://kh13.com/forum/public/style_emoticons/default/happy.png

Share this post


Link to post
Share on other sites

I enjoy both ways. But seeing how i love to explore worlds, the drop system gives me less time to do that. Well i guess i would have the same amount of time- well what i'm saying is... I prefer the BBS way but i like the DDD way too.

Share this post


Link to post
Share on other sites

I can't really say I liked one over the other. in BBS their stories were short enough to where I could get everything as a whole fairly quickly, but the drop system allows me to properly compare and contrast both Sora's and Riku's quests. Like if you ask me, Sora's story is darker and Riku's story is a bit more light-hearted...whereas for me Birth By Sleep came to the same ending(separate for each Character with a different "ending" but the setting and final battle all tied in together...) and felt like a Classic Kingdom Hearts Game with some bonuses. I can say I like the Drop system more, but not enough for it to have a definitive impact on how I view the games...

Edited by KeyOfVentus

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...