Magna 1 Posted July 31, 2012 I didn't mind the story. In fact, I quite liked it in retrospect. But the gameplay was awful (the menu controls, camera and panel system being the worst offenders) and the story was divided up with annoying filler that didn't matter one bit. Most of the game wasn't experiencing the story, it was waiting for it. I mostly play games for the story, but that doesn't mean gameplay can't ruin a game with a decent story. Also, yes, I even liked Xion. I thought she was fun... Quote Share this post Link to post Share on other sites
Dracozombie 4,554 Posted July 31, 2012 It didn't add to the story as much as the other titles. If you know about Xion and a select few tidbits, you won't miss too much with Kingdom Hearts's story as a whole. The battle system also wasn't as streamlined as the other titles, though that's probably attributed to how it's on the DS. Even so, I still enjoyed the game. The panel system got tedious at times, but I thought it added strategy. I didn't find the game difficult after I got the hang of it and got better panels. Not even Leechgrave or Ruler of the Sky were significant roadblocks for me, and I didn't even go out of my way to level grind. The lack of Disney involvement may have been counterintuitive to a Kingdom Hearts game, but the Organization is a covert operation, so I let it slide; I played the game for Roxas, anyway. Y'know, Roxas, the main character of Days, who stars in 90 percent of the cutscenes and who we play how many missions as? The guy who rightfully has the spotlight? And not Xion, who I don't care for but didn't bug me because all her Mary Sue traits are given in-universe explanations that make her not a Sue, and because I was too busy paying attention to Roxas, which was easy because he's the protagonist? Yeah. Maybe ultimately pointless, but many things are. We do them anyway because some people think they're fun. Quote Share this post Link to post Share on other sites
hatok 6,413 Posted August 1, 2012 level grind. Aww man, that reminds me.This game is a pain to grind in. No respawning heartless. Eventually it boils down to refighting Riku as many tiems as physically possible with as many EXP boost as possible that you can slap on Roxas. Never got to level 100 because of this Quote Share this post Link to post Share on other sites
Dracozombie 4,554 Posted August 1, 2012 Aww man, that reminds me. This game is a pain to grind in. No respawning heartless. Eventually it boils down to refighting Riku as many tiems as physically possible with as many EXP boost as possible that you can slap on Roxas. Never got to level 100 because of this Actually, I'm not sure you even can get to level 100 in this game. It could just be because I'm short a level modifier or two (haven't completed all the challenge or mission mode missions... stupid Dustflier), but from what I already have, it doesn't even come close to max level, and forget equipping a whole bunch of individual level up panels at the expense of pretty much all my deck. I do agree, though, the lack of respawning Heartless made things inconvenient for the times I did feel a need to grind a bit. At least you don't need a super high level to get by. Quote Share this post Link to post Share on other sites
hatok 6,413 Posted August 1, 2012 Actually, I'm not sure you even can get to level 100 in this game. It could just be because I'm short a level modifier or two (haven't completed all the challenge or mission mode missions... stupid Dustflier), but from what I already have, it doesn't even come close to max level, and forget equipping a whole bunch of individual level up panels at the expense of pretty much all my deck. I do agree, though, the lack of respawning Heartless made things inconvenient for the times I did feel a need to grind a bit. At least you don't need a super high level to get by. Level 100 is definitely the max, and definitely achievable. You need to complete a lot of missions, particularly sigil missions, to get enough panels thoughAnd Dustflier is easy Which reminds me of another thing The bosses are all just tedious slogs through incredibly bland, repetitive patterns. For example, Dustflier's is Jump > Glide around > jump > Attack Repeat Quote Share this post Link to post Share on other sites
Smithee 327 Posted August 1, 2012 http://www.youtube.com/watch?v=YdDMrncAy4U Quote Share this post Link to post Share on other sites
CloakedSchemerX 1,011 Posted August 1, 2012 To be honest, Days was one of the few KH games that I actually got to play (the rest I just watched walkthroughs), but despite that, I felt Days was definitely one of the better DS games out there (mostly graphic-wise), and generally had an interesting story. So I'm wondering, to those who dislike Days, what about it did you dislike? (Don't worry, there were a handful of aspects I didn't like either lol) i had only 3 probelems with the game, really. no, the bosses werent hard to me at all, not evn dustflier, well dustfliers only a problem in single player mission mode. (proud mode) what i disliked was 1.) Repetitive stages and bosses2.) limited magic (I use Zexion, duh) and 3.) EXP. EXPERIENCE was a major problem for me! being a super kh fan i gt to lvl 99/100 on every kh game out there, for no apparent reason, just cuz i NEED/want to do it. Well, yep thats it not too bad a game though, only low for our kingdom hearts standards. oh and if u want a bad kh gam go get re coded >_< Quote Share this post Link to post Share on other sites
DragonMaster 1,166 Posted August 1, 2012 I must have terrible taste in games, as nearly every reason people disliked this game is a reason why I liked it. Xion - I liked her. I am never really noticed or cared about how she was a "Mary Sue". Focusing on Roxas/Xion/Axel instead of entire organization - I didn't know about Days (or KH) until Days came out. Thus, I could not get hyped for a game supposedly about the organization. If anything, this complaint is from the fact that it was hyped to be something it ended up not being. Clock Tower Scenes - These were my favorite scenes in the game, except for the awesome ending. I was disappointed when they didn't happen after a mission. These scenes served as great character interaction, which I enjoyed. Days was more focused on its main characters than other games in the series. Where as Sora and friends were always part of a bigger plot, Days's plot WAS its character's day to day lives. Plot - Continuing on from what I was saying, the plot really doesn't do anything overall in the series, but I still found it quite enjoyable. You can't always have a bad guy to beat (indeed, you WERE the bad guys in this game), the only ones who could be considered Antagonists would be Riku, Saix, and possibly Xemnas. Sure, judging from what the plot could have been, this game with nothing more than friends living their day to day lives seems pointless and boring. But, for what it was, I found it great. Maybe I am just weird, but I found the step back from epic plot and evil bad guys a nice change of pace from the rest of the series. Characters - I prefer Roxas/Axel/Xion over Sora/Riku/Kairi any day. Sorry, but Sora and Kairi just annoy me. Riku and Axel are closer than Roxas/Sora and Xion/Kairi will ever be. Roxas was my first impression of KH (KHII intro), and was also the main character of the first KH game I beat. So perhaps I am just biased. Panel System - It was annoying, no doubt. If it had just been for abilities and magic, it would have been great. But putting everything in it, not so much. Still, it gave the game more strategy, and I wouldn't mind seeing it again in a more refined form. Battling - Yeah, some bosses were annoying, but I felt the battling was good overall. It feels a lot like the first KH, with different magic and no MP bar. Missions - I played for hours and never really got bored. Perhaps I was just having so much fun with the story and battles, I didn't care. But yup, that's just my opinion. I've pretty much given up on this argument, because despite what other people thought of it, I still loved it. And really, so long as you like a game, it doesn't really matter what anyone else thinks. 5 Mirr0rVS13, Fates Chance, zephyrbreeze and 2 others reacted to this Quote Share this post Link to post Share on other sites
Lady Aleister 1,677 Posted August 1, 2012 Leechgrave, Roxas, Xion, Saïx Quote Share this post Link to post Share on other sites
Smithee 327 Posted August 1, 2012 (edited) + http-~~-//www.youtube.com/watch?v=qKYY_vjdTCY = http-~~-//www.youtube.com/watch?v=j1wWl_7wOuw Edited August 1, 2012 by Alan Smithee Quote Share this post Link to post Share on other sites
Keyblade Master Xine 196 Posted August 2, 2012 and it was hypothetical. just wondering what you would think of the game if the main problems people have with it were fixed. food for thought. You know, that's like asking, "What if they remade The Room with Tommy Wiseau and fixed the problems?" or "What if they remade Batman and Robin?". What would be the point? We still have problems with it because it wasn't well-made. Xion was shoehorned in, making everyone forget about her was an obviously contrived way to explain why she wasn't mentioned in KH2, when you know it was because they haven't thought of the character yet. Xion felt like a pointless character because the story was supposed to be about Roxas and Axel. Her "death" wasn't sad because everyone forgot about her. The gameplay wasn't special, the enemies were unnecessarily difficult, the missions were unfun and repetitive and boring, and there weren't enough cutscenes. I don't have a problem with you liking the game, but I do have a problem with you not understanding why the people who hate this game hates it so much when the evidence is staring you in the face. Most of the problems with the gameplay I could have forgiven if it wasn't for the story. I'm a big supporter of this game. but i big dislikers of this game seem to blow a few things out of perportion. yes, the bosses were hard.----so were the bosses in kh1 kh2 and bbs and no ones complaining about that. yes it was repetative---but it only was if you let it be. you didnt have to complete all the missions only the required ones. And that was the plot. The game was about roxas life in the organization, and those repetative missions were a part of his life. it also set the mood for roxas. He asks himself several times "What am i doing here? whats the point of all this?" if he was doing something new every day thats purpous was obvious, would he question it? then theres Xion---the biggest dislike for this game seems to be in my opinion the most selfless, caring, and self sacrificing character in the whole game. So people say she was an after though, an add on. to be quite honest, EVERYTHING AFTER KH1 WAS AN AFTERTHOUGHT!!! there wasnt suppoused to be anything after KH1. they didnt expect it to be so succesful. But xion wasnt an afterthought. Theres evidence of her in kh2 in Namines drawings, and there really cant be very much more since every one forgets about her. But really, the bad things about this game arent as bad as people make it out to be. yes it has bad points, but every kh game did. but it also has its good points too. also, if you dont like it, DONT PLAY IT! that simple. Don't tell me not to play a Kingdom Hearts game because as a fan, I think I deserve to play a great KH game, especially if I do spend my hard-earned money on it, and because I'm a fan, I will be playing any KH game I can. I don't think you're wrong for liking this game, so don't act like I'm wrong for hating it. We all have our own opinions, but don't use the fact that you have a different opinion than us and the fact that you don't understand why some people dislike this game as an excuse to say we're overexaggerating. 1 Pyrrha Nikos reacted to this Quote Share this post Link to post Share on other sites
Fates Chance 60 Posted August 2, 2012 You know, that's like asking, "What if they remade The Room with Tommy Wiseau and fixed the problems?" or "What if they remade Batman and Robin?". What would be the point? We still have problems with it because it wasn't well-made. Xion was shoehorned in, making everyone forget about her was an obviously contrived way to explain why she wasn't mentioned in KH2, when you know it was because they haven't thought of the character yet. Xion felt like a pointless character because the story was supposed to be about Roxas and Axel. Her "death" wasn't sad because everyone forgot about her. The gameplay wasn't special, the enemies were unnecessarily difficult, the missions were unfun and repetitive and boring, and there weren't enough cutscenes. I don't have a problem with you liking the game, but I do have a problem with you not understanding why the people who hate this game hates it so much when the evidence is staring you in the face. Most of the problems with the gameplay I could have forgiven if it wasn't for the story. Don't tell me not to play a Kingdom Hearts game because as a fan, I think I deserve to play a great KH game, especially if I do spend my hard-earned money on it, and because I'm a fan, I will be playing any KH game I can. I don't think you're wrong for liking this game, so don't act like I'm wrong for hating it. We all have our own opinions, but don't use the fact that you have a different opinion than us and the fact that you don't understand why some people dislike this game as an excuse to say we're overexaggerating. no ones wrong for liking or hating it. i came here for discussion of different opinion. yes there are things i dont like about the game, and how boring would a discussion be if every one had the same opinion and i wasnt saying that you cant play the game. and i wasnt refering to YOU, i was refering to all the people who bought the game, played it , hated it, and sit there complaining about how bad it was. ok, you bought it you played it, you didnt like, so just dont play it anymore. im not saying deprive yourself of the experiance of the kh game. not at all. and i actually like the pannel sysytem. not fot levels but for keyblades, and items, and ect. it made it easier to me to organize what you had and stuff. Quote Share this post Link to post Share on other sites
Rob 5,571 Posted August 3, 2012 Hey, lets go on a mission. Quote Share this post Link to post Share on other sites
hatok 6,413 Posted August 3, 2012 Hey, lets go on a mission. Suddenly Rob falls asleep for three months Quote Share this post Link to post Share on other sites
Rob 5,571 Posted August 3, 2012 Suddenly Rob falls asleep for three months Doctor said the cause was too much repetitive missions. 2 Xail and hatok reacted to this Quote Share this post Link to post Share on other sites
venxas24 544 Posted August 3, 2012 Everyone ha their own opinion and I thnk that this game was amazing and 2nd only to the original KH as the best in the series. All of the following made it amazing: Multiplayer with friends Ability to play as many KH characters Filling in what happened behind the scenes between KH and KH2 Make DS an awesome handheld Have an awesome story and graphics that made the DS awesome There are so many other things that I live about this game but I can see how some people didn't really like it but I enjoyed it a lot 1 coolwings reacted to this Quote Share this post Link to post Share on other sites
coolwings 1,546 Posted August 3, 2012 358/2 days is repetitive. But it repeats awesomeness 1 SoraKH reacted to this Quote Share this post Link to post Share on other sites
hatok 6,413 Posted August 3, 2012 Ability to play as many KH characters 2 Xail and Kishira reacted to this Quote Share this post Link to post Share on other sites
coolwings 1,546 Posted August 3, 2012 Venxas24, on 03 August 2012 - 06:25 PM, said: Ability to play as many KH characters Ability to play as the best KH characters* Quote Share this post Link to post Share on other sites
SoraKH 793 Posted August 3, 2012 Well... Story was awesome thats for sure. Gameplay graphics... Eh they were okay seriously i have seen better SAME WORLDS Bosses that kicked your but 10000 times until you killed them... Well i think thats it. At least for me Quote Share this post Link to post Share on other sites
SoraXMeForever 0 Posted August 9, 2012 Missions. It has to be the missions. Quote Share this post Link to post Share on other sites
DragonMaster 1,166 Posted August 13, 2012 I think, if the game were remade (spring boarding off comments way earlier in the thread), the missions wouldn't change. Given the stealth based operations of the Organization, it wouldn't make sense for them to let Roxas go around willy-nilly, leave anytime he wants, free to interact. I can understand the complaints against it, but in context of the story, it makes complete sense. Kind of like the Drop System in DDD, annoying, but makes sense in context of the story. Also, quoting something from earlier in the thread: I always pay attention to plot and really think meaning of all things they say, but I didn't find anything sad nor funny about those conversations And I can say that alot of conservations with my friends may be boring to other people, but do you know what: VIDEO GAME is supposed to be e-n-t-e-r-t-a-i-n-i-n-g, it's worst mistake what you can do with video game if player feels bored or if characters talk about boring and meaningless topics, which doesn't entertain the player I found the Clock Tower Scenes endearing and entertaining, mostly BECAUSE the characters talked about boring and meaningless topics... I can't explain it, but those conversations really developed their characters (and I love character development). The fact that they used their only free time from the Organization to sit on a Clock Tower, eating Ice Cream, talking about pointless topics, just really emphasized how meager and sad a Nobody's life was. Of course, like I said earlier in the thread, maybe I am just weird or have terrible taste or something. Really I am not sure why I am commenting in this thread again... I already said I gave up on this... /cannotletthingsgowhatswrongwithme Quote Share this post Link to post Share on other sites
Weedanort 8,786 Posted August 13, 2012 I actually liked it. But the sneak missions... And Leechgrave... 1 LordOfTheCastle reacted to this Quote Share this post Link to post Share on other sites
Kirux 1,224 Posted August 13, 2012 (edited) But the sneak missions... I wanted to punch Cogsworth and Lumiere in their inanimate faces. That aside, I simply adore this game, and I really couldn't find a single thing wrong with it except that I found the lack of new worlds to explore disappointing. The settings and music felt recycled, and you couldn't even really explore TWTNW. I love mission based games. I loved being able to interact with the all the org members from a comrade point of view instead of a stabbing point of view. Plus mission mode where you got to blade as all of them was really fun. Wheeeeee floating Xemnas! It also gave you a feel of how Riku would handle if you ever got to play him again, which got me excited for a game where I *could* play as Riku. Nomura heard my prayers, and that of countless fangirls/boys, and made DreamDrop, yay! Edit/Add: Watching some scenes in theatre mode just now, I remember that I love this game because it details Roxas and Axel's relationship more, and shows how much they both have hearts. seeing as how it is explained in DreamDrop how the org had budding hearts, and Roxas was there to nuture Axel's unkowingly. It makes the entire story of Roxas that much sadder, and lets you relate with Axel more during KHII. Plus it had some really funny moments. "But don't worry, you're still kind of a zombie!" I lol'd. Edited August 13, 2012 by Kirux 2 HarLea Quinn and Pyrrha Nikos reacted to this Quote Share this post Link to post Share on other sites
Xalaru 445 Posted August 13, 2012 (edited) I love the game. But... Leechgrave. I'd have liked to have the ability to wander around TCTNW for whatever reason too. And the graphics weren't that great other than in cutscenes. But other than that, loved it. Edited August 13, 2012 by Xalaru Quote Share this post Link to post Share on other sites