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By all we've seen so far, do you think the Drop system is one of KH3D's bad points?

By all we've seen so far, do you think the Drop system is one of KH3D's bad points?   

197 members have voted

  1. 1. By all we've seen so far, do you think the Drop system is one of KH3D's bad points?

    • I haven't played the game, but I think it actually looks interesting...
      128
    • I haven't played the game, but I think that it does look like a bad point of KH3D...
      19
    • I've played the game, and I guess it was a good point of the game!
      24
    • I've played the game... I can say it surely isn't one of its good points!
      10
    • Can't answer since I haven't spoiled myself even one bit, so I really don't know anything about it...
      10
    • Another option? Tell us below!
      6


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((Just like AJTREY I also live in a foreign country so I'm gonna get my MoM more or less a week after the NA release TT^TT))

 

it would be better if the drop system won't affect a boss battle coz for example you're abut to beat a very hard boss then the drop activates....so my strategy is to lengthen(you can increase the time until the drop right?) the drop before I fight a boss then put it to normal after.....other than that the drop system is awesome =w=

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Honestly, I think that it's a really good way to switch between Sora and Riku. Maybe if they included the drop system in Birth by Sleep, only you drop after finishing each world, it wouldn't have been so confusing. I like the drop system :)

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I havn't played the game as of yet, but I am intrigued by the Drop System. I think it will make things interesting, and I can focus on both stories at the same time. Its not like CoM where I had to rush through Sora's story to get to Riku's story when I played through a second time!.

I am loving the idea of switching back and fourth between the two!

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I don't even know how the Drop system functions, but it seems better than just having the player play as Sora through Part A then switch to Riku for Part B, like Chain of Memories. Of course, what worries me is if I really need to do something as Riku and the game says "Hey, Ansem. It's time to play as Sora. Tough luck". Then I'll just have to scream at my DS.

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I've played it, and for the most part it isn't really an issue. It can be annoying if you get really into what you're doing, because while you're playing as the other character you can forget what you were doing when you drop back. And of course, it's annoying if you drop during a boss battle. But if you really don't want to drop then you can equip drop-me-nots which replenish some of your time. But if you're just wandering around it doesn't really matter, and it gives you a sense of urgency while fighting which is pretty cool.

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Just completed the game. Think the drop system was a great addition. Added to the frantic nature of the battle system, and did it's job of balancing the play and story progression. Never even felt the need to use Drop-Me-Nots or -Nevers, as I found a Lvl 3 Drop Decelerator (one of the various drop rewards) usually gave me enough time to do what I wanted to do. Only ever dropped in a boss battle once, and it was against Xemnas, and he literally had about 2 hp left >.< aside from that, didn't find it annoying or intrusive at all.

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