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Jackho

Final Fantasy XIII is one of the worst games ever made.

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FF XIII rant threads are about as original as FF VII remake ones, lol.

 

Have you only ever played Dissidia? It seems like you don't know much about Final Fantasy at large...

 

I've played 1, 2, 3, 7, 8, and 13. I've read multiple plot summaries of the other ones (can't afford to buy them)...

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"The summon system couldn't possibly be any more bland"

 

I think the original poster had a fit while writing this.

I'm just gonna correct him for the sake of everyone involved.

 

"The summon system is possibly the coolest aspect of Final Fantasy XIII, besides Lightning. It has the most wonderful animations and 'monsters'/creatures. Lightning's is my favourite, most deifnately. Its design is flawless and the summoning animation is breathtaking. Stepping back for a moment to the summon battles; they were amazing. So tough, where planning was so necessary to succeed."

 

Yeah I'm done ;D

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Final Fantasy XIII really does have no redeeming qualities whatsoever. The characters are poorly designed, idiotic, bland, annoying and completely unoriginal. Sazh is Barret (stereotypical, gun wielding black man who's main inspiration & motive is their child). Snow is Zell but somehow even more obnoxious. Fang is Freya. Lightning is Squall/Cloud (as in the angsty bitch that cloud has become, not the smug badass he originally was). Serah is a Mary Sue. I would say Vanille is Rikku (who, in turn, is Selphie), but it needs to be said that Vanille is by far the worst incarnation of the ditsy annoying bitch archetype I've ever seen.

I laughed so hard at this I snorted in the middle of work. It's all so true! I hated the characters so much! I truly disliked FFXIII so much i could not finish it, no matter how hard I tried. I was so bored.

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"The summon system couldn't possibly be any more bland"

 

I think the original poster had a fit while writing this.

I'm just gonna correct him for the sake of everyone involved.

 

"The summon system is possibly the coolest aspect of Final Fantasy XIII, besides Lightning. It has the most wonderful animations and 'monsters'/creatures. Lightning's is my favourite, most deifnately. Its design is flawless and the summoning animation is breathtaking. Stepping back for a moment to the summon battles; they were amazing. So tough, where planning was so necessary to succeed."

 

Yeah I'm done ;D

 

So your argument for why Summons aren't bland is that they have cool animations?

Summons are practically useless, and have very little variety in terms of actions. They are one of the least interesting parts of an already bland system

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Final Fantasy XIII really does have no redeeming qualities whatsoever. The characters are poorly designed, idiotic, bland, annoying and completely unoriginal. Sazh is Barret (stereotypical, gun wielding black man who's main inspiration & motive is their child). Snow is Zell but somehow even more obnoxious. Fang is Freya. Lightning is Squall/Cloud (as in the angsty bitch that cloud has become, not the smug badass he originally was). Serah is a Mary Sue. I would say Vanille is Rikku (who, in turn, is Selphie), but it needs to be said that Vanille is by far the worst incarnation of the ditsy annoying bitch archetype I've ever seen. The combat is truly horrendous, one of the worst systems ever conceived, if not THE worst. The summon system sucks. The equipment system sucks. The linearity sucks. The pacing sucks. The crystarium really, really sucks. None of the music has that same energy as the older titles (entirely due to the fact that Nobuo Uematsu wasn't involved). The story isn't the worst, but it's far from capable of carrying the game on it's own. I can go into more detail if you want.

Let's start with my most hated aspect; the combat. It plays itself. It's built for god damn idiots.

You can only control one character for no real reason, and the game ends if they die. So you'd think the other characters would prioritize your health, right? Well it just so happens that the AI is monumentally really cool. The Medic AI most of all. Medic is possibly the most important role since it's the only one who can really pull you out when shit hits the fan, and it's in the hands of an AI I can't tell what to do. This is a gargantuan defect in the battle system, and to be honest it's really the only one that breaks the game.

Most bosses have at least one immensely powerful attack that can send your whole team into critical health. Unless your leader just happens to have the lowest HP you're already firetrucked though, since medics will only ever target the character closest to death and more often than not results in the leader being killed by the next attack. Why the actual firetruck is it programmed this way if you get a game over when the leader dies? Because of that you should ALWAYS have top priority, at least when your health is low enough to be wiped out by any attack.

Then there's the raise ability. Why did they even bother? If you die your medic can't revive you, and if he dies well obviously he can't revive himself either. So this ability is only there for this ignorant pansy firetruck of a third character who always gets priority over the one person who actually firetrucking matters: the player. Furthermore they will never even cast raise unless both remaining characters are at 100% health, and it never uses esuna (gets rid of status ailments) unless you're at full health either. So if you're firetrucking poisoned instead of curing you then healing they just firetrucking repeatedly cast cure to no end. Bizarre.

Sadly it's not just the medics that are bloody stupid though. When you have another commando they ALWAYS attack whatever I'm not targeting. This is clearly intended and easy to work around, but why the bloody firetruck can't I decide whether to focus fire or spread out? All it would take is one button. The battle system constantly reminds you that you're not allowed to decide how you want to play the game.

Ravagers force you to cast Libra to let the AI know how to not be a really cool mess, as they will go through every single spell they have in order to find out which does the most damage before focusing on it. This would be alright if not for the fact that the enemy's weakness is blatantly obvious 90% of the time. If I was in control I wouldn't need to cast Fire on the flame demon 6 times to deduce whether it's effective or not. Even when you do get the enemy staggered the AI still doesn't cease to be firetrucking stupid. I'm obviously going to want to use launch or aeroga(however it's spelt) to render them defenceless, but the AI will outright refuse to do so most of the time, always picking that moment to cast ruin instead of attacking or a different spell.

Saboteur is one of the most frustrating. I'm obviously going to want to cast daze or pain whenever they're available, but of course the AI think's it's a better idea to decrease it's attack power rather than disabling it's firetrucking attack entirely. Sabs are also the only class other than commando who can keep the enemy's stagger bar up, so it would be also be nice to use a combination of MED/SYN/SAB or something similar when I'm hurt, to heal, buff and debuff at once while still keeping the enemy's stagger up. Sadly, once the debuffs are all active the Sab decides to sit and do nothing rather than keeping the enemy staggered regardless. Many, many stagger bars were lost thanks to this.

I really don't know what the firetruck they were thinking when designing the Synergist, considering it's possibly the easiest class to not firetruck up stupendously. For some unholy reson the Synergist always buffs the 3rd party member first (i.e not you), then the leader, then himself. WHY? It doesn't firetrucking matter if dipshit #3 dies, the game ends if I die and the synergists themselves (Sazh and especially Hope) have by far the lowest HP and die very easily if not buffed.

On top of the AI being brain dead every single battle plays out identically, starting with a commando or saboteur with two ravagers, stagger, go all out. Take damage, just switch to medic. Tough enemy? Just buff yourself first. No variety or strategy required beyond the first few bosses. To make it even worse several bosses have millions upon millions of HP and drag on forever. Considering the commando is the only class that moves, that's a long ass time to sit watching a few characters grunt and flail their arms about. Especially when the boss is likely to target your leader with a cheap one-shot-kill attack at any moment. Which happens a lot.

The summon system couldn't possibly be any more bland. Why not keep FFX's system? X's was superior in just about every way, X's Aeons were directly controlled by the player and had their own abilities, limit breaks and improvable levels/stats. Each new Aeon felt like a new character and a valuable asset to the team. XIII's eidolons are almost useless entirely and were barely explained (story-wise). They provided little more than an annoying boss battle. Plus the transforming vehicle thing was really, really firetrucking dumb.

The equipment system. In the other games it was just a case of getting the next best weapon(although in X weapons were defined by their special abilities and had identical damage output for the most part, another reason they should have kept X's formula), but the armor you found generally had unique uses and would aid you against specific enemies. In XIII the vast majority of accessories are completely useless, and each character's starting weapon was their best as it was generally the most balanced and focused on the characters main strengths, whereas the rest of the weapons focused on one area and was severely crippled in others making it pretty damn useless if you actually plan on getting anywhere. The upgrade system was dull, why not just level the weapon I'm using instead of making me collect and convert materials to do the same thing? Not a huge problem, but a problem nonetheless.

Oh god the Linearity. When FFX came out it was the most linear game in the series, but it still had splitting paths, open areas and varied environments with the (beautiful) scenery changing every couple of hours at least. XIII on the other hand is a single, straight path from A to B in the same repetitive, grey hallways with the odd "hidden" chest here and there.

It's not just the poor level design either, the monsters you face and the battles themselves are already set in stone, even the crystarium is linear and limits how strong you can get in an attempt to stay challenging. What the hell kind of RPG has a linear skill tree? For most of the game you aren't even allowed to choose your party.

The Crystarium offered so little choice it may as well not even be there, we would be better off with just a notification every now and then saying you have unlocked such and such an ability. Setting up materia was one of the better things of VII, and customization is pretty much a requirement of RPGs. As much as I disliked the sphere grid it at least let you develop your characters however you want. Also it shouldn't have been 3D, it just made what was practically a straight line needlessly hard to navigate

No towns or NPCs either. A lot of people say "Well they're on the run, the couldn't walk through a town" but that's bullshit. Part of VI and disc 1 on IX had you on the run, but you could still explore towns because they characters weren't firetrucking stupid and stayed subtle. If XIII's cast of twats didn't insist on displaying their L'Cie brands so prominently they could have easily explored some villages and the residents would be none the wiser. They could have even turned it into a sort of minigame with a dialogue system where you can be found out by asking the NPCs shitty questions or something.

The pacing. So much time is spent endlessly slaughtering the same soldiers over and over. The first ~25 hours consist of running down the same hallways and hardly anything substantial happens plot-wise until you fight Barthandelus, and afterwards there's a little under 10 hours of the characters being unsure of what to do next and end up just wandering about and not doing anything in particular. The characters actions and motives never have any weight behind them. One early part in a forest with Lightning & Hope in particular made me want to bang my head against the wall. The same copy/pasted level just went on and on with several cutscenes explaining that Hope is an angsty bitch and Lightning is indecisive. I don't give a bloody firetruck, just do something already.

Hope absolutely refused to confront Snow about his mother's death for no reason other than to pad out the game. Constantly collapsing to the ground to whine and moan. I somehow forgot to mention him before, but Hope is an irredeemably bad character, easily one of the worst in the series. Now that I think about it, all 6 main characters have little to no backstory either. It flashed back to the 13 days way too often and tried too hard to build up an overall uninteresting coincidence(all characters being in the same place 13 days prior to meeting) with needlessly long and complex cutscenes.

It would have been infinitely better if the cutscenes were implemented into the gameplay somehow, as they are they're dull, monotonous, always needlessly long and rarely actually meaningful or important. Most of the villains are thrown in from out of the blue too, why the hell weren't these people introduced a few hours ago when absolutely nothing was happening? They could've at least tried harder to give us some direction.

So yeah, Final Fantasy XIII is a horrible game in every aspect. Rant over.

I'm going to have to agree with him guys. I'm sorry.

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So your argument for why Summons aren't bland is that they have cool animations?

Summons are practically useless, and have very little variety in terms of actions. They are one of the least interesting parts of an already bland system

 

Nah friend.

I wasn't being serious it was just a joke.

I was only saying that lightly.

If I were to try and argue my point I'd be more serious and go more indepth.

But I don't think I should argue my point until I've finished the game so it was only a joke =)

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Are you physically attempting to play with my nipples? I mean... are you just trolling or what? As I said in the OP, the combat is insultingly simple, it's specifically designed so that even the most really cool child could play it, everything is automatic and requires little thought or strategy. I see what they were going for, I really do, but it falls flat because of the clinically really cool AI and the sheer monotony of it all. If you really think that's due to a fault of mine then I.. just.. I.. don't know what the firetruck.

 

 

 

Doesn't whine half as much as Cloud does? Sorry but have you ever actually played FFVII? Regardless; I should have made my point clearer in that I wasn't referring to the fact that she's simply a ripoff of Cloud/Squall, but that she has all the negative aspects of those characters with none of the good. (I really hate Squall and VIII in general, but he's the best example)

 

Cloud

-Smug, experienced soldier who initially comes across as cold and detached thanks to his traumatic experiences but genuinely cares about the people around him. He is driven primarily by a lust for revenge. With the help of a childhood friend he learns he does not need to hide his faults and becomes stronger because of it. Became progressively whinier as the series was expanded upon, but not unbearably so.

 

Squall

-Inexperienced but talented soldier trainee who initially comes across as cold and detached due to his childhood, he pushes others away when they try to get close and he doesn't care about what happens to them but over time gains the qualities of a leader and learns to depend on his comrades. Likes to whine about his shitty childhood at every available opportunity due to being an immense homosexual on the side.

 

Lightning

-Experienced soldier who initially comes across as cold and detached.. because she IS cold and detached, for no real reason. Doesn't care about the people around her, even when they work towards the same goal and genuinely wish to help. Driven solely by a lust for revenge. Doesn't change throughout the course of the story. Whines about her sister and how much she just hates life, fun and everything else at every available opportunity.

 

Language may offend someone, but this pic is very much relevant:

Posted Image

 

 

 

Intentionally annoying is still annoying. Snow has zero depth, he has strong willpower and is so obsessed with serah he can't help but say her name every other sentence. That's it. Exactly like Zell, minus the serah.

 

 

 

Alright, he's a more conserved, rational version of Barret. Happy? He's the closest thing to an interesting character in this game too.

 

 

 

Again, intentionally annoying is still very, very annoying. What I would have done is irrelevant, he's a poorly thought out character who exists solely to bitch and moan. Sure, they did what they meant to do with his character, but if I took a shit in your living room and told you I meant to do that, would that make it okay?

 

A better writer/director would have taken a step back, looked at hope and asked themselves "are people really going to like this character? Is he necessary? Does he have any redeeming qualities?" when they realized the answer was undoubtedly "no" they would've either changed his general attitude, rewritten or removed his character entirely. Think of how much better it would have been if Hope had the personality of, say, Zidane or even Vivi. Hope sucks.

 

 

 

Funny you should say that when I say Fang as one of the few necessary characters. They needed a strong, stubborn and reckless contrast to Vanille in order to set most of the game's events in motion. Still a ripoff of Freya though, although in addition Fang seems to be perpetually menstruating. Vanille was one of the better characters plot-wise and I probably would have liked her had FFXIII been a book, but she is host to some of the worst writing and one of the most irritating voice actors I've ever heard, and so I stand by my previous comments.

 

 

 

I've played XIII-2 and I stand by my accusation.

 

 

 

Any of the other FFs would've made sense with a completely linear approach, they didn't do it because it firetrucking sucks. When I play any RPG let alone Final Fantasy I expect some degree of freedom and customization, XIII offers none of that in a well established franchise that always did.

 

The plot was anything but fluid, did you skip those paragraphs I wrote about the pacing throughout being thoroughly bollocks and on the run being a bullshit excuse for a lack of freedom?

 

 

 

So you're saying actually giving the player any sort of choice or challenge overpowers them, and that both buttfiretruckingly stupid AI and combat that plays itself is 'new' and 'exciting'? Jesus Christ that's horrifying, please tell me you will never, ever try to design a game. Ever.

 

 

 

What the hell kind of logic is that? FF games may be set in different worlds but there was always consistency with a few deviations (which they stuck with when they worked). FFX, at it's core formula, was the ultimate form of Final Fantasy combat and layout wise, Lost Odyssey is further proof of that. When I buy the next game in an established series I expect a similar experience, not something that's been completely and utterly butchered in every way humanly possible. It seriously feels like they were trying to give the fans the biggest middle finger in the world at times. If you're going to try something completely new and different, make a new firetrucking IP, don't firetruck up absolutely everything good about an existing one.

 

 

 

Holy shit you've got to jiggling my titties here. If you seriously believe this sentence then you my good sir are the epitome of everything wrong with the gaming industry today. It's sickening that after so much development time they still gave us such a flaming bag of ass, that they focused entirely on graphics and didn't care that they had created the most bland, uninteresting and lifeless RPG to date. It's engineered specifically for the sheep who'd rather sit and look at the pretty colors than partake in anything that requires any sort of thought or strategy, who can watch these uninteresting, poorly designed bullshitty excuses of characters who fit into the same narrow set of predicable archetypes, who can call this absolute load of firetrucking shit a masterpiece, who can eat up Square's maximum calibre dog shit and ask for more ignoring the fact that it has as much depth as the firetrucking Power Rangers solely because a name that used to have a decent reputation is attached.

 

 

 

No one mentioned FFVII, you could not possibly fathom the sheer amount of firetrucks I do not give about the possibility of an FFVII remake. Even if I did how the actual firetruck could that cloud (no pun intended) my judgement of an unrelated game? I want a new game as much as the next guy, trouble is I want something that's actually fun.

 

firetruck it. I have some faith in Versus, if it fails or takes any longer to release then Square is dead to me. Mistwalker is the JRPG genre's only hope from here on out.

 

Well... I have to agree with this one.... I have played all FF (except XII, my ps2 died before i could play it) and i had to say.... even Aria Bennett has more character development that the people on XIII .... i have to admit... it looks good.... its pretty... and some minor parts of the plot are..well kinda good i suposse.... but hey! Graphics are not everything! make a title "pretty" but not full interesting... its a mistake of the new generation of consoles.... and the plot... really? the main villain only says hehe im the bad one face me.... i think that was deleted since FF3......... there were good fractments of story... but FF it´s the story!all of it, every little detail it has to be EPiC wonderful! amazing even trowing you a tear from your eye.....¬¬ and music.... sorry but too much K-pop instead or instrumeltal pieces!? please.... i preffer to hear the boundless ocean, One winged angel, liberi fatali, the extreem, Those who fight, FF2 battle theme, ff4 boss battle, prelude ff1, Celes theme, Aerith theme, even return to Zanarkand instead of the music of XIII (uematsu... where are you -.-*)

 

My hopes are with Versus XIII - but as SE is launhing XIII- 3 (REally 3 chapters of one FF!? ¬¬) we have to wait..... but anyway... that´s just my opinion as other have diferent opions about just we need to respect that, instead or making a war on a glass of water -.-

Edited by Blacksun30

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Final Fantasy 13 wasn't really horrible in my eyes but it was exteremly disapointing with some things. I really would of loved to control more than just one charcter in battles, and sometimes it got messy and confusing with the storyline. It was okay but not the worst game ever made or the worst Final Fantasy ever made. But does it have some negative aspects about it ? Yeah, it does.

 

Compared to Final Fantasy 6 it lacked depth and focused too much on style on it's apperance. It felt very vain.

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It's all so true! I hated the characters so much! I truly disliked FFXIII so much i could not finish it, no matter how hard I tried. I was so bored.

 

Same here, I'm like 10 hours in (really surprised I got that far honestly) and just don't have the will to play it anymore. I'm just glad I didn't personally spend money on this thing they call a FF.

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Looked at the title. Got mad. Clicked the thread. Saw the HUGE block of text. Decided it wasn't worth reading.

 

Basically your bad take on a game doesn't mean enough to me. And by enough, I mean not at all.

Edited by Riku'sAngel

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Me, Reading: "The characters are poorly designed, idiotic, bland, annoying and completely unoriginal. Sazh is Barret (stereotypical, gun wielding black man who's main inspiration & motive is their child)."

 

............

.....Nope. Done reading this.

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Looked at the title. Got mad. Clicked the thread. Saw the HUGE block of text. Decided it wasn't worth reading.

 

Basically your bad take on a game doesn't mean enough to me. And by enough, I mean not at all.

 

>Gets mad

>Doesn't bother to actually read

>Says it's 'bad'

Me, Reading: "The characters are poorly designed, idiotic, bland, annoying and completely unoriginal. Sazh is Barret (stereotypical, gun wielding black man who's main inspiration & motive is their child)."

 

............

.....Nope. Done reading this.

 

The vocabulary is definitely angry, but most of the points are valid.

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>Gets mad

>Doesn't bother to actually read

>Says it's 'bad'

The vocabulary is definitely angry, but most of the points are valid.

 

Yeah... Sadly, I did actually read it, and it's accurate, aside from the Sazh thing. I felt that Sazh was just a great character. Just that humor he uses to mask his sadness. And that chocobo nest of hair he has.

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> Somebody comes in saying his own personal opinion on why FF 13 is bad in his eyes

 

> Everybody gets butthurt and starts acting like whining child that doesn't get his way.

 

Boo Hoo. Somebody doesn't like FF13 and thinks that it's bad in his opinion. Grow up. He has it's rights. If you don't accept other people's opinions you're going to go nowhere in life.

 

Stop being so darn butthurt and respect somebody else's views and opinions and keep up a open- mind.

Edited by axele

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> Somebody comes in saying his own personal opinion on why FF 13 is bad in his eyes

 

> Everybody gets butthurt and starts acting like whining child that doesn't get his way.

 

Boo Hoo. Somebody doesn't like FF13 and thinks that it's bad in his opinion. Grow up. He has it's rights. If you don't accept other people's opinions you're going to go nowhere in life.

 

Stop being so darn butthurt and respect somebody else's views and opinions and keep up a open- mind.

 

That's true, but everyone else still can say their own opnion aswell even if they don't agree and explain why they don't agree. Ofcourse there is butthurt moaning on this thread aswell, but there is lot of valid arguments why they disagree

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Days story= pretty good Days gameplay= WHF WAS THAT

Sorry I realised I didn't respond to this and yea that was literally my reaction to Days except for when I first played which was pretty much "oh my god its like the PS2 Kingdom Hearts games but its portable.... this is the greatest creation ever!" then my opinion slowely changed to "arrrghhhhhhh D:< stupid gameplay!" I honestly wish they had remade it for 1.5

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He basically wrote a whole essay on a forum about how much he hates a game, which is his opinion, don't be butthurt. But you really don't need to write a whole hate essay about it. That's childish and whining. You can state your opinion,you just don't need to break out. Personally, I though ff 13 was pretty good. Maybe the gameplay wasn't top notch all the time, but it was entertaining and fun enough to makeme want to play it. I liked the characters, they all portrayed theirselves the way they should. And whoever said Cloud or Squall wasn't as good as Lightning, you're crazy. They're all awesome. Snow was the opposite of Lightning to counter her attitude and find balance between them two, Sazh was a caring dude that at the beginning masked his pain behind jokes, but later on became very respectable. Hope was a kid that was dragged into a situation he never wanted, determining his destiny after seeing his mother die. How would you feel if you were him? He pulled through in the end and became pretty awesome. Fang was a boss that cared for everyone and was like a co-leader of the group. She was very agressive, but that was ecuse she lost her memories, and cared very much about the people close to her. Vanille was a girl that went through hurting so much people, put on a mask of a person that wasn't totally her, so that she coud run from her problems. She didn't want to hurt anybody after what she did previously as a l'cie before. She dealt with alot of emotions and in the end, was all out for the greater good. And Lightning, where can I start. A girl that stepped up to be the leader of her family after her parents died, hardening up and changing her name. She fought to protect her sister and watch after her, and when she was purged, she ran headfirst into combat with a fal'cie to saveher. When Serah became a crystal, she tried the hardest she could not to show emotion and took in the pain all by herself. She had to be a leader. Gradually she cared more and more for the people around her and opened up, making them the strongest they could. She realized she wasn't alone and worked as a unit with love and care for others much more than her own life. She stopped worrying just for her own problems and did all she could to help the others with theirs. She found purpose within purpose, and when she waslow and depressed, the team was their for her. You might not get this stuff on the first analysis, but it's therre. And i'm not saying this is the best final fatasy either, i'm just saying it was alot better then people said it would be. If you get a game in low spirits for it, how are you ever going to enjoy it? An open-mind is needed. This was the first Final Fantasy game that was made on the PS3/Xbox 360, they experinced new things. They fixed majority of any problems they had in the second game, and created a pretty great series if you ask me. Stop focusing so much on the bad and start focusing on the good. That's all I got to say.

 

TL;DR?

It's not as bad as people say it is, it has meaning and fits character of the FInal Fantasy series. All the characters were created at a certain purpose of will, which they fufilled in their role and when they all come together, it's pretty great.

Edited by UltimateStriker

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