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o_hay_man

The battle system for KH3 ideas

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You guys think that in KH3 Nomuras just gonna stick with the battle system from Birth by Sleep and 3D or do you think he's gonna go back to how KH1 and KH2 were since its going to be on a main system platform. I honestly hope that he'll find a way to merge the 2 together somehow. What do you guys think?

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I think it would be interesting to have the combat system from BbS and 3D and somehow implement the Reaction Command from KH2&Re:CoM into it.

Then again I won't mind which one we see I like both systems equally :P

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Guest Lady Dreana

Heck I don't have a problem with trying new control systems,I didn't have any trouble with the previous ones before so why should there be trouble now?

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You guys think that in KH3 Nomuras just gonna stick with the battle system from Birth by Sleep and 3D or do you think he's gonna go back to how KH1 and KH2 were since its going to be on a main system platform. I honestly hope that he'll find a way to merge the 2 together somehow. What do you guys think?

 

If KH2, Birth by Sleep, and Kingdom Hearts Dream Drop Distance 's battle system were somehow merged together, that would be nice.

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I think it will mostly be something like kh1 and 2 with BbS and DDD's systems incorporated and maybe some new mechanic that we haven't seen before. But kh1 and 2's battle battle systems will probably be the core.

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KH3D gameplay has been a long time coming; I fantacised about walk jumping in the corridor leading to district 3 since KH1 and now it seems like its gonna happen. Another of my ideas is a multiplayer component where you can choose your character model, alter amour/clothes and pallete swap/customise your own keyblade and keyblade stats. And also a character development system in single player that is more player focused, such as being able to select which stats to upgrade at level up and difficulty selecting through sliding scales (kinda like in coded but more choices such as scale for health orb drop rate, enemy damage, enemy health etc). Also, magic options from BBS and 3D. The physical combat should definately include Free Flow but it can be whatever, as long as the game remains difficult and enemies remain reactive to your moves.

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I want the KH1 and KH2 battle system back.

 

tutti frutti. ^^This right here. It only seem natural to have the battle systems of these two games back for KH3. Especially if it's going to be on a console. Plus, since those of us that have already played these two games don't have to worry about things changing up on us like those that are on the handhelds, excluding Re:CoM.

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Nomura has to change the system from KH 1 and 2. Keeping a 5-8 year old system for a game released in 2014? Madness. But I suppose Halo's been doing this for ten years, so anything can happen. But the magic system definately needs an overhall as well as general difficulty to accompany the older fan base. As long as it is semi-recognisable as classic KH, but with some new features such as the acrobatics of DDD (what's the point of the Mark of Mastery exam if they don't learn anything!!!) and the menu/ battle system of BBS. (AND MULTIPLAYER!!!)

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A combination of Kh1 & Kh2, with plenty of new improvements. A DREAM feature for me would be being able to change characters at will. Kind of like Final Fantasy XII. Let's say, in Kh3, you could play as either Sora, Riku, or Kairi (*cough*orLea), then you would have SECONDARY party members (non playable) such as donald, goofy, and world specific party members like Jack Aladdin, etc,.

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Nomura said it would be connected to both the battle systems of KH 3D and FF Versus XIII. So I guess merging the battle systems of KH1 and KH2 with the battle systems of BBS and KH3D would be nice.

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