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[Medieval Fantasy] Resolve to Fight! [OOC Board!] Sign ups are {Open}

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Resolve to Fight!

A Medieval Fantasy Roleplay



Plot:
In the distant land of Ebya, many species lived in harmony and prosperity. The different people of these species would often trade with one another, making friendships throughout Ebya. Although some of the species had made friends, not everyone was happy. Every species—or race—had their own plot of land to call theirs, and each race was very protective of their land. Everyone seemed to be living peacefully, except for the ground dwelling races. Their living style cut them off from the rest and after many years of starving, they decided to rise up and take new lands so their races would no longer rot away in their caves. The Dark elves, Goblins, Draconians, and Demons all joined forces to wage war against the High elves, Nephilims, Dwarves, and Gnomes. The latter having no option but to defend their land by becoming allies. Two years into the war, and it is in full force. Many other races were caught in this crossfire, some being forced to pick sides. Who will win?

Setting:
Ebya is a very large, and highly populated, area. In the north is a vast desert, bordered by the rocky mountains of Ulear. Above the desert is an area that has not been thoroughly explored due to various reasons, especially it‘s very barren landscape. In the northeast, the desert fades into grassy lowlands, a place where many decide to live. The Dwarfish capital of Barnead is located in this area. The area that lies on the other side of the mountains is very rocky, and covered with dense forests that lead into the middle of the continent. Most explorers don’t dare to travel through it. On the far west side of the mountain is an active volcano, and the area doesn’t have much growth around it. In the south, there are many hills. Thane’hel, the main city of the Elfish people, is located here. Ebya is surrounded by water on the west and south sides, and there are many lakes and rivers located throughout the area, as well as small villages. The Taivaar prefer to burrow along the west side of the continent, but their people also can be located in the south.


Rules:
1) No godmodding, powerplaying, metagaming, or anything of the sort.
2) Make your characters power realistic, they can’t take on a whole army alone. If you have read this rule, exclaim your power level like a Dragon Ball Z character.
3) If you try to take on a whole army alone, you’re probably going to die, just saying.
4) Respect plz.
5) Type to the best of your ability, this also means no one liners. If you have read this rule, give me an example of a one liner.
6) Don’t progress the plot when most of the players are offline, it’s a pain to deal with.

Race List:

High Elves:

Usually located: Large, beautiful cities crafted out of stone, mostly in highlands.
Usual Alignment: Lawful Good

Possible Classes:
Solider
Arcanist
Archer
Paladin
Priest
Bard
Illusionists

Background:
High Elves are elfish creatures, with fair, silky skin and hair. They keep themselves well groomed, and have a very high opinion about themselves. Though they don’t enjoy fighting with the dwarves too much, it is necessary so they don’t get taken over as well. The elves have very advanced magic skills, and beautiful architecture. Their most notable features are their long, thin, pointed-upward ears.




Dwarves:

Usually Located: In grasslands or mountain regions, usually in cities.
Usual Alignment: Lawful Good

Possible Classes:
Monk
Solider
Archer
Paladin
Priest
Pirate

Background:
Dwarves are a powerful and influential group, and are a central trade hub for some of the other races. They have large cities, and try to have good relations with other races. They are short, and have large frames. Dwarves are known for many things, among them being their excellent alcoholic beverages. When the Dark Elves started to complain about their territory, they didn’t expect it to turn into a complete war. When they were beginning to get outnumbered, they tried to call for their many allies.




Nephilims:

Usually Located: In colder mountain regions.
Usual Alignment: Lawful Good

Possible Classes:
Solider
Gladiator
Priest
Paladin
Battle Priest
Bard

Background:
Nephilims are part-human, part-angel. They are very, very tall, and often associated with giants of all sorts. They might not exactly get along with dwarves, but work with them out of respect and the fact that they get most of their imports from them. Nephilims are very in-tune with divine powers, and have great strength. They don’t enjoy fighting very much, though.




Humans:

Usually Located: Spread throughout the land
Usual Alignment: Varies

Possible Classes:
Necromancer
Monk
Theif
Solider
Archer
Gladiator
Paladin
Pirate
Bard

Background:
More likely to gain trust from others, as well as more of a chance to be taken advantage of by others. Humans are a very adaptable race, and have a long list of professions and classes available to them. They will join both sides as long as they see an advantage in either, depending on what their alignment is. The majority of them greatly dislike goblins, and often treat them with no respect.




Chimeras:

Usually located: In caves, around the rockier areas of the mountains.
Usual Alignment: No alignment

Possible Classes:
Solider
Arcanist
Conjurer
Bard
Illusionist
Monk

Background:
Chimeras a very wise, and powerful, group of beings that have inhabited the realm of Ebya. They are good at Hand-to-hand combat and summoning magic. They prefer not to align themselves with the other races due to their differences in practices and way of life. They usually choose to wander their territory by themselves, and normally don’t associate with others of their race either.




Taivaar:

Usually Located: They burrow underground, but live somewhat close to the dwarves in the grasslands.
Usual Alignment: Good

Possible Classes:
Theif
Solider
Arcanist
Priest
Red Mage
Bard

Background:
The Taivaar are gnomish people who are very short, shorter than dwarves. They are usually happy and bubbly, and take pride in their work. They are good at sneaking around, but lack in strength compared to the other races. They are often born with darker skin and silver hair. They aligned with the dwarves due to similarities, as well as the fact that their territory is also being threatened by the forces of the Dark Elves.




Werewolves:

Usually Located: In dense forest regions.
Usual Alignment: No alignment

Possible Classes:
Necromancer
Theif
Solider
Dark Knight
Bard

Background:
Werewolves humans who have been turned into half-man, half-wolf through means of magic, potions, or other werewolves. Some have the ability to keep their half-man, half-wolf form, while others (usually younger ones) have to wait until a full moon to turn. Often times, they are uncontrollable and fly into fits of rage. They live in packs and have a very tightly-knit community, and the werewolves usually trust each other. They do not care about the affairs of others much.




Lorron:

Usually Located: In deserted areas, away from all other races.
Usual Alignment: No alignment

Possible Classes:
Necromancer
Monk
Theif
Solider
Dark Knight
Bard

Background:
The Lorron are simply a group of beings that have bound together after being risen by necromancers. The more humanoid they are, the more of a mind they have. Some are similar to mindless zombies, while others are fully capable of many actions, including being necromancers themselves. They wander around in many forms, and have no place to rest in peace after being risen. They prefer to be left alone by the other races, as they do not have good relations with them.




Demons:

Usually Located: Deserted or volcanic areas
Usual Alignment: Chaotic Evil

Possible Classes:
Necromancer
Theif
Conjurer
Dark Knight
Summoner
Illusionist

Background:
They can easily trick humans into making deals with them, and are very cunning. They have agreed to work with the Dark Elves in their quest. The demons will kill innocents, even when not ordered to do so, which caused a more aggressive assault by the dwarves and their new allies. Their greatest weakness is the powers of holy light.




Dark Elves:

Usually Located: Some are in dense forests, while others would rather be underground.
Usual Alignment: Chaotic Evil

Possible Classes:
Necromancer
Arcanist
Theif
Solider
Archer

Background:
They are very cunning, and many like to be destructive, in contrast to High Elves. They usually appear dark-skinned with small frames. They share many similarities in appearance to High Elves, but have very different customs. Currently, the Dark Elves are fighting for territory and respect, and have managed to ally themselves with Demons, Draconians, and Goblins. They will also allow humans to work with them, but often don’t treat them as equals.




Draconians:

Usually Located: In deserts
Usual Alignment: Evil

Possible Classes:
Solider
Arcanist
Gladiator
Dark Knight
Trapper

Background:
Draconians are a race of people with dragon-like features. Some of them have tails, while other have wings, it usually varies. Scales cover most of their body. They also have large hands and claws. Draconians are very tall and bulky, but can range from many sorts of heights. They aren’t the smartest, but do get along quite well. Most of them live in hot, desert-like areas, and have a hard time adapting.



Goblins+Hobgoblins:

Usually Located: Deep within underground caverns
Usual Alignment: Chaotic Evil

Possible Classes:
Necromancer
Solider
Archer
Trapper

Background:
They are vile, humanoid creatures. Goblins are very mischievous, and love to work along with the forces of evil. They hate humans as much as humans hate them, but when forced to work with them, they have to deal with it. As for their appearance, they usually look very disgusting and unkempt. They keep to underground caverns, and dislike sunlight.




Here’s your character sheet!

Name:
Age: (Keep it reasonable, you‘re in a war!)
Race:
Class: (loleditedin)
Appearance:
Alignment: (Lawful Good, Good, Neutral, Evil, Chaotic Evil, etc.)
Bio:


Remember guys, the outcome of the battle all relies on you. You can make your character a general, and you can control NPCs if it is necessary, as long as it matches with your characters background! Try to form alliances, and create multiple characters if you have to.

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Name: "The Lord of Dark Elves"-Fle Krad.

Age: (30.)

Race: Dark Elves.

Appearance: Silver Coloured Diamond Shaped Hair, Pale Snake Like White Coloured Skin, Handsome Looking, Bloody Crimson Coloured Cat Like Eyes, Golden Coloured Robes and Golden Coloured Sandals.

Alignment: (Chaotic Evil.)

Bio: A Dark Elven "Lord" as he Self Proclaims himself to Be is Fle Krad a Completely and Utterly Pure Evil Arcanist who's Reasons for Being so are Unknown as well as his Motives at the Moment Though What is Known is that the Reason Why he Self Proclaims himself as a Dark Elven Lord is because he Believes he and Only he Has the Right to Be Including Also Having the Right to Become a God Above All Others.

 

Over 9000!!!!

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Name: "The Lord of Dark Elves"-Fle Krad.

Age: (30.)

Race: Dark Elves.

Appearance: Silver Coloured Diamond Shaped Hair, Pale Snake Like White Coloured Skin, Handsome Looking, Bloody Crimson Coloured Cat Like Eyes, Golden Coloured Robes and Golden Coloured Sandals.

Alignment: (Chaotic Evil.)

Bio: A Dark Elven "Lord" as he Self Proclaims himself to Be is Fle Krad a Completely and Utterly Pure Evil Being who's Reasons for Being so are Unknown as well as his Motives at the Moment.

 

Did you read any of the rules

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Sort of but i don't know how to give a one liner honestly, i just go with the flow.

 

Nor do you know of how to OVER 9000!

Basically, a one liner is pretty much just your bio. Seriously, you have a LORD here, and you're giving his bio only ONE LINE of history.

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Name: Lei

Age: 24

Race: Nephilim

Appearance:

Posted Image

Class: Priest

Alignment: Lawful Good,

Bio: Lei used to be a generally peaceful Nephilim until the war broke out. She had no choice but to join the war and fight for her family's land. Without it her family would be done for, Lei started training with a bow and arrow to back up her skills in magic after her father decided to let her join. Lei's powers range from lethal to healing but she focuses on healing others as well as herself. She considers herself a priest altough she has other talents as well.

Lei is a healer.

^My one liner

( Its over 9000!)

Oh ya and i accept myselfXD I can't wait to see how our rp works out!

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You better like this Venny, it took me forever to type D:<

 

Name: Galdaneth Evergale

 

Age: 37

 

Race: High Elf

 

Class: Archer

 

Appearance:

 

Because Galdaneth is High Elf, he sports the fair, pale skin that his kin have. Even after the few years of fighting in the war, the elf's features are still considered handsome. He was blessed with high cheekbones, and a pointed jaw. Since he often bites his lips when locking onto a target, his thin lips are rough and chapped. His eyes are a striking shade of gold, which are said to have an eerie sparkle when holding a bow in his hands. Next to his left eye, right over his left eye, and across his nose are scars he received from a werewolf that sided with the rebellion. Because of the scar over his eye, the vision in his left eye is a little blurry, which causes him to close it when fighting, so it doesn't affect his aim.

 

Galdaneth has long pale blond hair. While he used to keep it cut short, he found it useless since it just grew back. Instead, he keeps it tied back in a low ponytail with a thin string of leather. If any strands were to free themselves, he'd immediately redo his hair, as he was meticulous about his hair. Although, if he were out on business, he'd tuck the stands behind his long, pointed ears.

 

Since he's mainly an archer, Galdaneth's armor is light. His armor is made purely out of leather and the hides of the elk that wander about the hills outside of Thane'hel. Underneath the main layer of armor, over his under armor, is a steel circular plate guarding his heart, and two plates on his shoulders. There are pockets strapped from his right shoulder to his left hip, which mostly contain potions and poisons that he dips his arrows in. There is a quiver strapped on his back, which is filled with arrows ready to be fired. His armor does come with a hood, which he only puts up if he's trying to be stealthy, or if it's raining.

 

The armor for his legs is similar to the padding on his shoulders. Galdaneth wears under armor on his legs, and over it are steel plates on his knees and thighs. Over that are breeches made of the same material as his chest armor. His boots are made to reduce noise as he walks, keeping him silent as he hides in trees, caves, or wherever else he may be.

 

Alignment: Lawful Good

 

Bio:

 

The Evergale family has resided in Thane'hel for centuries. They are well known group of archers, and the lead male of each generation led the archery branch of the elven army. That title came with hardwork, it wasn't handed down as a gift. As such, each child born into the Evergale family was trained since the moment they could walk to fire an arrow. Galdaneth was no different.

 

His father would wake him up before the crack of dawn. In fact, his earliest memory was stepping out of his warm, stone-constructed house with a bow being thrust into his hands. He'd stand in front of the target for hours. He wasn't allowed to go in until he shot a bullseye. Then as his experience grew, he couldn't enter the house until he made ten bullseyes, and so on. The training was treacherous, and it often left Galdaneth loathing the bow and arrow.

 

On the side his mother would teach him the basics that she knew of arcane arts, being an arcanist herself. He hadn't learned much, just enough to summon simple energy. Later on he learned to channel the pure energy to his arrows, which made for a more powerful impact on his targets. Those lessons with his mother were cut short due to his father, who continued to push him so he'd become the new head archer.

 

When Galdaneth turned ten, he was sent to the school in the center of Thane'hel. There he learned the history of Ebya, along with all the wars and battles that led them up to how the land came to be. Learning the history of his ancestors gave him a thirst to achieve greatness. He wanted to be name that generations after him will remember and learn to respect. From then on, he didn't need his father to slap the back of his head to wake him up –he'd be up before anyone else in the Evergale house, already out in the archery range, shooting at the wooden body targets square on in the heart, neck, or head.

 

By the time he was eighteen, Galdaneth had graduated from the school and enrolled in a two-year training program for the elven army. The training program trained the elves in the field of magic and basic combat. Because of the training his father had already given him with the bow and arrow, he excelled in the archery branch. He made sure to get on the good side of the legate that ran the camp by doing odd jobs. He was often ridiculed and called an ass kisser on more than one occasion.

 

Putting up with the idiots was worth it in the long run. Once the two years was up, at the age of twenty Galdaneth was recruited into the elven army. With a good word from the legate at the training program, he was placed high up in the archery division, just a few steps below his uncle who was currently the head archer.

 

Thus started his life doing work for the army. Since there wasn't a war going on at the time, they worked as mercenaries, doing any work that needed to be done. Galdaneth was often relied on hunting missions where they had to kill any animals terrorizing the prey that lay outside of the city, or even anywhere near Barneath up in the north. Sometimes he'd join up on some troops that would take out bandits or escaped prisoners.

 

It was on one mission when he was thirty-years-old where he had to take out bandits that took over two guard towers that stood over a river where he got the scars over his eyes. He used his basic arcanist abilities to take out any bandits as he climbed to the top of one tower. Then, he started to fire his arrows at the bandits that stood on the bridge connecting the two towers. He misfired on one of the bandits and ended up shooting him in the shoulder. That bandit turned out to be a werewolf, and in his fit of rage he turned into his half-man half-wolf form. Unable to climb down the tower's steps to escape, the werewolf reached him and slashed his claws over Galdaneth's left eye. A couple of the other soldiers showed up to save the archer just in time before the werewolf killed him. A couple weeks after the mission, Galdaneth was able to open his left eye again, only to find the vision blurry. He was told that the vision wouldn't improve any, due to the damage done by the bandit.

 

After the news of his eye, Galdaneth took awhile off from the elven army to work on his aim. With his left eye practically useless, his shooting wasn't as sharp. He worked with using only his right eye, and a round two and a half years later he was ready to fight once again. Although, due to the time he'd taken off, he had to prove himself once more to the general. That meant he had to go on scouting missions on his own, taking down any threats asked by the job giver. It was when he rescued a wealthy citizen from Thane'hel from a group of goblins was he ranked just a step below his uncle.

 

Skipping ahead a few years, Galdaneth was thirty-five-years-old. His father had passed away from a horrible illness, and his mother was not too far off. So, he was head of the Evergale household, as his uncle had a special room in the area where the elven army had situated themselves.

 

One day the general appeared at his door and asked him to leave with other soldiers in the army to go talk to the Nephilims as other groups talked to the Dwarves and Gnomes. Galdaneth knew what the groups were being sent out to do. He overheard the legates talking to each other about the ground dwelling races. They wanted their land back, and was willing to fight for it. That meant they needed to join forces to protect themselves. Galdaneth did his job and convinced the Nephilims to join with the High Elves, and the others followed soon after. Not long after the war started.

 

It was one year into the war and Galdaneth had cheated death many times when it came to dealing with the enemy. They were tricky ones, and it was hard to get a good shot. He managed with combining his arrows with the arcane magic. However, his uncle wasn't so lucky. On one raid to rid some Demons lurking in mining cave, his uncle was killed by having boulders dropped on his body. That left Galdaneth in the position of head archer.

 

Yes, he was happy about his position, since that's what he's been trained to be since birth. However, his father was unable to see the day. Also, his blood burned with rage for revenge against the ground dwellers. Galdaneth wanted to make them pay for killing his uncle.

 

Another year passed, and armed with a bow and arrows forged from Dwarven steel, some of the finest metal in Ebya, Galdaneth was ready to take down all those that appose him.

 

Now for my oneliner and DBZ reference:

"IT'S OVER 9000!!!11!1!" the wicked man shouted as he slapped his enemy because he's that badass.

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Welcome to the brigade, comrade. I suppose we could start after I get my own sheet up, but we also need another baddude so we can start up with more conflict. We can hold off for a bit to see if anyone can join.

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Lets see. You have High Elves,Nephilim,so we can have a vairity of everything,I shall be human. >: D

 

Name: Rosalinda Rocecrant

Age: 22

Race: Human

Class: Necromancer

Appearance:

Hair is white

Eyes are redish rose

 

Posted Image

 

Alignment: Neutral

Bio: A clam and quiet girl who spends most of her time practecing spells and listening to those who have already passed. Hearing their please and moans of pain and suffering from the cruel deaths most of them have died has her nervous most of the time. But hearing those who have died peacefully manage to calm her back down. She lives alone. No family. No relatives. She's not one to fight,as she looks for peace. But even so,she knows peace can only last so long for everyone.

 

It'S OVER 9000!!!!!!

 

 

One liner example:

Marina looked up and noded. "Sure. Why not."Marina says.

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Name: Brizae th'Zarrath

Age: 20

Race: Dark Elf (Drow, she prefers)

Class: Theif

Appearance:

Posted Image

Alignment: Chaotic Neutral

Bio: Brizae began training as a Shadowdancer when she was twelve years old. She would practice, and practice, and practice some more on innocent dark elf servants. her Valsharress made note of this, and when she came of age, she was made an assassin, A thief. Now, she fights in the war, always being discreet and subtle...Always keeping to the shadows.

 

Example 1: SNEAK ATTAAAAAAAACK!!!!!

Example 2: Brizae rolls her eyes "Who....Who by Lolth cares?" she says, frustrated

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Name: Luccifer Watrido

Age: 19 (if you don't liek it, 21!)

Race: Werewolf

Class: Dark Knight

Appearance:

Posted Image

 

Alignment: Neutral or Unaligned, Whatever screams: "I got my values, You got yours. So firetruck off."

Bio: Luccifer was Dragonborn born to 2 werewolves, he decided to stray away from the pact he was raised with to find out who he really is and what he should when the war is going on, either he fights for survival, stray away farther from everyone else; Isolated by anything near him, Or maybe fight for a reason? Still a young werewolf, he can not transform at will or has even taken the appereance as half-werewolf, Half-Human yet, must wait till that full-moon maybe.

 

He is always seen in his Dark Violet armor to hide his identidy to the ones around him. Sure, Humans, Elves, Dwarves, ETC may think he's evil, but he's actually a real softy once you get past his loner self.

 

Due to him always walking in the dark, near cemeteries for thinking to be exact, he has not noticed that his heart has been taking in the dark aura. He uses this negative energy to his power, Slashing his blade in mid air, making a shock wave of pure dark energy at his enemies, Instantly going through them he can make their fears and sorrowful memories pollute their minds with the effect of gashing small wounds in their bodies, leaving scars that will never heal without the help of one with holy powers. (Does this count as a OVER 9000!!!!111! thing? I did read the rules k? orz)

 

 

I somehow have a feeling that I need to get back into roleplaying, since I've been doing roleplay facebook in a while, I gained experience. ALOT. *FFVIII Victory Fanfare*

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Accepted bros.

 

Well, lets see, we appear to have a good amount of people here. So, I guess what this board will be used as is:

A ) Character Sheet location

B ) Plot summary (For ever x pages, or when some twist happens, this place will be used to keep record of it. Just in case anyone wants to join it later on)

 

and then I have to get my shit up xoxoxoxo

 

 

 

EDIT: Here we go guys!

 

Name: Roldain Radovan

Age: 29

Race: Human

Class: Solider (Questing for Paladinhood)

Appearance: Roldain is simply just another human with fair skin, and other than his particular quest, everything seems normal about him. He stands tall at around 6’2”, and retains very good posture. The solider has a muscular build, for after all the training he has done, he had to have gained some strength from it. His hair is fluffy and chestnut colored. The front of his hair is neatly parted, a few strands of hair hanging on neatly on the far left and right side of his head, reaching down to around halfway down his ear. The back of his hair is neat on most occasions and reaches down 2/3 the way down his neck. As for the rest of his facial features, he has relatively thick eyebrows and golden-brown eyes. The only thing that is unkempt about it is the stubble around the lower regions of his face, like a 5 o’clock shadow.

The first features that you really seem to notice about Roldain is his choice in armor. His shoulder pads have a silver-plated outer shell, with a second thin layer of high quality iron, and a third of a lighter metal. The border around each of the layers has a light blue color, and is a bit thicker. His leggings are similar in fashion, but without the heavy layer of silver plate, and an even thinner layer of iron, though it seems to give somewhat of the same effect. He wears gauntlets with an ornate texture carved in the center, the engraving being colored in with a dark blue color. He really does prefer to look nice in the presence of his superiors as well as others, so he takes good care of his equipment. He wears a vibrant, silky, sleeveless tunic over his metallic breastplate that reaches halfway down his upper leg. The tunic’s colors are primarily a light, sky-blue, with a silver trim. On the upper area of the tunic lies the symbol of his church, ( http://i27.photobuck...-sun-symbol.jpg )showing his allegiance to his superiors and his god. He also wears a silky, long, flowing cape in the same fashion. Roldain prefers to wear a rather simplistic leather belt over his tunic, with a belt buckle that also has the symbol of his church engraved onto it.

Alignment: Lawfully Good

Bio: As a young child, his life was pretty easy. He was born to Seas and Ardis Radovan, and from there, had a pretty decent childhood. In his small town, he was close to many of his relatives who had taught him all he knows about the world around him. Roldain didn’t have many friends to talk to when growing up, and mostly found comfort when around Ardis. As his father, Ardis was very easy to talk to whenever he was confused about what was happening around him. He would tell him stories and legends of saintly knights and evil creatures lurking in caverns below them, or of adventurous dwarves barely escaping the embrace of demons. It was all just legends to him, the tells of dark elves and draconians were simply fantasies. He didn’t know too much about races other than humans, for they were all he had ever seen. It didn’t matter though, he was happy and carefree, imagining all the adventures he could have when he was older.

 

It all changed at around 10 years old, when his mother died of illness. Though he knew of death at the time, it still didn’t change how hard it hit him. He still had his father, but his mother was quick to give him compassion when he needed it. It felt as if he had a hole in his heart, a gap that could never be healed. He strived to find something to fill the void, borrowing books of all kinds until he came across one in particular. Roldain was fascinated with the concept, as it answered many of the questions he once asked. Not only that, it was comforting to him. The book spoke of hope, and how Golondor, the day brother, had helped all he can to let his creations live a peaceful life. It was something he could hold onto, for the ideas of hope and honor he had heard from legends his father told were now being explained.

 

At that time he was young, and did not quite understand the concept. As he grew older, he felt more connected to the tales of the religion. All this seclusion as he studied came with a side effect though: growing away from his father. Roldain was simply much more dependant than he should be at his age. He really did appreciate all his father had did for him, he just didn’t seem to show how much he loved him anymore. At the age of 17, his quest was clear. Roldain he wanted to be good and righteous, and more importantly, he wanted to serve his god. He left the small village and ‘borrowed’ his fathers horse, escaping into the mountainous regions and seeking Nephilim teachings, ones who he read about scattered throughout the mountains.

 

The journey was the easy part in comparison with what he would have to go through. You see, at that time, he was just a man. Roldain had no training, and was far away from any goal he hoped to accomplish. It wasn’t his only obstacle though. The Nephilim’s wouldn’t just let any human waltz in that was seeking their enlightenment. Roldain knew this, and mentally, he thought he was prepared for the harsh trials ahead.

 

Roldain’s first task was to gain their trust. He went around by doing petty tasks for some of the Nephilim’s, accepting bounties or looking around for lost items or companions. It was an adventurers job, and he had to get used to that. Jumping, ducking, and diving for cover were something he had to learn how to do at the right times, just so he could stay alive. There were many things out in mountains, things he never really knew existed. He was injured often, and he was lucky enough to get out of many situations alive. Roldain had scars that built up, effecting both his mental and physical state. Day in and day out, he would struggle. From time to time, he doubted his true goal. He nearly forgot his purpose.

 

Eventually, he was able to walk around their stretched out community as more of a resident, rather than a stranger. Roldain could finally worship in their churches.

 

Skip a good 8 years, he is now much more stronger, and more enlightened than he was before. All the work had seemingly paid off, and all of his scars seemed to heal. He had purpose and reason, as his superiors and ministers and priests had taught him. Roldain was in debt to Golondor. He wanted more, though. He wanted to be closer than he ever was to him, to do whatever services as a man of justice and righteousness. The war was just on the horizon at that time. Most of the nephilims didn’t want to fight, and it was his job to uphold the will of Golondor, and to stop the dirty ground dwellers from taking over the land that the day brother had graced them with years ago. He was granted permission from his superiors to represent their brotherhood, and with that, he was on a quest for paladinhood.

 

 

This is basically just a summary of the religion justifyouwerewondering:

In the heart of nothingness, two brothers were born, Golondor and Sepres. As the two brothers grew older, they were so bored. To quench their boredom, they created the land of Ebya. One brother. Golondor, created day and the land that brought life with it. The other brother, Sepres, brought night, along with the underground world. Once the world was complete, they needed to inhabit it. So, the two brothers created multiple different races.

The Goldondor wanted to nurture the living, give them homes and watch them grow. Sepres just wanted to use them as game pieces. He'd create disasters to test their creations' strength. His thirst for chaos grew to the point where their world would be destroyed. So, the Golondor created an unstoppable power, a fire that'd never die even in the worst situation… the day brother created hope. With that hope, he sealed away his brother in the core of the world, to be locked away forever. It's said that the bitterness of Sepres sunk into the hearts of the ground dwelling races, which caused their bitterness against the day dwelling races. The day dwelling races see it as their duty passed on by Golondor to keep the ground dwelling races in their place.

(Credit to Ivan xoxoxoxo)

 

“My power level is… probably around 500.” Admitted Roldain.

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I had wanted to join this sooner...but I was busy last week and didn't have time to make my character sheet.

Name: Arya Tifwing

Age: 28

Race: High Elves

Class: Solider

Appearance: http://fc01.devianta..._by_sandara.jpg

Instead of blonde hair and green eyes like shown in the picture, Arya has auburn hair with blue eyes. She is considered quite attractive.

Alignment: Lawful Good

Bio:

Arya grew up in a small village next to Thane’hel, the capital of her people. She had strived to grow up to be exactly like her father, Arden, which caused some tense between Arya and her mother Liana. Arya enjoyed watching her father practice swordsmanship and archery. Much to her mother’s dismay, Arya’s father, Arden, gave her a sword and bow at the mere age of 4. Taught by her father, Arya trained severely for over 10 years. Arya would accompany Arden on hunting expeditions, observing her father’s and his friends’ techniques, learning more and more about swordsmanship. At the age of 14, Arya was already better than the common solider. Arya and her mother rarely spoke whenever she was home. She felt hurt that her own mother did not understand her love for fighting and so they drew farer apart.

Her father’s talent had spread towards many places in Ebya. Arden left home frequently, after getting assigned to the Elven army, taking missions. For these few months, Arya kept to herself in the woods, not wanting to come home to her mother. She would walk through the woods, watching and listening to the animals all around her. She was amazed by the beauty of nature. Arya would sit for hours, with her eyes shut, listening to the different sounds that echoed through the woods. Finally after several months, Arya’s father, Arden, returned home.

 

A few days before her 18th birthday, Arden decided to take Arya with him on small mission for the Elven army. It had been years since the army had requested her father for any missions yet she was happy he had let her accompany him. The mission was simple. Sneak into a Goblins campsite, near the woods, figure out why they were there, and if possible kill them for coming into their lands. Arya and her father did not care for the mission, but Arden had to obey orders. There were about five other elves that had accompanied them. One elf named, Caldon, was a long time childhood friend of Arya’s. They crept into the campsite, and the mission would have been successful if one of the elves did not misunderstand her father’s order to stop and fell right into one of the tents. The Goblins awoke and went charging towards them. And in the blink of an eye, they were surrounded by 30 Goblins, and only 7 of them. They fought hard. This was the first time Arya’s skills were put to the test, and she enjoyed every second of it. She saved Caldon from nearly dying, by throwing a dagger into the dwarf who was about to stab him. Finally, they had killed all of the Goblins. Her father went into the leader’s tent, found what the Goblins were after and went home.

 

Two years later, Arden had become one of the captains for the Elven army. They moved to the capital Thane’hel, where Arya joined the army alongside her father. Her mother Liana died a few months after moving to Thane’hel. She went on missions after missions alongside her father, and childhood friend Caldon. Arya and Caldon were inseparable. She preferred the swordsmanship while Caldon chose archery. Nothing could stop them. A year later, Arya and Caldon were coming back from a mission that they had successful completed, when they were ambushed by werewolves. With only the two of them they couldn’t fight all of them. Caldon sacrificed himself in order for Arya to escape. She returned home, quieter and more subdue. And Arya continued serving the army. Yet after watching her best friend die, Arya no longer found only a desire to fight but to protect the people she loved and cared for.

7 years have passed and Arya has accompanied her father Arden into the war as his second in command. She has become one of the best sword fighters and will continue to help her people and their allies win.

 

IT’S OVER 9000!!!!!!!!

 

 

My one liner:

He gripped his sword tightly and nodded, “Fine. You do it your way…and I’ll do it my way.”

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We'll see how you do, comrade. So yeah accepted.

Anyways, when I find majority of people online, I can start the thread, which I then will alert everyone online about. So yeah.

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Name: Paul Jackson

Age: 26

Race: Werewovles

Class: Solider

Appearance: Posted Image

Alignment: Neutral

Bio: Paul was turned into a werewolf when he got bit one night while in the forest. Paul grew up in a normal family, but after becoming a werewolf he ran into the forest and has been alone for years. Paul has the ability to change whenever he wants to, but with being a warrior, he changes only when he needs to.

 

IT'S OVER 9000!

 

One liner: Paul walked into the forest. "Hi," he told his pet bunny.

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Name: Paul Jackson

Age: 26

Race: Werewovles

Class: Solider

Appearance: Posted Image

Alignment: Neutral

Bio: Paul was turned into a werewolf when he got bit one night while in the forest. Paul grew up in a normal family, but after becoming a werewolf he ran into the forest and has been alone for years. Paul has the ability to change whenever he wants to, but with being a warrior, he changes only when he needs to.

 

IT'S OVER 9000!

 

One liner: Paul walked into the forest. "Hi," he told his pet bunny.

 

Question: When age was your character when he was turned?

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Oh, forgot that one. He just turned 16 when he was biten.

 

You can't change whenever you want to. 10 years of being a werewolf is not enough time. It's kind of game breaking, which is why I'm going to be mehh on that aspect of your character.

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You can't change whenever you want to. 10 years of being a werewolf is not enough time. It's kind of game breaking, which is why I'm going to be mehh on that aspect of your character.

 

Which age can I be biten to switch whenever I want to?

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Which age can I be biten to switch whenever I want to?

 

Well, your character would have to be older itself. Even if you were born into the thing, it would be more acceptable for you to be an elder, because like I said, game breaking when you're character is in it's prime. You would also have to have more drawbacks on your character, y'know, more realistic. It might be a werewolf, but the thing isn't age resistant.

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Well, your character would have to be older itself. Even if you were born into the thing, it would be more acceptable for you to be an elder, because like I said, game breaking when you're character is in it's prime. You would also have to have more drawbacks on your character, y'know, more realistic. It might be a werewolf, but the thing isn't age resistant.

 

Fine. Just tell me whenever there is a full moon.

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