J. Severe 1,137 Posted December 24, 2011 Great! Hopefully they can use the extra space to make the game nice and lengthy and have polished graphics. http://kh13.com/forum/public/style_emoticons/default/happy.png Quote Share this post Link to post Share on other sites
Izzo 74 Posted December 25, 2011 first off, japanese games are priced differently for whatever reason. it will be whatever 3ds games are going for at the time. as the for the 4gb card, that would be AWESOME. if they have even 50% more cutscenes/content that bbs, i will be a very happy camper. Quote Share this post Link to post Share on other sites
hatok 6,413 Posted January 2, 2012 For more references, what about 358/2 Days and Re:coded? Sounds like we'll get a lot of pre-rendered cutscenes then. Or the same number of prerendered scenes, but rendered twice to make it 3D? This also should mean that since SE is using a bigger cartridge size, then we should expect the price of the game to cost more than $50.00 here in the U.S. And maybe about $70.00 for Australia knowing that Austarlian games cost $20.00 more than games cost in America. Like with Resident Evil: Revelations. So i wouldn't be suprised to see the game be around that price. That seems excessive for the U.S., but the Australian bit sounds about right Can't remember exactly, but they were tiny. They were both either 128MB or 256MB. I'm pretty sure it's 256... don't quote me on that. I highly doubt the game will be $50. As far as I'm aware, there is no 3DS game above $40 retail price in the US. Come on, OoT3D was $40, as is Resident Evil (I forget which game it is). $40 is what I'm expecting, and that was the price of BBS when it came out too (I should know, I bought the bundle AND an individual copy of the game so I could have the stupid case). Nintendogs + Cats did Quote Share this post Link to post Share on other sites
Exlon 165 Posted January 2, 2012 Nintendogs + Cats did No, it didn't. I bought Nintendogs + Cats on launch day. At Gamestop no less. It was $40. I live in the US, so who knows? Quote Share this post Link to post Share on other sites
ygVaz 41 Posted January 2, 2012 It's the data inside Sora I'm glad we're getting a LOT of memory out of this game. It'll probably be fully voiced and extensive gameplay! i was thinking the same thing! maybe something that you need to hack the game to see (?????facepalm me)well. MAN! 4GB OF GAME?! Sure, I think the this is because of the 3D, since someone said up here, you need to renderize the same scene twice, and the quality is very high too. BUT! I think this will only cost something like 1GB/1,5Gb, WHOOOOA! I'M WAITING BABY! Quote Share this post Link to post Share on other sites
hatok 6,413 Posted January 3, 2012 i was thinking the same thing! maybe something that you need to hack the game to see (?????facepalm me) well. MAN! 4GB OF GAME?! Sure, I think the this is because of the 3D, since someone said up here, you need to renderize the same scene twice, and the quality is very high too. BUT! I think this will only cost something like 1GB/1,5Gb, WHOOOOA! I'M WAITING BABY! If it cots one GB, the rest would be about 1 GB. You're rendering it twice.Basically, it's safe to assume that 2D DDD takes up more than a GB of space, so when you add the 3D, it's larger than a 2 GBcard, so you need a bigger card. It's not like using a 4 GB card means using all 4 GB... Quote Share this post Link to post Share on other sites
Beta 102 Posted January 3, 2012 Dude, that's awesome! this makes it the second biggest KH game ever! (I don't know about Final Mixes though) unless it is less than 4 GB or more than it. The biggest game I have seen was Re:chain of memories which was 4.3 GB. And this means it should have a lot of content! 1 DChiuch reacted to this Quote Share this post Link to post Share on other sites
DChiuch 5,773 Posted January 3, 2012 Dude, that's awesome! this makes it the second biggest KH game ever! (I don't know about Final Mixes though) unless it is less than 4 GB or more than it. The biggest game I have seen was Re:chain of memories which was 4.3 GB. And this means it should have a lot of content! It's worth noting that just because the card size is 4GB, it doesn't mean that the game will fill the whole card. It just means that the game will be above 2GB, and below 4GB. Quote Share this post Link to post Share on other sites
Beta 102 Posted January 3, 2012 Ahh, well in that case it will still be as big as PS2 ones which will still be awesome! Quote Share this post Link to post Share on other sites
ygVaz 41 Posted January 3, 2012 If it cots one GB, the rest would be about 1 GB. You're rendering it twice. Basically, it's safe to assume that 2D DDD takes up more than a GB of space, so when you add the 3D, it's larger than a 2 GBcard, so you need a bigger card. It's not like using a 4 GB card means using all 4 GB... Well,see my logic:-if you consider that the total pre-rendered scenes have something about 512mb, then you put it two times to create the 3D effect. -Thinking about BBS, it has in it's total something about 1,7GB and only has one pre-rendered cutscenes. Som it's safely to assume that KHDDD will have something about 2GB, 2,5GB if you (just like me) are expecting LOTS AND LOTS OF CONTENTS S2. We have now already 3,5GB, pre-rendered scenes + the game itself. But we are comparing with a PSP game, 3DS graphics are way better (believe me, I have a 3DS and tested resident evil revalations demo). So put something more like 256 to 512mb would be acceptable. TANDAM! We have now 3,5GB! BUT! This logic is just correct if you think that the game have 15~30 minutes of pre-rendered cutscenes, something very unlikely. WHY AGAIN?! STOP ASKING! Easy, the only games which have 15~30 minutes of pre-rendered scenes are 358/2 Days and Re:Coded, because the DS graphical power is very bad, and they had to put that much of pre-rendered scenes (which are just the level of a real-time rendered scenes in KH1 and KH2). Remeber KH1/2/BBS, Almost ALL the scenes are real-time, so, with the 3DS graphical power, they will without doubt choose this way. I have even more concrete proof about this. The 3D effect is created in a 3DS game because the game have two Cameras, and you can adjust the "distance" between then to creat a stronger or weaker 3D level, in other words, a more and a less deep 3D. But you can't do it in a video. because when you change the distance between the cameras, everything in the screen changes to a different angle, but you can't do that in a video, since it's all pre-rendered. ok, here it ends. My bet is KHDDD 3,2GB. *I'm saying this considering that the game itself has 2,5GB (yeah, I'm looking forward to see many scenarios ad missions and characters) plus some 700mb of 3D videos* Dude, that's awesome! this makes it the second biggest KH game ever! (I don't know about Final Mixes though) unless it is less than 4 GB or more than it. The biggest game I have seen was Re:chain of memories which was 4.3 GB. And this means it should have a lot of content! Re:CoM just have this ton of size because ALL the scenes with voice are pre-rendered (with a very poor quality I must say).If you exclude then I would say it has just 2GB. Quote Share this post Link to post Share on other sites
Henne 150 Posted January 3, 2012 Re:CoM just have this ton of size because ALL the scenes with voice are pre-rendered (with a very poor quality I must say). If you exclude then I would say it has just 2GB. Why all of them? Sounds like a waste of money to me for a game that was only some kind of tie-in or did they do the same to KH2? Had been ages since the last time I played it, so I cannot quite remember (I know that the scene with the 1.000 Heartless was pre-rendered) 1 DChiuch reacted to this Quote Share this post Link to post Share on other sites
DChiuch 5,773 Posted January 3, 2012 Why all of them? Sounds like a waste of money to me for a game that was only some kind of tie-in or did they do the same to KH2? Had been ages since the last time I played it, so I cannot quite remember (I know that the scene with the 1.000 Heartless was pre-rendered) It doesn't "waste money" for them to make scenes pre-rendered rather than real-time... yes, CGI scenes would "waste money" because they take a lot longer to create, however, with pre-rendered verses real-time there's really no difference. All they would have to do is make the scene in real-time, record it once and voila, you have a pre-rendered scene. Not sure why they would do it though. Quote Share this post Link to post Share on other sites
hatok 6,413 Posted January 3, 2012 It doesn't "waste money" for them to make scenes pre-rendered rather than real-time... yes, CGI scenes would "waste money" because they take a lot longer to create, however, with pre-rendered verses real-time there's really no difference. All they would have to do is make the scene in real-time, record it once and voila, you have a pre-rendered scene. Not sure why they would do it though. To get around the systems limit for how much can happen at once without lag, like, say, 1000 heartless.Or if it'd take a lot of space to create a scene (Suppose you needed to import Organization 13 and the Castle That Never Was for a single scene, it's more cost effective to just prerender it) Well,see my logic: -if you consider that the total pre-rendered scenes have something about 512mb, then you put it two times to create the 3D effect. -Thinking about BBS, it has in it's total something about 1,7GB and only has one pre-rendered cutscenes. Som it's safely to assume that KHDDD will have something about 2GB, 2,5GB if you (just like me) are expecting LOTS AND LOTS OF CONTENTS S2. We have now already 3,5GB, pre-rendered scenes + the game itself. But we are comparing with a PSP game, 3DS graphics are way better (believe me, I have a 3DS and tested resident evil revalations demo). So put something more like 256 to 512mb would be acceptable. TANDAM! We have now 3,5GB! BUT! This logic is just correct if you think that the game have 15~30 minutes of pre-rendered cutscenes, something very unlikely. WHY AGAIN?! STOP ASKING! Easy, the only games which have 15~30 minutes of pre-rendered scenes are 358/2 Days and Re:Coded, because the DS graphical power is very bad, and they had to put that much of pre-rendered scenes (which are just the level of a real-time rendered scenes in KH1 and KH2). Remeber KH1/2/BBS, Almost ALL the scenes are real-time, so, with the 3DS graphical power, they will without doubt choose this way. I have even more concrete proof about this. The 3D effect is created in a 3DS game because the game have two Cameras, and you can adjust the "distance" between then to creat a stronger or weaker 3D level, in other words, a more and a less deep 3D. But you can't do it in a video. because when you change the distance between the cameras, everything in the screen changes to a different angle, but you can't do that in a video, since it's all pre-rendered. ok, here it ends. My bet is KHDDD 3,2GB. *I'm saying this considering that the game itself has 2,5GB (yeah, I'm looking forward to see many scenarios ad missions and characters) plus some 700mb of 3D videos* Re:CoM just have this ton of size because ALL the scenes with voice are pre-rendered (with a very poor quality I must say). If you exclude then I would say it has just 2GB. You should keep in mind that EVERYTHING will be rendered in 3D. The graphic POTENTIAL for a3DS is better than a PSP, but many models from DDD that we've seen so far are reused models one KH1, 2 and BBS. That said, the new stuff is definitely better, but not so much better than a casual observer can notice. Birth By Sleep had more than one prerendered scene. Actually, I'm not sure how many there are, but if you watch the scenes, and they have anti-aliasing, they are prerendered. I know the secret endings of both the original, and Final Mix are prerendered. Quote Share this post Link to post Share on other sites
ygVaz 41 Posted January 3, 2012 To get around the systems limit for how much can happen at once without lag, like, say, 1000 heartless. Or if it'd take a lot of space to create a scene (Suppose you needed to import Organization 13 and the Castle That Never Was for a single scene, it's more cost effective to just prerender it) You should keep in mind that EVERYTHING will be rendered in 3D. The graphic POTENTIAL for a3DS is better than a PSP, but many models from DDD that we've seen so far are reused models one KH1, 2 and BBS. That said, the new stuff is definitely better, but not so much better than a casual observer can notice. Birth By Sleep had more than one prerendered scene. Actually, I'm not sure how many there are, but if you watch the scenes, and they have anti-aliasing, they are prerendered. I know the secret endings of both the original, and Final Mix are prerendered. Don't remember if the 1000 heartless scene is pre-rendered. For what I remember, just the heartless near you were real and if you see the ones far away they were just sprites, so the game didn't had to render them. Dunno if Blank Poinst is pre-rendered, what is pre-rendered is Zero-point. By the way, remember, the entire DDD is in 3D, but this doesn't mean that you need to put it two times, since it is real-time rendered, you only need two cameras, just videos are needed to put two times. I agree with the though that the quality isn't much better than a PSP (in this game), but i'm expecting lots more of stuff. So, I think that the game size will be about 3GB. Quote Share this post Link to post Share on other sites
hatok 6,413 Posted January 3, 2012 Don't remember if the 1000 heartless scene is pre-rendered. For what I remember, just the heartless near you were real and if you see the ones far away they were just sprites, so the game didn't had to render them. Dunno if Blank Poinst is pre-rendered, what is pre-rendered is Zero-point. By the way, remember, the entire DDD is in 3D, but this doesn't mean that you need to put it two times, since it is real-time rendered, you only need two cameras, just videos are needed to put two times. I agree with the though that the quality isn't much better than a PSP (in this game), but i'm expecting lots more of stuff. So, I think that the game size will be about 3GB. KH makes extensive use of 2D images, so yes, they would have to put a lot of things in twice. Also, the models have to be rendered twice simultaneously.There's an easy way to check for prerendered, check for anti-aliasing. The PS2 KH games weren't 3 GB, but I think it'll be somewhere around that amount... Quote Share this post Link to post Share on other sites
ygVaz 41 Posted January 4, 2012 KH makes extensive use of 2D images, so yes, they would have to put a lot of things in twice. Also, the models have to be rendered twice simultaneously. There's an easy way to check for prerendered, check for anti-aliasing. The PS2 KH games weren't 3 GB, but I think it'll be somewhere around that amount... The modes have to be renderes twice, yes, but in real time. This means that it won't cost twice the space. KH make extensive use of 2D images, like the effects that the keyblade make when you hit a monster, but you don't need to put it twice since it'll stay in 2D, Unless you're talking about a 3D photograph, something that Kingdom hearts doens't use much. Quote Share this post Link to post Share on other sites
hatok 6,413 Posted January 4, 2012 The modes have to be renderes twice, yes, but in real time. This means that it won't cost twice the space. KH make extensive use of 2D images, like the effects that the keyblade make when you hit a monster, but you don't need to put it twice since it'll stay in 2D, Unless you're talking about a 3D photograph, something that Kingdom hearts doens't use much. The model rendering DOES use space, in form from of available space for processing.The 2D images in DDD have to be doubled because they appear in 3D, despite being 2D. For example, all those flashy lights that appear when you attack? They're 2D images that always space the camera. In order to appear 3D, they'll need to be rendered twice. They basically function like a 3D photograph. Quote Share this post Link to post Share on other sites
ygVaz 41 Posted January 4, 2012 The model rendering DOES use space, in form from of available space for processing. The 2D images in DDD have to be doubled because they appear in 3D, despite being 2D. For example, all those flashy lights that appear when you attack? They're 2D images that always space the camera. In order to appear 3D, they'll need to be rendered twice. They basically function like a 3D photograph. No, wait, I think you are confusing thing. I'll put it simple... or not, I lack good english words to explain things =D First, a 3D picture and a 3D movie works the same way: you take two photos / record it twice with a little different angle, to create a depth effect, this means you'll be able to perceive what is more or less near the screen. Since there is twice the same thing, it takes twice the space. Those are pre-render thing that they render in a computer. But a 2D effect in game is different, they just put the 2D image where it has to be, but, since there are two cameras, you can see it in 3D. "But how if it's 2D, there is a big mistake in your explanation!" Wrong. The effect is in 3D, but think this way: The left camera is recordind and the effect is in front of a pole, then the right camera record it and this same 2D effect isn't totally in front of the pole. This is the real-time render that the 3DS use. Your brain calculate the difference between each image and then you have the 3D effect: You can perceive what is more or less near you or something that you take as reference. So it'll be rendered twice, but there is just one 2D picture that is used in a much larger 3D scenario and you can see the 3D. So, a 2D picture won't take twice the card space, just a video. Yes, it'll be rendered twice, but in real time, so it won't cost the card space. Quote Share this post Link to post Share on other sites
hatok 6,413 Posted January 4, 2012 No, wait, I think you are confusing thing. I'll put it simple... or not, I lack good english words to explain things =D First, a 3D picture and a 3D movie works the same way: you take two photos / record it twice with a little different angle, to create a depth effect, this means you'll be able to perceive what is more or less near the screen. Since there is twice the same thing, it takes twice the space. Those are pre-render thing that they render in a computer. But a 2D effect in game is different, they just put the 2D image where it has to be, but, since there are two cameras, you can see it in 3D. "But how if it's 2D, there is a big mistake in your explanation!" Wrong. The effect is in 3D, but think this way: The left camera is recordind and the effect is in front of a pole, then the right camera record it and this same 2D effect isn't totally in front of the pole. This is the real-time render that the 3DS use. Your brain calculate the difference between each image and then you have the 3D effect: You can perceive what is more or less near you or something that you take as reference. So it'll be rendered twice, but there is just one 2D picture that is used in a much larger 3D scenario and you can see the 3D. So, a 2D picture won't take twice the card space, just a video. Yes, it'll be rendered twice, but in real time, so it won't cost the card space. The problem arises because most of the 2D images are intended to appear 3D however, and it'll be very noticeable that they aren't if they use the method you're talking about. Quote Share this post Link to post Share on other sites
ygVaz 41 Posted January 4, 2012 The problem arises because most of the 2D images are intended to appear 3D however, and it'll be very noticeable that they aren't if they use the method you're talking about. Now this is my lest explaination (or not) :look at this image, it's in 3D: http://photos.3dvisionlive.com/3DVisionGames/image/4e5bc5dd378501d7651a0000/ (note that in the bottom you can change between the left camera and the right camera) To make this effect you don't need two of the same image like you are saying, you just need to put they in a 3D scenario, and the trees that are in the backgroung far away from the two main trees and the boy, like this: (upper view) - http://imageshack.us/photo/my-images/31/painsa.png/ (I made a error with the right tree, forgive me =D the boy is the Dot... or that thing, hope you understand (?)) Well, here is the explanation: you are viewing it from a aerial angle, since the trees are sprites or like photos, if you see then from the sky you will see them like paper. yeah, think this way (?). If you see by the left camera I drawed (?) the main left tree is blocking part of the left tree background, but if you see by the right, you can see the left back ground pretty well. Your brain will calculate the distance and than YEAH! The main two trees will appear to be in front of the background, but you will perceive the depth effect. This is the way they will use all major effects in game. In my example, the tree looks fat, sure, they are a image, and not in 3D, but with 3D models they will look normal. Quote Share this post Link to post Share on other sites
Mog 97 Posted January 4, 2012 This whole thread is misleading. This is not even confirmed. All these people now think that 3D is gonna be full up to the brim in content. Just because they may be using a 4GB card does not mean they need all that space. They may only need 2.3 GB like I said before, and the rest unused. Quote Share this post Link to post Share on other sites
hatok 6,413 Posted January 5, 2012 This whole thread is misleading. This is not even confirmed. All these people now think that 3D is gonna be full up to the brim in content. Just because they may be using a 4GB card does not mean they need all that space. They may only need 2.3 GB like I said before, and the rest unused. They might even need LESS than 2 GB, but be worried they might need more. Quote Share this post Link to post Share on other sites
xxClouDxxmoon 901 Posted January 5, 2012 WoW thats HUUUGE!! Quote Share this post Link to post Share on other sites