GarfieldBuilder 0 Posted June 10, 2024 (edited) I decided to use Unreal Engine to make Kingdom Hearts: Rebirth by Sleep. It is set between KH3 and KH4 in the Vault of Dreams where the half-human half-Heartless main villainess Rogue collects what she considers "Stolen Worlds", worlds that are acquired through theft every time her gold-and-silver coin lands gold side up. These are the worlds: World Ghibli (Disney-dubbed Studio Ghibli films): This world (tutorial) is divided into three areas: Howl's Moving Castle-themed Wizard Workshop, Spirit Alley (based on Spirited Away) and the Kiki's Delivery Service-inspired Witches Cape. Game Central Station (Wreck-It Ralph😞😞😞 The world of the 2012 Disney film now a hub world where Deoxys, a boy born from the hearts of Eraqus, Xehanort and Sora and the player protagonist, resides. Château Maudit (Beauty and the Beast😞 The returning world from Kingdom Hearts II, now expanded to include the village Olympus (Hercules😞 😞 returning world from Kingdom Hearts III. Tomorrowland (Disneyland): This world is based on a themed area at Disneyland Arabian Coast (Tokyo DisneySea): The Japanese Disney Park's "port of call" receives the Kingdom Hearts treatment. Halloween Bastion: This world was once Radiant Garden until Jack Skellington took over, reducing the world to a Halloween version of itself. Kingdom of Corona (Tangled😞😞 Another KH3 world returns in Rebirth by Sleep. The game utilize a battle system similar to the one in Kingdom Hearts: Birth by Sleep. Edited July 28, 2024 by GarfieldBuilder Quote Share this post Link to post Share on other sites
SoraDaxjer28 263 Posted June 10, 2024 That would be interesting to play. I enjoyed the card-based battle system, although it would be nice if the experience did not have to be manually collected from the field. Quote Share this post Link to post Share on other sites
GarfieldBuilder 0 Posted June 11, 2024 SoraDaxjer28, aren't you going to discover some similarities in the title? Quote Share this post Link to post Share on other sites