Otti#8624 26 Posted July 3, 2023 Like if you changed it from 8 eikons to 7, nothing would changeThe whole leviathan thing bugs me to no end Quote Share this post Link to post Share on other sites
Limen 10 Posted July 3, 2023 the game was beautiful and then it wasn'talso i know they were only in sidequests but man it really hit me that dion didn't get to come back and talk to harpocrates and that clive couldn't come back and write his stories even with the issues i had here and there with pacing, story, gameplay, some odd choices generally throughout the game, i still really enjoyed thisthe ending was just absolutely beautifully done imo Quote Share this post Link to post Share on other sites
Otti#8624 26 Posted July 3, 2023 I wish it did for meLike I had fun with the game, and I enjoyed the endingBut it didn't really hit meDidn't help that anyone who cried for Clive were characters I don't really care about coughcoughJillcoughcough Compared to FF15, which had it's story told so badly, I cried with the endingI genuinely cared for all the characters there and I wish I did the same here Quote Share this post Link to post Share on other sites
Limen 10 Posted July 3, 2023 surprisingly, gav was what got me the most. the character i didn't expect to care about at all throughout the game just kept getting better and more development through main and side quests and when he saw Jill leave and realized what it meant, it kinda hit me lol. his relationship with Clive is great and then his previous ties to cid is what made it such a strong moment for me imo Quote Share this post Link to post Share on other sites
Otti#8624 26 Posted July 3, 2023 Gav was a real bro, his moment did almost get me It's such a shame Cid went out so early. He should have stuck around for longer so not only could Jill actually interact with him, but we could see him trying to make Clive a leader Quote Share this post Link to post Share on other sites
Limen 10 Posted July 3, 2023 at the time it did feel like a good time for it but yeah, everything after that was so long that it does feel like it was a bit too early Quote Share this post Link to post Share on other sites
Otti#8624 26 Posted July 3, 2023 They should have put the second mother crystal, the only time Jill gets a moment to shine, earlier. Cid should have been there and his death happens at the first (second here) mother crystal That way Cid sticks around longer, and you get those two to actually interact with each other The whole timeskip is still just so bizarre for me Quote Share this post Link to post Share on other sites
Liftea 12 Posted July 4, 2023 man I can understand people not liking the gameplay of the sidequests but the stories are genuinely great and better than in any other FF game. It does so much in terms of fleshing out the world and side characters. Not a single other single player mainline FF game comes close to thisXVI has a better and more believable world than any other of the single player mainline gamesI feel like people lied to methe first 15 hours of the game has more and better world building than the entirety of XV Quote Share this post Link to post Share on other sites
Otti#8624 26 Posted July 4, 2023 The issue is its not fun to doWe get it about the bearers thanks to the main story so seeing more of it does nothing in the side quests, and then add on top of it that you just do the same menial tasks over again and it just becomes a slog to get through Quote Share this post Link to post Share on other sites
Liftea 12 Posted July 4, 2023 that's unfortunately a square enix problem. I feel like the sidequests in 7R were as dull. Quote Share this post Link to post Share on other sites
Otti#8624 26 Posted July 4, 2023 It doesn't help that any party member with Clive is dead as a fish so you don't even get any fun or interesting interaction between themWhich is something XV and FF7R excels atI at least had fun collecting cats in 7R because we had Tifa bring some life into it allAlso helps that side stuff in 7R wasn't only just fight people. In chapter 3 you had the monster stacking points, the more you killed the better prize you got. With Aerith later you could do the box whack a mole thing that's also fun to do. Later in 13 or 14, after the plate fell, you can do the pullups. Quote Share this post Link to post Share on other sites
Liftea 12 Posted July 4, 2023 For me XVI feels so far that it wants to flesh out all characters equally. Each character has their small arc. Even the support characters. I wish in the MSQ they would have more interactions outside of cutscenes though Quote Share this post Link to post Share on other sites
Otti#8624 26 Posted July 4, 2023 It's just not fighting all the time which is all xvi doesExcept the most interesting part happens at the end of the gameSo you have to slog through mediocre garbage just to get to a decent to good payoffGarbage is a harsh word Quote Share this post Link to post Share on other sites
Liftea 12 Posted July 4, 2023 I really hope that CBU1 steals all the good stuff for Rebirth.Rebirth needs as much townsadd all the stuff that is in the 7 ultimanias into the gamethere's a small part in Junon where you can interact with Rude while Cloud is disguised as a soldier. I hope they give Rude a small character arc theregav is firetrucking best boiI love him so much Quote Share this post Link to post Share on other sites
Snakeskin94 13 Posted July 4, 2023 CapCapJa, ze cap-enspiel. Quote Share this post Link to post Share on other sites
Sam N 10 Posted July 4, 2023 KH had the same problem up until 3. KH was so combat heavy that anything other than combat felt tedious and unnecessary. That’s why I appreciate that a better balance was struck in 3. Most of 3 I enjoyed playing including the side stuff because they took the time to flesh it out. Quote Share this post Link to post Share on other sites
Otti#8624 26 Posted July 4, 2023 What helps with that distraction in KH is how each world is fully unique. Maybe not so much in it's platforming, but they all look different so you don't get fully bored with it.Then it also does something that 16 lacks in a big way, finding stuff in those worlds actually feels rewarding.Doesn't give you the best of stuff but it at least wants you to go around finding themAnd more than not, it's stuff you would use rather than another crafting material that just hangs around with 100s of others you already have in storage. Quote Share this post Link to post Share on other sites
Liftea 12 Posted July 4, 2023 KH still clears all the other SE ARPGs.best level design, best unique side stuff Quote Share this post Link to post Share on other sites
Otti#8624 26 Posted July 4, 2023 It really doesWhich is weird because even KH feels like it lacks stuff Quote Share this post Link to post Share on other sites
Limen 10 Posted July 4, 2023 sidequest stories were great but they were literally all tacked into the end of the game and if you wanted to actually see these stories to their ends you'd have to break pacing so bad with the main story Quote Share this post Link to post Share on other sites
GoldenDrummer730#4323 24 Posted July 4, 2023 It's really crazy to think about how since the start they've did a great job at the formula for KH Quote Share this post Link to post Share on other sites
Otti#8624 26 Posted July 4, 2023 Hell, KH even has elemental weaknesses in an action game Quote Share this post Link to post Share on other sites
Liftea 12 Posted July 4, 2023 KH3 brought back a lot of RPG elements KH2 lacked Quote Share this post Link to post Share on other sites
Limen 10 Posted July 4, 2023 oh look giant crystal in the sky with urgency, let me finish off these 20 sidequests real quick Quote Share this post Link to post Share on other sites