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this shit looks so bad in comparison to FFXVI. Even SE understands now that stat increase talents aren't fun. The skill trees in XVI are all unique skills and if you upgrade them they even change the animation

I hope Rebirth will follow the same route

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I feel like in terms of combo modifiers SE wants to keep it more simple. The majority of their playerbase still consists of people who think that 7R and KH gameplay are the same and who complained so much during launch that hellhouse is an unfair fight even though its not

hellhouse reactions were absolutely firetrucking ridiculous for a playerbase who are so proud of the older games being "strategic"

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heIIhouse is annoying if you go in not knowing you need specific magic

it is annoying if you aren't prepared beforehand, but that's kinda it

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LMAO

btw, hope Rebirth gives you something for having a save fiIe of 7R on your system
whether it's a materia or an item, or cooIer yet a weapon

just something wouId be good

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the firetrucking perfect ending

xD

hardmode was so much fun

I did Weiss first before I did the story on hard

and cheesed everything with his limit break accessoire

😄

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Yep, we go up the East River

You can see Avengers Tower on the right right before we turn left at the RAFT

Funny thing is in Spider-Man, Randell's Island is shown on the map, but isn't assessible

Hopefully this means that Roosevelt Island will also be available

and maybe even Elis and Liberty Islands

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I still think they should have cut heal items

they also said they redid the ui with a more medieval style but it made the overall presentation awful. And I have to agree with them regarding this. a less modern UI doesn't fit a character action game

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The UI is fine I done see the problem it's displaying what it needs too

I don't need a special theme on my attacks, even in KH I switch the command menu to kh1 style

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