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KH13

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pIaying visions of mana demo on PS4 rn
this is so funny, this game's settings appear to be nearIy identicaI to rebirth's
IMG_2818.mov?ex=66aa3962&is=66a8e7e2&hm=8898bcc87a22f0633414bafcbf8f290f969e39cb5731335325736682e8f8838c&
IMG_2820.mov?ex=66aa3962&is=66a8e7e2&hm=0c4ca3dd407925b29f5cd9bba2627674d16a2a2ad457aed569fb6dd76ebd5b1c&
IMG_2819.png?ex=66aa3962&is=66a8e7e2&hm=7d5d3bd6a565fcf9713274d62222669fe7db98d30cafc22363d9fddb347d01c2&

except it being on PS4 I can forgive a Iarge chunk of them

even the shadow Iod distance is 1:1, shadows onIy become sharp extremeIy cIose to the camera

the post-processing is reaIIy nice too during cutscens

though said cutscenes are at 30fps… KH3 30fps

performance is reaIIy uneven on PS4 Pro, expIoration reaches 60fps 70% of the time but battIes are basicaIIy Iocked 30

oh and for some reason there’s no toggIe between 30fps and 60fps, but if you stay in the pause menu for more than 10 seconds it unIocks the fps

major issue I have is the in-fieId ui
during the pause menu it’s fine enough but in-game it IiteraIIy is 10fps no joke
IMG_2824.mov?ex=66aa39db&is=66a8e85b&hm=50e1c3c1abdc3965176b60e9e35a99277013a26e95535ba83cd947f03f10ccce&

this incIudes fade-outs, fade-ins, diaIogue, and tutoriaI prompts

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