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KH13

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> “The battle system is what we call reactive turn-based,” he explains. “You can take time during battles to establish your strategies, but during the enemy’s turn, you will have to react in real-time to dodge, jump, or parry enemies to trigger a powerful counterattack. You will also be able to increase the effectiveness of your skills by mastering attack rhythms. Players will also be rewarded for their skill–it’s even possible to do a no-damage run if you master all the enemies’ patterns.”

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I really love the design, I`m glad we finally have a controller like this and not one with art just slapped on it
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love that the buttons have a light blue coming from it

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