Otti#8624 26 Posted November 5, 2020 I can see that being a thing Share this post Link to post Share on other sites
Limen 10 Posted November 5, 2020 it definitely hasn't changed any for me Share this post Link to post Share on other sites
pablo5425 7 Posted November 5, 2020 probably strength is only used to decrease these numbers Share this post Link to post Share on other sites
Otti#8624 26 Posted November 5, 2020 Then inhave no idea Share this post Link to post Share on other sites
Aqua_Wren 11 Posted November 5, 2020 I disagree Pablo. Share this post Link to post Share on other sites
Limen 10 Posted November 5, 2020 those numbers are presetit's part of the song Share this post Link to post Share on other sites
Aqua_Wren 11 Posted November 5, 2020 Decreasing those numbers would mess up with the songs beat. Share this post Link to post Share on other sites
Otti#8624 26 Posted November 5, 2020 Those numbers go by the beat Share this post Link to post Share on other sites
Limen 10 Posted November 5, 2020 mess with that and you mess with the entire rhythm Share this post Link to post Share on other sites
pablo5425 7 Posted November 5, 2020 its the only possible explanation Share this post Link to post Share on other sites
Limen 10 Posted November 5, 2020 im still thinking it's just drop rates for whatever those synthesis items will beit's not though, if that were the case my beatmaps would be entirely different now than when i first played the demo lol Share this post Link to post Share on other sites
pablo5425 7 Posted November 5, 2020 or bosses could have some kind of hp if the song ends, battle ends normally but defeating the boss before that could trigger some bonus, which would be easier with more strength Share this post Link to post Share on other sites
ElectriCole 4 Posted November 5, 2020 I don't think that would work, since that would be just ending the song early and that just doesn't make sense Share this post Link to post Share on other sites
Limen 10 Posted November 5, 2020 the boss battle music will def have a preset time to end like other songs, but i can definitely see strength playing a part there. just not in the way that we're thinking with defeating the boss early Share this post Link to post Share on other sites
ElectriCole 4 Posted November 5, 2020 Also, we have yet to see a health bar for bosses Share this post Link to post Share on other sites
Limen 10 Posted November 5, 2020 there could be a hidden value that's based on str that, the higher it is, the more drops there are at the end Share this post Link to post Share on other sites
pablo5425 7 Posted November 5, 2020 it could also be done by dealing a specific amount of damage in that case the boss would be defeated in the endit doesnt have to die in the middle of the song Share this post Link to post Share on other sites
Limen 10 Posted November 5, 2020 the boss songs still have a progress bar so it can't be ongoing until you defeat the boss Share this post Link to post Share on other sites
ElectriCole 4 Posted November 5, 2020 How would we know how much damage we do if there is no health bar Share this post Link to post Share on other sites
pablo5425 7 Posted November 5, 2020 always try to FE the songim checking guard does not affect score so it could bebut right now im specially worried about these notesmy joycon has drift i have to know if i can do that at least with dpad Share this post Link to post Share on other sites
Limen 10 Posted November 5, 2020 it's just using the analog stick Share this post Link to post Share on other sites
Limen 10 Posted November 5, 2020 like in performer modeRelated to stats, HP/Def increase from 35 to 99 isn't too insane. i let the game run on wonderland beginner to see how far it would get me and this is where i died. at level 85, it was only like 3 enemies before thatif the drift isn't bad i think you'll be fine, my first pair of joycons have drift and i've played on them before Share this post Link to post Share on other sites