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Zay

The future for KH, gameplay-wise.

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What do you guys think could be done with the series going forward gameplay-wise? I'm sure a lot of elements of KH3's combat have potential for becoming series staples, like having different Keyblade loadouts and/or transformations, and of course, the command menu will probably continue to be the main style of combat for numbered titles... but you guys know how Nomura likes to experiment with the in-between games and such. Much of the other games have deck-style combat, and some games like Chain of Memories and Re:coded add even more distinctions, with one having an element of strategy with its card-based system and the other dabbling in a bunch of different gameplay styles per world. I wonder what other kinds of styles Nomura might have in mind, or what have you.

Personally, I could see a KH game that plays a lot like the FFVII Remake. Where it's not just one actively playable character, but multiple that you could probably switch between on the spot. Multiple Keyblade wielders, possibly with distinct movesets and attacks and such. Or even a game that makes a more profound or established use of RPG armor mechanics. Where it's kind of like Breath of the Wild, where Sora - or someone else - could put on different types of clothes, and maybe those clothes would offer different stat boosts or effects. (That'd also make for some fun character customization, going way beyond 0.2's ornament system.)

Those are just some ideas off the top of my head, though. Have any of you guys given much thought to this kind of thing?

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