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I can't imagine it being the next title push yet. Also I just wanna take on waves upon waves of Heartless, Nobodies, Unversed, and Nightmares as multiple characters from the series.

Imagine having access to Master Xehanort's arsenal of abilities where you just wipe out plagues of enemies

Or using Xemnas' laser dome for a Musuo attack

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I would want a new plot driven game before a musou type game, though I do love the idea, would be awesome and they have so many moves and techniques that they would able to incorporate

Also been playing AoC lol, really fun game and a massive step up from the first Hyrule Warriors

Also who is this KH hypebeast lol

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The entire philosophical and moral questions found within kh2’s Organization XIII are completely disolved and unfortunatley these ambiguous questions are given a simple, and underwhelming answer in KH3D

Hmmm, I mostly agree with the sentiment about the themes brought up, but to say they have been built up is sometimes unfortunatley not the case. The franchise has often times undermined themes established in previous games by simply building new themes on top of them. In some ways Nomuras attempt at creating themes has evolved, in others, it’s become simpler.

The entire philosophical and moral questions found within kh2’s Organization XIII are completely disolved and unfortunatley these ambiguous questions are given a simple, and underwhelming answer in KH3D

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When it comes to KH3 there is a question of what is the price of balance, but this theme is very undercooked. Also there’s a theme of what fate really means, and whether or not it is possible to change it, or how far one would have to go to do that. At the same time KH3 takes these themes and basically gives very shallow perspectives on them, and the characters often completely go against their beliefs on these concepts. This is a glaring issue with the kh games, specifically more recent ones. They have themes, but these themes are either overwritten, contradicted, or forgotten within the span of a single game or even a dlc.

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I think the cause of all this is Nomura's colossal lack of restraint. The man just doesn't know when to stop adding new ideas, for better or worse. Thank God Melody of Memory had enough sense to hold itself back and realize that not everyone is willing to play a rhythm game.

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> I think the cause of all this is Nomura's colossal lack of restraint. The man just doesn't know when to stop adding new ideas, for better or worse. Thank God Melody of Memory had enough sense to hold itself back and realize that not everyone is willing to play a rhythm game.
@Sam N this is how I see it but I also think it can be the team hes working with just going with everything they tell him, instead of picking and choosing concepts to use in a game to make it more effective

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