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Kh1's bosses were nice and consistent in that they just kept getting harder and harder
there was no easier boss in the middle there

which i guess the Behemoth is pretty easy but eh he basically becomes an enemy rather than a boss by End of the World

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I feel like it's more that they each offered their own kind of challenge which blended in well with the world. Guard Armour was a very physical enemy type. Trickmaster introduced Magical Combat. Cerberus was the first to use Dark Based attacks. Stealth Sneak made use of camouflage and long range attacks. Guard Armour then shaped things up with its original combat and added in more long range attacks. Jafar......Pot Centipede....Parasite Cage made use of status effects. Oogie Boogie and Ursula both made you fight gargantuan constructs with tedious mechanics seasalt_shinji . Riku was a more 1v1 battle that tested your basic combo skills and ability to block and fight someone more on your level. Maleficent was more aggressive and Ansem was everything all rolled into one.

KH1 Agrabah has the worst fights outside of Kurt Zisa

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I have a strat

First phase is easy as hell. So any time he isn't guarding you just use fire and he will send a dark Firaga back at you which you can block. It does damage to him and will cause him to perform a sliding dash which you can also block.

This will leave him temporarily open but after 3 dark Firaga rebounds he goes back to guarding to watch out.

I used to just bait out his sliding dash before I knew the fire trick. Then he initiates his second phase which just adds dark atks to his normal combos. Now this will take getting used to because he will start adding an energy blade to his sliding dash but blocking this causes him damage and leaves him open so I only reccommend blocking him for now. Between his Darkness phases you have a chance to get him to do one darkness rebound before he goes back to using he charges up again. You can do 3 hits max while he charges then he immediately do an energy blade and sliding dash which you can block.

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The finisher attack he uses in his second phase DM is dodged by just a matter of rolling around(may still get hit). Then comes his final phase. Now in this phase he adds a new finisher which can be dodged by Gliding around while he is teleporting around the place, landing as he goes up to perform the final strike and then gliding again. Make sure you have at least one elixir because the fight becomes a matter of Strike Raiding him to death

Oh yeah

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