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Eh it was amusing and I though the time travel was actually explained fairly tightly.

True but coded is more about the gameplay anyway really. It took the better parts from days grid system and made it actually interesting. Also risk/reward difficulty system.

harder you make the game the more it multiplies rewards.

Plus the sheer variety with the sidescrolling section, the traditional turn based RPG section....

They actually took risks and innovated a bit.

well.

Ok not innovated.

But it changed things up a lot and I liked that.

Oh I'd still say play it for the story and to not be lost in 3.

I just don't think it was good.

Hmmm maybe but I'd recommend it for the gameplay, which is honestly one of the most important parts of a game. Is it fun to play.

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I wish 0.2 had been the prologue for III like was planned at one point.

Or its own full game as was also planned at one point. as opposed to a short thing.

;D

bbs 2

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Hi. I've been thinking about it a bit more. It's not that complex I guess. I wondered what would happen if a Spirit decided to leave its master. I know you can let go of spirits in KH3D, but I've been thinking about this contrariwise

and KHUx shows us that Chirithies pass away when their assigned wielders pass away

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@BlueSpike From a story perspective? Eh Dream Eaters aren't as attached to wielders as Chirithies have been shown. At least from what I understand. They are seperate entities to their masters that aid a person who is travelling through the sleeping realm. Essentially they are guides who ward off the nightmares. A chirithy on the other hand has been constructed to match the heart of the Master it has been assigned to. It will turn to darkness should the wielder become corrupted. It will die upon that master's death because of the bond it shared with them. It's essentially a reflection of their heart.

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I saw this posted somewhere else and people were saying it was obvious, which is BS b/c the color doesn't stick out from the background and it wouldn't be so easy for a kid not paying attention to every minute detail to notice.

Also, the lower quality of vanilla KH2 on the PS2 and an older t.v. make it more difficult to make out.

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