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Game director Tetsuya Nomura wanted to re-release Kingdom Hearts: coded, and considered releasing the game on the Wii through the Wiiware virtual game store, which would then allow players to download the game in chapters just like on the mobile phones' original version.[28] Nomura's prime reason for wanting to re-release the game was to reach a broader audience however, so the Nintendo DS, being the most popular portable video game system in America and Europe, was chosen.[28] The development team originally planned on simply re-releasing the game, but after they selected software developer h.a.n.d., who had done an "excellent" conversion of Kingdom Hearts 358/2 Days, they began to consider a remake.[28] At first, Nomura asked for an "as is" recreation of the original game, and when the game cartridge was still not full, he asked for a full 3D remake.[15][28] Development took almost a year, and h.a.n.d. told Nomura that the task was "nearly impossible".[28] The scale of the game grew so large that the Square Enix team in Osaka that had worked on Kingdom Hearts Birth by Sleep was brought in to assist.[28]

well still

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358 over 2 days cutscenes in 1.5

didnt do it justice

the game i mean

the cutscenes of recoded didnt do the game justice either

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