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I finished 358/2 Days this morning, now the only Kingdom Hearts games on consoles I haven't reached the end credits on are Chain of Memories and re:coded.

The missions could have used some variation, but at least there was only one tailing mission. The Emerald Serenades are a pain to chase because you need to intercept it and can only knock off a fraction of the health bar per intercept and they've got five bars. We all know the pain that the Infernal Engine, Leechgrave and Ruler of the Sky enemies cause.

I've really come to appreciate the panel system, it's a unique mechanic and the most immersive resource management system the series has used so far. The customisation is a lot of fun and tests your tetris skills, as well as letting you try different features for things like High Jump, Air Slide and Glide. The way your magic casts are tied to the magic panels you've installed makes you more economical with your magic useage, and you pay more attention to your set-up if you want to make the most out of panel enhancing chains.

The character work is mostly great, and it's always worth talking to everyone in the Grey Room to see what dialogue they have, items they give and challenges they give to unlock more missions (even though you can access them later in the game). We don't get much time with Marluxia, Larxene, Vexen, Zexion and Lexaous because Chain of Memories takes place fairly early on into the game.

In terms of individual world storylines some are very well done. My favorite is the Olympus Coliseum because Phil is one of the few characters to treat Roxas as an individual, genuinely wanting him to meet his potential from almost a paternal postion. His final words to Roxas, "don't be a stranger", make it sad we won't hear this ever voiced. Agrabah is amost puzzle box, with successive visits unearthing more areas (practically the whole Cave of Wonders is areas exclusive to this game) until finally Roxas and Xion access the lamp chamber. Halloween Town has a great background plot where Jack's looking for inspiration for next Halloween, Roxas unintentionally giving him some. I do think Wonderland had a missed opportunity with the Bizzare Room, where collectibles only appeared in shrunken form. Maybe something more could have been done with the size shifting mechanic.

A very clever touch I noted was that Disney characters from the first game and this one will talk about and are familiar with Heartless, but not mention Sora since the events of Chain of Memories mean it won't be until the start of Kingdom Hearts 2 that the links he's formed are reformed.

This game definitely deserves a HD remake, and the only thing I can see being lost with the lack of a second screen is specific sequences when Roxas having flashes of Sora is shown as that Sora scene appearing on the bottom screen. I'd also add in more exploration of The Castle That Never Was as a hub area instead of just the Grey Room. One early and one late game mission do give you more rooms to go about in, but proper exploration would provide more insight into how the indiviudal members operate.

Edited by jbmasta

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I have a theory about MoM and beings of light.
What if the Master of Masters was a being of light? And not Sora himself like the theory Sora is MoM theory?
We also have a theory of MoM's name being Light because of the Remind scene of him telling his name to Young Xehanort.
There are even Beings of Darkness. They can take forms such as 'Darkness/Dark Inferno X' and Vanitas, even the MoM said there were beings of light and beings of Darkness.
We've also seen Streletzia in a white coat. Could she be one of those beings of light?

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