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Hey do we all remember Nomura's "too many characters" reasoning?

Here's Watanabe talking about the same problem:
> —Was it difficult, having so many characters to include?
>
> Watanabe: Since this is a game where you get to explore various worlds in the order you choose, it raised difficulties in controlling the order of the story, so I did stress over how to involve the characters as you progress. Also, a portion of the cutscenes had to go in a set format, so after trial and error I found a way to make the scenario flow between those decided points. I can say this now, it was the biggest slump I'd experienced since starting my career as a scenario writer.

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> Watanabe: One time Nomura rang me up in the middle of the night to ask out of the blue, "What are these Organization guys like?" I explained them to him like "Larxene is an extremely terrible person," "Zexion is like the tactician," "Vexen is usually calm but snaps easily" and such

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At least he tried :Dolan:

Nomura didin't even know about the organisation aquawut

> Tsurumaki:
> We ordered a smiling face talk-sprite to use for conversations with Leon, but it felt out of place so we cut it. I wanted to show a slice of his kindness, though… I named it the "phantom smile."

:eyeszoom:

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