Jacob (SuperStaticPro) 11 Posted September 9, 2019 When I say that I refer to the KH3 version of the charactersI know Mickey has the biggest improvement. That much is obvious when looking at game footage of Mickey in 0.2 and 3. Quote Share this post Link to post Share on other sites
Otti#8624 26 Posted September 9, 2019 Oh yeah, for sure. Just curious on the model differences without the lighting and how much they improved on there Quote Share this post Link to post Share on other sites
KinoKey 4 Posted September 9, 2019 So Aqua's model doesn't really change. The textures might be slightly better but other than that...the Poly count is actually more or less similar. Both 0.2 and 3's face have 4,770 Tris. Quote Share this post Link to post Share on other sites
KinoKey 4 Posted September 9, 2019 Last render for today from me. Quote Share this post Link to post Share on other sites
Jacob (SuperStaticPro) 11 Posted September 9, 2019 I like that design. They look like humanoid heartless. Quote Share this post Link to post Share on other sites
Yessie Maltese 1,564 Posted September 9, 2019 The heels tho ? fabulous! Quote Share this post Link to post Share on other sites
Jacob (SuperStaticPro) 11 Posted September 9, 2019 Here's me recompiling the Roxas model.This is his default hair. Which looks too bright if you ask me.So I edited the hair to look more like this Quote Share this post Link to post Share on other sites
Otti#8624 26 Posted September 9, 2019 Kinda what it looks like in the ending right before Sora leaves Quote Share this post Link to post Share on other sites
Jacob (SuperStaticPro) 11 Posted September 9, 2019 I tried to make it look closer to his how his hair looks in game in KH2. It's a more Golden Blonde than a Super Blonde Quote Share this post Link to post Share on other sites
The V-Blade 2 Posted September 10, 2019 @Jacob (SuperStaticPro) Not a bad Naminé, dude Quote Share this post Link to post Share on other sites
Jacob (SuperStaticPro) 11 Posted September 10, 2019 thx Quote Share this post Link to post Share on other sites
Evi98 15 Posted September 10, 2019 https://tenor.com/view/surprise-chris-pratt-parks-and-recreation-parks-and-rec-shocked-gif-5571450I am shook Quote Share this post Link to post Share on other sites
Yessie Maltese 1,564 Posted September 10, 2019 Quote Share this post Link to post Share on other sites
Yessie Maltese 1,564 Posted September 10, 2019 Quote Share this post Link to post Share on other sites
Inçendyne 31 Posted September 10, 2019 I guess he was not cool about it. Quote Share this post Link to post Share on other sites
Yessie Maltese 1,564 Posted September 10, 2019 ? baa dum tss Quote Share this post Link to post Share on other sites
Jacob (SuperStaticPro) 11 Posted September 10, 2019 Looks like my Summer Vacation is... Over. Quote Share this post Link to post Share on other sites
2 quid is good 2,209 Posted September 10, 2019 Da feels Quote Share this post Link to post Share on other sites
Jacob (SuperStaticPro) 11 Posted September 10, 2019 @SlaneFilms I want to port every main character. I want to make a Guardians of Light pack first. Then an Organization XIII Pack. And Maybe a Disney Character Pack. (Probably not every Disney Character though.) I’m just one guy. And there’s only so much I can do.I only got Roxas and Namine done right now. Luckily I don’t have to do Aqua and Terra because they’re already on the Workshop.Of course I’m gonna port them.I’m gonna post em all in a pack Quote Share this post Link to post Share on other sites
Jacob (SuperStaticPro) 11 Posted September 10, 2019 1 day equals 1 model.If I port one on that day. Quote Share this post Link to post Share on other sites
BlueSpike 3 Posted September 10, 2019 These are so beautiful ;-; Quote Share this post Link to post Share on other sites
Jacob (SuperStaticPro) 11 Posted September 10, 2019 Here’s how the process works. I get the models from deviantArt, I edit them with blender. I have to port their materials into source so they’ll work and then edit the materials so they look right. (Example Roxas’s Hair.) Then I have to change the name of the bones so they’ll appear correctly in SFM, change the eyes, because the default ones look weird in SFM. Then make the eyes functional in Source. Then I add over 70 facial flexes for each model. And it’s not like I can copy and paste facial flexes. I have to make every face flex for every model from scratch. Quote Share this post Link to post Share on other sites
BlueSpike 3 Posted September 10, 2019 I was about to ask how you make these and I gotta say you’re doing an awesome job at it :”> Quote Share this post Link to post Share on other sites